Game:Lingering Will: Difference between revisions
→Strategy: This whole "retaliation point" needs to be explained in a CLEAR and PRECISE way so people can actually understand it.
(→Strategy: That one whole portion sounded awful and really didn't make a lot of sense so removing) |
(→Strategy: This whole "retaliation point" needs to be explained in a CLEAR and PRECISE way so people can actually understand it.) |
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[[Thundaga]] is best for distracting the Will if Sora is too far away, giving him the time to reach it. A very useful trick is Gliding and reaching a specific point on the edge of the map. This way, the Will is forced to always teleport in front of Sora, making it easier to block all of its attacks. In the second phase of the battle, while low on HP, the Lingering Will also makes use of Magic. There is a low chance that it may cast [[Magnega]], that will put Sora into its path, and [[Blizzaga]], both in some lethal combinations. | [[Thundaga]] is best for distracting the Will if Sora is too far away, giving him the time to reach it. A very useful trick is Gliding and reaching a specific point on the edge of the map. This way, the Will is forced to always teleport in front of Sora, making it easier to block all of its attacks. In the second phase of the battle, while low on HP, the Lingering Will also makes use of Magic. There is a low chance that it may cast [[Magnega]], that will put Sora into its path, and [[Blizzaga]], both in some lethal combinations. | ||
In the first phase of the battle, it usually executes | In the first phase of the battle, it usually executes its abilities in a predictable pattern. But when it is left with six-seven HP bars, it will automatically use its Desperation Move for the first time. This marks the end of the first and the beginning of the second phase, where the Lingering Will makes use of all of its resources and Sora can barely predict which attacks it is going to use next. To prevent this, count combos and finishers and predict when it is going to react. Also, if Sora deflects its Ultima Cannon back at it, this counts as one of Sora's finishers. Therefore, the enemy will react after four more finishers. No matter how cautious Sora is, when the Lingering Will is left with six-seven bars, it will react in the middle of Sora's combo or right after a finisher if he happens to reach its retaliation point. So keep an eye on its HP and be prepared to evade its sudden move. | ||
Also, a very notable | Also, a very notable exploitation during the final phase is to always drop Sora's combos to cause the Will to normally retaliate with its desperation move; though intimating, it will always retaliate like so and thus, can be looped like so if trying a safer strategy. Otherwise, throughout most of the battle, the Will's normal forms of forceful retaliations in the middle of being knocked back are its triple dash attack and whip attack. Both moves have long coverage, which make them devastating punishers if Sora does not watch out for them upon hitting its retaliation point. | ||
The final rule to bear in mind is the most important one. The Lingering Will changes its fighting style depending by its very first move at the start of the battle. However, this rule only works for the first phase of the battle. | The final rule to bear in mind is the most important one. The Lingering Will changes its fighting style depending by its very first move at the start of the battle. However, this rule only works for the first phase of the battle. |