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''Kingdom Hearts χ'' opens in pop-up book format, showing [[Kairi]] and [[Kairi's Grandma|her grandmother]] in [[Radiant Garden]]. Kairi's grandmother is telling Kairi her favorite story of [[Keyblade War|light and darkness]]. | ''Kingdom Hearts χ'' opens in pop-up book format, showing [[Kairi]] and [[Kairi's Grandma|her grandmother]] in [[Radiant Garden]]. Kairi's grandmother is telling Kairi her favorite story of [[Keyblade War|light and darkness]]. | ||
In [[Dive to the Heart]], | In [[Dive to the Heart]], Player is asked a question: "What appearance takes the heart that guides you?", signifying Player's choice between the five Unions: Anguis, Leopardos, Unicornis, Ursus and Vulpeus. Once Player has chosen, darkness surrounds them and Player summons forth a Keyblade, which is described to them as being "the power of light meant to drive away darkness". After being enveloped in light, Player appears in [[Daybreak Town]] and is immediately attacked by a [[Darkside]] [[Heartless]]. Player is easily overcome by the large Heartless, who is then saved by their respective [[Foreteller]], who forces the Darkside back into the Corridor of Darkness and follows it in order to destroy it. | ||
Player is then introduced to [[Chirithy]], who explains that Player had been chosen to become a Keyblade wielder to fend off the darkness that is quickly covering the worlds by collecting [[Lux]], and it has been tasked by Player's Foreteller to act as an aide to the novice Keyblade wielder throughout their training. Chirithy indicates that Player’s Keyblade is incomplete and still requires the power of "Cards" called Fragments, one of which happens to be lying on the ground nearby. When Player goes to pick up the Card, a Moogle takes it before Player could. The Moogle tells Player that they have many Cards that they can offer, but for a price. Ultimately, the Moogle gives the Player the Card, calling it a sample of what it has to offer. | |||
After exploring the area and defeating several Heartless, | After exploring the area and defeating several Heartless, Player is approached by their Foreteller, who tells them that they should be able to defeat weaker Heartless with their Keyblade, but Player will need to call upon the help of others to defeat stronger Heartless. When another Darkside appears, numerous other Keyblade wielders from the Union arrive to help Player take down the powerful Heartless. Following their victory, the Foreteller warns Player that there are others who appear to be collecting light in order to fend off the darkness, but other Unions do not necessarily strive for peace across the worlds and are gathering Lux for their own selfish desires. The Foreteller informs Player that they must discern whose darkness is hiding behind a façade of light for themselves. Once the Foreteller leaves, Chirithy reveals that it wants the Player to go to these other worlds to fight the darkness by using the [[Lanes Between]] to access these other worlds. | ||
The Player visits [[Dwarf Woodlands]], [[Wonderland]] and [[Agrabah]], where they interact with the | The Player visits [[Dwarf Woodlands]], [[Wonderland]], and [[Agrabah]], where they interact with the citizens and help defeat the hordes of Heartless. Although Player manages to help the residents of each other under Chirithy's guidance, they are unable to locate where the Heartless are originating from. Upon returning to Daybreak Town, Chirithy decides to tell Player the story of the [[Master Masters]] and how he bestowed a copy of the [[Book of Prophecies]] to each of the five Foretellers, which contains a prophecy of the [[Keyblade War]]. In order to save the future from being engulfed in darkness, the five Foretellers began using the hidden power within the prophecies via the Cards, which act as intermediaries. Chirithy reminds Player that even though the five Foretellers have the same goal, their wills differ, which is why the Player must not lose sight of who they are. Later, Chirithy discovers that the Darkballs that they found in Agrabah had come from yet another world and sends the Player to [[Olympus Coliseum]] to defeat the Heartless. | ||
Afterwards, the Player returns to Daybreak Town to help several other Keyblade wielders fight off Heartless and meets another Keyblade wielder named [[Ephemer]], who is from a different Union. Ephemer wishes to explore the Foretellers' Chamber, and despite Chirithy's protests, Player agrees to accompany him, though Ephemer eventually goes ahead without them. When Player arrives at the Foretellers' Chamber, [[Foreteller Ava]] challenges Player to a fight to test their strength. After the duel, she informs Player that they have sadness in their heart, which is linked to darkness, and tells the Player to return home. During a mission at [[Beast's Castle]], Player meets another Keyblade wielder named [[Skuld]], who is from the same Union as Ephemer and invites the Player to explore the Foretellers' lair. They are suddenly shocked to see two Foretellers fighting each other and encounter strange Heartless. After the two defeat them, they also encounter a dark, evil vision of Chirithy, who reveals that the Heartless they defeated are Keyblade Wielders consumed by darkness, much to the shock of the Player's Chirithy. | |||
Afterwards, the Player returns to Daybreak Town | |||
To further understand the mysteries of the Foretellers and the future, the Player, Chirithy, and Skuld re-enter the Foretellers' tower, where they are caught by a Foreteller. They are also told that Ephemer is a traitor to his union and that he has disappeared. The Player then challenges the Foreteller to a duel, assuming Ephemer has been captured, but is easily defeated. The Foreteller reveals that she is, in fact, Master Ava, and that the Player's quest was a test of their character to see if they are worthy of leaving this world before the Great War between light and darkness. Keyblade wielders that can resist the darkness and fight for what they believe in, like their friends, are worthy of becoming elite Keyblade warriors known as Dandelions and going on to the Realm of Light and avoiding the coming universal war. All who stay will become a part of that war and must face an uncertain future. Skuld accepts the offer, but the Player's character is uncertain if they should join Ephemer, who has gone on to the Realm of Light, or stay and fight to save the future. Later, they encounter two Keyblade warriors accusing each other of stealing Lux from their unions, and the Player is forced to fight Master Aced, who defeats them. Ira arrives to stop the fighting. Aced claims that he is collecting more Keyblade warriors to prepare for the upcoming war before leaving. Ira informs the Player, Skuld, and Chirithy that the war cannot be avoided and that there will be no victor. The only Foreteller who may have a solution is Gula so the trio go to look for him. | To further understand the mysteries of the Foretellers and the future, the Player, Chirithy, and Skuld re-enter the Foretellers' tower, where they are caught by a Foreteller. They are also told that Ephemer is a traitor to his union and that he has disappeared. The Player then challenges the Foreteller to a duel, assuming Ephemer has been captured, but is easily defeated. The Foreteller reveals that she is, in fact, Master Ava, and that the Player's quest was a test of their character to see if they are worthy of leaving this world before the Great War between light and darkness. Keyblade wielders that can resist the darkness and fight for what they believe in, like their friends, are worthy of becoming elite Keyblade warriors known as Dandelions and going on to the Realm of Light and avoiding the coming universal war. All who stay will become a part of that war and must face an uncertain future. Skuld accepts the offer, but the Player's character is uncertain if they should join Ephemer, who has gone on to the Realm of Light, or stay and fight to save the future. Later, they encounter two Keyblade warriors accusing each other of stealing Lux from their unions, and the Player is forced to fight Master Aced, who defeats them. Ira arrives to stop the fighting. Aced claims that he is collecting more Keyblade warriors to prepare for the upcoming war before leaving. Ira informs the Player, Skuld, and Chirithy that the war cannot be avoided and that there will be no victor. The only Foreteller who may have a solution is Gula so the trio go to look for him. |
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