Editing Sliding Rush
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{{game|RCO}} | {{game|RCO}} | ||
{{ | {{Expand|create=Everything, additional obtainment methods}} | ||
| | {{Images|animations of Sliding Dash being used in-game}} | ||
[[File:Sliding Rush KHREC.png|right]] | |||
{{nihongo|'''Sliding Rush'''|スライドラッシュ|Suraido Rasshu|lit. "Slide Rush"}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to attack enemies with a powerful charging attack. | |||
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'''Sliding Rush''' is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to attack enemies with a powerful charging attack. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Re:coded'', Sliding Rush is an [[attack command (KHREC)|attack command]] that has a memory consumption of 10% and a reload time of 10 seconds. | |||
In ''Kingdom Hearts Re:coded'', Sliding Rush is an | |||
==Learning Sliding | ==Learning Sliding Dash== | ||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
*Data-Sora can obtain Sliding Rush | *Data-Sora can obtain Sliding Rush as the '''★''' reward for defeating the [[Trickmaster]] on Standard mode. | ||
*Data-Sora can obtain Sliding Rush | *Data-Sora can obtain Sliding Rush as the '''A''' reward for defeating the [[Trickmaster]] on Proud mode. | ||
*Data-Sora can obtain Sliding Rush | *Data-Sora can obtain Sliding Rush as the '''B''' reward for defeating the [[Trickmaster]] on Critical mode. | ||
*Data-Sora | *[[Data-Sora]] can purchase Sliding Rush from the [[Shop]] for 400 munny once the player has cleared Agrabah. | ||
*Data-Sora can | *Data-Sora can purchase Sliding Rush from [[Game:Traverse Town#System Sectors|Traverse Town: Sector A]] at a starting price of 90 SP. | ||
*Data-Sora can purchase Sliding Rush from | *Data-Sora can purchase Sliding Rush from [[Game:Agrabah#System Sectors|Agrabah: Sector A]] at a starting price of 100 SP. | ||
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== | ==Drop== | ||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
Sliding Rush | *'''Sliding Rush''': [[Prize Bug]] (Standard mode) | ||
==See also== | ==See also== |