Magic: Difference between revisions
m
no edit summary
mNo edit summary |
|||
Line 89: | Line 89: | ||
*In ''[[Kingdom Hearts: Chain of Memories]]'', Sora is able to cast the recurring Final Fantasy spell <b>Holy</b> through one of his sleights, though this only appears as a powerful engine gummy, alongside the other ultimate black magic spells of Final Fantasy titles <b>Flare</b>, <b>Meteor</b> and <b>Ultima</b> in the console games. | *In ''[[Kingdom Hearts: Chain of Memories]]'', Sora is able to cast the recurring Final Fantasy spell <b>Holy</b> through one of his sleights, though this only appears as a powerful engine gummy, alongside the other ultimate black magic spells of Final Fantasy titles <b>Flare</b>, <b>Meteor</b> and <b>Ultima</b> in the console games. | ||
*Final Fantasy spells often also have a -ja ending for fourth-level spells, though usually only <b>Curaja</b> is available to playable characters. | *Final Fantasy spells often also have a -ja ending for fourth-level spells, though usually only <b>Curaja</b> is available to playable characters. | ||
*Inorder to have a magic strong point in Kingdom Hearts, it is advised to choose the [[Dream Rod]] in the [[Awakening]] stage of the game. This will enable the character to have a large number of MP by the end of the game. | |||
==See Also== | ==See Also== |