Talk:Infernal Engine: Difference between revisions

 
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{{OpenTalk}}
{{OpenTalk}}
Here are a couple proposals for editing. My original disagreement was on the grounds that the information was too specific: for instance, the number of hits to damage the player into Limit range varies depending on Roxas's HP. We can word that as something along the lines of, "Take damage from the Engine's attacks until Roxas is in Limit range." Also, the number of times to hit the Infernal Engine before it charges its ram varies depending on the Gear the player is using. For that information in particular, I suggest wording it something along the lines of, "attack the Infernal Engine until it begins charging its battering ram, then activate Limit Break." Such changes should resolve the issue of over-specificity, while retaining the strategy proposed by Elussions. I believe the Limit strategy can be included as a useful strategy (a strategy which avoids deliberately taking damage may be more useful for those inexperienced with dodging the Engine's attacks) but I would not object to the Limit strategy, slightly reworded, being the only strategy included in the attack notes. Sorry, does that answer your question, or am I rambling? [[User:DAnonymous318|DAnonymous318]] ([[User talk:DAnonymous318|talk]]) 23:42, 15 March 2016 (UTC)
Here are a couple proposals for editing. My original disagreement was on the grounds that the information was too specific: for instance, the number of hits to damage the player into Limit range varies depending on Roxas's HP. We can word that as something along the lines of, "Take damage from the Engine's attacks until Roxas is in Limit range." Also, the number of times to hit the Infernal Engine before it charges its ram varies depending on the Gear the player is using. For that information in particular, I suggest wording it something along the lines of, "attack the Infernal Engine until it begins charging its battering ram, then activate Limit Break." Such changes should resolve the issue of over-specificity, while retaining the strategy proposed by Elussions. I believe the Limit strategy can be included as a useful strategy (a strategy which avoids deliberately taking damage may be more useful for those inexperienced with dodging the Engine's attacks) but I would not object to the Limit strategy, slightly reworded, being the only strategy included in the attack notes. Sorry, does that answer your question, or am I rambling? [[User:DAnonymous318|DAnonymous318]] ([[User talk:DAnonymous318|talk]]) 23:42, 15 March 2016 (UTC)
I can agree that the red barrel damage count can be changed given how much it would vary. The 11 air combos are literally the most amount of air combos you can do before Infernal Engine will use his next attack since the boss starts a timer after the 3 archers die before he will resume attacking which is probably useful information to have. That said manipulating the cannon / red barrels greatly speeds up the fight compared to normal so I would suggest we keep them in. It'd be like ignoring the fact you can skip Antlion's tornado attack if you force him to charge into a wall or Ruler of the Sky won't submerge into the water if you hit it with a fira.- Elussions.
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