Walkthrough:Kingdom Hearts II/Beast's Castle: Difference between revisions

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A brief scene will show {{Wtext|Sora|c}} pushing the {{Wtext|Wardrobe|c}} out of the way, revealing the entrance. However, the {{Wtext|Wardrobe|c}} suddenly wakes up, jumps back to where she was, and resumes sleeping. And now you have to play a minigame. The main objective is to carefully push the Wardrobe away from the door using the "Push" reaction command. Don't press {{button|t}} when she's awake, as the command will change to "Waken"; if she catches you pushing her, and she'll jump back in front of the door. After completing this, she'll apologize for the trouble, and will mention that she was once a human, and so was the {{Wtext|Beast|c}}. Only, the {{Wtext|Beast|c}} wasn't just a regular human, he was a prince of the castle. She won't mention any more stuff. Enter the {{Wtext|Undercroft|l}} and prepare for a boss fight.
A brief scene will show {{Wtext|Sora|c}} pushing the {{Wtext|Wardrobe|c}} out of the way, revealing the entrance. However, the {{Wtext|Wardrobe|c}} suddenly wakes up, jumps back to where she was, and resumes sleeping. And now you have to play a minigame. The main objective is to carefully push the Wardrobe away from the door using the "Push" reaction command. Don't press {{button|t}} when she's awake, as the command will change to "Waken"; if she catches you pushing her, and she'll jump back in front of the door. After completing this, she'll apologize for the trouble, and will mention that she was once a human, and so was the {{Wtext|Beast|c}}. Only, the {{Wtext|Beast|c}} wasn't just a regular human, he was a prince of the castle. She won't mention any more stuff. Enter the {{Wtext|Undercroft|l}} and prepare for a boss fight.


<!--Use this space for the Possessor & Tresholder battle-->
<!--Use this space for the Possessor & Thresholder battle-->


Attack the {{Wtext|Tresholder|b}} with meel attacks; don't bother use magic on the Heartless that attack you, as the first round are immune to magic. The {{Wtext|Tresholder|b}} twins will sometimes smack the floor with their arms, so watch out. Sometimes, they might even send you towards the upper floor with an unknown gust. Once the HP is out, press {{button|triangle}} to perform the reaction command "Release"; it will release the {{Wtext|Possessor|b}}. Attack the {{Wtext|Possessor|b}} until it losses half of it's HP. After that, it will re-posses the door, reviving the {{Wtext|Tresholder|b}}.
*'''Boss:''' Thresholder and Possessor
Attack the {{Wtext|Thresholder|b}} with meel attacks; don't bother use magic on the Gargoyle Heartless that attack you, as the first round are immune to magic. The {{Wtext|Thresholder|b}} twins will sometimes smack the floor with their arms, so watch out. Sometimes, they might even send you towards the upper floor with an unknown gust. Once the HP is out, press {{button|triangle}} to perform the reaction command "Release"; it will release the {{Wtext|Possessor|b}}. Attack the {{Wtext|Possessor|b}} until it losses half of it's HP. After that, it will re-posses the door, reviving the {{Wtext|Thresholder|b}}.


Battle's the same as before, but now the {{Wtext|Tresholder|b}} will continue to send Dark Aura towards the party. Just do what you did before to release the {{Wtext|Possessor|b}}, then defeat the flying spirit to end this battle. Once the battle is finished, {{Wtext|Sora|c}} will learn {{Wtext|Upper Slash|a}}, {{Wtext|Donald|c}} will learn {{Wtext|Donald Fire|a}} and {{Wtext|Goofy|c}} will aquire more HP.
Battle's the same as before, but now the {{Wtext|Thresholder|b}} will continue to send Dark Aura towards the party. Just do what you did before to release the {{Wtext|Possessor|b}}, then defeat the flying spirit to end this battle. Once the battle is finished, {{Wtext|Sora|c}} will learn {{Wtext|Upper Slash|a}}, {{Wtext|Donald|c}} will learn {{Wtext|Donald Fire|a}} and {{Wtext|Goofy|c}} will aquire more HP.
 
Enter the {{Wtext|Dungeon|l}}, where you'll meet the {{Wtext|Beast|c}}'s servants: {{Wtext|Cogsworth|c}}, {{Wtext|Lumiere|c}}, {{Wtext|Mrs. Potts|c}} and {{Wtext|Chip|c}}. They explain that the {{Wtext|Beast|c}} was cursed by an Enchantress because he refused to let her spend a night in his castle because of her merger appearance. The servants were also enchanted as further punishment. Fearing that the {{Wtext|Beast|c}} might have become a Heartless, they offer to help the party reach the {{Wtext|Beast|c}}'s chambers through a {{Wtext|
 
However, on the second floor in the {{Wtext|Undercroft|l}}, two knight armors guard the entrance to the {{Wtext|; talk to {{Wtext|Cogsworth|c}}, and he'll ask them to move. They do so. Enter the {{Wtext|. In there, it's revealed the exit is hidden by a contraption. {{Wtext|Cogsworth|c}} will hop onto a handle and lanterns will come down. To open the hidden door, you need to put out the enchanted flames; this will require {{Wtext|Sora|c}}'s light, as water will not be enough to put it out.
 
Your main goal here is to light the three remaining lanterns (the first one has already been down in a cutscene). To complete the task, you must make sure that {{Wtext|Mrs. Potts|c}} and {{Wtext|Lumiere|c}} are with you at the lanterns. Attack any crates that block the way to let them pass. Once both are at the lanterns, use the reaction command "Sprinkle" to light them. However, {{Wtext|Cogsworth|c}} cannot hold onto the handle for long; if the gauge runs out, he will fall off and the unlit lanterns will return to the celing. If that happens, use the reaction command "Restore" to help him recover his stength.
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