Simba: Difference between revisions

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Simba is a primarily offensive party member that uses his claws and [[Proud Fang|fangs]] to wound the enemy, although, like [[Tarzan]], he can heal using herbs and animal knowledge. He is an agility-focused fighter, but with good strength and defense. He has no armor slots, two accessory slots and three item slots.
Simba is a primarily offensive party member that uses his claws and [[Proud Fang|fangs]] to wound the enemy, although, like [[Tarzan]], he can heal using herbs and animal knowledge. He is an agility-focused fighter, but with good strength and defense. He has no armor slots, two accessory slots and three item slots.


He has a varied range of action abilities with [[Fierce Claw]] and [[Groundshaker]] being vicious attacks, and the restorative [[Healing Herb]] spell. His limit, [[King's Pride]], is a savage offensive that triggers shock waves and high speed attacks, culminating in an aggressive roar.
He has a varied range of action abilities with [[Fierce Claw]] and {{c|Groundshaker|ability}} being vicious attacks, and the restorative [[Healing Herb]] spell. His limit, [[King's Pride]], is a savage offensive that triggers shock waves and high speed attacks, culminating in an aggressive roar.


Simba's support abilities include [[MP Rage]], [[Defender]], [[Auto Limit]], [[Hyper Healing]], and [[Auto Healing]].
Simba's support abilities include [[MP Rage]], [[Defender]], [[Auto Limit]], [[Hyper Healing]], and [[Auto Healing]].
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