Editing Soldier
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{{game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|KHX|UCX|KH3|DR | {{game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|KHX|UCX|KH3|DR}} | ||
{{suite}} | {{suite}} | ||
{{Character | {{Character | ||
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|image=[[File:Soldier KHIII.png]] | |image=[[File:Soldier KHIII.png]] | ||
|FMimage=[[File:Soldier KHIIFM.png|200px]] | |FMimage=[[File:Soldier KHIIFM.png|200px]] | ||
|tab2= | |tab2=KHD | ||
|image2 | |image2=[[File:Soldier KHD.png|x303px|The Soldier in ''358/2 Days'']] | ||
|tab3=KHX | |||
|image3=[[File:Soldier KHX.png|200px]] | |||
| | |||
| | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
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|game7=Kingdom Hearts III | |game7=Kingdom Hearts III | ||
|game8=Kingdom Hearts Dark Road | |game8=Kingdom Hearts Dark Road | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Stealth Soldier | |||
|s2=Deserter | |||
|s3=Sergeant | |||
|s4=Commander | |||
|s5=Pumpkin Soldier | |||
|s6=Diver | |||
|s7=High Soldier | |||
|journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. | |journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. | ||
|journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe. | |journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe. | ||
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|journalKH3=As threats go, these aren't all that threatening, but that's no reason to be reckless.<br><br>Just be careful not to get surrounded. Focus on taking them down one by one! | |journalKH3=As threats go, these aren't all that threatening, but that's no reason to be reckless.<br><br>Just be careful not to get surrounded. Focus on taking them down one by one! | ||
|KHHP1=24 | |KHHP1=24 | ||
| | |KHHP2=150 | ||
| | |FMHP2=120 | ||
|KHATK1=8 | |KHATK1=8 | ||
| | |KHATK2=31 | ||
| | |FMATK2=35 | ||
|KHDEF1=8 | |KHDEF1=8 | ||
| | |KHDEF2=20 | ||
| | |FMDEF2=27 | ||
|KHMP1=8 | |KHMP1=8 | ||
| | |KHMP2=48 | ||
| | |FMMP2=47 | ||
|KHEXP1=3 | |KHEXP1=3 | ||
| | |KHEXP2=120 | ||
| | |FMEXP2=90 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x1.0 | |KHfire=x1.0 | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
| | |KHgrav=x1.0 | ||
| | |FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref> | ||
| | |KHstop=x1.0 | ||
| | |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref> | ||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
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|FMreward=(1) HP prize x2<br>(1) Munny x3, (5) Munny x1<br>Potion (2%), Spirit Shard (6%), Protect Chain (1%) | |FMreward=(1) HP prize x2<br>(1) Munny x3, (5) Munny x1<br>Potion (2%), Spirit Shard (6%), Protect Chain (1%) | ||
|KHworld=Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World | |KHworld=Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World | ||
|FMtab=* | |FMtab=* | ||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
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|COMAP1=3 | |COMAP1=3 | ||
|COMEXP1=5 | |COMEXP1=5 | ||
|COMHP2= | |COMHP2=66 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2= | |COMEXP2=13 | ||
|COMHP3= | |COMHP3=72 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=20 | |COMEXP3=20 | ||
|COMHP4= | |COMHP4=78 | ||
|COMAP4= | |COMAP4=7 | ||
|COMEXP4= | |COMEXP4=28 | ||
|COMHP5= | |COMHP5=84 | ||
|COMAP5= | |COMAP5=8 | ||
|COMEXP5=35 | |COMEXP5=35 | ||
|COMHP6= | |COMHP6=90 | ||
|COMAP6= | |COMAP6=9 | ||
|COMEXP6= | |COMEXP6=43 | ||
|COMHP11=180 | |||
|COMAP11=12 | |||
|COMHP11= | |||
|COMAP11= | |||
|COMEXP11=130 | |COMEXP11=130 | ||
|COM12=s | |COM12=s | ||
|COMHP12= | |COMHP12=192 | ||
|COMAP12= | |COMAP12=13 | ||
|COMEXP12= | |COMEXP12=143 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
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|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x1.0 | ||
| | |COMfree=x1.0 | ||
|ability=Combo Plus | |ability=Combo Plus | ||
|desc=Add an extra hit to normal combos. | |desc=Add an extra hit to normal combos. | ||
|duration=3 reloads | |duration=3 reloads | ||
|CP=20 | |CP=20 | ||
| | |value=1~3 | ||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Traverse Town, Wonderland, Twilight Town | |COMworld=Traverse Town, Wonderland, Twilight Town | ||
|KH2HP=1 | |KH2HP=1 | ||
|KH2EXP=1 | |KH2EXP=1 | ||
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|358heart=16 | |358heart=16 | ||
|358munny=11 | |358munny=11 | ||
|358HP=1.60 | |||
|358HP= | |||
|358EXP=2.28 | |358EXP=2.28 | ||
| | |358DEF=1.20 | ||
| | |358STUN=O | ||
|358M1=22 | |358M1=22 | ||
|358LVL1=10 | |358LVL1=10 | ||
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|358M9=83 | |358M9=83 | ||
|358LVL9=20 | |358LVL9=20 | ||
|358fire=x4.40 | |358fire=x4.40 | ||
|358bliz=x4.80 | |358bliz=x4.80 | ||
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|358reward2=Panacea (30%) | |358reward2=Panacea (30%) | ||
|358reward3=Shield Tech (40%) | |358reward3=Shield Tech (40%) | ||
|358reward4=-<!--Can someone check this?--> | |||
|358reward6=Combo Tech++ (45%) | |358reward6=Combo Tech++ (45%) | ||
|358world=Beast's Castle, Olympus Coliseum | |358world=Beast's Castle, Olympus Coliseum | ||
|CODHP=0.50 | |CODHP=0.50 | ||
|CODSSHP=0.69 | |CODSSHP=0.69 | ||
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|CODSSLVL13b=70 | |CODSSLVL13b=70 | ||
|CODSScol13b=bug | |CODSScol13b=bug | ||
|CODSSloc14=Hollow Bastion | |CODSSloc14=Hollow Bastion | ||
|CODSSsec14=B | |CODSSsec14=B | ||
|CODSSrow14=2 | |CODSSrow14=2 | ||
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|CODSSflr14b=9 | |CODSSflr14b=9 | ||
|CODSSLVL14b=87 | |CODSSLVL14b=87 | ||
|CODSSloc15=Hollow Bastion | |CODSSloc15=Hollow Bastion II | ||
|CODSSsec15=D | |CODSSsec15=D | ||
|CODSSLVL15=43 | |CODSSLVL15=43 | ||
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|COD2Denc2=Summoned by Guard Armor | |COD2Denc2=Summoned by Guard Armor | ||
|COD2DLVL2=1 | |COD2DLVL2=1 | ||
|COD2Dloc3=Hollow Bastion | |COD2Dloc3=Hollow Bastion II | ||
|COD2DLVL3=50 | |COD2DLVL3=50 | ||
|CODlabHP=0.3 | |CODlabHP=0.3 | ||
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|CODreward4=Round Blitz (1.00%) | |CODreward4=Round Blitz (1.00%) | ||
|CODworld=Traverse Town, Wonderland, Castle Oblivion | |CODworld=Traverse Town, Wonderland, Castle Oblivion | ||
|CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion | |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II | ||
|CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion | |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion | ||
|CODSSGworld=Traverse Town, Castle Oblivion | |CODSSGworld=Traverse Town, Castle Oblivion | ||
|KH3HP0=1.0 | |KH3HP0=1.0 | ||
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|KH3att=×1.1 | |KH3att=×1.1 | ||
|KH3dam=— | |KH3dam=— | ||
|KH3reward=MP prize (3) ×3, Munny (1) ×2<br>Pulsing Shard (8%), Pulsing Stone (4%)<ref>Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.</ref> | |KH3reward=MP prize (3) ×3, Munny (1) ×2<br>Pulsing Shard (8%), Pulsing Stone (4%),<ref>Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.</ref> Lightning Shard (8%), Wellspring Shard (4%) | ||
|KH3world=Olympus, Monstropolis, Arendelle, San Fransokyo | |KH3world=Olympus, Monstropolis, Arendelle, San Fransokyo | ||
|DRep1=Episode 1 | |DRep1=Episode 1 | ||
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|DRslv2=15|DRsbp2=42 | |DRslv2=15|DRsbp2=42 | ||
|DRslv3=35|DRsbp3=168 | |DRslv3=35|DRsbp3=168 | ||
|DRw1=Agrabah|DRw1r=4 | |DRw1=Agrabah|DRw1r=4 | ||
|DRwrank1=★|DRwlv1=5|DRwbp1=6 | |DRwrank1=★|DRwlv1=5|DRwbp1=6 | ||
|DRwrank2=★★|DRwlv2=15|DRwbp2=42 | |DRwrank2=★★|DRwlv2=15|DRwbp2=42 | ||
|DRwrank3=★★★|DRwlv3=28 | |DRwrank3=★★★|DRwlv3=28|DRwbp3=90 | ||
|DRwrank4=★★★★|DRwlv4=39|DRwbp4=193 | |DRwrank4=★★★★|DRwlv4=39|DRwbp4=193 | ||
|DRw5=Wonderland|DRw5r=4 | |DRw5=Wonderland|DRw5r=4 | ||
|DRwrank5=★|DRwlv5=5|DRwbp5=6 | |DRwrank5=★|DRwlv5=5|DRwbp5=6 | ||
|DRwrank6=★★|DRwlv6=15|DRwbp6=42 | |DRwrank6=★★|DRwlv6=15|DRwbp6=42 | ||
|DRwrank7=★★★|DRwlv7=28 | |DRwrank7=★★★|DRwlv7=28|DRwbp7=90 | ||
|DRwrank8=★★★★|DRwlv8=39|DRwbp8=193 | |DRwrank8=★★★★|DRwlv8=39|DRwbp8=193 | ||
|DRe1=Winning Streak | |DRe1=Winning Streak | ||
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|DRe2=Daily Challenge | |DRe2=Daily Challenge | ||
|DRelv2=4|DRebp2=5 | |DRelv2=4|DRebp2=5 | ||
|DRmag=Weak | |DRmag=Weak | ||
|DRfire=Weak | |DRfire=Weak | ||
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|DRpass3=HP +1 | |DRpass3=HP +1 | ||
|DRpass4=Defense +1 | |DRpass4=Defense +1 | ||
}} | }} | ||
The '''Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | The '''Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | ||
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==Story== | ==Story== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
[[Sora]] spots his first Soldier when he enters the | [[Sora]] spots his first Soldier when he enters the [[Second District]], as an exhausted man is caught by the Heartless and has his [[heart]] stolen. The heart is transformed into a Soldier Heartless, which escapes through a [[Corridor of Darkness]]. A platoon of Soldiers later lays siege to the [[Hotel]] in which [[Sora]], [[Donald]], [[Goofy]], [[Leon]], [[Yuffie]], and [[Aerith]] are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the [[Guard Armor]]. | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
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==Design== | ==Design== | ||
Soldiers have a much more refined appearance than [[ | Soldiers have a much more refined appearance than [[Shadows]], appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw. | ||
''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown. | ''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown. | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
Sora earns [[Tech Points]] every time he successfully blocks a Soldier's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in ''Kingdom Hearts Final Mix''.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.</ref> Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so. | Sora earns [[Tech Points]] every time he successfully blocks a Soldier's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in ''Kingdom Hearts Final Mix''.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.</ref> Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so. | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
*{{nihongo|'''Scratching Attack'''|引っかき攻撃|Hikkaki Kougeki}}: The Soldier swipes its target with the claws on its right hand. | |||
*{{nihongo|'''Two-step Scratch'''|2段引っかき|2-dan Hikkaki}}: The Soldier swipes at its target and then thrusts forward. | |||
*{{nihongo|'''Rotating Kick'''|回転蹴り|Kaitengeri}}: The Soldier jumps and launches a spinning dropkick upon landing. Has heavy recoil if blocked. | |||
*{{nihongo|'''Continuous Kicks'''{{?}}|あびせ蹴り|Abise Keri|lit. "Pouring Kicks"}}: The Soldier launches an attack consisting of multiple kicks. | |||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
{{Atk-o|358}} | {{Atk-o|358}} | ||
{{Atk|{{nihongo|'''Scratch'''|ひっがき|Higgaki}} | {{Atk|{{nihongo|'''Scratch'''|ひっがき|Higgaki}}<br>''Attack'' | ||
| | |Physical | ||
| | | | ||
|0.90 | |0.90 | ||
|△ | |△ | ||
|Scratches at the target with its claw. | |Scratches at the target with its claw. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}} | {{Atk|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}}<br>''Attack'' | ||
| | |Physical | ||
| | | | ||
|1.43 | |1.43 | ||
|◯ | |◯ | ||
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}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
Soldiers have a fairly predictable pattern of running around and stopping, or if close enough to the target it will run to the target and stop before using one of its attacks. Both of its attacks have a delay before hitting the target, making it easy to react to. Blocking its kick attack will cause it to fall over, allowing more damage to be dealt. | |||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
*{{nihongo|'''Scratch'''|引っかき|Hikkaki}} | |||
*{{nihongo|'''Combo Thrust'''|コンボ突き|Konbo Tsuki}} | |||
*{{nihongo|'''Aerial Whirlwind Kick'''|空中旋風蹴り|Kūchū Senpūgeri}} | |||
*{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}} | |||
}} | |||
}} | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |