Magic: Difference between revisions

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Additionally, every standard magic power has three ranks. These can be determined by the suffix to the magic power's name. Rank 1 has no special suffix. Rank 2 is ended with either a "-ra" or a "-ara," depending on the ending letter of the Rank 1 name. Rank 3 follows suit, but replaces the "r" with a "g." Hence, a Rank 3 magic power's name will end with the suffix "-ga" or "-ega." Although unavailable, Rank 4 has the suffixes "-gun" and "-agun." By acquiring all Rank 1 magic in ''Kingdom Hearts'', [[Merlin]] will give Sora the [[Spellbinder]] key chain.
Additionally, every standard magic power has three ranks. These can be determined by the suffix to the magic power's name. Rank 1 has no special suffix. Rank 2 is ended with either a "-ra" or a "-ara," depending on the ending letter of the Rank 1 name. Rank 3 follows suit, but replaces the "r" with a "g." Hence, a Rank 3 magic power's name will end with the suffix "-ga" or "-ega." Although unavailable, Rank 4 has the suffixes "-gun" and "-agun." By acquiring all Rank 1 magic in ''Kingdom Hearts'', [[Merlin]] will give Sora the [[Spellbinder]] key chain.


Another way to increase magic potential is via [[Ability|Abilities]]. Some abilities influence magic strength, be it positive or negative. This is further looked at in ''Kingdom Hearts II'', in which the [[Keyblade]], Donald's staff, and [[Goofy]]'s shield held abilities themselves, occasionally effecting magic.  Abilities that affect magic include:
Another way to increase magic potential is via [[Ability|Abilities]]. Some abilities influence magic strength, be it positive or negative. This is further looked at in ''Kingdom Hearts II'', in which the [[Keyblade]], Donald's staff, and [[Goofy]]'s shield held abilities themselves, occasionally affecting magic.  Abilities that affect magic include:
*[[MP Recovery (ability)|MP Recovery]]
*[[MP Recovery (ability)|MP Recovery]]
*[[MP Charge]]
*[[MP Charge]]
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