Latest revision |
Your text |
Line 1: |
Line 1: |
| {{game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|KHX|UCX|KH3|DR|MOM}} | | {{game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|HD1|KHX}} |
| {{suite}} | | {{suite}} |
| {{Character | | {{Enemy |
| |name=Soldier | | |name=Soldier |
| |katakana=ソルジャー | | |katakana=ソルジャー |
Line 7: |
Line 7: |
| |fr=Soldat | | |fr=Soldat |
| |de=Klappersoldat | | |de=Klappersoldat |
| |image=[[File:Soldier KHIII.png]] | | |image=[[File:Soldier KHII.png|200px]] |
| |FMimage=[[File:Soldier KHIIFM.png|200px]] | | |FMimage=[[File:Soldier KHIIFM.png|200px]] |
| |tab2=KHCOM | | |tab2=KHD |
| |image2=[[File:Soldier KHCOM.png]] | | |image2=[[File:Soldier KHD.png|x303px|The Soldier in ''358/2 Days'']] |
| |tab3=KHD
| |
| |image3=[[File:Soldier KHD.png|x303px|The Soldier in ''358/2 Days'']]
| |
| |tab4=KHX
| |
| |image4=[[File:Soldier KHX.png|200px]]
| |
| |game1=Kingdom Hearts | | |game1=Kingdom Hearts |
| |game2=Kingdom Hearts Chain of Memories | | |game2=Kingdom Hearts: Chain of Memories |
| |game3=Kingdom Hearts II | | |game3=Kingdom Hearts II |
| |game4=Kingdom Hearts 358/2 Days | | |game4=Kingdom Hearts 358/2 Days |
| |game5=Kingdom Hearts coded | | |game5=Kingdom Hearts coded |
| |game6=Kingdom Hearts χ
| |
| |game7=Kingdom Hearts III
| |
| |game8=Kingdom Hearts Dark Road
| |
| |game9=Kingdom Hearts Melody of Memory
| |
| |type=Emblem Heartless | | |type=Emblem Heartless |
| |spec=Heartless | | |spec=Heartless |
| | |s1=Stealth Soldier |
| | |s2=Deserter |
| | |s3=Sergeant |
| | |s4=Commander |
| |journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. | | |journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. |
| |journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe. | | |journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe. |
Line 31: |
Line 27: |
| |journal358=These small Heartless primarily use their claws and a flurry of kicks to attack.<br>The latter can be deflected with a block to trip them up. | | |journal358=These small Heartless primarily use their claws and a flurry of kicks to attack.<br>The latter can be deflected with a block to trip them up. |
| |journalCOD=Strangely perky Heartless which show up just about anywhere you look (as well as a few places you don't). They lunge at the first prey they spot. | | |journalCOD=Strangely perky Heartless which show up just about anywhere you look (as well as a few places you don't). They lunge at the first prey they spot. |
| |journalUX=Power Medals are most effective against this enemy. Defeat it before it unleashes a strong offensive attack.
| |
| |journalKH3=As threats go, these aren't all that threatening, but that's no reason to be reckless.<br><br>Just be careful not to get surrounded. Focus on taking them down one by one!
| |
| |KHHP1=24 | | |KHHP1=24 |
| |KHJPHP2=150
| |
| |KHHP2=120 | | |KHHP2=120 |
| |KHATK1=8 | | |KHATK1=8 |
| |KHJPATK2=31
| |
| |KHATK2=35 | | |KHATK2=35 |
| |KHDEF1=8 | | |KHDEF1=8 |
| |KHJPDEF2=20
| |
| |KHDEF2=27 | | |KHDEF2=27 |
| |KHMP1=8 | | |KHMP1=8 |
| |KHJPMP2=48
| |
| |KHMP2=47 | | |KHMP2=47 |
| |KHEXP1=3 | | |KHEXP1=3 |
| |KHJPEXP2=120
| |
| |KHEXP2=90 | | |KHEXP2=90 |
| |KHweapon=x1.0 | | |KHweapon=x1.0 |
Line 52: |
Line 41: |
| |KHbliz=x1.0 | | |KHbliz=x1.0 |
| |KHthun=x1.0 | | |KHthun=x1.0 |
| |KHJPgrav=x1.0
| | |KHgrav=x1.0 |
| |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | | |KHstop=x1.0 |
| |KHJPstop=x1.0
| |
| |KHstop=x1.0<ref>x0.6 after rescue.</ref> | |
| |KHko=x1.0 | | |KHko=x1.0 |
| |KHother=x1.0 | | |KHother=x1.0 |
| |KHreward=(1) HP prize x2<br>(1) Munny x5<br>Potion (2%), Spirit Shard (8%), Protect Chain (1%) | | |KHreward=(1) HP Ball x 2<br>(1) Munny x 5<br>Potion (2%), Spirit Shard (8%), Protect Chain (1%) |
| |FMreward=(1) HP prize x2<br>(1) Munny x3, (5) Munny x1<br>Potion (2%), Spirit Shard (6%), Protect Chain (1%)
| | |KHworld=Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion |
| |KHworld=Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World | |
| |JPtab=*
| |
| |FMtab=*
| |
| |KHcup1=Phil Cup | | |KHcup1=Phil Cup |
| |KHseed11=9 | | |KHseed11=9 |
Line 84: |
Line 68: |
| |COMAP1=3 | | |COMAP1=3 |
| |COMEXP1=5 | | |COMEXP1=5 |
| |COMHP2=65 | | |COMHP2=66 |
| |COMAP2=4 | | |COMAP2=4 |
| |COMEXP2=12 | | |COMEXP2=13 |
| |COMHP3=71 | | |COMHP3=72 |
| |COMAP3=5 | | |COMAP3=5 |
| |COMEXP3=20 | | |COMEXP3=20 |
| |COMHP4=77 | | |COMHP4=78 |
| |COMAP4=6 | | |COMAP4=7 |
| |COMEXP4=25 | | |COMEXP4=28 |
| |COMHP5=83 | | |COMHP5=84 |
| |COMAP5=7 | | |COMAP5=8 |
| |COMEXP5=35 | | |COMEXP5=35 |
| |COMHP6=89 | | |COMHP6=90 |
| |COMAP6=8 | | |COMAP6=9 |
| |COMEXP6=41 | | |COMEXP6=43 |
| |COMHP7=95
| | |COMHP11=180 |
| |COMAP7=10
| | |COMAP11=12 |
| |COMEXP7=50
| |
| |COMHP8=101
| |
| |COMAP8=11
| |
| |COMEXP8=50
| |
| |COMHP9=106
| |
| |COMAP9=12
| |
| |COMEXP9=65
| |
| |COMHP10=112
| |
| |COMAP10=13
| |
| |COMEXP10=71
| |
| |COMHP11=179 | |
| |COMAP11=11 | |
| |COMEXP11=130 | | |COMEXP11=130 |
| |COM12=s | | |COM12=s |
| |COMHP12=191 | | |COMHP12=192 |
| |COMAP12=12 | | |COMAP12=13 |
| |COMEXP12=130 | | |COMEXP12=143 |
| |COMphys=x1.0 | | |COMphys=x1.0 |
| |COMfire=x1.0 | | |COMfire=x1.0 |
Line 123: |
Line 95: |
| |COMthun=x1.0 | | |COMthun=x1.0 |
| |COMneut=x1.0 | | |COMneut=x1.0 |
| |COMgrav=O | | |COMgrav=x1.0 |
| |COMstun=O | | |COMstun=x1.0 |
| |COMstop=O | | |COMstop=x1.0 |
| |COMwarp=O | | |COMwarp=x1.0 |
| |COMbind=O | | |COMbind=x1.0 |
| |COMconf=O | | |COMconf=x1.0 |
| |COMterr=O | | |COMterr=x1.0 |
| |ReCOM1=s | | |COMmagn=x1.0 |
| |ReCOMHP1=55 | | |COMfree=x1.0 |
| |ReCOMAP1=4
| |
| |ReCOMEXP1=5
| |
| |ReCOMHP2=60
| |
| |ReCOMAP2=5
| |
| |ReCOMEXP2=12
| |
| |ReCOMHP3=66
| |
| |ReCOMAP3=6
| |
| |ReCOMEXP3=20
| |
| |ReCOMHP4=72
| |
| |ReCOMAP4=7
| |
| |ReCOMEXP4=25
| |
| |ReCOMHP5=78
| |
| |ReCOMAP5=8
| |
| |ReCOMEXP5=35
| |
| |ReCOMHP6=84
| |
| |ReCOMAP6=9
| |
| |ReCOMEXP6=41
| |
| |ReCOMHP7=90
| |
| |ReCOMAP7=11
| |
| |ReCOMEXP7=50
| |
| |ReCOMHP8=96
| |
| |ReCOMAP8=12
| |
| |ReCOMEXP8=55
| |
| |ReCOMHP9=102
| |
| |ReCOMAP9=13
| |
| |ReCOMEXP9=65
| |
| |ReCOM10=s
| |
| |ReCOMHP10=108
| |
| |ReCOMAP10=14
| |
| |ReCOMEXP10=74
| |
| |ReCOMHP11=174
| |
| |ReCOMAP11=13
| |
| |ReCOMEXP11=130
| |
| |ReCOMmagn=O
| |
| |ReCOMfree=O
| |
| |ability=Combo Plus | | |ability=Combo Plus |
| |desc=Add an extra hit to normal combos. | | |desc=Add an extra hit to normal combos. |
| |duration=3 reloads | | |duration=3 reloads |
| |CP=20 | | |CP=20 |
| |COMMP=8 | | |value=1~3 |
| |ReCOMMP=10
| |
| |COMrate=3%
| |
| |duel=3 | | |duel=3 |
| |time=4 | | |time=4 |
| |COMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo">Only appears when summoned by a Crescendo.</ref>, Destiny Islands<ref name="crescendo"/> | | |COMworld=Traverse Town, Wonderland, Twilight Town |
| |ReCOMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo"/>
| |
| |KH2HP=1
| |
| |KH2EXP=1
| |
| |KH2loc1=Twilight Town | | |KH2loc1=Twilight Town |
| |KH2enc1=Episode 0 (Mysterious Tower) | | |KH2LVL1=7 |
| |KH2LV1=7 | | |KH2HP1=29 |
| |KH2loc2=Radiant Garden | | |KH2EXP1=10 |
| |KH2enc2=Episode 1 | | |KH2STR1=10 |
| |KH2LV2=8 | | |KH2DEF1=5 |
| |KH2loc3=Radiant Garden | | |KH2loc2=Hollow Bastion |
| |KH2enc3=Post-episode 1, pre-episode 2 | | |KH2LVL2=8 |
| |KH2LV3=15 | | |KH2HP2=31 |
| |KH2loc4=Radiant Garden | | |KH2EXP2=12 |
| |KH2enc4=Episode 2 (pre-Space Paranoids) | | |KH2STR2=11 |
| |KH2LV4=28 | | |KH2DEF2=5 |
| |KH2loc5=Radiant Garden | | |KH2loc3=Beast's Castle |
| |KH2enc5=Episode 2 (post-Space Paranoids) | | |KH2LVL3=13 |
| |KH2LV5=30 | | |KH2HP3=39 |
| |KH2loc6=The Land of Dragons | | |KH2EXP3=23 |
| |KH2enc6=Episode 1 | | |KH2STR3=15 |
| |KH2LV6=10 | | |KH2DEF3=8 |
| |KH2loc7=Beast's Castle | | |KH2loc4=Hollow Bastion |
| |KH2enc7=Episode 1 | | |KH2LVL4=15 |
| |KH2LV7=13 | | |KH2HP4=43 |
| |KH2loc8=Olympus Coliseum | | |KH2EXP4=29 |
| |KH2enc8=Episode 1 | | |KH2STR4=17 |
| |KH2LV8=16 | | |KH2DEF4=9 |
| |KH2loc9=Disney Castle | | |KH2loc5=Olympus Coliseum |
| |KH2enc9=Episode 1 | | |KH2LVL5=16 |
| |KH2LV9=18 | | |KH2HP5=44 |
| |KH2loc10=Timeless River | | |KH2EXP5=33 |
| |KH2enc10=Post-1000 Heartless | | |KH2STR5=17 |
| |KH2LV10=34 | | |KH2DEF5=9 |
| |KH2loc11=Port Royal | | |KH2loc6=Disney Castle |
| |KH2enc11=Episode 1 | | |KH2LVL6=18 |
| |KH2LV11=20 | | |KH2HP6=48 |
| |KH2loc12=Agrabah | | |KH2EXP6=41 |
| |KH2enc12=Episode 1 (pre-1000 Heartless) | | |KH2STR6=19 |
| |KH2LV12=22 | | |KH2DEF6=10 |
| |KH2loc13=Agrabah | | |KH2loc7=Port Royal |
| |KH2enc13=Episode 1 (post-1000 Heartless) | | |KH2LVL7=20 |
| |KH2LV13=38 | | |KH2HP7=51 |
| |KH2loc14=Halloween Town | | |KH2EXP7=50 |
| |KH2enc14=Episode 1 (pre-1000 Heartless) | | |KH2STR7=21 |
| |KH2LV14=24 | | |KH2DEF7=11 |
| |KH2loc15=Halloween Town | | |KH2loc8=Agrabah |
| |KH2enc15=Episode 1 (post-1000 Heartless) | | |KH2LVL8=22 |
| |KH2LV15=39 | | |KH2HP8=54 |
| |KH2loc16=Pride Lands | | |KH2EXP8=61 |
| |KH2enc16=Episode 1 (pre-1000 Heartless) | | |KH2STR8=22 |
| |KH2LV16=26 | | |KH2DEF8=12 |
| |KH2loc17=Pride Lands | | |KH2loc9=Halloween Town |
| |KH2enc17=Episode 1 (post-1000 Heartless) | | |KH2LVL9=24 |
| |KH2LV17=41 | | |KH2HP9=57 |
| |KH2loc18=Space Paranoids | | |KH2EXP9=73 |
| |KH2enc18=Episode 1 | | |KH2STR9=24 |
| |KH2LV18=28 | | |KH2DEF9=13 |
| |KH2loc19=Space Paranoids | | |KH2loc10=Pride Land |
| |KH2enc19=Post-episode 1, pre-episode 2 | | |KH2LVL10=26 |
| |KH2LV19=34 | | |KH2HP10=61 |
| |KH2phys=×1.0 | | |KH2EXP10=87 |
| |KH2fire=×1.0 | | |KH2STR10=26 |
| |KH2bliz=×1.0 | | |KH2DEF10=14 |
| |KH2thun=×1.0 | | |KH2loc11=Hollow Bastion |
| |KH2dark=×1.0 | | |KH2LVL11=28 |
| |KH2neut=×1.0 | | |KH2HP11=64 |
| |KH2reward=HP prize (1) ×2, Munny (5) ×2<br>Dark Shard (8%), Bright Shard (4%) | | |KH2EXP11=102 |
| |KH2world=Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids | | |KH2STR11=27 |
| |CKH2HP=1
| | |KH2DEF11=15 |
| |CKH2LV1=20
| | |KH2loc12=Space Paranoids |
| |CFM2LV1=25
| | |KH2LVL12=28 |
| |KH2cup1=Pain and Panic Cup
| | |KH2HP12=64 |
| | |KH2EXP12=102 |
| | |KH2STR12=27 |
| | |KH2DEF12=15 |
| | |KH2loc13=Hollow Bastion |
| | |KH2LVL13=30 |
| | |KH2HP13=67 |
| | |KH2EXP13=119 |
| | |KH2STR13=29 |
| | |KH2DEF13=16 |
| | |KH2loc14=Timeless River |
| | |KH2LVL14=34 |
| | |KH2HP14=75 |
| | |KH2EXP14=159 |
| | |KH2STR14=32 |
| | |KH2DEF14=18 |
| | |KH2weapon=x1.0 |
| | |KH2fire=x1.0 |
| | |KH2bliz=x1.0 |
| | |KH2thun=x1.0 |
| | |KH2dark=x1.0 |
| | |KH2other=x1.0 |
| | |KH2reward=(1) HP Ball x 2<br>(5) Munny x 2<br>Dark Shard (8%), Bright Shard (4%) |
| | |KH2world=Twilight Town, Hollow Bastion, Beast's Castle, Olympus Coliseum, Disney Castle, Port Royal, Agrabah, Halloween Town, Pride Land, Space Paranoids, Timeless River |
| | |KH2cup1=Pain and Panic Cup |
| |KH2match11=3 | | |KH2match11=3 |
| |KH2num11=2 | | |KH2num11=2 |
| |KH2match12=7 | | |KH2match12=7 |
| |KH2num12=2 | | |KH2num12=2 |
| |CKH2LV2=60 | | |CKH2LVL1=20 |
| | |CKH2HP1=51 |
| | |CKH2EXP1=— |
| | |CKH2STR1=21 |
| | |CKH2DEF1=11 |
| |KH2cup2=Pain and Panic Paradox Cup | | |KH2cup2=Pain and Panic Paradox Cup |
| |KH2match21=3 | | |KH2match21=3 |
Line 259: |
Line 219: |
| |KH2match22=7 | | |KH2match22=7 |
| |KH2num22=2 | | |KH2num22=2 |
| |CKH2LV3=99 | | |CKH2LVL2=60 |
| |CFM2LV3=99FM | | |CKH2HP2=117 |
| | |CKH2EXP2=— |
| | |CKH2STR2=54 |
| | |CKH2DEF2=31 |
| |KH2cup3=Hades Paradox Cup | | |KH2cup3=Hades Paradox Cup |
| |KH2match31=1 | | |KH2match31=1 |
Line 267: |
Line 230: |
| |KH2num32=2 | | |KH2num32=2 |
| |KH2match33=8 | | |KH2match33=8 |
| |KH2num33=3 | | |KH2num33=? |
| |KH2match34=16 | | |KH2match34=16 |
| |KH2num34=4 | | |KH2num34=4 |
| |KH2match35=23 | | |KH2match35=23 |
| |KH2num35=2 | | |KH2num35=2 |
| |CFM2tab=* | | |CKH2LVL3=99 |
| | |CKH2HP3=181 |
| | |CKH2EXP3=— |
| | |CKH2STR3=87 |
| | |CKH2DEF3=51 |
| |358heart=16 | | |358heart=16 |
| |358munny=11 | | |358munny=11 |
| |358HPs=3
| | |358HP=1.60 |
| |358HP=2.00 | |
| |358EXP=2.28 | | |358EXP=2.28 |
| |358flinch=◯ | | |358DEF=1.20 |
| |358bloom=◯ | | |358STUN=O |
| |358M1=22 | | |358M1=22 |
| |358LVL1=10 | | |358LVL1=10 |
Line 298: |
Line 264: |
| |358M9=83 | | |358M9=83 |
| |358LVL9=20 | | |358LVL9=20 |
| |358partdef1=1.20
| |
| |358fire=x4.40 | | |358fire=x4.40 |
| |358bliz=x4.80 | | |358bliz=x4.80 |
Line 309: |
Line 274: |
| |358reward2=Panacea (30%) | | |358reward2=Panacea (30%) |
| |358reward3=Shield Tech (40%) | | |358reward3=Shield Tech (40%) |
| | |358reward4=-<!--Can someone check this?--> |
| |358reward6=Combo Tech++ (45%) | | |358reward6=Combo Tech++ (45%) |
| |358world=Beast's Castle, Olympus Coliseum | | |358world=Beast's Castle, Olympus Coliseum |
| |358match11=1
| |
| |358num11=3
| |
| |CKHDLVL1=10
| |
| |CODHP=0.50
| |
| |CODSSHP=0.69
| |
| |CODEXP=1.38
| |
| |CODDEF=0.47
| |
| |CODloc1=Traverse Town
| |
| |CODLVL1=8
| |
| |CODloc2=Traverse Town
| |
| |CODenc2=Questploration
| |
| |CODLVL2=23
| |
| |CODloc3=Wonderland
| |
| |CODLVL3=14
| |
| |CODloc4=Wonderland
| |
| |CODenc4=Questploration
| |
| |CODLVL4=23
| |
| |CODloc5=Castle Oblivion
| |
| |CODLVL5=60
| |
| |CODSSloc1=Destiny Islands
| |
| |CODSSsec1=B
| |
| |CODSSLVL1=20
| |
| |CODSScol1=bug
| |
| |CODSSloc2=Destiny Islands
| |
| |CODSSsec2=C
| |
| |CODSSLVL2=32
| |
| |CODSScol2=bug
| |
| |CODSSloc3=Traverse Town
| |
| |CODSSsec3=B
| |
| |CODSSLVL3=1
| |
| |CODSScol3=bug
| |
| |CODSSloc4=Traverse Town
| |
| |CODSSsec4=C
| |
| |CODSSLVL4=8
| |
| |CODSScol4=bug
| |
| |CODSSloc5=Traverse Town
| |
| |CODSSsec5=D
| |
| |CODSSrow5=3
| |
| |CODSSflr5=1
| |
| |CODSSLVL5=8
| |
| |CODSSflr5b=1
| |
| |CODSSLVL5b=1
| |
| |CODSScol5b=bug
| |
| |CODSSflr5c=2,3
| |
| |CODSScol5c=bug
| |
| |CODSSloc6=Traverse Town
| |
| |CODSSsec6=E
| |
| |CODSSrow6=2
| |
| |CODSSflr6=2
| |
| |CODSSLVL6=20
| |
| |CODSScol6=bug
| |
| |CODSSflr6b=3
| |
| |CODSScol6b=green
| |
| |CODSSloc7=Traverse Town
| |
| |CODSSsec7=F
| |
| |CODSSLVL7=62
| |
| |CODSScol7=bug
| |
| |CODSSloc8=Wonderland
| |
| |CODSSsec8=A
| |
| |CODSSLVL8=14
| |
| |CODSScol8=bug
| |
| |CODSSloc9=Wonderland
| |
| |CODSSsec9=C
| |
| |CODSSLVL9=14
| |
| |CODSScol9=bug
| |
| |CODSSloc10=Wonderland
| |
| |CODSSsec10=D
| |
| |CODSSLVL10=20
| |
| |CODSScol10=bug
| |
| |CODSSloc11=Olympus Coliseum
| |
| |CODSSsec11=A
| |
| |CODSSLVL11=40
| |
| |CODSScol11=bug
| |
| |CODSSloc12=Agrabah
| |
| |CODSSsec12=D
| |
| |CODSSLVL12=50
| |
| |CODSScol12=bug
| |
| |CODSSloc13=Agrabah
| |
| |CODSSsec13=E
| |
| |CODSSrow13=2
| |
| |CODSSflr13=1
| |
| |CODSSLVL13=69
| |
| |CODSScol13=bug
| |
| |CODSSflr13b=2
| |
| |CODSSLVL13b=70
| |
| |CODSScol13b=bug
| |
| |CODSSloc14=Hollow Bastion Part I
| |
| |CODSSsec14=B
| |
| |CODSSrow14=2
| |
| |CODSSflr14=1
| |
| |CODSSLVL14=77
| |
| |CODSScol14=bug
| |
| |CODSSflr14b=9
| |
| |CODSSLVL14b=87
| |
| |CODSSloc15=Hollow Bastion Part II
| |
| |CODSSsec15=D
| |
| |CODSSLVL15=43
| |
| |CODSScol15=green
| |
| |COD2Dloc1=Traverse Town
| |
| |COD2DLVL1=8
| |
| |COD2Dloc2=Traverse Town
| |
| |COD2Denc2=Summoned by Guard Armor
| |
| |COD2DLVL2=1
| |
| |COD2Dloc3=Hollow Bastion Part II
| |
| |COD2DLVL3=50
| |
| |CODlabHP=0.3
| |
| |CODlabDEF=0.47
| |
| |CODlabEXP=0.94
| |
| |CODlabloc1=Layers 1-4
| |
| |CODlabLVL1=20
| |
| |CODlabloc2=Layers 7-10
| |
| |CODlabLVL2=25
| |
| |CODlabloc3=Layers 11-14
| |
| |CODlabLVL3=27
| |
| |CODlabloc4=Layers 16-20
| |
| |CODlabLVL4=35
| |
| |CODlabloc5=Layer 22
| |
| |CODlabLVL5=37
| |
| |CODlabloc6=Layer 26
| |
| |CODlabLVL6=40
| |
| |CODlabreward=HP prize x2-3
| |
| |CODfire=x1.00
| |
| |CODbliz=x1.00
| |
| |CODthun=x1.00
| |
| |CODaero=x1.00
| |
| |CODigni=O
| |
| |CODfree=O
| |
| |CODjolt=O
| |
| |CODtoss=O
| |
| |CODslow=O
| |
| |CODstop=O
| |
| |CODconf=O
| |
| |CODstun=O
| |
| |CODmagn=O
| |
| |CODreward=HP prize x4-8, Munny x12
| |
| |CODreward1=Potion (1.00%)
| |
| |CODreward2=Ether (1.00%)
| |
| |CODreward3=Rising Strike (1.00%)
| |
| |CODreward4=Round Blitz (1.00%)
| |
| |CODworld=Traverse Town, Wonderland, Castle Oblivion
| |
| |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
| |
| |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I
| |
| |CODSSGworld=Traverse Town, Castle Oblivion
| |
| |KH3HP0=1.0
| |
| |KH3EXP0=1.0
| |
| |KH3loc1=Olympus
| |
| |KH3LV1=4
| |
| |KH3loc2=Olympus
| |
| |KH3enc2=B
| |
| |KH3LV2=14
| |
| |KH3loc3=Olympus
| |
| |KH3enc3=C
| |
| |KH3LV3=22
| |
| |KH3loc4=Olympus
| |
| |KH3enc4=D
| |
| |KH3LV4=30
| |
| |KH3loc5=Olympus
| |
| |KH3enc5=Battlegate 2
| |
| |KH3LV5=60
| |
| |KH3loc6=Monstropolis
| |
| |KH3LV6=24
| |
| |KH3loc7=Monstropolis
| |
| |KH3enc7=C
| |
| |KH3LV7=28
| |
| |KH3loc8=Monstropolis
| |
| |KH3enc8=D
| |
| |KH3LV8=36
| |
| |KH3loc9=Arendelle
| |
| |KH3LV9=26
| |
| |KH3loc10=Arendelle
| |
| |KH3enc10=C
| |
| |KH3LV10=30
| |
| |KH3loc11=Arendelle
| |
| |KH3enc11=D
| |
| |KH3LV11=38
| |
| |KH3loc12=San Fransokyo
| |
| |KH3LV12=38
| |
| |KH3loc13=San Fransokyo
| |
| |KH3enc13=D
| |
| |KH3LV13=42
| |
| |KH3phys=×1.0
| |
| |KH3fire=×1.0
| |
| |KH3bliz=×1.5
| |
| |KH3thun=×1.0
| |
| |KH3water=×1.0
| |
| |KH3aero=×1.0
| |
| |KH3dark=×1.0
| |
| |KH3neutral=×1.0
| |
| |KH3rapid=×1.0
| |
| |KH3free=◯
| |
| |KH3elec=◯
| |
| |KH3stun=◯
| |
| |KH3hunny=◯
| |
| |KH3reac=0
| |
| |KH3rev=—
| |
| |KH3att=×1.1
| |
| |KH3dam=—
| |
| |KH3reward=MP prize (3) ×3, Munny (1) ×2<br>Pulsing Shard (8%), Pulsing Stone (4%)<ref>Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.</ref>, Lightning Shard (8%), Wellspring Shard (4%)
| |
| |KH3world=Olympus, Monstropolis, Arendelle, San Fransokyo
| |
| |DRep1=Episode 1
| |
| |DRep1r=1
| |
| |DRslv1=5|DRsbp1=6
| |
| |DRep2=Episode 2
| |
| |DRep2r=2
| |
| |DRslv2=15|DRsbp2=42
| |
| |DRslv3=35|DRsbp3=168
| |
| |DRep4=Episode 3|DRep4r=3
| |
| |DRslv4=28|DRsbp4=90
| |
| |DRslv5=35|DRsbp5=168
| |
| |DRslv6=39|DRsbp6=193
| |
| |DRep7=Episode 4
| |
| |DRslv7=39|DRsbp7=193
| |
| |DRep8=Episode 5
| |
| |DRslv8=39|DRsbp8=193
| |
| |DRw1=Agrabah|DRw1r=4
| |
| |DRwrank1=★|DRwlv1=5|DRwbp1=6
| |
| |DRwrank2=★★|DRwlv2=15|DRwbp2=42
| |
| |DRwrank3=★★★|DRwlv3=28<ref name="LVL">35 prior to August 12, 2020.</ref>|DRwbp3=90<ref name="BP">168 prior to August 12, 2020.</ref>
| |
| |DRwrank4=★★★★|DRwlv4=39|DRwbp4=193
| |
| |DRw5=Wonderland|DRw5r=4
| |
| |DRwrank5=★|DRwlv5=5|DRwbp5=6
| |
| |DRwrank6=★★|DRwlv6=15|DRwbp6=42
| |
| |DRwrank7=★★★|DRwlv7=28<ref name="LVL" />|DRwbp7=90<ref name="BP" />
| |
| |DRwrank8=★★★★|DRwlv8=39|DRwbp8=193
| |
| |DRe1=Winning Streak
| |
| |DRelv1=4|DRebp1=5
| |
| |DRe2=Daily Challenge
| |
| |DRelv2=4|DRebp2=5
| |
| |DRe3=Drops: Iron Ores Copper Ores
| |
| |DRelv3=15|DRebp3=42
| |
| |DRt1=1-9
| |
| |DRtper1=1, 2, 3, 4, 5
| |
| |DRtlv1=5|DRtbp1=6
| |
| |DRt2=11-19
| |
| |DRtper2=1, 2, 3, 4, 5
| |
| |DRtlv2=15|DRtbp2=42
| |
| |DRt3=21-29
| |
| |DRtper3=1, 2, 3, 4, 5
| |
| |DRtlv3=28|DRtbp3=90
| |
| |DRt4=31-49
| |
| |DRtper4=1, 2, 3, 4, 5
| |
| |DRtlv4=39|DRtbp4=193
| |
| |DRmag=Weak
| |
| |DRfire=Weak
| |
| |DRwind=Resist
| |
| |DRattack=Physical
| |
| |DRpass1=HP +1
| |
| |DRpass2=HP +1
| |
| |DRpass3=HP +1
| |
| |DRpass4=Defense +1
| |
| |MOMattack=Weak
| |
| |MOMground1=Moving
| |
| |MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Welcome to Wonderland}}, {{ns|Game|To Our Surprise}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|This is Halloween}}, {{ns|Game|Spooks of Halloween Town}}, {{ns|Game|Hollow Bastion (track)|Hollow Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KH)}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|Squirming Evil}}, {{ns|Game|Magical Mystery}}, {{ns|Game|Desire for All That Is Lost}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A Whole New World}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}}
| |
| }} | | }} |
| The '''Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | | The '''Soldier''' is an Emblem [[Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', and ''[[Kingdom Hearts coded]]''. |
|
| |
|
| ==Story== | | ==Story== |
| ===''Kingdom Hearts''=== | | ===''Kingdom Hearts''=== |
| [[Sora]] spots his first Soldier when he enters the {{c|Second District|trt}}, as an exhausted man is caught by the Heartless and has his [[heart]] stolen. The heart is transformed into a Soldier Heartless, which escapes through a [[Corridor of Darkness]]. A platoon of Soldiers later lays siege to the [[Hotel]] in which [[Sora]], [[Donald]], [[Goofy]], [[Leon]], [[Yuffie]], and [[Aerith]] are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the [[Guard Armor]].
| | Sora spots his first Soldier when he enters the [[Traverse Town#Second District|Second District]], as an exhausted man is caught by the Heartless and has his heart stolen. The heart is transformed into a Soldier Heartless, which escapes through a [[Corridor of Darkness]]. A platoon of Soldiers later lays siege to the Hotel in which Sora, Donald, Goofy, Leon, Yuffie, and Aerith are discussing the situation, and Leon helps hold them off so that Sora can escape and find the Heartless's [[Guard Armor|leader]]. |
|
| |
|
| ===''Kingdom Hearts II''=== | | ===''Kingdom Hearts II''=== |
| As Sora first returns to [[Hollow Bastion]], a troop of Soldiers run past. Later on, another swarm steals the [[100 Acre Wood]] novel, damaging it and shunting Sora back out of it. Sora defeats them and retrieves the book, returning it to [[Merlin]] and going out to retrieve the stolen pages. | | As Sora first returns to Hollow Bastion, a troop of Soldiers run past. Later on, another swarm steals the [[100 Acre Wood]] novel, damaging it and shunting Sora back out of it. Sora defeats them and retrieves the book, returning it to Merlin and going out to retrieve the stolen pages. |
|
| |
|
| ==Design== | | ==Design== |
| Soldiers have a much more refined appearance than [[Shadow]]s, appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw. | | Soldiers have a much more refined appearance than [[Shadows]], appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw. |
|
| |
|
| ''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown. | | ''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown. |
|
| |
|
| The Soldier's name references {{w|soldier}}s serving the military. This highlights the Heartless's battle capabilities. They also appear in large numbers, referencing an army. This is reflected in the names of its variants, such as the [[Sergeant]] and the [[Commander]]. | | The Soldier's name references [[wikipedia:Soldier|soldiers]] serving the military. This highlights the Heartless's battle capabilities. They also appear in large numbers, referencing an army. |
|
| |
|
| ==Strategy== | | ==Strategy== |
| ===''Kingdom Hearts''===
| |
| Sora earns [[Tech Points]] every time he successfully blocks a Soldier's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in ''Kingdom Hearts Final Mix''.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.</ref> Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so.
| |
| {{atk-o|kh1}}
| |
| {{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}|None|x0.1|2|Repellable<br>(Recoil: 20)|Scratches with right hand.}}
| |
| {{atk|{{nihongo|'''Thrust Attack'''|突き攻撃|<br>Tsuki Kōgeki}}|None|x0.1{{KH}}<br>x0.2{{FM}}|2|Repellable<br>(Recoil: 20)|Thrusts with left hand.}}
| |
| {{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|None|x0|4|Repellable<br>(Recoil: 100)|Flies forward while spinning like a top.}}
| |
| {{atk|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|None|x0|4|Repellable<br>(Recoil: 100)|Glows, then jumps up and swings its leg.}}
| |
| {{atk|{{nihongo|'''Aerial Kick'''|空中蹴り|<br>Kūchū Keri}}|None|x0.1{{KH}}<br>x0.3{{FM}}|0|Repellable<br>(Recoil: 20)|Kicks while jumping.}}
| |
| {{atk-c|kh1}}
| |
|
| |
| ===''Kingdom Hearts Chain of Memories''===
| |
| ;Deck
| |
| {{CoMDeck
| |
| |card1=Soldier
| |
| |v11=O|v12=O
| |
| |card2=Soldier
| |
| |v21=O|v22=O|v23=O
| |
| |enemy=*
| |
| }}
| |
| ;Attacks | | ;Attacks |
| {{atk-o|com}}
| | *'''Claw Attack''': Right-hand claw swipe |
| {{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}{{KHCoM}}|Physical|—|x1.5|{{sleight|Soldier|com=*}}|Swings its arm and scratches like throwing a ball.}}
| | *'''Two-Stage Claw''': Claw, then thrust attack |
| {{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}{{KHCoM}}|Physical|—|x2.0|{{sleight|Soldier|com=*}}|Pulls back one leg, then kicks while spinning like a top.}}
| | *'''Spin Kick''': Jump and spin-kick on descent |
| {{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical|—|x2.0|{{sleight|Soldier}}}}
| | *'''Kick Shower''': Jumping multi-kick attack |
| {{atk|{{nihongo|'''Roundhouse Kick'''|まわし蹴り|<br>Mawashigeri}}{{ReCoM}}|Physical|—|x2.5|{{sleight|Soldier}}}}
| |
| {{atk-c|com}}
| |
| | |
| ===''Kingdom Hearts II''===
| |
| Soldiers are common enemies that are simple to deal with alone, as their attacks can easily be reacted to and guarded, though they can pose more of a threat in groups. They will always respond to damage with '''Kick Shower''', allowing Sora to bait this attack out to counter with the powerful '''Cyclone''' [[Reaction Command]].
| |
| {{Atk-o|KH2}}
| |
| {{Atk|col=3|{{nihongo|'''Claw Attack'''|引っかき攻撃|<br>Hikkaki Kougeki|lit. "Scratching Attack"}}|Physical|x1.0|O|Scratches with right hand.}}
| |
| {{Atk|col=3|{{nihongo|'''Two-Stage Claw'''|2段引っかき|<br>2-dan Hikkaki|lit. "Two-step Scratch"}}|Physical|Scratch: x1.0<br>Lunge: x0.5|O|Scratches with right hand, then lunges with left hand.}}
| |
| {{Atk|col=3|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|Physical|x1.5|△|Jumps and performs a downward spinning kick.}}
| |
| {{Atk|col=3|{{nihongo|'''Kick Shower'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kicks"}}|Physical|x1.5|△|Glows, then jumps and swings legs.}}
| |
| {{Atk-c}}
| |
| {{rc|o}}
| |
| {{rc|{{nihongo|'''Cyclone'''|サイクロン|<br>Saikuron}}|Physical|x4.0|Can be used when a Soldier uses its Kick Shower attack.<br>Leap aside to avoid Kick Shower and attack while jumping. Unavailable in the Pride Lands.}}
| |
| {{rc|c}}
| |
| | |
| ===''Kingdom Hearts 358/2 Days''===
| |
| Soldiers have a fairly predictable pattern of running around and stopping, or if close enough to the target it will run to the target and stop before using one of its attacks. Both of its attacks have a delay before hitting the target, making it easy to react to. Blocking its kick attack will cause it to fall over, allowing more damage to be dealt.
| |
| {{Atk-o|358}}
| |
| {{Atk|{{nihongo|'''Scratch'''|ひっがき|Higgaki}}
| |
| |{{AT|att}} —
| |
| |—
| |
| |0.90
| |
| |△
| |
| |Scratches at the target with its claw.
| |
| }}
| |
| {{Atk|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}}
| |
| |{{AT|att}} —
| |
| |—
| |
| |1.43
| |
| |◯
| |
| |Swings and kicks at the target.
| |
| }}
| |
| {{Atk-c}}
| |
|
| |
|
| ===''Kingdom Hearts Re:coded''===
| | If timed correctly, Sora can earn [[Tech Points]] in ''Kingdom Hearts''.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for deflecting the Spin Kick attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 9 Tech Points can be earned for deflecting the Claw Attack in ''Kingdom Hearts''</ref> |
| {{atk-o|rec}}
| |
| {{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|{{AT|att}} —|—|1.00 [1.16]|◯|Scratches with its left claw.}}
| |
| {{atk|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|{{AT|att}} —|—|1.25 [1.31]|◯|Glows, then jumps up and swings its leg down.}}
| |
| {{atk-c|rec}}
| |
| | |
| ;Coliseum
| |
| {{atk-o|lab}}
| |
| {{atk-lab|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|Near (Single)|—|0.8|95%|4%|Late|Jumps up and swings its leg down.}}
| |
| {{atk-c|lab}}
| |
| | |
| ===''Kingdom Hearts III''===
| |
| Just like in previous games, the Soldier can be easily killed with a few hits, and they have the same attacks. All attacks can be blocked, but the '''Aerial Whirlwind Kick''' will break Sora's guard, allowing the use of [[Risk Dodge]]. Blocking '''Scratch''' and '''Combo Lunge''' will cause the Soldier to stagger.
| |
| {{Atk-o|KH3}}
| |
| {{atk|col=5|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}}
| |
| |Physical
| |
| |—
| |
| |1.0
| |
| |◯
| |
| |2
| |
| |Scratches with right hand.
| |
| }}
| |
| {{atk|col=5|{{nihongo|'''Combo Lunge'''|コンボ突き|<br>Konbo Tsuki|}}
| |
| |Physical
| |
| |—
| |
| |1.0 x 2 hits
| |
| |◯
| |
| |2
| |
| |Grabs enemy with right hand and strikes with left hand.
| |
| }}
| |
| {{atk|col=5|{{nihongo|'''Aerial Whirlwhind Kick'''|空中旋風蹴り|<br>Kūchū Senpūgeri|}}
| |
| |Physical
| |
| |—
| |
| |1.5
| |
| |△ (Risk Dodge)
| |
| |3
| |
| |Jumps straight overhead and launches a swooping kick.
| |
| }}
| |
| {{atk|col=5|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|<br>Abise Keri|}}
| |
| |Physical
| |
| |—
| |
| |1.0
| |
| |△
| |
| |2
| |
| |Glows, then jumps and swings legs.
| |
| }}
| |
| {{Atk-c}}
| |
|
| |
|
| ==Notes and references== | | ==Notes and references== |
| {{reflist}} | | {{reflist|1}} |
| | |
| {{HeartlessDirectory}} | | {{HeartlessDirectory}} |