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Forum:Notes 43, (KHIII, gameplay notes) - Neumannz: Difference between revisions
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Some team attacks are useful for exploration, while others deal a punishing blow to enemies. Try them all and learn what they can do. | Some team attacks are useful for exploration, while others deal a punishing blow to enemies. Try them all and learn what they can do. | ||
===Grand Magic=== | |||
As you use magic to inflict damage on enemies, a gauge above the Command Menu will fill and eventually produce a situation command for the '''same magic at a higher tier'''. This is called '''grand magic'''. | |||
Grand magic does not require any MP to use. | |||
===Formchanges=== | |||
As you deal damage to enemies with your Keyblade, a gauge above the Command Menu will fill up and eventually produce a green '''formchange command'''. Press {{button|t}} to use the command. | |||
While formchanged, your combos will become more powerful and you will gain access to a devistating finishing move that can be activated by pressing {{button|t}}. | |||
The formchange will end once you use the finishing move or after a set amount of time has passed. | |||
===Attractions=== | |||
While engaging enemies, you may see a '''green circle''' appear around one of them. Attacking the marked enemies will cause an '''attraction command''' to appear. Press {{button|t}} to use the command. | |||
Attractions are wild, eye-catching attacks that strike a wide radius. Which ones appear depends largely on where you're fighting. |
Revision as of 23:44, 6 February 2019
Gameplay mechanics
- When the Ultimania for this game comes out, will any gameplay-related content about the game found in the book be included? FFFan91 (talk) 15:10, 1 February 2019 (UTC)
Magic
- Fire - defeat Darkside - Launch a ball of fire that creates a small explosion if it collides with the target. Costs 10 MP.
- Water - defeat Darkside - Surround yourself with water that arcs toward the target and creates a small splash on impact. Costs 11 MP.
Items
- Potion - Restores 80 HP to one teammate. (Equippable)
- Ether - Restores 100 MP to one teammate. If you are recharging MP, this restores half the gauge. (Equippable)
Tutorials
(Introduction)
- Tilt (L-stick) a little to walk, or a lot to run.
- You can adjust the camera by tilting (R-stick). Press (R3) to reset the camera behind Sora.
- To jump, press
.
- When a green situation command appears above the list of commands, that means you can press
to perform a special action.
Combat Basics
- Attacking
Press while Attack is selected to attack with Sora's Keyblade. After landing an attack, you can keep pressing the button to chain together a combo. At the end of the combo, Sora will unleash a powerful combo finisher.
- Blocking and Evading
Press without moving and Sora will block enemy attacks. If you are tilting (L-stick) when you press
, Sora will dodge in that direction instead of blocking.
- Locking On to Enemies
When you approach enemies, Sora will automatically target the closest enemy visible on the screen.
If you press , Sora will continue to stay locked on to that enemy. Once locked on, you can press
to cycle through other targets.
Casting Magic
You will learn a variety of magic on your adventure. To cast it, use to select Magic from the Command Menu, then choose from the list that appears and press
.
Magic depletes the MP Gauge. If the gauge runs out, it will automatically begin recharging over time.
You can speed up casting by assigning magic to shortcuts via the Customize' menu.
Free Running
While moving with (L-stick), you will automatically climb up small ledges and hop across narrow footholds. You don't need to make the jumps yourself.
Hit a dead end? Don't give up! You can run up walls that are faintly glowing. Take a good look around for places you can go!
Save Points
Those shining patches on the ground are called save points. You can refill your HP and other gauges by standing in the light.
Press while standing at a save point to open a special menu you can use to save your progress, return to the Title Screen, and more.
The Moogle Shop
Branches of the Moogle Shop can be found from world to world, each selling valuable items you'll want to stack up on for your adventure.
The moogles are always getting new items in stock, so check back regularly. Do plenty of shopping, and you may receive a nice reward down the line.
Flowmotion
If you tilt (L-stick) in midair and press to air slide toward walls and poles, you can trigger special moves known as flowmotion.
Press } while in flowmotion to do a superslide that lets you quickly traverse great distances.
You can also press while in flowmotion to perform powerful flowmotion attacks.
Team Attacks
During your travels, Sora's friends may call for a team attack. If you see a green team attack command appear above the Command Menu, press to use it.
Some team attacks are useful for exploration, while others deal a punishing blow to enemies. Try them all and learn what they can do.
Grand Magic
As you use magic to inflict damage on enemies, a gauge above the Command Menu will fill and eventually produce a situation command for the same magic at a higher tier. This is called grand magic.
Grand magic does not require any MP to use.
Formchanges
As you deal damage to enemies with your Keyblade, a gauge above the Command Menu will fill up and eventually produce a green formchange command. Press to use the command.
While formchanged, your combos will become more powerful and you will gain access to a devistating finishing move that can be activated by pressing .
The formchange will end once you use the finishing move or after a set amount of time has passed.
Attractions
While engaging enemies, you may see a green circle appear around one of them. Attacking the marked enemies will cause an attraction command to appear. Press to use the command.
Attractions are wild, eye-catching attacks that strike a wide radius. Which ones appear depends largely on where you're fighting.