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| {{Game|KH1|FM1|KH2|FM2|BBS|FMB|KH3|DR|MOM}} | | {{Game|KH1|FM1|KH2|FM2|BBS|FMB}} |
| {{cleanup|KHMoM drops}} | | {{expand|create=recipes for KH, KHFM, and KHBbS; coverage of KHBbS usage in lead}} |
| {{InfoItem
| | [[File:Bright Crystal KHII.png|thumb|A Bright Crystal, the rarest of the Bright materials]] |
| |kana=うるおい
| | {{nihongo|'''Bright'''|うるおい|Uruoi|lit. "Moist"}}, also translated as "'''Soothing'''" in ''[[Kingdom Hearts Birth by Sleep]]'', is a material type available in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts II]]'', and ''Kingdom Hearts Birth by Sleep''. Bright materials contain the essence of [[Cure|vitality]], and are colored green. In ''Kingdom Hearts'' they are used as normal synthesis items, while in ''Kingdom Hearts II'' they are "modifier" materials that can be added to a recipe of the same rank to double the experience that it will give to the Moogle, and are usable once the Moogle reaches level 2, Novice Moogle. In ''Kingdom Hearts II'', once all Bright materials are obtained the Moogle will reward Sora with a [[Defense Boost]]. |
| |romaji=Uruoi
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| |jpname=Damp
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| |KHname=Bright
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| |KHitem1=Shard
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| |KHdesc1=A gem shard containing essence of vitality. Used for item synthesis.
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| |KHrarity1=1
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| |KHitem2=Gem
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| |KHdesc2=A gem containing essence of vitality. Used for item synthesis.
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| |KHrarity2=2
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| |KHitem3=Crystal
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| |KHdesc3=Crystalized essence of vitality. Used for item synthesis.
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| |KHrarity3=3
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| |KH2name=Bright
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| |KH2icon=Material Icon Bright KHII.png
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| |KH2type=Green Modifier
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| |KH2item1=Shard
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| |KH2image1=Bright Shard KHII.png
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| |KH2desc1=A gem fragment filled with brightness. A very common ingredient of item synthesis.
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| |KH2rank1=C
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| |KH2item2=Stone
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| |KH2image2=Bright Stone KHII.png
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| |KH2desc2=A stone filled with brightness. A common ingredient of item synthesis.
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| |KH2rank2=B
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| |KH2item3=Gem
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| |KH2image3=Bright Gem KHII.png
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| |KH2desc3=A gem abundant with brightness. A rare ingredient of item synthesis. | |
| |KH2rank3=A
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| |KH2item4=Crystal
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| |KH2image4=Bright Crystal KHII.png
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| |KH2desc4=A mysterious crystal abundant with brightness. A very rare ingredient of item synthesis. | |
| |KH2rank4=S
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| |BBSname=Soothing
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| |BBSitem=Crystal
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| |BBSimage=Bright Crystal KHII.png
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| |BBSdesc=Used when melding commands. It attaches HP-related abilities—one, for example, which boosts your maximum HP.
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| |BBSbuym=400
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| |KH3name=Soothing
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| |KH3item1=Shard
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| |KH3image1=Soothing Shard KHIII.png
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| |KH3size1=128px
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| |KH3desc1=A sliver of magic that hums with life. (Synthesis material)
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| |KH3rank1=C
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| |KH3buy1=100<ref>The Soothing Shard can be purchased once 30 have been deposited.</ref>
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| |KH3item2=Stone
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| |KH3image2=Soothing Stone KHIII.png
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| |KH3size2=128px
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| |KH3desc2=A splintered stone imbued with vitality. (Synthesis material)
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| |KH3rank2=B
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| |KH3buy2=200<ref>The Soothing Stone can be purchased once 25 have been deposited.</ref>
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| |KH3item3=Gem
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| |KH3image3=Soothing Gem KHIII.png
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| |KH3size3=128px
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| |KH3desc3=A fine jewel that can barely contain the vigor within it. (Synthesis material)
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| |KH3rank3=A | |
| |KH3buy3=300<ref>The Soothing Gem can be purchased once 20 have been deposited.</ref>
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| |KH3item4=Crystal
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| |KH3image4=Soothing Crystal KHIII.png
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| |KH3size4=128px
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| |KH3desc4=A miraculous crystal formed of pure vitality.
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| |KH3rank4=S
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| |DRname=Bright
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| |DRitem1=Shard | |
| |DRimage1=Ore Material KHDR.png | |
| |DRdesc1=A shard from a gem brimming with a strong energy. Can be obtained in any world. | |
| |MOMname=Soothing
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| |MOMitem1=Soothing Crystal
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| |MOMimage1=Soothing Crystal KHIII.png
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| |MOMdesc1=A miraculous crystal formed of pure vitality. (Doubles the amount of Moogle EXP earned)
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| }} | |
| '''Soothing''', also called '''Bright''', is a material type introduced in ''{{c|Kingdom Hearts|game}}''. Bright materials contain the essence of vitality or brightness. | |
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| In ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts Melody of Memory]]'', they are "modifier" materials that can be added to a recipe to double the experience that the [[moogle]] will earn, and are usable once the moogle reaches level 2. | |
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| In ''[[Kingdom Hearts Birth by Sleep]]'', Soothing materials can be used during [[Command Meld]] to attach HP-related abilities.
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| In ''Kingdom Hearts II'', once all Bright materials are obtained, the moogle will reward [[Sora]] with a [[Defense Boost]]. | |
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| ==Design== | | ==Design== |
| Soothing materials are colored dark green, and contain light green bubbles. A Soothing Shard is a smooth, vaguely triangular jewel with two large prongs on its top and two small, slightly curved spikes on its sides. A Soothing Stone consists of a smooth, vaguely triangular jewel with three spikes on its top, with a large crescent-shaped attachment on the left, and a smaller crescent-shaped jewel on the right. A Soothing Gem consists of a smooth, vaguely triangular jewel with a short spike on its top, with two intersecting crescent-shaped attachments at the bottom. A Soothing Crystal consists of a center that is composed of three oval shapes fused together, with a large curving spike and smaller crescent-shaped attachment on three sides.
| | Bright materials are represented by green jewels with light green particles resembling bubbles in them. They have a [[List of Synthesis Materials|Modifier material]] structure. |
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| "Bright" refers to the essence of brightness the material contains. "Damp" may refer to the bubbles contained in the material. | | "Bright" means "luminous" or "colorful". The bubbles in the material may be a reference to its original Japanese name, "Moist". |
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| ==Obtainment== | | ==Drops== |
| ===''Kingdom Hearts''=== | | ===''Kingdom Hearts''=== |
| ====Drops====
| | *'''Bright Shard''': [[Green Requiem]] (10%), [[White Mushroom]] (100%)<ref name="White1">The White Mushroom drops a Bright Shard if a Cure spell is the last of three different spells cast on it.</ref>, [[Bambi]] (40%/60%)<ref name="Bambi1">At Agrabah, Bambi drops a Bright Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref> |
| ;Japanese version
| | *'''Bright Gem''': [[Search Ghost]] (4%), [[White Mushroom]] (10%/40%)<ref name="White2">The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is the last of three different spells cast on it, and 40% of the time if all three are a Cure spell.</ref>, [[Bambi]] (30%)<ref name="Bambi2">At Agrabah, Bambi drops a Bright Gem 30% of the time the third time his gauge is filled.</ref> |
| *'''Bright Shard''': [[Green Requiem]] (12%), [[White Mushroom]] (100%)<ref name="White1">The White Mushroom drops a Bright Shard if a Cure spell is the last of three different spells cast on it.</ref>, [[Bambi]] (40%/60%)<ref name="Bambi1">At Agrabah, Bambi drops a Bright Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref> | |
| *'''Bright Gem''': [[Search Ghost]] (8%), [[White Mushroom]] (20%/60%)<ref name="White2">The White Mushroom drops a Bright Gem 20% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.</ref>, [[Bambi]] (30%)<ref name="Bambi2">At Agrabah, Bambi drops a Bright Gem 30% of the time the third time his gauge is filled.</ref> | |
| *'''Bright Crystal''': [[Defender]] (4%)
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| ;International version
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| *'''Bright Shard''': [[Green Requiem]] (10%), [[White Mushroom]] (100%)<ref name="White1"/>, [[Bambi]] (40%/60%)<ref name="Bambi1"/>
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| *'''Bright Gem''': [[Search Ghost]] (4%), [[White Mushroom]] (10%/40%)<ref>The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.</ref>, [[Bambi]] (30%)<ref name="Bambi2"/>
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| *'''Bright Crystal''': [[Defender]] (2%)
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| ===''Kingdom Hearts Final Mix''===
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| ====Drops====
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| *'''Bright Shard''': [[Green Requiem]] (10%), [[White Mushroom]] (100%)<ref name="White1"/>, [[Bambi]] (20%)<ref>At Agrabah, Bambi drops a Bright Shard 20% of the time the second time and third time his gauge is filled.</ref>
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| *'''Bright Gem''': [[Search Ghost]] (4%), [[White Mushroom]] (10%)<ref>The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is cast on it three times.</ref>, [[Bambi]] (20%)<ref>At Agrabah, Bambi drops a Bright Gem 20% of the time the third time his gauge is filled.</ref>
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| *'''Bright Crystal''': [[Defender]] (2%) | | *'''Bright Crystal''': [[Defender]] (2%) |
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| ====Treasures====
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| *'''Bright Gem''': Chest at the [[World Terminus]]
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| ===''Kingdom Hearts II''=== | | ===''Kingdom Hearts II''=== |
| ====Drops====
| | *'''Bright Shard''': [[Bulky Vendor]] (100%)<ref name="Bulky1">The Bulky Vendor drops a Bright Shard if the Capsule Prize reaction is used on it.</ref>, [[Creeper Plant]] (4%), [[Hook Bat]] (3%), [[Minute Bomb]] (3%), [[Rabid Dog]] (3%), [[Soldier]] (4%) |
| *'''Bright Shard''': [[Bulky Vendor]] (100%)<ref name="Bulky1">The Bulky Vendor drops a Bright Shard if the Capsule Prize reaction is used on it.</ref>{{KHII}}, [[Creeper Plant]] (4%), [[Hook Bat]] (3%), [[Minute Bomb]] (3%), [[Rabid Dog]] (3%), [[Soldier]] (4%) | | *'''Bright Stone''': [[Bulky Vendor]] (100%)<ref name="Bulky2">The Bulky Vendor drops a Bright Stone if the Rare Capsule reaction is used on it.</ref>, [[Aeroplane]] (4%), [[Cannon Gun]] (3%), [[Driller Mole]] (4%), [[Luna Bandit]] (4%), [[Silver Rock]] (3%), [[Tornado Step]] (4%), [[Wight Knight]] (4%) |
| *'''Bright Stone''': [[Bulky Vendor]] (100%)<ref name="Bulky2">The Bulky Vendor drops a Bright Stone if the Rare Capsule reaction is used on it.</ref>{{KHII}}, [[Aeroplane]] (4%), [[Cannon Gun]] (3%), [[Driller Mole]] (4%), [[Luna Bandit]] (4%), [[Silver Rock]] (3%), [[Tornado Step]] (4%), [[Wight Knight]] (4%) | | *'''Bright Gem''': [[Bulky Vendor]] (100%)<ref name="Bulky3">The Bulky Vendor drops a Bright Gem if the Limited Capsule reaction is used on it.</ref>, [[Aerial Knocker]] (4%), [[Magnum Loader]] (4%), [[Surveillance Robot]] (3%) |
| *'''Bright Gem''': [[Bulky Vendor]] (100%)<ref name="Bulky3">The Bulky Vendor drops a Bright Gem if the Limited Capsule reaction is used on it.</ref>{{KHII}}, [[Aerial Knocker]] (4%), [[Magnum Loader]] (4%), [[Surveillance Robot]] (3%) | | *'''Bright Crystal''': [[Bulky Vendor]] (100%)<ref name="Bulky4">The Bulky Vendor drops a Bright Crystal if the Prime Capsule reaction is used on it.</ref>, [[Air Pirate]] (4%), [[Crescendo]] (3%), [[Neoshadow]] (4%), [[Strafer]] (4%) |
| *'''Bright Crystal''': [[Bulky Vendor]] (100%)<ref name="Bulky4">The Bulky Vendor drops a Bright Crystal if the Prime Capsule reaction is used on it.</ref>{{KHII}}, [[Air Pirate]] (4%), [[Crescendo]] (3%), [[Neoshadow]] (4%), [[Strafer]] (4%) | |
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| ====Treasures====
| | In ''Kingdom Hearts II Final Mix'', Bulky Vendors no longer drop Bright materials. |
| *'''Bright Shard''': Chest at [[Underworld Caverns: The Lost Road]]{{FMII}}; chest at [[Isla de Muerta: Cave Mouth]]{{FMII}}.
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| *'''Bright Stone''': Chest at [[The West Hall]]{{FMII}}; chest at the [[Elephant Graveyard]]{{FMII}}.
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| ===''Kingdom Hearts Birth by Sleep''=== | | ===''Kingdom Hearts Birth by Sleep''=== |
| ====Drops====
| | *'''Soothing Crystal''':[[Flood]] (100%)-(99%). |
| *'''Soothing Crystal''': [[Flood]] (4%/3.96%)<ref>The Flood drops a Soothing Crystal 4% of the time at Shop LV 1-6, and 3.96% of the time at Shop LV 7-8.</ref>, [[Jellyshade]] (3.2%) | |
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| ====Treasures====
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| *'''Terra''': Chest at the {{c|Summit|lod}}; chest at the [[Foyer]]; chest at the {{c|Courtyard|dw}}.
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| *'''Ventus''': Chest at the [[Flower Glade]]; chest at the {{c|Gates|ed}}; chest at the [[Outer Gardens]].
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| *'''Aqua''': Chest at the [[Fountain Court]], chest at [[Pete's Rec Room]].
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| ===''Kingdom Hearts III''===
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| ====Drops====
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| *'''Soothing Shard''': [[Water Core]] (15%), [[Toy Trooper]] (12%), [[Gigas: Power Class]] (12%), [[Gigas: Speed Class]] (12%), [[Gigas: Gunner Class]] (12%), [[Monstropolis]], [[The Caribbean]]
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| *'''Soothing Stone''': [[Water Core]] (10%), [[Marine Rumba]] (12%), [[Sea Sprite]] (Rainbow) (12%), [[Spear Lizard]] (8%), [[Monstropolis]]<!--etc-->
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| *'''Soothing Gem''': [[Marine Rumba]] (6%), [[Sea Sprite]] (Rainbow) (6%), [[Spear Lizard]] (4%), [[Monstropolis]]
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| *'''Soothing Crystal''': [[Spear Lizard]] (2%)
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| ====Synthesis====
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| {{SynthKHIII
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| |name=Soothing Crystal
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| |requires=Obtain 32 different synthesis materials
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| |mat1=Wellspring Crystal
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| |qty1=1
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| |mat2=Soothing Gem
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| |qty2=2
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| |mat3=Soothing Stone
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| |qty3=3
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| |mat4=Soothing Shard
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| |qty4=5
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| }}
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| ====Other methods====
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| *'''Soothing Shard''': Soothing Shard x3 is one of the possible [[Prize Postcard]] rewards.
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| *'''Soothing Stone''': Soothing Stone x2 is one of the possible [[Prize Postcard]] rewards.
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| ===''Kingdom Hearts Dark Road''===
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| ====Drops====
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| *'''Bright Shard''': Agrabah ★, Agrabah ★★, Agrabah ★★★, Agrabah ★★★★, Agrabah ★★★★★{{DROff}}, Wonderland ★ Wonderland ★★, Wonderland ★★★, Wonderland ★★★★, Wonderland ★★★★★{{DROff}}, Fill Out Your Album{{DROff}}
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| ===''Kingdom Hearts Melody of Memory''===
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| ====Drops====
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| *'''Soothing Crystal'''<ref>Soothing Crystals will only drop if Moogle Level 2 has been reached.</ref>: {{ns|Game|Sanctuary ~opening version~}} (3.6%), {{ns|Game|Medley of Conflict}} (3.6%), {{ns|Game|Naminé (track)|Naminé}} (3.5%), {{ns|Game|Riku (track)|Riku}} (3.5%), {{ns|Game|Magical Mystery}} (3.5%), {{ns|Game|Monochrome Dreams}} (3.5%), {{ns|Game|Savannah Pride}} (3.5%), {{ns|Game|Space Paranoids (track)|Space Paranoids}} (3.5%), {{ns|Game|Vector to the Heavens}} (3.5%), {{ns|Game|No More Bugs!!}} (3.5%), {{ns|Game|Kairi I}} (3.2%), {{ns|Game|Waltz of the Damned}} (3.2%), {{ns|Game|Sacred Moon}} (3.2%), {{ns|Game|Tension Rising}} (3.2%), {{ns|Game|Darkness of the Unknown}} (3.2%), {{ns|Game|Working Together - Allegro vivace}} (3.2%), {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KH)}} (3.1%), {{ns|Game|Guardando nel buio}} (3.1%), {{ns|Game|Fragments of Sorrow}} (3%), {{ns|Game|The 13th Struggle}} (3.1%), {{ns|Game|The Secret Whispers}} (2.9%), {{ns|Game|Mákaukau?}} (2.9%), {{ns|Game|Black Powder}} (2.9%), {{ns|Game|CALLING -KINGDOM MIX-}} (2.5%), {{ns|Game|Simple and Clean}} (2.3%), {{ns|Game|Under the Sea}} (2.3%), {{ns|Game|Captain Hook's Pirate Ship}} (2.3%), {{ns|Game|Traverse Town (track)|Traverse Town}} (2.1%), {{ns|Game|The Silent Forest}} (2%), {{ns|Game|Mickey Mouse March}} (2%), {{ns|Game|Neverland's Scherzo}} (2%), {{ns|Game|Roxas (track)|Roxas}} (1.8%), {{ns|Game|Dance of the Daring}} (1.8%), {{ns|Game|Adventures in the Savannah}} (1.8%), {{ns|Game|Fields of Honor}} (1.7%), {{ns|Game|Happy Holidays!}} (1.7%), {{ns|Game|Sora - Allegro con brio}} (1.7%), {{ns|Game|The Fun Fair}} (1.4%), {{ns|Game|Forgotten Challenge}} (1.1%), {{ns|Game|The Force in You}} (1.1%), {{ns|Game|Let It Go}} (1.1%), {{ns|Game|Destati}} (1.1%), {{ns|Game|Hollow Bastion (track)|Hollow Bastion}} (1%), {{ns|Game|Hau'oli, Hau'oli}} (0.9%), {{ns|Game|The Tumbling}} (0.9%), {{ns|Game|Hand in Hand|Hand in Hand (KH)}} (0.5%), {{ns|Game|Night of Fate}} (0.5%), {{ns|Game|Shrouding Dark Cloud}} (0.1%), {{ns|Game|Don't Think Twice}} (0.1%)
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| ====Rewards====
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| *'''Soothing Crystal''': Obtain 900 [[Rhythm Point]]s.
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| ====Synthesis====
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| {{SynthKHMOM
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| |requires=Moogle Level 2
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| |name=Soothing Crystal
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| |mat1=Lucid Gem
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| |qty1=7
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| |mat2=Pulsing Gem
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| |qty2=9
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| |EXP=6128
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| |EXP1=9192
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| }}
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| {{SynthKHMOM
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| |requires=Moogle Level 8
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| |name=Soothing Crystal
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| |mat1=Blazing Shard
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| |qty1=15
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| |mat2=Frost Shard
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| |qty2=16
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| |EXP=5740
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| |EXP1=8610
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| }}
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| ==Synthesized items== | | ==Synthesized items== |
| | Bright materials are used to synthesize the following items: |
| ===''Kingdom Hearts''=== | | ===''Kingdom Hearts''=== |
| In ''Kingdom Hearts'', Bright materials are used to synthesize the following items:
| | {{section-stub}} |
| *[[Cottage]] (2 Bright Shards)
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| *[[Mega-Ether]] (5 Bright Shards, 1 Bright Crystal)
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| *[[Megalixir]] (5 Bright Shards, 3 Bright Gems, 1 Bright Crystal)
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| *[[Dark Ring]] (1 Bright Shard)
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| *[[Angel Bangle]] (3 Bright Gems)
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| *[[Gaia Bangle]] (1 Bright Crystal)
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| *[[Crystal Crown]] (3 Bright Crystals)
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| *[[Ribbon]] (5 Bright Gems)
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| In ''Kingdom Hearts Final Mix'', Bright materials are used to synthesize the following items:
| | ===''Kingdom Hearts Final Mix''=== |
| *[[Cottage]] (1 Bright Shard)
| | {{section-stub}} |
| *[[Elixir]] (2 Bright Crystals)
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| *[[Defense Up]] (3 Bright Shards, 2 Bright Gems)
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| *[[Energy Bangle]] (1 Bright Shard)
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| *[[Guard Earring]] (3 Bright Shards)
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| *[[Angel Bangle]] (1 Bright Gem)
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| *[[Dark Ring]] (2 Bright Gems)
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| *[[Heartguard]] (1 Bright Crystal)
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| *[[Cosmic Arts]] (5 Bright Shards, 3 Bright Gems, 1 Bright Crystal)
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| ===''Kingdom Hearts II''=== | |
| Bright materials are used to synthesize the following items:
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| *{{MSynth|Draw Ring|KHII}}{{FMII}} (9 Bright Shard, 5 Bright Stones, 3 Bright Gems)
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| *{{MSynth|Lucky Ring|KHII}}{{FMII}} (9 Bright Shard, 5 Bright Stones, 3 Bright Gems)
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| *{{MSynth|Serenity Crystal|KHII}}{{FMII}} (9 Bright Crystal)
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| *{{MSynth|Manifest Illusion|KHII}}{{FMII}} (9 Bright Crystal)
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| ===''Kingdom Hearts Birth by Sleep''=== | | ===''Kingdom Hearts Birth by Sleep''=== |
| Soothing materials are used to add the following abilities:
| | {{section-stub}} |
| *[[HP Boost]]
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| *[[Item Boost]]
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| *{{c|Defender|ability}}
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| *[[Damage Syphon]]
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| ===''Kingdom Hearts III''=== | | ==Gallery== |
| Soothing materials are used to synthesize the following items:
| | <gallery> |
| *{{MSynth|Mega Potion|KHIII}} (3 Soothing Shards)
| | File:Bright Shard KHII.png|A Bright Shard |
| *{{MSynth|Strength Boost|KHIII}} (2 Soothing Crystals)
| | File:Bright Stone KHII.png|A Bright Stone |
| *{{MSynth|Save the Queen|KHIII}} (1 Soothing Crystal)
| | File:Bright Gem KHII.png|A Bright Gem |
| *{{MSynth|Save the Queen+|KHIII}} (1 Soothing Crystal)
| | </gallery> |
| *{{MSynth|Elven Bandanna|KHIII}} (5 Soothing Shards, 2 Soothing Stones)
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| *{{MSynth|Divine Bandanna|KHIII}} (5 Soothing Stones, 2 Soothing Gems)
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| *{{MSynth|Aqua Chaplet|KHIII}} (3 Soothing Stones)
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| *{{MSynth|Cosmic Chain|KHIII}} (1 Soothing Crystal)
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| *{{MSynth|Umbrella Rosette|KHIII}} (6 Soothing Shards)
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| *{{MSynth|Mage's Earring|KHIII}} (3 Soothing Stones)
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| *{{MSynth|Slayer's Earring|KHIII}} (3 Soothing Gems)
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| *{{MSynth|Soothing Crystal|KHIII}} (5 Soothing Shards, 3 Soothing Stones, 2 Soothing Gems)
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| Soothing materials are used to forge the following Keychains:
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| *{{MSynth|Wheel of Fate|KHIII|*}} LV4, 5, 7, 8, 10 (3 Soothing Stones, 3 Soothing Gems, 1 Soothing Crystal total)
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| ===''Kingdom Hearts Dark Road''===
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| Bright materials are used to synthesize the following items:
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| *{{MSynth|Badge I|KHDR||Badge}} (5 Bright Shards)
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| *{{MSynth|Badge II|KHDR||Badge}} (3 Bright Shards)
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| *{{MSynth|Badge III|KHDR||Badge}} (10 Bright Shards)
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| ==Notes and references== | | ==Notes and references== |
| {{reflist}} | | {{reflist|1}} |
|
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| | {{BoxTop}} |
| {{synthesis}} | | {{synthesis}} |
| [[fr:Vitalité]] | | [[fr:Vitalité]] |
| [[de:Luna]]
| | [[Category:Synthesis Items]] |
| [[Category:Synthesis items]] | |
| [[Category:Command Meld]] | | [[Category:Command Meld]] |