Game:Xemnas: Difference between revisions

75 bytes added ,  9 months ago
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Each member will have a dark aura surrounding them, meaning they'll only attack Sora each time they disappear and reappear with a specific order of attacks. For Xemnas, Young Xehanort will release missiles of ice followed by Ansem's cage of dark claws that will launch Sora into the air and Xemnas using his rolling attack. Jump to avoid the dark cage and block the icicles and Xemnas's attack. Xemnas can release Ethereal lasers that can be blocked. Right as he launches the energy orbs, [[Airstep]] to him right away, as they cannot explode upon contact, to get a good combo. The end of his combos can be blocked and Sora can use [[Risk Dodge]]. When half of his health is down, or while the leader, his combos last longer and his finishing move will launch his victims into the air. During the cyclone sequence, each member will use a specific order of attacks. If Xemnas is the only one left, he'll first fire several Ethereal lasers that surround Sora, but can be difficult to block, then he'll do a normal combo followed by his rolling attack. He is immune to [[thunder]] magic, so use any other offensive spell to attack from a distance. Keeping Riku and Mickey alive is wise as they can do double and triple damage when attacking together. When they try to combo Sora's target, it would be wise to let them land their own. The Magic Carousel [[Attraction]] appears as well.
Each member will have a dark aura surrounding them, meaning they'll only attack Sora each time they disappear and reappear with a specific order of attacks. For Xemnas, Young Xehanort will release missiles of ice followed by Ansem's cage of dark claws that will launch Sora into the air and Xemnas using his rolling attack. Jump to avoid the dark cage and block the icicles and Xemnas's attack. Xemnas can release Ethereal lasers that can be blocked. Right as he launches the energy orbs, [[Airstep]] to him right away, as they cannot explode upon contact, to get a good combo. The end of his combos can be blocked and Sora can use [[Risk Dodge]]. When half of his health is down, or while the leader, his combos last longer and his finishing move will launch his victims into the air. During the cyclone sequence, each member will use a specific order of attacks. If Xemnas is the only one left, he'll first fire several Ethereal lasers that surround Sora, but can be difficult to block, then he'll do a normal combo followed by his rolling attack. He is immune to [[thunder]] magic, so use any other offensive spell to attack from a distance. Keeping Riku and Mickey alive is wise as they can do double and triple damage when attacking together. When they try to combo Sora's target, it would be wise to let them land their own. The Magic Carousel [[Attraction]] appears as well.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk-m|{{nihongo|'''Aerial Combo'''|エリアルコンボ|<br>Eriaru Konbo}}
{{Atk-m|col=5|{{nihongo|'''Aerial Combo'''|エリアルコンボ|<br>Eriaru Konbo}}
|(combo)
|(combo)
|Physical
|Physical
|—
|0.3 (thrust 0.4) + 0.5
|0.3 (thrust 0.4) + 0.5
|△
|△
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|(cross-swing)
|(cross-swing)
|Physical
|Physical
|—
|1.2
|1.2
|△ (Risk Dodge)
|△ (Risk Dodge)
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|(rising spin)
|(rising spin)
|Physical
|Physical
|—
|0.2 per hit
|0.2 per hit
|△
|△
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|(kick)
|(kick)
|Physical
|Physical
|—
|1.0
|1.0
|△ (Risk Dodge)
|△ (Risk Dodge)
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|
|
}}
}}
{{Atk|{{nihongo|'''Shot'''|ショット|<br>Shotto}}
{{Atk|col=5|{{nihongo|'''Shot'''|ショット|<br>Shotto}}
|Thunder{{note|Physical during Annihilation}}
|Thunder{{note|Physical during Annihilation}}
|—
|0.1 per hit{{note|0.05 per hit during Annihilation}}
|0.1 per hit{{note|0.05 per hit during Annihilation}}
|△
|△
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|Flies around and arranges light projectiles in a circle; once Xemnas finishes this and warps away, each projectile fires one-by-one. Can be blocked from behind.
|Flies around and arranges light projectiles in a circle; once Xemnas finishes this and warps away, each projectile fires one-by-one. Can be blocked from behind.
}}
}}
{{Atk|{{nihongo|'''Spark Bomb'''|スパークボム|<br>Supāku Bomu}}
{{Atk|col=5|{{nihongo|'''Spark Bomb'''|スパークボム|<br>Supāku Bomu}}
|Dark
|Dark
|—
|0.5 per hit
|0.5 per hit
|△
|△
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|Fires four light spheres that explode.
|Fires four light spheres that explode.
}}
}}
{{Atk-m|{{nihongo|'''Dead End'''|デッドエンド|<br>Deddo Endo}}
{{Atk-m|col=5|{{nihongo|'''Dead End'''|デッドエンド|<br>Deddo Endo}}
|(charge)
|(charge)
|Physical
|Physical
|—
|0.7
|0.7
|△
|△
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|(x-swing)
|(x-swing)
|Aero
|Aero
|—
|2.5
|2.5
|△
|△
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;Techniques used by all enemies
;Techniques used by all enemies
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}}
{{Atk|col=5|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}}
|Physical
|Physical
|—
|1.5 per hit
|1.5 per hit
|△
|△