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| {{game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|KHX|UCX|KH3|DR|MOM}} | | {{Heartless |
| {{suite}}
| |
| {{Character
| |
| |name=Soldier | | |name=Soldier |
| |katakana=ソルジャー
| | |image=[[Image:Soldier.jpg|200px]] |
| |romaji=Sorujā
| | |game=Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts II |
| |fr=Soldat
| |
| |de=Klappersoldat
| |
| |image=[[File:Soldier KHIII.png]] | |
| |FMimage=[[File:Soldier KHIIFM.png|200px]]
| |
| |tab2=KHCOM | |
| |image2=[[File:Soldier KHCOM.png]]
| |
| |tab3=KHD
| |
| |image3=[[File:Soldier KHD.png|x303px|The Soldier in ''358/2 Days'']]
| |
| |tab4=KHX
| |
| |image4=[[File:Soldier KHX.png|200px]]
| |
| |game1=Kingdom Hearts
| |
| |game2=Kingdom Hearts Chain of Memories
| |
| |game3=Kingdom Hearts II
| |
| |game4=Kingdom Hearts 358/2 Days
| |
| |game5=Kingdom Hearts coded
| |
| |game6=Kingdom Hearts χ
| |
| |game7=Kingdom Hearts III
| |
| |game8=Kingdom Hearts Dark Road
| |
| |game9=Kingdom Hearts Melody of Memory
| |
| |type=Emblem Heartless | | |type=Emblem Heartless |
| |spec=Heartless
| |
| |journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.
| |
| |journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe.
| |
| |journalKH2=It unleashes decent attacks from every angle. Stay alert when fighting it!<br><br>It counterattacks with a kick, so retaliate with Cyclone to float in midair and unleash combo attacks!
| |
| |journal358=These small Heartless primarily use their claws and a flurry of kicks to attack.<br>The latter can be deflected with a block to trip them up.
| |
| |journalCOD=Strangely perky Heartless which show up just about anywhere you look (as well as a few places you don't). They lunge at the first prey they spot.
| |
| |journalUX=Power Medals are most effective against this enemy. Defeat it before it unleashes a strong offensive attack.
| |
| |journalKH3=As threats go, these aren't all that threatening, but that's no reason to be reckless.<br><br>Just be careful not to get surrounded. Focus on taking them down one by one!
| |
| |KHHP1=24 | | |KHHP1=24 |
| |KHJPHP2=150
| |
| |KHHP2=120 | | |KHHP2=120 |
| |KHATK1=8 | | |KHATK1=8 |
| |KHJPATK2=31
| |
| |KHATK2=35 | | |KHATK2=35 |
| |KHDEF1=8 | | |KHDEF1=8 |
| |KHJPDEF2=20
| |
| |KHDEF2=27 | | |KHDEF2=27 |
| |KHMP1=8 | | |KHMP1=0 |
| |KHJPMP2=48
| | |KHMP2=0 |
| |KHMP2=47 | |
| |KHEXP1=3 | | |KHEXP1=3 |
| |KHJPEXP2=120
| |
| |KHEXP2=90 | | |KHEXP2=90 |
| |KHweapon=x1.0 | | |KHweapon=0 |
| |KHfire=x1.0 | | |KHfire=0 |
| |KHbliz=x1.0 | | |KHbliz=0 |
| |KHthun=x1.0 | | |KHthun=0 |
| |KHJPgrav=x1.0
| | |KHgrav=0 |
| |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | | |KHstop=0 |
| |KHJPstop=x1.0
| | |KHko=0 |
| |KHstop=x1.0<ref>x0.6 after rescue.</ref> | | |KHother=0 |
| |KHko=x1.0 | | |KHreward=HP Balls, Munny, Potion 2%, Spirit Shard 8%, Protect Chain 1% |
| |KHother=x1.0 | | |ability=0 |
| |KHreward=(1) HP prize x2<br>(1) Munny x5<br>Potion (2%), Spirit Shard (8%), Protect Chain (1%) | |
| |FMreward=(1) HP prize x2<br>(1) Munny x3, (5) Munny x1<br>Potion (2%), Spirit Shard (6%), Protect Chain (1%)
| |
| |KHworld=Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World
| |
| |JPtab=*
| |
| |FMtab=*
| |
| |KHcup1=Phil Cup | |
| |KHseed11=9
| |
| |KHteam11=Jungle Vice
| |
| |KHnum11=3
| |
| |KHcup2=Hades Cup
| |
| |KHseed21=49
| |
| |KHteam21=Shadow Brothers
| |
| |KHnum21=3
| |
| |KHseed23=42
| |
| |KHteam23=Dark Garrison
| |
| |KHnum23=2
| |
| |KHseed24=41
| |
| |KHteam24=Bad Union
| |
| |KHnum24=1
| |
| |KHseed25=25
| |
| |KHteam25=Avengers
| |
| |KHnum25=1
| |
| |COM1=s
| |
| |COMHP1=60
| |
| |COMAP1=3
| |
| |COMEXP1=5
| |
| |COMHP2=65
| |
| |COMAP2=4
| |
| |COMEXP2=12
| |
| |COMHP3=71
| |
| |COMAP3=5
| |
| |COMEXP3=20
| |
| |COMHP4=77
| |
| |COMAP4=6
| |
| |COMEXP4=25
| |
| |COMHP5=83
| |
| |COMAP5=7
| |
| |COMEXP5=35
| |
| |COMHP6=89
| |
| |COMAP6=8
| |
| |COMEXP6=41
| |
| |COMHP7=95
| |
| |COMAP7=10
| |
| |COMEXP7=50
| |
| |COMHP8=101
| |
| |COMAP8=11
| |
| |COMEXP8=50
| |
| |COMHP9=106
| |
| |COMAP9=12
| |
| |COMEXP9=65
| |
| |COMHP10=112
| |
| |COMAP10=13
| |
| |COMEXP10=71
| |
| |COMHP11=179
| |
| |COMAP11=11
| |
| |COMEXP11=130
| |
| |COM12=s
| |
| |COMHP12=191
| |
| |COMAP12=12
| |
| |COMEXP12=130
| |
| |COMphys=x1.0
| |
| |COMfire=x1.0
| |
| |COMbliz=x1.0
| |
| |COMthun=x1.0
| |
| |COMneut=x1.0
| |
| |COMgrav=O
| |
| |COMstun=O
| |
| |COMstop=O
| |
| |COMwarp=O
| |
| |COMbind=O
| |
| |COMconf=O
| |
| |COMterr=O
| |
| |ReCOM1=s
| |
| |ReCOMHP1=55
| |
| |ReCOMAP1=4
| |
| |ReCOMEXP1=5
| |
| |ReCOMHP2=60
| |
| |ReCOMAP2=5
| |
| |ReCOMEXP2=12
| |
| |ReCOMHP3=66
| |
| |ReCOMAP3=6
| |
| |ReCOMEXP3=20
| |
| |ReCOMHP4=72
| |
| |ReCOMAP4=7
| |
| |ReCOMEXP4=25
| |
| |ReCOMHP5=78
| |
| |ReCOMAP5=8
| |
| |ReCOMEXP5=35
| |
| |ReCOMHP6=84
| |
| |ReCOMAP6=9
| |
| |ReCOMEXP6=41
| |
| |ReCOMHP7=90
| |
| |ReCOMAP7=11
| |
| |ReCOMEXP7=50
| |
| |ReCOMHP8=96
| |
| |ReCOMAP8=12
| |
| |ReCOMEXP8=55
| |
| |ReCOMHP9=102
| |
| |ReCOMAP9=13
| |
| |ReCOMEXP9=65
| |
| |ReCOM10=s
| |
| |ReCOMHP10=108
| |
| |ReCOMAP10=14
| |
| |ReCOMEXP10=74
| |
| |ReCOMHP11=174
| |
| |ReCOMAP11=13
| |
| |ReCOMEXP11=130
| |
| |ReCOMmagn=O
| |
| |ReCOMfree=O
| |
| |ability=Combo Plus | | |ability=Combo Plus |
| |desc=Add an extra hit to normal combos. | | |desc=Add an extra hit to normal combos |
| |duration=3 reloads | | |duration=3 Reloads |
| |CP=20 | | |CP=20 |
| |COMMP=8 | | |world=Traverse Town, Wonderland, Twilight Town |
| |ReCOMMP=10
| | |HP7=0 |
| |COMrate=3%
| | |AP7=0 |
| |duel=3
| | |EXP7=0 |
| |time=4
| | |HP8=0 |
| |COMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo">Only appears when summoned by a Crescendo.</ref>, Destiny Islands<ref name="crescendo"/>
| | |AP8=0 |
| |ReCOMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo"/> | | |EXP8=0 |
| |KH2HP=1 | | |HP9=0 |
| |KH2EXP=1 | | |AP9=0 |
| |KH2loc1=Twilight Town | | |EXP9=0 |
| |KH2enc1=Episode 0 (Mysterious Tower) | | |HP10=0 |
| |KH2LV1=7 | | |AP10=0 |
| |KH2loc2=Radiant Garden | | |EXP10=0 |
| |KH2enc2=Episode 1 | | |COMphys=0 |
| |KH2LV2=8 | | |COMneut=0 |
| |KH2loc3=Radiant Garden | | |COMspec=0 |
| |KH2enc3=Post-episode 1, pre-episode 2 | | |COMother=0 |
| |KH2LV3=15 | | |COMfire=0 |
| |KH2loc4=Radiant Garden | | |COMbliz=0 |
| |KH2enc4=Episode 2 (pre-Space Paranoids) | | |COMthun=0 |
| |KH2LV4=28
| | |COMaero=0 |
| |KH2loc5=Radiant Garden
| | |moogle=8 |
| |KH2enc5=Episode 2 (post-Space Paranoids) | | |KH2loc1=The Tower, Hollow Bastion, Land of Dragons, Beasts Castle, Olympus Coliseum, Disney Castle, Port Royal, Agrabah, Haloween Town, Pride Lands, Space Paranoids |
| |KH2LV5=30
| | |KH2LVL1=0 |
| |KH2loc6=The Land of Dragons
| | |KH2HP1=0 |
| |KH2enc6=Episode 1
| | |KH2EXP1=10-119 |
| |KH2LV6=10
| | |KH2STR1=0 |
| |KH2loc7=Beast's Castle
| | |KH2DEF1=0 |
| |KH2enc7=Episode 1
| | |KH2loc2=Timeless River |
| |KH2LV7=13
| | |KH2LVL2=0 |
| |KH2loc8=Olympus Coliseum
| | |KH2HP2=0 |
| |KH2enc8=Episode 1
| | |KH2EXP2=159 |
| |KH2LV8=16
| | |KH2STR2=0 |
| |KH2loc9=Disney Castle
| | |KH2DEF2=0 |
| |KH2enc9=Episode 1
| | |KH2weapon=0 |
| |KH2LV9=18
| | |KH2fire=0 |
| |KH2loc10=Timeless River
| | |KH2bliz=0 |
| |KH2enc10=Post-1000 Heartless
| | |KH2thun=0 |
| |KH2LV10=34
| | |KH2dark=0 |
| |KH2loc11=Port Royal
| | |KH2other=Cyclone |
| |KH2enc11=Episode 1
| | |KH2reward=2 Medium Munny, 2 Small HP Orbs, Dark Shard (8%), Bright Shard (4%) |
| |KH2LV11=20
| |
| |KH2loc12=Agrabah
| |
| |KH2enc12=Episode 1 (pre-1000 Heartless)
| |
| |KH2LV12=22
| |
| |KH2loc13=Agrabah
| |
| |KH2enc13=Episode 1 (post-1000 Heartless)
| |
| |KH2LV13=38
| |
| |KH2loc14=Halloween Town
| |
| |KH2enc14=Episode 1 (pre-1000 Heartless)
| |
| |KH2LV14=24
| |
| |KH2loc15=Halloween Town
| |
| |KH2enc15=Episode 1 (post-1000 Heartless)
| |
| |KH2LV15=39
| |
| |KH2loc16=Pride Lands
| |
| |KH2enc16=Episode 1 (pre-1000 Heartless)
| |
| |KH2LV16=26
| |
| |KH2loc17=Pride Lands
| |
| |KH2enc17=Episode 1 (post-1000 Heartless)
| |
| |KH2LV17=41
| |
| |KH2loc18=Space Paranoids
| |
| |KH2enc18=Episode 1
| |
| |KH2LV18=28
| |
| |KH2loc19=Space Paranoids
| |
| |KH2enc19=Post-episode 1, pre-episode 2
| |
| |KH2LV19=34
| |
| |KH2phys=×1.0
| |
| |KH2fire=×1.0 | |
| |KH2bliz=×1.0 | |
| |KH2thun=×1.0 | |
| |KH2dark=×1.0 | |
| |KH2neut=×1.0 | |
| |KH2reward=HP prize (1) ×2, Munny (5) ×2<br>Dark Shard (8%), Bright Shard (4%) | |
| |KH2world=Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids | |
| |CKH2HP=1 | |
| |CKH2LV1=20
| |
| |CFM2LV1=25
| |
| |KH2cup1=Pain and Panic Cup
| |
| |KH2match11=3
| |
| |KH2num11=2
| |
| |KH2match12=7
| |
| |KH2num12=2
| |
| |CKH2LV2=60
| |
| |KH2cup2=Pain and Panic Paradox Cup
| |
| |KH2match21=3
| |
| |KH2num21=2
| |
| |KH2match22=7
| |
| |KH2num22=2
| |
| |CKH2LV3=99
| |
| |CFM2LV3=99FM
| |
| |KH2cup3=Hades Paradox Cup
| |
| |KH2match31=1
| |
| |KH2num31=3
| |
| |KH2match32=5
| |
| |KH2num32=2
| |
| |KH2match33=8
| |
| |KH2num33=3
| |
| |KH2match34=16
| |
| |KH2num34=4
| |
| |KH2match35=23
| |
| |KH2num35=2
| |
| |CFM2tab=*
| |
| |358heart=16
| |
| |358munny=11
| |
| |358HPs=3
| |
| |358HP=2.00
| |
| |358EXP=2.28
| |
| |358flinch=◯
| |
| |358bloom=◯
| |
| |358M1=22
| |
| |358LVL1=10
| |
| |358M2=27
| |
| |358LVL2=10
| |
| |358M3=28
| |
| |358LVL3=10
| |
| |358M4=39
| |
| |358LVL4=10
| |
| |358M5=40
| |
| |358LVL5=10
| |
| |358M6=49
| |
| |358LVL6=10
| |
| |358M7=50
| |
| |358LVL7=22
| |
| |358M8=61
| |
| |358LVL8=10
| |
| |358M9=83
| |
| |358LVL9=20
| |
| |358partdef1=1.20
| |
| |358fire=x4.40
| |
| |358bliz=x4.80
| |
| |358thun=x1.80
| |
| |358aero=x5.10
| |
| |358igni=x1.00
| |
| |358free=x1.00
| |
| |358jolt=x1.00
| |
| |358toss=x1.00
| |
| |358reward2=Panacea (30%)
| |
| |358reward3=Shield Tech (40%)
| |
| |358reward6=Combo Tech++ (45%)
| |
| |358world=Beast's Castle, Olympus Coliseum
| |
| |358match11=1
| |
| |358num11=3
| |
| |CKHDLVL1=10
| |
| |CODHP=0.50
| |
| |CODSSHP=0.69
| |
| |CODEXP=1.38
| |
| |CODDEF=0.47
| |
| |CODloc1=Traverse Town
| |
| |CODLVL1=8
| |
| |CODloc2=Traverse Town
| |
| |CODenc2=Questploration
| |
| |CODLVL2=23
| |
| |CODloc3=Wonderland
| |
| |CODLVL3=14
| |
| |CODloc4=Wonderland
| |
| |CODenc4=Questploration
| |
| |CODLVL4=23
| |
| |CODloc5=Castle Oblivion
| |
| |CODLVL5=60
| |
| |CODSSloc1=Destiny Islands
| |
| |CODSSsec1=B
| |
| |CODSSLVL1=20
| |
| |CODSScol1=bug
| |
| |CODSSloc2=Destiny Islands
| |
| |CODSSsec2=C
| |
| |CODSSLVL2=32
| |
| |CODSScol2=bug
| |
| |CODSSloc3=Traverse Town
| |
| |CODSSsec3=B
| |
| |CODSSLVL3=1
| |
| |CODSScol3=bug
| |
| |CODSSloc4=Traverse Town
| |
| |CODSSsec4=C
| |
| |CODSSLVL4=8
| |
| |CODSScol4=bug
| |
| |CODSSloc5=Traverse Town
| |
| |CODSSsec5=D
| |
| |CODSSrow5=3
| |
| |CODSSflr5=1
| |
| |CODSSLVL5=8
| |
| |CODSSflr5b=1
| |
| |CODSSLVL5b=1
| |
| |CODSScol5b=bug
| |
| |CODSSflr5c=2,3
| |
| |CODSScol5c=bug
| |
| |CODSSloc6=Traverse Town
| |
| |CODSSsec6=E
| |
| |CODSSrow6=2
| |
| |CODSSflr6=2
| |
| |CODSSLVL6=20
| |
| |CODSScol6=bug
| |
| |CODSSflr6b=3
| |
| |CODSScol6b=green
| |
| |CODSSloc7=Traverse Town
| |
| |CODSSsec7=F
| |
| |CODSSLVL7=62
| |
| |CODSScol7=bug
| |
| |CODSSloc8=Wonderland
| |
| |CODSSsec8=A
| |
| |CODSSLVL8=14
| |
| |CODSScol8=bug
| |
| |CODSSloc9=Wonderland
| |
| |CODSSsec9=C
| |
| |CODSSLVL9=14
| |
| |CODSScol9=bug
| |
| |CODSSloc10=Wonderland
| |
| |CODSSsec10=D
| |
| |CODSSLVL10=20
| |
| |CODSScol10=bug
| |
| |CODSSloc11=Olympus Coliseum
| |
| |CODSSsec11=A
| |
| |CODSSLVL11=40
| |
| |CODSScol11=bug
| |
| |CODSSloc12=Agrabah
| |
| |CODSSsec12=D
| |
| |CODSSLVL12=50
| |
| |CODSScol12=bug
| |
| |CODSSloc13=Agrabah
| |
| |CODSSsec13=E
| |
| |CODSSrow13=2
| |
| |CODSSflr13=1
| |
| |CODSSLVL13=69
| |
| |CODSScol13=bug
| |
| |CODSSflr13b=2
| |
| |CODSSLVL13b=70
| |
| |CODSScol13b=bug
| |
| |CODSSloc14=Hollow Bastion Part I
| |
| |CODSSsec14=B
| |
| |CODSSrow14=2
| |
| |CODSSflr14=1
| |
| |CODSSLVL14=77
| |
| |CODSScol14=bug
| |
| |CODSSflr14b=9
| |
| |CODSSLVL14b=87
| |
| |CODSSloc15=Hollow Bastion Part II
| |
| |CODSSsec15=D
| |
| |CODSSLVL15=43
| |
| |CODSScol15=green
| |
| |COD2Dloc1=Traverse Town
| |
| |COD2DLVL1=8
| |
| |COD2Dloc2=Traverse Town
| |
| |COD2Denc2=Summoned by Guard Armor
| |
| |COD2DLVL2=1
| |
| |COD2Dloc3=Hollow Bastion Part II
| |
| |COD2DLVL3=50
| |
| |CODlabHP=0.3
| |
| |CODlabDEF=0.47 | |
| |CODlabEXP=0.94 | |
| |CODlabloc1=Layers 1-4
| |
| |CODlabLVL1=20
| |
| |CODlabloc2=Layers 7-10
| |
| |CODlabLVL2=25
| |
| |CODlabloc3=Layers 11-14
| |
| |CODlabLVL3=27 | |
| |CODlabloc4=Layers 16-20
| |
| |CODlabLVL4=35
| |
| |CODlabloc5=Layer 22
| |
| |CODlabLVL5=37
| |
| |CODlabloc6=Layer 26
| |
| |CODlabLVL6=40
| |
| |CODlabreward=HP prize x2-3
| |
| |CODfire=x1.00
| |
| |CODbliz=x1.00
| |
| |CODthun=x1.00
| |
| |CODaero=x1.00
| |
| |CODigni=O
| |
| |CODfree=O
| |
| |CODjolt=O
| |
| |CODtoss=O
| |
| |CODslow=O
| |
| |CODstop=O
| |
| |CODconf=O
| |
| |CODstun=O
| |
| |CODmagn=O
| |
| |CODreward=HP prize x4-8, Munny x12
| |
| |CODreward1=Potion (1.00%)
| |
| |CODreward2=Ether (1.00%)
| |
| |CODreward3=Rising Strike (1.00%)
| |
| |CODreward4=Round Blitz (1.00%)
| |
| |CODworld=Traverse Town, Wonderland, Castle Oblivion
| |
| |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
| |
| |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I
| |
| |CODSSGworld=Traverse Town, Castle Oblivion
| |
| |KH3HP0=1.0
| |
| |KH3EXP0=1.0 | |
| |KH3loc1=Olympus | |
| |KH3LV1=4
| |
| |KH3loc2=Olympus
| |
| |KH3enc2=B
| |
| |KH3LV2=14
| |
| |KH3loc3=Olympus
| |
| |KH3enc3=C
| |
| |KH3LV3=22
| |
| |KH3loc4=Olympus
| |
| |KH3enc4=D
| |
| |KH3LV4=30
| |
| |KH3loc5=Olympus
| |
| |KH3enc5=Battlegate 2
| |
| |KH3LV5=60
| |
| |KH3loc6=Monstropolis
| |
| |KH3LV6=24
| |
| |KH3loc7=Monstropolis
| |
| |KH3enc7=C
| |
| |KH3LV7=28
| |
| |KH3loc8=Monstropolis | |
| |KH3enc8=D
| |
| |KH3LV8=36
| |
| |KH3loc9=Arendelle
| |
| |KH3LV9=26
| |
| |KH3loc10=Arendelle
| |
| |KH3enc10=C
| |
| |KH3LV10=30
| |
| |KH3loc11=Arendelle
| |
| |KH3enc11=D
| |
| |KH3LV11=38
| |
| |KH3loc12=San Fransokyo
| |
| |KH3LV12=38
| |
| |KH3loc13=San Fransokyo
| |
| |KH3enc13=D
| |
| |KH3LV13=42
| |
| |KH3phys=×1.0
| |
| |KH3fire=×1.0 | |
| |KH3bliz=×1.5 | |
| |KH3thun=×1.0 | |
| |KH3water=×1.0 | |
| |KH3aero=×1.0 | |
| |KH3dark=×1.0 | |
| |KH3neutral=×1.0 | |
| |KH3rapid=×1.0 | |
| |KH3free=◯ | |
| |KH3elec=◯
| |
| |KH3stun=◯
| |
| |KH3hunny=◯
| |
| |KH3reac=0
| |
| |KH3rev=— | |
| |KH3att=×1.1 | |
| |KH3dam=—
| |
| |KH3reward=MP prize (3) ×3, Munny (1) ×2<br>Pulsing Shard (8%), Pulsing Stone (4%)<ref>Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.</ref>, Lightning Shard (8%), Wellspring Shard (4%)
| |
| |KH3world=Olympus, Monstropolis, Arendelle, San Fransokyo
| |
| |DRep1=Episode 1
| |
| |DRep1r=1
| |
| |DRslv1=5|DRsbp1=6
| |
| |DRep2=Episode 2
| |
| |DRep2r=2
| |
| |DRslv2=15|DRsbp2=42
| |
| |DRslv3=35|DRsbp3=168
| |
| |DRep4=Episode 3|DRep4r=3
| |
| |DRslv4=28|DRsbp4=90
| |
| |DRslv5=35|DRsbp5=168
| |
| |DRslv6=39|DRsbp6=193
| |
| |DRep7=Episode 4
| |
| |DRslv7=39|DRsbp7=193
| |
| |DRep8=Episode 5
| |
| |DRslv8=39|DRsbp8=193
| |
| |DRw1=Agrabah|DRw1r=4
| |
| |DRwrank1=★|DRwlv1=5|DRwbp1=6
| |
| |DRwrank2=★★|DRwlv2=15|DRwbp2=42
| |
| |DRwrank3=★★★|DRwlv3=28<ref name="LVL">35 prior to August 12, 2020.</ref>|DRwbp3=90<ref name="BP">168 prior to August 12, 2020.</ref>
| |
| |DRwrank4=★★★★|DRwlv4=39|DRwbp4=193
| |
| |DRw5=Wonderland|DRw5r=4
| |
| |DRwrank5=★|DRwlv5=5|DRwbp5=6
| |
| |DRwrank6=★★|DRwlv6=15|DRwbp6=42
| |
| |DRwrank7=★★★|DRwlv7=28<ref name="LVL" />|DRwbp7=90<ref name="BP" />
| |
| |DRwrank8=★★★★|DRwlv8=39|DRwbp8=193
| |
| |DRe1=Winning Streak
| |
| |DRelv1=4|DRebp1=5
| |
| |DRe2=Daily Challenge
| |
| |DRelv2=4|DRebp2=5
| |
| |DRe3=Drops: Iron Ores Copper Ores
| |
| |DRelv3=15|DRebp3=42
| |
| |DRt1=1-9
| |
| |DRtper1=1, 2, 3, 4, 5
| |
| |DRtlv1=5|DRtbp1=6
| |
| |DRt2=11-19
| |
| |DRtper2=1, 2, 3, 4, 5
| |
| |DRtlv2=15|DRtbp2=42
| |
| |DRt3=21-29
| |
| |DRtper3=1, 2, 3, 4, 5
| |
| |DRtlv3=28|DRtbp3=90
| |
| |DRt4=31-49
| |
| |DRtper4=1, 2, 3, 4, 5
| |
| |DRtlv4=39|DRtbp4=193
| |
| |DRmag=Weak
| |
| |DRfire=Weak
| |
| |DRwind=Resist
| |
| |DRattack=Physical
| |
| |DRpass1=HP +1
| |
| |DRpass2=HP +1
| |
| |DRpass3=HP +1
| |
| |DRpass4=Defense +1
| |
| |MOMattack=Weak
| |
| |MOMground1=Moving
| |
| |MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Welcome to Wonderland}}, {{ns|Game|To Our Surprise}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|This is Halloween}}, {{ns|Game|Spooks of Halloween Town}}, {{ns|Game|Hollow Bastion (track)|Hollow Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KH)}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|Squirming Evil}}, {{ns|Game|Magical Mystery}}, {{ns|Game|Desire for All That Is Lost}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A Whole New World}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}}
| |
| }} | | }} |
| The '''Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
| |
|
| |
|
| ==Story== | | {{nihongo|'''Soldiers'''|ソルジャー|Sorujā}} are enemies from all ''[[Kingdom Hearts]]'' games. They are also one of the most common Heartless and also one of the weakest. In ''Kingdom Hearts II'', Soldiers have a [[Reaction Command]] called '''Cyclone''', which allows [[Sora]] to pull a counterattack on the Soldiers when they use an attack of the same name. |
| | |
| | ==Journal Entry== |
| ===''Kingdom Hearts''=== | | ===''Kingdom Hearts''=== |
| [[Sora]] spots his first Soldier when he enters the {{c|Second District|trt}}, as an exhausted man is caught by the Heartless and has his [[heart]] stolen. The heart is transformed into a Soldier Heartless, which escapes through a [[Corridor of Darkness]]. A platoon of Soldiers later lays siege to the [[Hotel]] in which [[Sora]], [[Donald]], [[Goofy]], [[Leon]], [[Yuffie]], and [[Aerith]] are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the [[Guard Armor]].
| | ''Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.'' |
| | |
| | ===''Kingdom Hearts: Chain of Memories''=== |
| | ''A swift-moving Heartless that attacks its prey with a spin kick. Its whimsical nature makes the Soldier a less than tenacious foe.'' |
|
| |
|
| ===''Kingdom Hearts II''=== | | ===''Kingdom Hearts II''=== |
| As Sora first returns to [[Hollow Bastion]], a troop of Soldiers run past. Later on, another swarm steals the [[100 Acre Wood]] novel, damaging it and shunting Sora back out of it. Sora defeats them and retrieves the book, returning it to [[Merlin]] and going out to retrieve the stolen pages.
| | ''It unleashes decent attacks from every angle. Stay alert when fighting it!'' |
|
| |
|
| ==Design==
| | ''It counterattacks with a kick, so retaliate with Cyclone to float in midair and unleash combo attacks!'' |
| Soldiers have a much more refined appearance than [[Shadow]]s, appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw.
| |
|
| |
|
| ''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown.
| | ==Attacks== |
|
| |
|
| The Soldier's name references {{w|soldier}}s serving the military. This highlights the Heartless's battle capabilities. They also appear in large numbers, referencing an army. This is reflected in the names of its variants, such as the [[Sergeant]] and the [[Commander]].
| | *Claw Swipe |
| | *Running Claw Swipe |
| | *Cyclone |
|
| |
|
| ==Strategy== | | ==Appearances== |
| ===''Kingdom Hearts''=== | | ===''Kingdom Hearts''=== |
| Sora earns [[Tech Points]] every time he successfully blocks a Soldier's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in ''Kingdom Hearts Final Mix''.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.</ref> Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so.
| | * [[Traverse Town]] |
| {{atk-o|kh1}}
| | * [[Wonderland]] |
| {{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}|None|x0.1|2|Repellable<br>(Recoil: 20)|Scratches with right hand.}}
| | * [[Olympus Coliseum]] |
| {{atk|{{nihongo|'''Thrust Attack'''|突き攻撃|<br>Tsuki Kōgeki}}|None|x0.1{{KH}}<br>x0.2{{FM}}|2|Repellable<br>(Recoil: 20)|Thrusts with left hand.}}
| | * [[Monstro]] |
| {{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|None|x0|4|Repellable<br>(Recoil: 100)|Flies forward while spinning like a top.}}
| |
| {{atk|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|None|x0|4|Repellable<br>(Recoil: 100)|Glows, then jumps up and swings its leg.}}
| |
| {{atk|{{nihongo|'''Aerial Kick'''|空中蹴り|<br>Kūchū Keri}}|None|x0.1{{KH}}<br>x0.3{{FM}}|0|Repellable<br>(Recoil: 20)|Kicks while jumping.}}
| |
| {{atk-c|kh1}}
| |
|
| |
|
| ===''Kingdom Hearts Chain of Memories''=== | | ===''Kingdom Hearts: Chain of Memories''=== |
| ;Deck
| | * [[Traverse Town]] |
| {{CoMDeck
| | * [[Wonderland]] |
| |card1=Soldier
| | * [[Twilight Town]] |
| |v11=O|v12=O
| |
| |card2=Soldier
| |
| |v21=O|v22=O|v23=O
| |
| |enemy=*
| |
| }}
| |
| ;Attacks
| |
| {{atk-o|com}}
| |
| {{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}{{KHCoM}}|Physical|—|x1.5|{{sleight|Soldier|com=*}}|Swings its arm and scratches like throwing a ball.}}
| |
| {{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}{{KHCoM}}|Physical|—|x2.0|{{sleight|Soldier|com=*}}|Pulls back one leg, then kicks while spinning like a top.}}
| |
| {{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical|—|x2.0|{{sleight|Soldier}}}}
| |
| {{atk|{{nihongo|'''Roundhouse Kick'''|まわし蹴り|<br>Mawashigeri}}{{ReCoM}}|Physical|—|x2.5|{{sleight|Soldier}}}}
| |
| {{atk-c|com}}
| |
|
| |
|
| ===''Kingdom Hearts II''=== | | ===''Kingdom Hearts II=== |
| Soldiers are common enemies that are simple to deal with alone, as their attacks can easily be reacted to and guarded, though they can pose more of a threat in groups. They will always respond to damage with '''Kick Shower''', allowing Sora to bait this attack out to counter with the powerful '''Cyclone''' [[Reaction Command]].
| | * [[Twilight Town]] |
| {{Atk-o|KH2}}
| | * [[Hollow Bastion]] |
| {{Atk|col=3|{{nihongo|'''Claw Attack'''|引っかき攻撃|<br>Hikkaki Kougeki|lit. "Scratching Attack"}}|Physical|x1.0|O|Scratches with right hand.}}
| | * [[Beast's Castle]] |
| {{Atk|col=3|{{nihongo|'''Two-Stage Claw'''|2段引っかき|<br>2-dan Hikkaki|lit. "Two-step Scratch"}}|Physical|Scratch: x1.0<br>Lunge: x0.5|O|Scratches with right hand, then lunges with left hand.}}
| | * [[Olympus Coliseum]] |
| {{Atk|col=3|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|Physical|x1.5|△|Jumps and performs a downward spinning kick.}}
| | * [[Disney Castle]] |
| {{Atk|col=3|{{nihongo|'''Kick Shower'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kicks"}}|Physical|x1.5|△|Glows, then jumps and swings legs.}}
| | * [[Port Royal]] |
| {{Atk-c}}
| | * [[Agrabah]] |
| {{rc|o}}
| | * [[Halloween Town]] |
| {{rc|{{nihongo|'''Cyclone'''|サイクロン|<br>Saikuron}}|Physical|x4.0|Can be used when a Soldier uses its Kick Shower attack.<br>Leap aside to avoid Kick Shower and attack while jumping. Unavailable in the Pride Lands.}}
| | * [[Pride Lands]] |
| {{rc|c}}
| | * [[Space Paranoids]] |
| | * [[Timeless River]] |
|
| |
|
| ===''Kingdom Hearts 358/2 Days''=== | | ==Card== |
| Soldiers have a fairly predictable pattern of running around and stopping, or if close enough to the target it will run to the target and stop before using one of its attacks. Both of its attacks have a delay before hitting the target, making it easy to react to. Blocking its kick attack will cause it to fall over, allowing more damage to be dealt.
| | {{InfoEnemyCard |
| {{Atk-o|358}}
| | |name=Soldier |
| {{Atk|{{nihongo|'''Scratch'''|ひっがき|Higgaki}}
| | |ability=Combo Plus |
| |{{AT|att}} —
| | |desc=Add an extra hit to normal combos. |
| |—
| | |duration=3 reloads |
| |0.90
| |
| |△
| |
| |Scratches at the target with its claw.
| |
| }}
| |
| {{Atk|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}}
| |
| |{{AT|att}} —
| |
| |— | |
| |1.43
| |
| |◯
| |
| |Swings and kicks at the target.
| |
| }}
| |
| {{Atk-c}}
| |
| | |
| ===''Kingdom Hearts Re:coded''=== | |
| {{atk-o|rec}}
| |
| {{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|{{AT|att}} —|—|1.00 [1.16]|◯|Scratches with its left claw.}}
| |
| {{atk|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|{{AT|att}} —|—|1.25 [1.31]|◯|Glows, then jumps up and swings its leg down.}}
| |
| {{atk-c|rec}}
| |
| | |
| ;Coliseum
| |
| {{atk-o|lab}}
| |
| {{atk-lab|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|Near (Single)|—|0.8|95%|4%|Late|Jumps up and swings its leg down.}}
| |
| {{atk-c|lab}}
| |
| | |
| ===''Kingdom Hearts III''===
| |
| Just like in previous games, the Soldier can be easily killed with a few hits, and they have the same attacks. All attacks can be blocked, but the '''Aerial Whirlwind Kick''' will break Sora's guard, allowing the use of [[Risk Dodge]]. Blocking '''Scratch''' and '''Combo Lunge''' will cause the Soldier to stagger.
| |
| {{Atk-o|KH3}}
| |
| {{atk|col=5|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}}
| |
| |Physical
| |
| |—
| |
| |1.0
| |
| |◯
| |
| |2
| |
| |Scratches with right hand.
| |
| }}
| |
| {{atk|col=5|{{nihongo|'''Combo Lunge'''|コンボ突き|<br>Konbo Tsuki|}}
| |
| |Physical
| |
| |—
| |
| |1.0 x 2 hits
| |
| |◯
| |
| |2
| |
| |Grabs enemy with right hand and strikes with left hand.
| |
| }}
| |
| {{atk|col=5|{{nihongo|'''Aerial Whirlwhind Kick'''|空中旋風蹴り|<br>Kūchū Senpūgeri|}}
| |
| |Physical
| |
| |—
| |
| |1.5
| |
| |△ (Risk Dodge)
| |
| |3
| |
| |Jumps straight overhead and launches a swooping kick.
| |
| }}
| |
| {{atk|col=5|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|<br>Abise Keri|}}
| |
| |Physical
| |
| |—
| |
| |1.0
| |
| |△
| |
| |2
| |
| |Glows, then jumps and swings legs.
| |
| }} | | }} |
| {{Atk-c}}
| |
|
| |
|
| ==Notes and references== | | ==Trivia== |
| {{reflist}}
| | *In the Final Mix versions of ''Kingdom Hearts'' and ''Kingdom Hearts II'', Soldiers are colored gold. |
| | *An invisible, powered-up, green-coloured version of the Soldier Heartless, known as the [[Stealth Soldier]], can be found in ''[[Kingdom Hearts: Final Mix]]'', during Sora's second visit to Hollow Bastion. |
| | *There is a boss in ''[[Beast's Castle]]'' in ''[[Kingdom Hearts 358/2 Days]]'' that is a giant version of Soldier only with yellow claws. |
|
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|
| {{HeartlessDirectory}}
| | [[de:Klappersoldat]] |
| | [[fr:Soldat]] |
| | [[Category: Emblem Heartless]] |
| | [[Category:Kingdom Hearts Enemies]] |