User:Troisnyxetienne/Re:Chain Walkthrough: Difference between revisions

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With that, I used the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings.
With that, I used the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings.


===Key of Begnnings===
===Key of Beginnings===
Using the Key of Beginnings takes you to the Plaza (the place near the Desert in ''Kingdom Hearts''). So Aladdin and company talk about Jafar and how he's after the lamp. Genie makes mention of Jasmine and they rush into the desert. With this, you obtain the [[File:Key of Guidance (card).png|30px]] Key of Guidance.
Using the Key of Beginnings takes you to the Plaza (the place near the Desert in ''Kingdom Hearts''). So Aladdin and company talk about Jafar and how he's after the lamp. Genie makes mention of Jasmine and they rush into the desert. With this, you obtain the [[File:Key of Guidance (card).png|30px]] Key of Guidance.


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===Key to Truth : Attempt #1===
===Key to Truth : Attempt #1===
The Key to Truth takes you to the ''Kingdom Hearts'' version of the Palace Gates, where Sora and his friends face [[Jafar]] and [[Iago]]. Now, you know the pitch : Jafar asks the Genie to turn him into an all-powerful Genie, and the blue Genie does that rather reluctlantly. So the Jafar we know is [[Jafar (Genie)]] as we know him in the first ''Kingdom Hearts'', and you're expected to hit the lamp to deplete his HP ; though a well-aimed Blizzard spell can be aimed towards Jafar.
The Key to Truth takes you to the ''Kingdom Hearts'' version of the Palace Gates, where Sora and his friends face [[Jafar]] and [[Iago]]. Now, you know the pitch : Jafar asks the Genie to turn him into an all-powerful Genie, and the blue Genie does that rather reluctantly. So the Jafar we know is [[Jafar (Genie)]] as we know him in the first ''Kingdom Hearts'', and you're expected to hit the lamp to deplete his HP ; though a well-aimed Blizzard spell can be aimed towards Jafar.


[[File:Jafar (Genie) KHII.png|120px|right]]
[[File:Jafar (Genie) KHII.png|120px|right]]
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So, a little bit more on the Jafar battle, for those of you who don't remember how it went : it takes place in the area below the Lamp Chamber of ''Kingdom Hearts''. It's the same place where you fought Jafar (Genie) in the first game. But there's one difference : '''in the first game, the pedestals were many in number, and they were sort of a puzzle where they moved left and right, up and down, and if one pedestal moved into its hollow, you could still grasp onto it. In ''Re:Chain'', there are pedestals in groups of three - I saw six up at first - and then they only move up and down. If one goes way down and the other goes way up, it'd be too high for you to grasp, even with High Jump.'''
So, a little bit more on the Jafar battle, for those of you who don't remember how it went : it takes place in the area below the Lamp Chamber of ''Kingdom Hearts''. It's the same place where you fought Jafar (Genie) in the first game. But there's one difference : '''in the first game, the pedestals were many in number, and they were sort of a puzzle where they moved left and right, up and down, and if one pedestal moved into its hollow, you could still grasp onto it. In ''Re:Chain'', there are pedestals in groups of three - I saw six up at first - and then they only move up and down. If one goes way down and the other goes way up, it'd be too high for you to grasp, even with High Jump.'''


So my first move was, as you might guess : aim for the lamp with Fire. I succesfully hit twice ! ^_^
So my first move was, as you might guess : aim for the lamp with Fire. I successfully hit twice ! ^_^


After that, the rest depends on good aim. It's difficult to move the camera around especially when Iago is at one end of the arena and Jafar is at the other side throwing a fireball at you... Thus, for the most part, the camera is hovering at one side above you, and it's also quite difficult to manually turn the camera AND evade when Jafar attacks.
After that, the rest depends on good aim. It's difficult to move the camera around especially when Iago is at one end of the arena and Jafar is at the other side throwing a fireball at you... Thus, for the most part, the camera is hovering at one side above you, and it's also quite difficult to manually turn the camera AND evade when Jafar attacks.
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<table class="collapsible collapsed" width="100%" cellspacing="0">
<table class="collapsible collapsed" width="100%" cellspacing="0">
<tr><th align="left"><h2>Meeting Larxene</h2></th></tr><tr>
<tr><th align="left"><h2>Meeting Larxene</h2></th></tr><tr>
Lar-Lar's got a way with words and expressions, and she's too bitchy to be a [[Nobody]]. Yes, it's in this place that the Lucky Charm changes its shape - it's now a yellow star akin to the shape of a Paopu Fruit, and it's also in this scene that Sora mentions Naminé's name for the first time - after a great deal of extorsion on Larxene's part. Now, we know that she'd do anything to hurt Sora's morals - even destroy the Lucky Charm. But Sora isn't going to give up without a fight......
Lar-Lar's got a way with words and expressions, and she's too bitchy to be a [[Nobody]]. Yes, it's in this place that the Lucky Charm changes its shape - it's now a yellow star akin to the shape of a Paopu Fruit, and it's also in this scene that Sora mentions Naminé's name for the first time - after a great deal of extortion on Larxene's part. Now, we know that she'd do anything to hurt Sora's morals - even destroy the Lucky Charm. But Sora isn't going to give up without a fight......


With the same stats as in the Oogie Boogie battle - 200 HP and some 700 CP - I run headlong into this battle with the '''Troisnyx''' deck.
With the same stats as in the Oogie Boogie battle - 200 HP and some 700 CP - I run headlong into this battle with the '''Troisnyx''' deck.
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You can access two mini-games here, which I will explain as we go along. This place has lower and upper levels. In the lower level, you'd be able to find [[Roo]], whilst in the upper level, you'll be able to find [[Eeyore]] - who has lost his tail again. >_>
You can access two mini-games here, which I will explain as we go along. This place has lower and upper levels. In the lower level, you'd be able to find [[Roo]], whilst in the upper level, you'll be able to find [[Eeyore]] - who has lost his tail again. >_>


====Whirlwind Plundge====
====Whirlwind Plunge====
You activate this mini-game by jumping on the well and riding on the air currents. That cutscene plays every time you jump over the well.
You activate this mini-game by jumping on the well and riding on the air currents. That cutscene plays every time you jump over the well.


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<big><big>Do what you want 'cause a pirate is free ! You are a pirate !</big></big><br>
<big><big>Do what you want 'cause a pirate is free ! You are a pirate !</big></big><br>
Or, in the original language of pirates, <big><big>Fais c’qui te plaît, vivre en pirate c’est ça ! Tu es un pirate !</big></big>
Or, in the original language of pirates, <big><big>Fais c'qui te plaît, vivre en pirate c’est ça ! Tu es un pirate !</big></big>


Yes, for this battle with Captain Hook, I AM A PIRATE. :D
Yes, for this battle with Captain Hook, I AM A PIRATE. :D
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With this, you get the [[File:Key of Beginnings (card).png|30px]] '''Key of Beginnings'''.
With this, you get the [[File:Key of Beginnings (card).png|30px]] '''Key of Beginnings'''.


On a side note, I honestly believe that the fact that ''Destiny Island'' is an anagramme of ''It's Disneyland'' is mere coincidence. Then again, they would've done the same for [[Disney Castle]] had it been true, ''n'est-ce pas'' ?
On a side note, I honestly believe that the fact that ''Destiny Island'' is an anagram of ''It's Disneyland'' is mere coincidence. Then again, they would've done the same for [[Disney Castle]] had it been true, ''n'est-ce pas'' ?


===Key of Beginnings===
===Key of Beginnings===
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*[[File:White Room (card).png|30px]] White Room. You know the White Room has three levels, right ? The second level has [[Claymore]]s, and these serve as the attacking alternative to the [[Barrel Spider]]s found in many levels.
*[[File:White Room (card).png|30px]] White Room. You know the White Room has three levels, right ? The second level has [[Claymore]]s, and these serve as the attacking alternative to the [[Barrel Spider]]s found in many levels.
*[[File:Moogle Room (card).png|30px]] Moogle Room, twice. I might as well add this note here, since we're on the 13th floor : once your save file becomes a clear save file, the Moogle in Castle Oblivion WILL prompt you to hand over a certain quantity of cards before giving you a gratuitious card pack.
*[[File:Moogle Room (card).png|30px]] Moogle Room, twice. I might as well add this note here, since we're on the 13th floor : once your save file becomes a clear save file, the Moogle in Castle Oblivion WILL prompt you to hand over a certain quantity of cards before giving you a gratuitous card pack.
*[[File:Strong Initiative (card).png|30px]] Strong Initiative. My favourite Map Card ever ! I actually stored a few Strong Initiatives for this level just to speed level-up. I think it's here that I reached level 65, and my CP is now at 1100.
*[[File:Strong Initiative (card).png|30px]] Strong Initiative. My favourite Map Card ever ! I actually stored a few Strong Initiatives for this level just to speed level-up. I think it's here that I reached level 65, and my CP is now at 1100.


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===Getting Around===
===Getting Around===
The best way to get around this level will be to duel. Card Duel, yes. If you haven't been using it all this while, dust those cards and get cracking ! The enemies in Wonderland generally duel with 3 cards, numbered 3, 4 and 5 (in any sequence). Sucessfully breaking these cards will allow you to use Impulse, which has the potential of actually killing '''ALL''' enemies in the field, even if they appear after your first strike. That's the power of the shockwave, and you might have to use that Duel sleight throughout the level.
The best way to get around this level will be to duel. Card Duel, yes. If you haven't been using it all this while, dust those cards and get cracking ! The enemies in Wonderland generally duel with 3 cards, numbered 3, 4 and 5 (in any sequence). Successfully breaking these cards will allow you to use Impulse, which has the potential of actually killing '''ALL''' enemies in the field, even if they appear after your first strike. That's the power of the shockwave, and you might have to use that Duel sleight throughout the level.


===Trickmaster===
===Trickmaster===
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