User talk:MateusinhoEX/MagazineTest: Difference between revisions

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|doortolightroundtable=[[File:Where Nothing Gathers.png|thumb|right|Care to join us in our next gathering?]]Roundtables are meetings held on the #KHWiki-noticeboard IRC channel every 1st Friday of the month. Below are important policies we have decided upon at our latest roundtable meetings.
|doortolightroundtable=[[File:Where Nothing Gathers.png|thumb|right|Care to join us in our next gathering?]]Roundtables are meetings held on the #KHWiki-noticeboard IRC channel every 1st Friday of the month. Below are important policies we have decided upon at our latest roundtable meetings.


;[[KHWiki:Roundtable#Meeting 24 (Part One), April 04, 2014 Summary|4 April 2014]]
;[[KHWiki:Roundtable#Meeting 24 (Part One), April 04, 2014 Summary|April 2014 (Part One)]]
*.gifs will be tabbed together in the lead for ability articles with many gifs. Their maximum size will be 300px and file size should be restricted to make sure gifs run when resized.  
*.gifs will be tabbed together in the lead for ability articles with many gifs. Their maximum size will be 300px and file size should be restricted to make sure gifs run when resized.  
*Format for manga articles has been decided:
*Format for manga articles has been decided:
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**[[User:KeybladeSpyMaster|KeybladeSpyMaster]] will handle all templates.
**[[User:KeybladeSpyMaster|KeybladeSpyMaster]] will handle all templates.


;[[KHWiki:Roundtable#Meeting 24 (Part Two), April 11, 2014 Summary|11 April 2014]]
;[[KHWiki:Roundtable#Meeting 24 (Part Two), April 11, 2014 Summary|April 2014 (Part Two)]]
*Furious Volley will be its own page for the sleight, and Furious Shout will be its own page for the differently named abilities.  
*Furious Volley will be its own page for the sleight, and Furious Shout will be its own page for the differently named abilities.  
*All galleries pertaining to KH Wiki's images on DisneyWiki will have a template at the top to show that KH Wiki content has been used.  
*All galleries pertaining to KH Wiki's images on DisneyWiki will have a template at the top to show that KH Wiki content has been used.  
;[[KHWiki:Roundtable#Meeting 25, May 02, 2014 Summary|May 2014]]
*Methods of how to incorporate KHInsider into our news feed will be looked into.
*Affiliations with Disney Wiki will be reconsidered once they finish undergoing their reforms.
*New Featured User medals and banners will be made.
;[[KHWiki:Roundtable#Meeting 26, June 06, 2014 Summary|June 2014]]
*A retired staff page will be made.
*Clean up of the Month will return as part of the Traverse Town Project.
*Affiliating with Hardyt3kyoyo has been approved. Affiliates with KHMansion.net and Kingdom Hearts Media has been declined. [[User:TheFifteenthMember|TheFifteenthMember]] will ask the Kingdom Hearts Answers Wiki and Square Enix Answers whether they are still interested in affiliation. We will further discuss affiliation with Ratchetpedia with its founder.
*The podcast and lets play are still scheduled for release.
*The FM2+ icon will be changed to the proper FM2 icon.


|coliseumauthor=FinalRest
|coliseumauthor=FinalRest
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|markofmasteryexamtopfiveauthor=TheFifteenthMember
|markofmasteryexamtopfiveauthor=TheFifteenthMember
|markofmasteryexamtopfivetopic=Gameplay Mechanics
|markofmasteryexamtopfivetopic=Gameplay Mechanics
|markofmasteryexamtopfive=Making up an intro so the numbering isn't screwed up!
|markofmasteryexamtopfive=The ''Kingdom Hearts'' series has had time to experiment with many systems of gameplay throughout its seven, main instalments. This list shows my personal favourites.
#[[File:Icon Movement KHBBS.png]] '''Flowmotion''': Introduced in the most recent ''Dream Drop Distance'', Flowmotion indulges players with the freedom of locomotion and thrill of motion attacks. After soaring the landscape with Flowmotion, I began to look at walking pedestrians with pity.
#[[File:Icon Movement KHBBS.png]] '''Flowmotion''': Introduced in the most recent ''Dream Drop Distance'', Flowmotion indulges players with the freedom of locomotion and thrill of motion attacks. After soaring the landscape with Flowmotion, I began to look at walking pedestrians with pity.
#[[File:Heartless Emblem.png|10px]] '''Dark Mode''': Most disliked ''Chain of Memories''<nowiki>'</nowiki> slow-paced card system, which made Dark Mode all the more refreshing. Not only did Dark Mode have powerful attacks, the increased mobility allowed players to break the mundane routine that battles could become. What's more, Dark Mode was a balanced system that didn't ruin the game's difficulty, like Drive Forms did.  
#[[File:Heartless Emblem.png|10px]] '''Dark Mode''': Most disliked ''Chain of Memories''<nowiki>'</nowiki> slow-paced card system, which made Dark Mode all the more refreshing. Not only did Dark Mode have powerful attacks, the increased mobility allowed players to break the mundane routine that battles could become. What's more, Dark Mode was a balanced system that didn't ruin the game's difficulty, like Drive Forms did.  
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