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===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
Instead of maneuvering around Chernabog, the fight uses the format of Dive Mode. Riku must use the Diving Strike ability to attack Chernabog a total of three times to defeat him, however reaching him is not easy. Riku must avoid the fireballs the demon throws and the pillars of fire that erupt from below. These can be avoided by either flying around them or using Dodging Deflect, the latter technique grants temporary invincibility. Each time Riku successfully damages Chernabog, the demon will knock him back further down the valley and it will take longer to reach him | Instead of maneuvering around Chernabog, the fight uses the format of Dive Mode. Riku must use the Diving Strike ability to attack Chernabog a total of three times to defeat him, one for each of his 3 HP bars, however reaching him is not easy. Riku must avoid the fireballs the demon throws and the pillars of fire that erupt from below. These can be avoided by either flying around them or using Dodging Deflect, the latter technique grants temporary invincibility. Note that getting hit once blows Riku rather far away. Each time Riku successfully damages Chernabog, the demon will knock him back further down the valley and it will take longer to reach him. | ||
Chernabog's most dangerous attack is to summon Fiends that will attempt to grab Riku. These Fiends slowly drain Riku's health and must be shaken off by performing a Dodging Deflect. There are two varieties of Fiends, the blue versions take longer to shake off. A risky but effective method of removing the Fiends is to perform a Dodging Deflect into a fire pillar. If timed successfully, Riku will remove the Fiends but not take damage. Another method is to use the Dive Charge right as Riku is about to pass the Fiends, aiming to an area where there are less of them. If a few fiends manage to hang onto Riku, simply use dodging Deflect to shake them off. | Chernabog's most dangerous attack is to summon Fiends that will attempt to grab Riku. These Fiends slowly drain Riku's health and must be shaken off by performing a Dodging Deflect. There are two varieties of Fiends, the blue versions take longer to shake off. A risky but effective method of removing the Fiends is to perform a Dodging Deflect into a fire pillar. If timed successfully, Riku will remove the Fiends but not take damage. Another method is to use the Dive Charge right as Riku is about to pass the Fiends, aiming to an area where there are less of them. If a few fiends manage to hang onto Riku, simply use dodging Deflect to shake them off. |
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