Editing Sorcerer
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|spec=Nobody | |spec=Nobody | ||
|journalKH2=A sorcerer. A high-ranking Nobody. Immune to magic, it attacks with invulnerable cubes.<br><br>Watch out for the cubes while attacking the main body. The cubes disappear when the body is defeated. | |journalKH2=A sorcerer. A high-ranking Nobody. Immune to magic, it attacks with invulnerable cubes.<br><br>Watch out for the cubes while attacking the main body. The cubes disappear when the body is defeated. | ||
|journalKH3=Magic and elemental attacks won't work well against these confounding casters. Know what will? Keyblade to the face.<br><br>Watch out when the cubes they've conjured change color; that means pain is incoming. But then, when are ethereal objects glowing red a ''good'' sign? | |journalKH3=Magic and elemental attacks won't work well against these confounding casters. Know what will? Keyblade to the face.<br><br>Watch out when the cubes they've conjured change color; that means pain is incoming. But then, when are ethereal objects glowing red a ''good'' sign? | ||
|KH2loc1=The World That Never Was | |KH2loc1=The World That Never Was | ||
| | |KH2LVL1=50 | ||
| | |KH2HP1=160 | ||
| | |KH2EXP1=1000 | ||
| | |KH2STR1=45 | ||
| | |KH2DEF1=26 | ||
|KH2fire= | |KH2weapon=x1.0 | ||
|KH2bliz= | |KH2fire=x0 | ||
|KH2thun= | |KH2bliz=x0 | ||
|KH2dark= | |KH2thun=x0 | ||
| | |KH2dark=x0 | ||
|KH2reward= | |KH2other=x1.0 | ||
|KH2reward=(3) MP Ball x6{{KHII}}<br>(1) MP Ball x2{{FMII}}, (3) MP Ball x2{{FMII}}<br>Twilight Crystal (12%), Serenity Crystal (4%){{KHII}} | |||
|KH2world | |KH2world=The World That Never Was, Cavern of Remembrance | ||
|KH2cup1=Hades Paradox Cup | |KH2cup1=Hades Paradox Cup | ||
|KH2match11=34 | |KH2match11=34 | ||
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|KH2match12=38 | |KH2match12=38 | ||
|KH2num12=1 | |KH2num12=1 | ||
| | |CKH2LVL1=99 | ||
|CKH2HP1=290 | |||
|CKH2EXP1=— | |||
|CKH2STR1=87 | |||
|CKH2DEF1=51 | |||
|KH3HP0=15 | |KH3HP0=15 | ||
|KH3EXP0=3.5 | |KH3EXP0=3.5 | ||
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|KH3enc1=Battlegate 3 | |KH3enc1=Battlegate 3 | ||
|KH3LV1=60 | |KH3LV1=60 | ||
|KH3phys=×1.0 | |KH3phys=×1.0 | ||
|KH3fire=×0 | |KH3fire=×0 | ||
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|KH3dam=24 | |KH3dam=24 | ||
|KH3reward=MP prize (5) ×4, Focus prize (5) ×2<br>Twilight Crystal (80%), Hungry Crystal (20%) | |KH3reward=MP prize (5) ×4, Focus prize (5) ×2<br>Twilight Crystal (80%), Hungry Crystal (20%) | ||
|KH3world=Twilight Town | |KH3world=Twilight Town | ||
}} | }} | ||
The '''Sorcerer''' is a high-ranking [[Nobody]] controlled by [[Xemnas]] that was introduced in ''[[Kingdom Hearts II]]''. | The '''Sorcerer''' is a high-ranking [[Nobody]] controlled by [[Xemnas]] that was introduced in ''[[Kingdom Hearts II]]''. | ||
==Design== | ==Design== | ||
A Sorcerer Nobody is mostly light grey, save for a small area on either side of its waist, which is a darker color, and some black markings. It appears to wear a long robe that covers almost every part of its body, including its face. The Nobody's hands are seemingly permanently connected by the sleeves of the robe, and its individual arms are only distinguishable by the black seam of the sleeves. The Sorcerer's head sports a black cross pattern that wraps around the back of its head, and its shoulders are pointed. The lower half of the robe is mostly featureless, except for a few stray black markings and a white Nobody emblem at the bottom. Sorcerer Nobodies share the level of flexibility all lesser Nobodies have, and they constantly pulsate. | A Sorcerer Nobody is mostly light grey, save for a small area on either side of its waist, which is a darker color, and some black markings. It appears to wear a long robe that covers almost every part of its body, including its face. The Nobody's hands are seemingly permanently connected by the sleeves of the robe, and its individual arms are only distinguishable by the black seam of the sleeves. The Sorcerer's head sports a black cross pattern that wraps around the back of its head, and its shoulders are pointed. The lower half of the robe is mostly featureless, except for a few stray black markings and a white Nobody emblem at the bottom. Sorcerer Nobodies share the dumbfounding level of flexibility all lesser Nobodies have, and they constantly pulsate for some unexplained reason. | ||
The Sorcerer is based on the {{ff|Sorcerer (Tactics)|eponymous job class}} from ''Final Fantasy''. | The Sorcerer is based on the {{ff|Sorcerer (Tactics)|eponymous job class}} from ''Final Fantasy''. | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
The Sorcerer uses magic cubes which hinder melee attacks, and it lacks a [[Reaction Command]]. The battle can be shortened by using Reflect at the right moment to inflict significant damage. A well-timed Reflect can destroy a Sorcerer in a single blow. It also has an attack during which it clubs | The Sorcerer uses magic cubes which hinder melee attacks, and it lacks a [[Reaction Command]]. The battle can be shortened by using Reflect at the right moment to inflict significant damage. A well-timed Reflect can destroy a Sorcerer in a single blow. It also has an attack during which it clubs Sora with its cubes, use Reflect. | ||
Another strategy makes use of the fact that Sorcerers are immune to most forms of magic with the exception of [[Magnet]]. Use the Magnet spell to stun it, and attack quickly. Beware of its magic cubes, if doing this. | Another strategy makes use of the fact that Sorcerers are immune to most forms of magic with the exception of [[Magnet]]. Use the Magnet spell to stun it, and attack quickly. Beware of its magic cubes, if doing this. | ||
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Oddly, it is the only Nobody that does not move from its posture when fighting. It always holds the pulsating appearance (even when attacked, the Sorcerer will still hold its posture aside from blows). | Oddly, it is the only Nobody that does not move from its posture when fighting. It always holds the pulsating appearance (even when attacked, the Sorcerer will still hold its posture aside from blows). | ||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Chaos Shield'''|カオスシールド|<br>Kaosu Shīrudo|}} | ||
|Physical | |Physical | ||
|0.5 (per hit) | |||
|0.5 per hit | |||
|△ | |△ | ||
|2 | |2 | ||
|Creates a shield of cubes which chaotically spin around itself. | |Creates a shield of cubes which chaotically spin around itself. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Chaos Shot'''|カオスショット|<br>Kaosu Shotto|}} | ||
|Physical | |Physical | ||
|1.0 (per hit) | |||
|1.0 per hit | |△ | ||
|△ | |||
|2 | |2 | ||
|Materializes three cubes around the target which explode after a delay. This is done three times. | |Materializes three cubes around the target which explode after a delay. This is done three times. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Wild Dance'''|乱舞|<br>Ranbu|}} | ||
|Physical | |Physical | ||
|0.2 (per hit) | |||
|0.2 per hit | |△ | ||
|△ | |||
|2 | |2 | ||
|Summons a group of cubes around the target which swing at the target repeatedly | |Summons a group of cubes around the target which swing at the target repeatedly. | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
{{NobodyDirectory}} | {{NobodyDirectory}} |