Quartet: Difference between revisions

41 bytes removed ,  14 years ago
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Quartet's ground combo starts with a 360-degree spinning attack, after which, Demyx strums the Sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a series of very fast airborne spinning attacks, and ends with four quick blasts of yellow shockwaves in an outward direction.
Quartet's ground combo starts with a 360-degree spinning attack, after which, Demyx strums the Sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a series of very fast airborne spinning attacks, and ends with four quick blasts of yellow shockwaves in an outward direction.


The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards. This weapon has no {{button|dsy}} combo.
The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards.


{{DemyxWeapons}}
{{DemyxWeapons}}
{{TechnicalGear}}
{{TechnicalGear}}
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