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Alive 'n' Kicking: Difference between revisions
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{{nihongo|'''Alive 'n' Kicking'''|ライブリーパワー|Raiburī Pawā|lit. "Lively Power"}} is an [[ability]] in ''[[Kingdom Hearts 358/2 Days]]'' that can be equipped via [[rings]] or [[Ability Unit]]s for certain weapons. The ability allows you to attack enemies and always cause them to stagger while your HP is full. | {{nihongo|'''Alive 'n' Kicking'''|ライブリーパワー|Raiburī Pawā|lit. "Lively Power"}} is an [[ability]] in ''[[Kingdom Hearts 358/2 Days]]'' that can be equipped via [[rings]] or [[Ability Unit]]s for certain weapons. The ability allows you to attack enemies and always cause them to stagger while your HP is full. | ||
==Weapons That Provide "Alive 'n' Kicking"== | ==Learning Alive 'n' Kicking== | ||
===''Kingdom Hearts 358/2 Days''=== | |||
====Weapons That Provide "Alive 'n' Kicking"==== | |||
{{Days Weapon Ability | {{Days Weapon Ability | ||
|VexOmega=3 | |VexOmega=3 | ||
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|DonPandora+=3 | |DonPandora+=3 | ||
}} | }} | ||
__FORCETOC__ | |||
[[Category:Kingdom Hearts 358/2 Days abilities]] | [[Category:Kingdom Hearts 358/2 Days abilities]] |
Revision as of 18:21, 8 April 2010
Alive 'n' Kicking (ライブリーパワー Raiburī Pawā , lit. "Lively Power") is an ability in Kingdom Hearts 358/2 Days that can be equipped via rings or Ability Units for certain weapons. The ability allows you to attack enemies and always cause them to stagger while your HP is full.
Learning Alive 'n' Kicking
Kingdom Hearts 358/2 Days
Weapons That Provide "Alive 'n' Kicking"
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