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Template talk:WKH1HBoss: Difference between revisions
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Mechajin and I have been talking about this recently. Should we make a difficulty section in Boss Templates for Walkthroughs?? {{User:17master/Sign}} 17:02, 6 October 2011 (UTC) | Mechajin and I have been talking about this recently. Should we make a difficulty section in Boss Templates for Walkthroughs?? {{User:17master/Sign}} 17:02, 6 October 2011 (UTC) | ||
:So then I take it we're staying with difficulty. {{User:Erry/Sig}} 19:01, 7 October 2011 (UTC) | :So then I take it we're staying with difficulty. {{User:Erry/Sig}} 19:01, 7 October 2011 (UTC) | ||
::Again, the whole thing seems completely arbitrary. It is not actually usable information, and seems to me like it will only lead to edit wars over "just how difficult is this boss, really?" I highly, ''highly'' recommend it be removed. Remember we have 99% of game info in the existing articles. The walkthroughs should consist of ''actionable'' information, not tzotchkes.{{User:KrytenKoro/Sig}} 20:29, 7 October 2011 (UTC) | |||
===Those in favor of making a difficulty section=== | ===Those in favor of making a difficulty section=== |
Revision as of 20:29, 7 October 2011
What the hell is up with this color scheme? Major ouch fest; my eyes are bleeding! Why not make separate boss templates for each classification of enemy? Heartless have one color, Somebodies another, etc. - Eternal Nothingness XIII
- Completely agree; I thought that's what we were doing in the first place. --
AS IF!
21:18, 5 October 2011 (UTC)
- It's the most sensible thing to do; right now it looks like we're using the same template for EVERY boss, something I find distasteful, especially when the template looks like this. -
Eternal Nothingness XIII
- It's the most sensible thing to do; right now it looks like we're using the same template for EVERY boss, something I find distasteful, especially when the template looks like this. -
Difficulty Section in Boss Templates
Mechajin and I have been talking about this recently. Should we make a difficulty section in Boss Templates for Walkthroughs?? The17Master 17:02, 6 October 2011 (UTC)
- So then I take it we're staying with difficulty. Erry 19:01, 7 October 2011 (UTC)
- Again, the whole thing seems completely arbitrary. It is not actually usable information, and seems to me like it will only lead to edit wars over "just how difficult is this boss, really?" I highly, highly recommend it be removed. Remember we have 99% of game info in the existing articles. The walkthroughs should consist of actionable information, not tzotchkes."We're werewolves, not swearwolves." (KrytenKoro) 20:29, 7 October 2011 (UTC)
Those in favor of making a difficulty section
Erry 17:34, 6 October 2011 (UTC)
--Xion4ever 17:39, 6 October 2011 (UTC)
Those in favor of not making a difficulty section
- I don't really see how this would be any more useful than just saying "The Phantom is a quite difficult boss to defeat." in the first line of the summary."We're werewolves, not swearwolves." (KrytenKoro) 18:24, 6 October 2011 (UTC)