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BraviDunno (talk | contribs) |
BraviDunno (talk | contribs) (→List of actions: Splitting the Auto Destruct to point out differences) |
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!colspan="4" style="{{style|ddd|b}}"|Target: Turret | !colspan="4" style="{{style|ddd|b}}"|Target: Turret | ||
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![[File:Auto Destruct (Code Break RS) KH3D.png|200px]] | !rowspan="2" |[[File:Auto Destruct (Code Break RS) KH3D.png|200px]] | ||
|When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT | !rowspan="2" |AUTO DESTRUCT | ||
|AUTO<br>DESTRUCT<ref>Appears as | |When activated, AUTO DESTRUCT immediately destroys the turret. Any enemies within a short distance of the turret will take damage. | ||
|AUTO DESTRUCT | |||
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|If the turret is placed on a destructible wall, floor or glass, the explosion caused by AUTO DESTRUCT will take out that destructible wall, floor, or glass, opening new paths and preventing the turret from ever respawning. AUTO DESTRUCT will also be the only subroutine available when using Code Break in this case. | |||
|AUTO<br>DESTRUCT<ref>Appears as two fragments if no other subroutines are available.</ref> | |||
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![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT | ![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT | ||
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!colspan="4" style="{{style|ddd|b}}"|Target: Rinzler | !colspan="4" style="{{style|ddd|b}}"|Target: Rinzler | ||
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! | ![[File:Disc Jammer (Code Break RS) KH3D.png|200px]]||DISC JAMMER | ||
|When activated, DISC JAMMER prevents {{ns|Game|Rinzler}} from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. Also returns the gravity of the arena back to normal. | |When activated, DISC JAMMER prevents {{ns|Game|Rinzler}} from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. Also returns the gravity of the arena back to normal if flipped. | ||
|DISC<br>JAMMER | |DISC<br>JAMMER | ||
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