Status effect: Difference between revisions

Line 251: Line 251:


===Freeze===
===Freeze===
{{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take more damage if attacked while frozen{{?}}<!--Requires details for each game-->. In ''Kingdom Hearts Re:Chain of Memories'', enemies that are hit by Sora's attacks while frozen are unfrozen after taking extra damage equivalent to an attack with a x10.0. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.
{{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take more damage if attacked while frozen{{?}}<!--Requires details for each game-->. In ''Kingdom Hearts Re:Chain of Memories'', enemies that are hit by Sora's attacks while frozen are unfrozen after taking extra damage equivalent to an attack with a x10.0 power multiplier. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.


In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner.
In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner.
4,550

edits