Code Break: Difference between revisions

93 bytes added ,  8 months ago
→‎List of actions: Splitting the Auto Destruct to point out differences
(→‎List of actions: Splitting the Auto Destruct to point out differences)
Line 42: Line 42:
!colspan="4" style="{{style|ddd|b}}"|Target: Turret
!colspan="4" style="{{style|ddd|b}}"|Target: Turret
|-
|-
![[File:Auto Destruct (Code Break RS) KH3D.png|200px]]||AUTO DESTRUCT
!rowspan="2" |[[File:Auto Destruct (Code Break RS) KH3D.png|200px]]
|When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT will be the only word fragments to appear, and the explosion will take out that destructible wall, floor, or glass, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.
!rowspan="2" |AUTO DESTRUCT
|AUTO<br>DESTRUCT<ref>Appears as only one fragment instead of two if other effects are available.</ref>
|When activated, AUTO DESTRUCT immediately destroys the turret. Any enemies within a short distance of the turret will take damage.
|AUTO DESTRUCT
|-
|If the turret is placed on a destructible wall, floor or glass, the explosion caused by AUTO DESTRUCT will take out that destructible wall, floor, or glass, opening new paths and preventing the turret from ever respawning. AUTO DESTRUCT will also be the only subroutine available when using Code Break in this case.
|AUTO<br>DESTRUCT<ref>Appears as two fragments if no other subroutines are available.</ref>
|-
|-
![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT
![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT
Line 68: Line 72:
!colspan="4" style="{{style|ddd|b}}"|Target: Rinzler
!colspan="4" style="{{style|ddd|b}}"|Target: Rinzler
|-
|-
!<!--[[File:Disc Jammer (Code Break RS) KH3D.png|200px]]-->||DISC JAMMER
![[File:Disc Jammer (Code Break RS) KH3D.png|200px]]||DISC JAMMER
|When activated, DISC JAMMER prevents {{ns|Game|Rinzler}} from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. Also returns the gravity of the arena back to normal.
|When activated, DISC JAMMER prevents {{ns|Game|Rinzler}} from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. Also returns the gravity of the arena back to normal if flipped.
|DISC<br>JAMMER
|DISC<br>JAMMER
|-
|-
4,555

edits