User:TheSilentHero/Werkplaats: Difference between revisions

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===Dual Links===
<div class="tabber">
<div class="tabbertab" title="Japanese">
{|class="wikitable" width="100%" style="text-align:center"
|- style="background:lightgreen"
|colspan="2" width="25%"|'''名前'''
|width="7%"|'''属性'''
|width="7%"|'''威力倍率'''
|width="7%"|'''リアクション値'''
|width="10%"|'''リンクゲージ<br>消費量'''
|width="44%"|'''特徴'''
|-
|rowspan="2"|'''ワンダージャンボリー'''
|体当たり
|物理
|1.2
|4
|rowspan="2"|毎秒4.8%+跳ねるたびに5%
|rowspan="2"|巨大化したスピリットの背に乗り、何度も跳ねまわって体当たりと着地時の衝撃波で攻撃する。進路はスライドパッドで変更可能。発動時間は短いものの、動作がとても速いので最大15回まで攻撃できる
|-
|衝撃波
|物理
|1.0
|3
|-
|colspan="2"|'''コメット'''
|ファイア
|14.8
|4
|100%
|ソラとスピリットが乗った巨大な隕石が地面に落ち、 周囲にいる敵を爆発に巻きこむ
|-
|colspan="2"|'''ユニオンラッシュ'''
|なし
|1.1
|4
|毎秒4.8%+攻撃が当たるたびに5%
|光に包まれたソラとスピリットが高速で飛ぶ、敵に何度も突進する。進路は変更できないものの、敵がいる方向(敵がいなければ反対方向)へこまめに向きを変えるので、攻撃が当たらずに終わることは少ない
|}
</div><div class="tabbertab" title="English">
{|class="wikitable" width="100%" style="text-align:center"
|- style="background:lightgreen"
|colspan="2" width="25%"|'''Name'''
|width="7%"|'''Attribute'''
|width="7%"|'''Power Magnification'''
|width="7%"|'''Reaction Value'''
|width="10%"|'''Link Gauge Consumption'''
|width="44%"|'''Features'''
|-
|rowspan="2"|'''[[Whomperstomp]]'''
|Body blow
|Physical
|1.2
|4
|rowspan="2"|4.8% per second + 5% every time you bounce
|rowspan="2"|Ride on the back of a giant Spirit and bounce many times to attack by hitting with the body and the shockwave at the time of landing. The course can be changed with the Circle Pad. Although the Link Attack's time is short, you can attack up to 15 times because the operation is very fast.
|-
|Shockwave
|Physical
|1.0
|3
|-
|colspan="2"|'''[[Comet]]'''
|Fire
|14.8
|4
|100%
|Sora and Spirits ride on a huge meteorite that falls on the ground, causing an explosion on enemies around it.
|-
|colspan="2"|'''[[Unison Rush]]'''
|None
|1.1
|4
|4.8% per second + 5% each time the attack hits
|Sora and Spirits are wrapped in light and fly at high speed, repeatedly rushing into the enemy. Although the course cannot be changed, it will go in the direction where the enemy is (if there are no enemies it will go in the opposite direction) Since the direction is changing frequently, it is less likely to end up missing.
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==Shop Level==
==Shop Level==