Editing Sora
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 323: | Line 323: | ||
Originally lacking any formal training, Sora relies on a style developed from his play-fighting days, in which he rests his Keyblade pointing away from him towards his right side and attacks with sweeping, two-handed strikes, similar to a club, to beat his foes into submission. This style is also mimicked by Roxas and Xion. His offensive nature and raw determination make him an unstoppable powerhouse, and with the addition of a basic repertoire of techniques and spells, few are able to fight on his level. As he develops as a Keyblade wielder and eventually with proper training, he displays extra finesse and agility with his motions, and is more experienced in using the environment and his enemy's momentum to unleash more powerful techniques, in the form of [[Reaction Commands]] and [[Flowmotion]]. He also begins to incorporate his spells into his sword techniques, usually favoring light-based magic, to create a plethora of commands that attack on both a physical and magical level. | Originally lacking any formal training, Sora relies on a style developed from his play-fighting days, in which he rests his Keyblade pointing away from him towards his right side and attacks with sweeping, two-handed strikes, similar to a club, to beat his foes into submission. This style is also mimicked by Roxas and Xion. His offensive nature and raw determination make him an unstoppable powerhouse, and with the addition of a basic repertoire of techniques and spells, few are able to fight on his level. As he develops as a Keyblade wielder and eventually with proper training, he displays extra finesse and agility with his motions, and is more experienced in using the environment and his enemy's momentum to unleash more powerful techniques, in the form of [[Reaction Commands]] and [[Flowmotion]]. He also begins to incorporate his spells into his sword techniques, usually favoring light-based magic, to create a plethora of commands that attack on both a physical and magical level. | ||
Outside of battle, Sora is shown to have some talent for singing and dancing, as he is frequently paired up in [[Sebastian]]'s musical numbers with [[Ariel]], who is renowned in Atlantica for her singing voice. He is skilled at dancing on dry land as well, as seen during the festival in The Kingdom of Corona. Sora becomes a skilled cook under Little Chef's guidance. | Outside of battle, Sora is shown to be have some talent for singing and dancing, as he is frequently paired up in [[Sebastian]]'s musical numbers with [[Ariel]], who is renowned in Atlantica for her singing voice. He is skilled at dancing on dry land as well, as seen during the festival in The Kingdom of Corona. Sora becomes a skilled cook under Little Chef's guidance. | ||
Like all Keyblade wielders, Sora demonstrates physical abilities of a superhuman level. In the [[Deep Jungle]], he shows great durability when he falls a great distance and crashes headfirst through the roof of the treehouse, emerging alive and seemingly uninjured, but slightly dazed. Similarly, when [[Sabor]] slashes him with his claws and knocks him back into a wall, he quickly gets up and fights back—at one point, Sora is thrown hard enough that the impact demolishes a building, but Sora himself is mostly unharmed. He can glide and in some circumstances fly, usually when in an open void. He is capable of leaping incredible distances, such as jumping up to the ceiling of the ballroom in [[Beast's Castle]] and between buildings and Xemnas's two cannons in the final battle with him in ''Kingdom Hearts II''. Sora is able to cut through solid concrete and other durable forms of matter, even whole buildings. He is also strong enough to spin and throw Jafar in his gargantuan Genie form by grabbing him by the tail. He can teleport when he uses the "Warp Snipe" Reaction Command, the Teleport Sleight, Final Form's Final Arts, sometimes when he Risk Dodges or the powers of Ultimate Form. | Like all Keyblade wielders, Sora demonstrates physical abilities of a superhuman level. In the [[Deep Jungle]], he shows great durability when he falls a great distance and crashes headfirst through the roof of the treehouse, emerging alive and seemingly uninjured, but slightly dazed. Similarly, when [[Sabor]] slashes him with his claws and knocks him back into a wall, he quickly gets up and fights back—at one point, Sora is thrown hard enough that the impact demolishes a building, but Sora himself is mostly unharmed. He can glide and in some circumstances fly, usually when in an open void. He is capable of leaping incredible distances, such as jumping up to the ceiling of the ballroom in [[Beast's Castle]] and between buildings and Xemnas's two cannons in the final battle with him in ''Kingdom Hearts II''. Sora is able to cut through solid concrete and other durable forms of matter, even whole buildings. He is also strong enough to spin and throw Jafar in his gargantuan Genie form by grabbing him by the tail. He can teleport when he uses the "Warp Snipe" Reaction Command, the Teleport Sleight, Final Form's Final Arts, sometimes when he Risk Dodges or the powers of Ultimate Form. | ||
Line 347: | Line 347: | ||
Many of Sora's abilities are used through combining three cards to create a [[Sleight]], which typically are more advanced and powerful than the use of a single card at a time, however permanently discard the first card used in the Sleight. Provided that the value of Sora's cards are higher than those used of his opponents, he can both break their cards and prevent his own from being broken. | Many of Sora's abilities are used through combining three cards to create a [[Sleight]], which typically are more advanced and powerful than the use of a single card at a time, however permanently discard the first card used in the Sleight. Provided that the value of Sora's cards are higher than those used of his opponents, he can both break their cards and prevent his own from being broken. | ||
Sora has a temporary card deck that he uses in the first tutorial at the start of the game, and is different from what is shown below. | |||
{{tab|o-center}}{{tab|KHCOM}} | {{tab|o-center}}{{tab|KHCOM}} | ||
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:800px" align="center" | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:800px" align="center" | ||
Line 372: | Line 374: | ||
|} | |} | ||
{{tab|c}}{{tab|c}} | {{tab|c}}{{tab|c}} | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
Line 389: | Line 390: | ||
{{frm-atk|{{nihongo|'''Air V-Rotate Slash'''|空中縦回転振り|<br>Kūchū Tate Kaiten Furi|lit. "Air Vertical Spin Swing"}}|att|Physical|x2.0|4|O|O|11=Aerial combo finisher.}} | {{frm-atk|{{nihongo|'''Air V-Rotate Slash'''|空中縦回転振り|<br>Kūchū Tate Kaiten Furi|lit. "Air Vertical Spin Swing"}}|att|Physical|x2.0|4|O|O|11=Aerial combo finisher.}} | ||
{{frm-atk|{{nihongo|'''Air Rotate H-Slash'''|空中横回転振り|<br>Kūchū Yoko Kaiten Furi|lit. "Air Horizontal Spin Swing"}}|att|Physical|x1.5|3|O|O|11=Aerial combo finisher. Used when multiple enemies are nearby.}} | {{frm-atk|{{nihongo|'''Air Rotate H-Slash'''|空中横回転振り|<br>Kūchū Yoko Kaiten Furi|lit. "Air Horizontal Spin Swing"}}|att|Physical|x1.5|3|O|O|11=Aerial combo finisher. Used when multiple enemies are nearby.}} | ||
{{frm-c}} | {{frm-c}} | ||