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:::Okay. The next step would be putting together a graphic for the board. The table on your spreadsheet has all the details, except the Ultimania maps show which damage panel prize cubes begin on (but the less-detailed in-game maps already shows that information, so it just needs to be added in). Then, we'll have to ask around about Munny Magnet, as I don't have easy access to the game right now. {{User:TheFifteenthMember/Sig1}} 17:13, 16 October 2016 (UTC) | :::Okay. The next step would be putting together a graphic for the board. The table on your spreadsheet has all the details, except the Ultimania maps show which damage panel prize cubes begin on (but the less-detailed in-game maps already shows that information, so it just needs to be added in). Then, we'll have to ask around about Munny Magnet, as I don't have easy access to the game right now. {{User:TheFifteenthMember/Sig1}} 17:13, 16 October 2016 (UTC) | ||
::::More good news: I went through the Command Board textures from Shard and found a file that showed both the English and Japanese names of Pixie Dust. The Japanese name is {{nihongo||ピクシーダスト|Pikushī Dasuto}}. {{User:TheSilentHero/Sig}} 17:36, 16 October 2016 (UTC) | ::::More good news: I went through the Command Board textures from Shard and found a file that showed both the English and Japanese names of Pixie Dust. The Japanese name is {{nihongo||ピクシーダスト|Pikushī Dasuto}}. {{User:TheSilentHero/Sig}} 17:36, 16 October 2016 (UTC) | ||
:::::Awesome! {{User:TheFifteenthMember/Sig1}} 18:15, 16 October 2016 (UTC) |
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