User:Sorceror Nobody/DaysGuide/Section II: Difference between revisions

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Now that's out of the way, let me start by telling you how I'll do this. I'll cover each of the missions ''in numerical order'', but you don't have to do them in that order. Indeed, I myself invariably do the mandatory missions last. Don't forget, although the current missions aren't available through the Holo-Missions even after completion – you have to wait until the next week for that – you can still do previous missions. Mission 07 in particular is ripe for a bit of levelling up if you find that you struggle with this week's missions.
Now that's out of the way, let me start by telling you how I'll do this. I'll cover each of the missions ''in numerical order'', but you don't have to do them in that order. Indeed, I myself invariably do the mandatory missions last. Don't forget, although the current missions aren't available through the Holo-Missions even after completion – you have to wait until the next week for that – you can still do previous missions. Mission 07 in particular is ripe for a bit of levelling up if you find that you struggle with this week's missions.


===Mission 08: Eliminate the Watchers [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 08: Eliminate the Watchers [[Image:Kingdom Key KH.png|100x25px|Key Mission]]===
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Teamed up with Axel again? Cool. There are no freebies from the Grey Area's residents today, so unless you want to go back and clear out the past missions to the fullest possible at this point, your only real option is to talk to Saïx.  
Teamed up with Axel again? Cool. There are no freebies from the Grey Area's residents today, so unless you want to go back and clear out the past missions to the fullest possible at this point, your only real option is to talk to Saïx.  


===Mission 11: Eliminate the Guardian [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 11: Eliminate the Guardian [[Image:Kingdom Key KH.png|100x25px|Key Mission]]===
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Take the advice of the mission intel: bring Block and a lot of Fires. Make good use of your new Doublecast panel to rack up the available casts of that hot little number <small>Lol, innuendo</small>. If you did mission 10, you should now have 5 Fire panels, meaning that you can get up to 8 casts using Doublecast. If you picked up the Loaded Gear from a chest in the last mission, it's great because although its strength is nothing to write home about, it boosts your magic nicely, which is perfect for this mission. I recommend filling all remaining slots with Potions. If you need more slots, I'd suggest that you remove <u>either</u> Scan <u>OR</u> a Level Up <u>OR</u> a Fire.
Take the advice of the mission intel: bring Block and a lot of Fires. Make good use of your new Doublecast panel to rack up the available casts of that hot little number <small>Lol, innuendo</small>. If you did mission 10, you should now have 5 Fire panels, meaning that you can get up to 8 casts using Doublecast. If you picked up the Loaded Gear from a chest in the last mission, it's great because although its strength is nothing to write home about, it boosts your magic nicely, which is perfect for this mission. I recommend filling all remaining slots with Potions. If you need more slots, I'd suggest that you remove <u>either</u> Scan <u>OR</u> a Level Up <u>OR</u> a Fire.


===Mission 12: Eliminate the Poison Plant [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 12: Eliminate the Poison Plant [[Image:Kingdom Key KH.png|100x25px|Key Mission]]===
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Roxas arrives in the Grey Area to find Xigbar and Demyx discussing their absent coworkers. A bit of not-so-witty banter ensues, after which Saïx arrives, tells Roxas off for slacking, and (insult to injury) brings a tutorial in his wake. Xigbar, Luxord and Demyx merely remark upon the C.O. team members, and Xion remains silent. As with yesterday, you have only one mission.
Roxas arrives in the Grey Area to find Xigbar and Demyx discussing their absent coworkers. A bit of not-so-witty banter ensues, after which Saïx arrives, tells Roxas off for slacking, and (insult to injury) brings a tutorial in his wake. Xigbar, Luxord and Demyx merely remark upon the C.O. team members, and Xion remains silent. As with yesterday, you have only one mission.


===Mission 13: Eliminate the Deserters [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 13: Eliminate the Deserters [[Image:Kingdom Key KH.png|100x25px|Key Mission]]===
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Basically, from now on, every single mission rewards you with a Slot Releaser when completed. They are listed under your "Obtained Items" instead of the "Clear Rewards" after a mission, which I suspect is to prevent complications with the bonus gauge multiplying your Clear Rewards. You have 15 slots to begin with, you unlock an additional 80 by clearing all of the missions, a couple are found in treasure chests, and the remaining few are obtained from the Moogle Shop, as you'll see later.
Basically, from now on, every single mission rewards you with a Slot Releaser when completed. They are listed under your "Obtained Items" instead of the "Clear Rewards" after a mission, which I suspect is to prevent complications with the bonus gauge multiplying your Clear Rewards. You have 15 slots to begin with, you unlock an additional 80 by clearing all of the missions, a couple are found in treasure chests, and the remaining few are obtained from the Moogle Shop, as you'll see later.


===Mission 14: Eliminate the Darkside [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
===Mission 14: Eliminate the Darkside [[Image:Kingdom Key KH.png|100x25px|Key Mission]]===
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