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''Kingdom Hearts χ'' opens in pop-up book format, showing [[Kairi]] and [[Kairi's Grandma|her grandmother]] in [[Radiant Garden]]. Kairi's grandmother is telling Kairi her favorite story of [[Keyblade War|light and darkness]]. | ''Kingdom Hearts χ'' opens in pop-up book format, showing [[Kairi]] and [[Kairi's Grandma|her grandmother]] in [[Radiant Garden]]. Kairi's grandmother is telling Kairi her favorite story of [[Keyblade War|light and darkness]]. | ||
In [[Dive to the Heart]], the Player is asked a question: "What appearance takes the heart that guides you?", signifying the Player's choice between the five Unions: Anguis, Leopardos, Unicornis, Ursus and Vulpeus. Once the Player has chosen, | In [[Dive to the Heart]], the Player is asked a question: "What appearance takes the heart that guides you?", signifying the Player's choice between the five Unions: Anguis, Leopardos, Unicornis, Ursus and Vulpeus. Once the Player has chosen, darkness surrounds them - though they summon forth a Keyblade, which is described to them as being "the power of light meant to drive away darkness". The Player is enveloped in light and suddenly finds themselves in [[Daybreak Town]]. Upon the Player's arrival, a massive [[Corridor of Darkness]] opens, releasing a [[Darkside]] [[Heartless]] into Daybreak Town. Although the Player summons their Keyblade to defend themselves, they are easily overcome by the large Heartless. Before the Darkside can finish them off, the Player is saved by their respective [[Foreteller]]; who forces the Darkside back into the Corridor of Darkness and follows it in suite in order to destroy it. | ||
The Player is not alone, however, as a small cat-like figure had arrived alongside the Foreteller. Introducing itself as [[Chirithy]], the figure explains that someone who had sought out the Light, the Player had been chosen to become a Keyblade Wielder and to use the Keyblade - a weapon of light - to fend off the darkness that is quickly covering the worlds. Chirithy tells the Player that it's their task to keep the Darkness at bay, collect Light and protect the world. Additionally, Chirithy details the existence of the Heartless as malicious beings of Darkness who seek out hearts and are intent on plunging the worlds into darkness; with the Keyblade being the only thing capable of opposing them. With this, Chirithy reveals that it had been tasked by the Player's Foreteller to act as an aid to the novice Keyblade wielder throughout their training. Before progressing forward, Chirithy indicates that the Player’s Keyblade, much like the Player themselves, is incomplete and still requires the power of “Cards” called Fragments – one of which happens to be lying on the ground nearby. When the Player appears to be confused, Chirithy suggests that they continue later. With Chirithy’s exit, the Player goes to pick up the Card, only to be beaten there by a Moogle. The Moogle tells the Player that they have many Cards that they can offer, but for a price. Ultimately, the Moogle gives the Player the Card, calling it a sample of what he has to offer. | The Player is not alone, however, as a small cat-like figure had arrived alongside the Foreteller. Introducing itself as [[Chirithy]], the figure explains that someone who had sought out the Light, the Player had been chosen to become a Keyblade Wielder and to use the Keyblade - a weapon of light - to fend off the darkness that is quickly covering the worlds. Chirithy tells the Player that it's their task to keep the Darkness at bay, collect Light and protect the world. Additionally, Chirithy details the existence of the Heartless as malicious beings of Darkness who seek out hearts and are intent on plunging the worlds into darkness; with the Keyblade being the only thing capable of opposing them. With this, Chirithy reveals that it had been tasked by the Player's Foreteller to act as an aid to the novice Keyblade wielder throughout their training. Before progressing forward, Chirithy indicates that the Player’s Keyblade, much like the Player themselves, is incomplete and still requires the power of “Cards” called Fragments – one of which happens to be lying on the ground nearby. When the Player appears to be confused, Chirithy suggests that they continue later. With Chirithy’s exit, the Player goes to pick up the Card, only to be beaten there by a Moogle. The Moogle tells the Player that they have many Cards that they can offer, but for a price. Ultimately, the Moogle gives the Player the Card, calling it a sample of what he has to offer. | ||
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Afterwards, the Player returns to Daybreak Town and helps several other Keyblade wielders fight off Heartless and later meets another Keyblade wielder named Ephemer, who is from a different Union. He wishes to explore a mysterious tower that lies within the center of Daybreak Town. The Player agrees to go with him to find a way into the tower, against Chirithy's wishes, but Ephemer eventually goes ahead without them. The tower is revealed to be the lair of the Foretellers, and the Player comes across the Foreteller from earlier, named Master Ava. She challenges the Player to a fight to test their strength. After the duel, she informs the Player that they have sadness in their heart and that is a link to darkness and tells the Player to return home. The Player visits a new world: Beast's Castle, and meets another Keyblade Wielder named Skuld, who is from the same Union as Ephemer and also wants to explore the Foretellers' lair. They are suddenly shocked to see two Foretellers fighting each other and encounter strange Heartless. After the two defeat them, they also encounter a dark, evil vision of Chirithy, who reveals that the Heartless they defeated are Keyblade Wielders consumed by darkness, much to the shock of the Player's Chirithy. | Afterwards, the Player returns to Daybreak Town and helps several other Keyblade wielders fight off Heartless and later meets another Keyblade wielder named Ephemer, who is from a different Union. He wishes to explore a mysterious tower that lies within the center of Daybreak Town. The Player agrees to go with him to find a way into the tower, against Chirithy's wishes, but Ephemer eventually goes ahead without them. The tower is revealed to be the lair of the Foretellers, and the Player comes across the Foreteller from earlier, named Master Ava. She challenges the Player to a fight to test their strength. After the duel, she informs the Player that they have sadness in their heart and that is a link to darkness and tells the Player to return home. The Player visits a new world: Beast's Castle, and meets another Keyblade Wielder named Skuld, who is from the same Union as Ephemer and also wants to explore the Foretellers' lair. They are suddenly shocked to see two Foretellers fighting each other and encounter strange Heartless. After the two defeat them, they also encounter a dark, evil vision of Chirithy, who reveals that the Heartless they defeated are Keyblade Wielders consumed by darkness, much to the shock of the Player's Chirithy. | ||
To further understand the mysteries of the Foretellers and the future, the | To further understand the mysteries of the Foretellers and the future, the Player, Chirithy, and Skuld re-enter the Foretellers' tower, where they are caught by a Foreteller. They are also told that Ephemer is a traitor to his union and that he has disappeared. The Player then challenges the Foreteller to a duel, assuming Ephemer has been captured, but is easily defeated. The Foreteller reveals that she is, in fact, Master Ava, and that the Player's quest was a test of their character to see if they are worthy of leaving this world before the Great War between light and darkness. Keyblade wielders that can resist the darkness and fight for what they believe in, like their friends, are worthy of becoming elite Keyblade warriors known as Dandelions and going on to the Realm of Light and avoiding the coming universal war. All who stay will become a part of that war and must face an uncertain future. Skuld accepts the offer, but the Player's character is uncertain if they should join Ephemer, who has gone on to the Realm of Light, or stay and fight to save the future. Later, they encounter two Keyblade warriors accusing each other of stealing Lux from their unions, and the Player is forced to fight Master Aced, who defeats them. Ira arrives to stop the fighting. Aced claims that he is collecting more Keyblade warriors to prepare for the upcoming war before leaving. Ira informs the Player, Skuld, and Chirithy that the war cannot be avoided and that there will be no victor. The only Foreteller who may have a solution is Gula so the trio go to look for him. | ||
When Gula is found, he reveals that the only one who can alter these predicaments is the Master of Masters, the Foreteller's mentor, who had disappeared recently along with the sixth apprentice, Luxu. Meanwhile, Ava tracks down Luxu, who had been ordered to watch the place by their Master. He reveals that he wants to move forward to see the end of the upcoming Keyblade War after discovering what happens in the "Lost Page" in the Book of Prophecies. Once Luxu reveals the truth about the events that have been occurring and the identity of the true traitor, a shocked and furious Ava engages Luxu in a duel, ringing the clock bell and starting the war. Meanwhile, Skuld returns to her union and the | When Gula is found, he reveals that the only one who can alter these predicaments is the Master of Masters, the Foreteller's mentor, who had disappeared recently along with the sixth apprentice, Luxu. Meanwhile, Ava tracks down Luxu, who had been ordered to watch the place by their Master. He reveals that he wants to move forward to see the end of the upcoming Keyblade War after discovering what happens in the "Lost Page" in the Book of Prophecies. Once Luxu reveals the truth about the events that have been occurring and the identity of the true traitor, a shocked and furious Ava engages Luxu in a duel, ringing the clock bell and starting the war. Meanwhile, Skuld returns to her union and the Player encounters Nightmare Chirithy, who is surprised that the Player is choosing to stay out of the war. He then summons the corrupted Keyblade wielder Heartless from earlier, forcing the Player to fight them. After they are defeated, Nightmare Chirithy fuses them and himself in a giant Heartless. After the Player defeats it, Nightmare Chirithy dissolves into darkness, but vows to meet them again. | ||
A few days later, the Keyblade War begins and the | A few days later, the Keyblade War begins and the Player battles four Foretellers before collapsing in exhaustion. The war ends with numerous Keyblades planted in the ground, forming the Keyblade Graveyard and with the Player's character laying in the middle of the graveyard (presumably dying) while Chirithy, Skuld, and Ephemer approach them. | ||
Some time later, the Player wakes up to Chirithy at a simulation of [[Enchanted Dominion]]. Chirithy claims that the events of the Keyblade War have really been a dream the Player has had ever since turning down Ava's offer to join the Dandelions, and the two decide to rest after confronting a wall of thorns. On the other side of the thorns, Maleficent (who is heavily implied to have found the Book of Prophecies) congratulates herself with what she has accomplished while wondering where Pete is. Confident that Sora and company cannot meddle in this world, she contemplates on conquering the new world that she has entered in. | |||
==Gameplay== | ==Gameplay== |
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