Editing Sora
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|game10=Kingdom Hearts Melody of Memory | |game10=Kingdom Hearts Melody of Memory | ||
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===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
{{Q|I've been having these weird thoughts lately, like is any of this for real or not?|Sora in the beginning of ''Kingdom Hearts''}} | {{Q|I've been having these weird thoughts lately, like is any of this for real or not ?|Sora in the beginning of ''Kingdom Hearts''}} | ||
[[File:The Outside World 03 KH.png|thumb|left|Sora, Riku, and Kairi watch the sunset after a day of work.]] | [[File:The Outside World 03 KH.png|thumb|left|Sora, Riku, and Kairi watch the sunset after a day of work.]] | ||
Several years later, Sora, Riku, and Kairi start building a [[Highwind (raft)|raft]], in the hopes of sailing to other worlds. Sometime during construction, Sora dozes off on the beach, and has an odd, prescient dream, in which a mysterious voice guides him through a [[Dive to the Heart|dark realm]] where he fights strange [[Heartless|monsters]]. Sora is awakened by Kairi, and he resumes helping with the preparations for their voyage. Over the next couple days, he searches the island for building materials and provisions, while taking the time to play-fight with his friends and compete with Riku. Riku repeatedly teases Sora over his relationship with Kairi, and hints that he should share a [[paopu fruit]] with her. Sora enters the Secret Place while foraging, and draws himself giving a paopu fruit to Kairi on the wall. He suddenly encounters a [[Ansem, Seeker of Darkness|shadowy figure]] who speaks of the world being consumed by darkness and taunts Sora about his ignorance of the outside world before disappearing. | Several years later, Sora, Riku, and Kairi start building a [[Highwind (raft)|raft]], in the hopes of sailing to other worlds. Sometime during construction, Sora dozes off on the beach, and has an odd, prescient dream, in which a mysterious voice guides him through a [[Dive to the Heart|dark realm]] where he fights strange [[Heartless|monsters]]. Sora is awakened by Kairi, and he resumes helping with the preparations for their voyage. Over the next couple days, he searches the island for building materials and provisions, while taking the time to play-fight with his friends and compete with Riku. Riku repeatedly teases Sora over his relationship with Kairi, and hints that he should share a [[paopu fruit]] with her. Sora enters the Secret Place while foraging, and draws himself giving a paopu fruit to Kairi on the wall. He suddenly encounters a [[Ansem, Seeker of Darkness|shadowy figure]] who speaks of the world being consumed by darkness and taunts Sora about his ignorance of the outside world before disappearing. | ||
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Originally lacking any formal training, Sora relies on a style developed from his play-fighting days, in which he rests his Keyblade pointing away from him towards his right side and attacks with sweeping, two-handed strikes, similar to a club, to beat his foes into submission. This style is also mimicked by Roxas and Xion. His offensive nature and raw determination make him an unstoppable powerhouse, and with the addition of a basic repertoire of techniques and spells, few are able to fight on his level. As he develops as a Keyblade wielder and eventually with proper training, he displays extra finesse and agility with his motions, and is more experienced in using the environment and his enemy's momentum to unleash more powerful techniques, in the form of [[Reaction Commands]] and [[Flowmotion]]. He also begins to incorporate his spells into his sword techniques, usually favoring light-based magic, to create a plethora of commands that attack on both a physical and magical level. | Originally lacking any formal training, Sora relies on a style developed from his play-fighting days, in which he rests his Keyblade pointing away from him towards his right side and attacks with sweeping, two-handed strikes, similar to a club, to beat his foes into submission. This style is also mimicked by Roxas and Xion. His offensive nature and raw determination make him an unstoppable powerhouse, and with the addition of a basic repertoire of techniques and spells, few are able to fight on his level. As he develops as a Keyblade wielder and eventually with proper training, he displays extra finesse and agility with his motions, and is more experienced in using the environment and his enemy's momentum to unleash more powerful techniques, in the form of [[Reaction Commands]] and [[Flowmotion]]. He also begins to incorporate his spells into his sword techniques, usually favoring light-based magic, to create a plethora of commands that attack on both a physical and magical level. | ||
Outside of battle, Sora is shown to have some talent for singing and dancing, as he is frequently paired up in [[Sebastian]]'s musical numbers with [[Ariel]], who is renowned in Atlantica for her singing voice. He is skilled at dancing on dry land as well, as seen during the festival in The Kingdom of Corona. Sora becomes a skilled cook under Little Chef's guidance. | Outside of battle, Sora is shown to be have some talent for singing and dancing, as he is frequently paired up in [[Sebastian]]'s musical numbers with [[Ariel]], who is renowned in Atlantica for her singing voice. He is skilled at dancing on dry land as well, as seen during the festival in The Kingdom of Corona. Sora becomes a skilled cook under Little Chef's guidance. | ||
Like all Keyblade wielders, Sora demonstrates physical abilities of a superhuman level. In the [[Deep Jungle]], he shows great durability when he falls a great distance and crashes headfirst through the roof of the treehouse, emerging alive and seemingly uninjured, but slightly dazed. Similarly, when [[Sabor]] slashes him with his claws and knocks him back into a wall, he quickly gets up and fights back—at one point, Sora is thrown hard enough that the impact demolishes a building, but Sora himself is mostly unharmed. He can glide and in some circumstances fly, usually when in an open void. He is capable of leaping incredible distances, such as jumping up to the ceiling of the ballroom in [[Beast's Castle]] and between buildings and Xemnas's two cannons in the final battle with him in ''Kingdom Hearts II''. Sora is able to cut through solid concrete and other durable forms of matter, even whole buildings. He is also strong enough to spin and throw Jafar in his gargantuan Genie form by grabbing him by the tail. He can teleport when he uses the "Warp Snipe" Reaction Command, the Teleport Sleight, Final Form's Final Arts, sometimes when he Risk Dodges or the powers of Ultimate Form. | Like all Keyblade wielders, Sora demonstrates physical abilities of a superhuman level. In the [[Deep Jungle]], he shows great durability when he falls a great distance and crashes headfirst through the roof of the treehouse, emerging alive and seemingly uninjured, but slightly dazed. Similarly, when [[Sabor]] slashes him with his claws and knocks him back into a wall, he quickly gets up and fights back—at one point, Sora is thrown hard enough that the impact demolishes a building, but Sora himself is mostly unharmed. He can glide and in some circumstances fly, usually when in an open void. He is capable of leaping incredible distances, such as jumping up to the ceiling of the ballroom in [[Beast's Castle]] and between buildings and Xemnas's two cannons in the final battle with him in ''Kingdom Hearts II''. Sora is able to cut through solid concrete and other durable forms of matter, even whole buildings. He is also strong enough to spin and throw Jafar in his gargantuan Genie form by grabbing him by the tail. He can teleport when he uses the "Warp Snipe" Reaction Command, the Teleport Sleight, Final Form's Final Arts, sometimes when he Risk Dodges or the powers of Ultimate Form. | ||
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===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
{{Main|Abilities (KH)}} | {{Main|Abilities (KH)}} | ||
Sora is the player character of ''Kingdom Hearts''. Sora's initial stats and the levels at which he gains new skills are determined by what the player chose and gave up during the Dive to the Heart, with the [[Dream Sword]] determining the [[Strength]] stat and rate of gaining physical-based action abilities, the [[Dream Rod]] determining the starting [[MP]] and | Sora is the player character of ''Kingdom Hearts''. Sora's initial stats and the levels at which he gains new skills are determined by what the player chose and gave up during the Dive to the Heart, with the [[Dream Sword]] determining the [[Strength]] stat and rate of gaining physical-based action abilities, the [[Dream Rod]] determining the starting [[MP]] and [[AP]] stats as well as rate of gaining magic-based abilities, and the [[Dream Shield]] determining Defense and the rate at which survivability-based abilities are learned. Likewise, the EXP required for Sora to level up at various stages in the game is determined by what choices the player makes to [[Tidus]], [[Wakka]], and [[Selphie]]. Regardless of what the player chose, Sora will always have base 18 HP at level 1 and cap out at 84 base HP at level 100<ref>87 base HP in ''Kingdom Hearts Final Mix''.</ref> | ||
Sora initially starts with almost no combat capabilities in the command menu, however he soon gains the Keyblade as his main weapon. Sora unlocks magic as the player progresses, with the available types of magic being Fire, Blizzard, Thunder, [[Cure]], [[Aero]], [[Gravity]] and [[Stop]]. Sora can also utilize the special abilities of a summon at the cost of both party members for as long as he has sufficient MP. | Sora initially starts with almost no combat capabilities in the command menu, however he soon gains the Keyblade as his main weapon. Sora unlocks magic as the player progresses, with the available types of magic being Fire, Blizzard, Thunder, [[Cure]], [[Aero]], [[Gravity]] and [[Stop]]. Sora can also utilize the special abilities of a summon at the cost of both party members for as long as he has sufficient MP. | ||
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Many of Sora's abilities are used through combining three cards to create a [[Sleight]], which typically are more advanced and powerful than the use of a single card at a time, however permanently discard the first card used in the Sleight. Provided that the value of Sora's cards are higher than those used of his opponents, he can both break their cards and prevent his own from being broken. | Many of Sora's abilities are used through combining three cards to create a [[Sleight]], which typically are more advanced and powerful than the use of a single card at a time, however permanently discard the first card used in the Sleight. Provided that the value of Sora's cards are higher than those used of his opponents, he can both break their cards and prevent his own from being broken. | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
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{{frm-atk|{{nihongo|'''Air V-Rotate Slash'''|空中縦回転振り|<br>Kūchū Tate Kaiten Furi|lit. "Air Vertical Spin Swing"}}|att|Physical|x2.0|4|O|O|11=Aerial combo finisher.}} | {{frm-atk|{{nihongo|'''Air V-Rotate Slash'''|空中縦回転振り|<br>Kūchū Tate Kaiten Furi|lit. "Air Vertical Spin Swing"}}|att|Physical|x2.0|4|O|O|11=Aerial combo finisher.}} | ||
{{frm-atk|{{nihongo|'''Air Rotate H-Slash'''|空中横回転振り|<br>Kūchū Yoko Kaiten Furi|lit. "Air Horizontal Spin Swing"}}|att|Physical|x1.5|3|O|O|11=Aerial combo finisher. Used when multiple enemies are nearby.}} | {{frm-atk|{{nihongo|'''Air Rotate H-Slash'''|空中横回転振り|<br>Kūchū Yoko Kaiten Furi|lit. "Air Horizontal Spin Swing"}}|att|Physical|x1.5|3|O|O|11=Aerial combo finisher. Used when multiple enemies are nearby.}} | ||
{{frm-c}} | {{frm-c}} | ||