Template talk:InfoKeyKHUX: Difference between revisions

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*For KHUx, though not KHX, splitting by tens ''is not meaningful'', and we should implement a way of splitting it by the sets the game itself uses. It also eliminates the whole mess with the images.{{User:KrytenKoro/Sig}} 13:27, 9 May 2016 (UTC)
*For KHUx, though not KHX, splitting by tens ''is not meaningful'', and we should implement a way of splitting it by the sets the game itself uses. It also eliminates the whole mess with the images.{{User:KrytenKoro/Sig}} 13:27, 9 May 2016 (UTC)
:also, each keyblade multiplies the strength (and possibly def but there's no way to calculate) of friend medals, regardless of attribute, by a set factor. x1.32 for lv 20 starlight, DTC. not sure if this varies by level, tho. that's definitely something we have to add to the templates.{{User:KrytenKoro/Sig}} 01:50, 13 May 2016 (UTC)
:also, each keyblade multiplies the strength (and possibly def but there's no way to calculate) of friend medals, regardless of attribute, by a set factor. x1.32 for lv 20 starlight, DTC. not sure if this varies by level, tho. that's definitely something we have to add to the templates.{{User:KrytenKoro/Sig}} 01:50, 13 May 2016 (UTC)
::I think splitting by tens is meaningful because it helps with keeping an overview of the updates, something the game doesn't burden itself with. Some Keyblades changing images between five upgrades and staying the same the rest for the next 21+ upgrades is not really helpful for any kind of small infobox but I don't like abandoning the whole concept of the Keyblade infoboxes, just because there are too many levels and three different images in Unchained. Still, in the end I don't care enough to argue back and forth about this, so change it if you think it's a better representation of the game.
::The "hidden" friend medal stat definitely changes with the Keyblades level and is different for each Keyblade but not on every level (at least I think so). It's mostly undocumented and, as the friend medals themselves, has less and less influence on the gameplay and deck building. So ultimately it's hard to get by, not really important and we'll probably never know how it works for sure. --{{User:ShardofTruth/Sig}} 12:00, 13 May 2016 (UTC)