Editing Sniperwild
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The '''Sniperwild''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts Final Mix]]''. The Sniperwild only appears as a special encounter in the | The '''Sniperwild''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts Final Mix]]''. The Sniperwild only appears as a special encounter in the [[Second District]]. | ||
==Design== | ==Design== | ||
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In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or use a [[Stop]] spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a [[Power Stone]]. | In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or use a [[Stop]] spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a [[Power Stone]]. | ||
Another solid strategy is to increase your [[MP]] and [[summon]] power with the necessary equipment as much as possible, and make use of the [[Mushu]] summon. Mushu's Fire Breath at a high enough MP level is able to shred through a single target one by one so long as Sora alternates properly between targets while keeping enough distance. Should Mushu's time be used up, Sora can just head to a safe place far away, run back in close enough and re-summon Mushu to repeat the process. | |||
Another solid strategy is to | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{FM1}} | {{FM1}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||
[[Category:Kingdom Hearts Final Mix enemies]] | [[Category:Kingdom Hearts Final Mix enemies]] |