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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Treasure Magnet is a | In ''Kingdom Hearts'', Treasure Magnet is a {{c|support ability|KH}} that costs 2 AP to equip. | ||
In ''Kingdom Hearts: Chain of Memories'', Draw is an [[enemy card]] effect that costs 10 CP to add to the deck and lasts for five reloads. | In ''Kingdom Hearts: Chain of Memories'', Draw is an [[enemy card]] effect that costs 10 CP to add to the deck and lasts for five reloads. | ||
In ''[[Kingdom Hearts II]]'', Draw is a | In ''[[Kingdom Hearts II]]'', Draw is a {{c|support ability|KH2}} that costs 3 AP to equip. It is also a [[Gummi Ability]] that costs 4 AP to equip and can be equipped up to two times. | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Treasure Magnet is an [[Ability Panel]] that can be leveled up from '''Treasure Magnet LV1''' to '''Treasure Magnet LV2''' and '''Treasure Magnet LV3''' by linking {{nihongo|'''T. Magnet LV+ Ⓛ'''|ドローアップⓁ|Dorō Appu Ⓛ|lit. "Draw Up Ⓛ"}} panels to it. | In ''[[Kingdom Hearts 358/2 Days]]'', Treasure Magnet is an [[Ability Panel]] that can be leveled up from '''Treasure Magnet LV1''' to '''Treasure Magnet LV2''' and '''Treasure Magnet LV3''' by linking {{nihongo|'''T. Magnet LV+ Ⓛ'''|ドローアップⓁ|Dorō Appu Ⓛ|lit. "Draw Up Ⓛ"}} panels to it. | ||
In ''[[Kingdom Hearts Birth by Sleep]]'', Treasure Magnet is a [[ | In ''[[Kingdom Hearts Birth by Sleep]]'', Treasure Magnet is a [[prize ability]] that can be installed up to five times. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times. |
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