Editing Sköll
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|KH3reward='''Sora:''' [[Superslide]], Max MP +5 | |KH3reward='''Sora:''' [[Superslide]], Max MP +5 | ||
|KH3world=Arendelle | |KH3world=Arendelle | ||
}}{{tab|c}}{{tab|Wolf Head}} | }}{{tab|c}}{{tab|Wolf Head}} | ||
{{Character | {{Character | ||
Line 76: | Line 74: | ||
==Design== | ==Design== | ||
The Sköll is | The Sköll is a wolf-like Heartless. Its head, shoulders, and front legs are made out of crystalline ice—its face is opaque white ice, with glowing yellow eyes and a Heartless insignia on its forehead, while its snowflake-shaped shoulders and legs are translucent cyan ice edged with opaque white and surrounded by large icicles resembling bristly fur. The rest of its body is a streaming dark miasma that attenuates into a bushy tail. | ||
The Wolf Heads resemble smaller versions of the Sköll's head, similarly tailed by dark miasma, but lack the Heartless emblem and have the Heartless swirl eyes. | The Wolf Heads resemble smaller versions of the Sköll's head, similarly tailed by dark miasma, but lack the Heartless emblem and have the Heartless swirl eyes. | ||
The | The Sköll's name is a reference to the {{w|Sköll|eponymous}}, monstrous wolf of Norse mythology that is fated to devour the sun during the end of the world, as reflected in the Sköll's "Dark Sun" technique. | ||
==Strategy== | ==Strategy== | ||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Double Hand Scratch'''|両手引っかき|<br>Ryōte hikkaki|}} | ||
|Physical | |Physical | ||
|2.5 (per hit) | |||
|2.5 | |||
|△ | |△ | ||
|2 | |2 | ||
|Slashes two times at once. | |Slashes two times at once. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Two Part Scratches'''|2連引っかき|<br>2-Ren hikkaki|}} | ||
|Physical | |Physical | ||
|1.3 (per hit) | |||
|1.3 | |||
|△ | |△ | ||
|2 | |2 | ||
|Slashes with one hand, followed by the other. | |Slashes with one hand, followed by the other. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin|}} | ||
|Physical | |Physical | ||
|2.0 (per hit) | |||
|2.0 per hit | |||
|△ | |△ | ||
|2 | |2 | ||
|Charges at the target and then turns around to charge again. Sköll will always start the battle with this attack. | |Charges at the target and then turns around to charge again. Sköll will always start the battle with this attack. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Dark Breath'''|ダークブレス|<br>Dākuburesu|}} | ||
|Dark | |Dark | ||
|0.5 (per hit) | |||
|0.5 per hit | |△ | ||
|△ | |||
|1 | |1 | ||
|Fires 3 dark orbs which home in on the target and darken the target's view upon hitting the target, regardless of whether or not the attack was blocked. | |Fires 3 dark orbs which home in on the target and darken the target's view upon hitting the target, regardless of whether or not the attack was blocked. | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Mirage Wolf'''|ミラージュウルフ|<br>Mirājuurufu}} | ||
|(howl) | |(howl) | ||
| | | | ||
| | | | ||
|△ | |△ | ||
| | | | ||
|Unleashes a howl which summons a multitude of Wolf Heads, followed by a tail swipe. | |Unleashes a howl which summons a multitude of Wolf Heads, followed by a tail swipe which causes the stun status effect for 1.8 seconds upon impact. This attack will start being used after 20% of Sköll's HP has been depleted. | ||
| | | | ||
|(tail) | |(tail) | ||
|Physical | |Physical | ||
|1.0 | |1.0 | ||
|△ | |△ | ||
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| | | | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Dark Sun'''|暗黒太陽|<br>Ankoku taiyō}} | ||
|(war cry) | |(war cry) | ||
| | | | ||
| | | | ||
|△ | |△ | ||
| | | | ||
|Jumps into the sky and transforms into a dark sun, upon which countless wolf heads are summoned while dark rain falls from above. | |Jumps into the sky and transforms into a dark sun, upon which countless wolf heads are summoned while dark rain falls from above. The party has 40 seconds to defeat enough wolf heads, upon which the '''Subzero Impact''' Situation Command will become available, and will end Dark Sun upon being used. Failing to use Subzero Impact in time will result in the dark sun falling onto the party members, dealing an overwhelming amount of damage. This attack will start being used after 40% of Sköll's HP has been depleted. | ||
| | | | ||
|(rain) | |(rain) | ||
|Dark | |Dark | ||
|1.0 (per hit) | |||
|1.0 per hit | |△ | ||
|△ | |||
|1 | |1 | ||
|(fall) | |(fall) | ||
|Dark | |Dark | ||
|6.0 | |6.0 | ||
|X | |X | ||
| | | | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Flame Spin'''|フレイムスピナー|<br>Fureimusupinā}} | ||
|(tail) | |(tail) | ||
|Dark | |Dark | ||
|1.5 | |1.5 | ||
|△ | |△ | ||
|2 | |2 | ||
|Swipes its tail, then begins jumping several times in the direction of the target while spinning. | |Swipes its tail, causing a 1.8 second stun upon impact, then begins jumping several times in the direction of the target while spinning. This attack will start being used after 40% of Sköll's HP has been depleted. | ||
| | | | ||
|(spin) | |(spin) <!--"災の輸" (wasn't entirely sure how to translate this)--> | ||
|Dark | |Dark | ||
|1.5 (per hit) | |||
|1.5 per hit | |||
|△ | |△ | ||
|2 | |2 | ||
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}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Head Attack'''|ヘッドアタック|<br>Heddoatakku|}} | ||
|Physical | |Physical | ||
|1 | |||
|1 | |||
|△ | |△ | ||
|2 | |2 | ||
|Charges towards the target. | |Charges towards the target. Only used by the Wolf Head. | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
Sköll may prove a difficult boss, especially at higher difficulties and at level 1, so it is recommended to have a [[Full Course Bonus]] active as well as some [[Ether]]s. [[Hero's Origin]], [[Kingdom Key]], [[Ever After]], and [[Happy Gear]] are good Keyblades to equip for this fight, with Hero's Origin giving great counters to Sköll's attacks with [[Counter Shield]] as well as a handy boost in strength, [[Second Form]] being very useful in taking out multiple wolf heads with [[Magnet Burst]], Ever After being a great choice when using magic, as well as dealing a large amount of damage to both Sköll and the Wolf Heads with the [[Spectral Rays]] Shotlock, and the Happy Gear being effective in its' high damage shotlock, plus quick attacks with the [[Agile Claws]] and the [[Twin Yo-Yos]] having the ability to keep up with Sköll's high speed, as well as the Wolf Heads. | |||
Sköll will begin the fight with its '''Charge''' attack, which can be blocked, allowing some damage to be dealt with a reprisal as it charges by. | |||
It is best to be conservative when attacking Sköll, as it breaks out of staggers rather quickly and gives little time to react to its attacks while in the middle of a combo, so a good strategy is to wait for it to use its '''Double Hand Scratch''' or '''Two Part Scratches attack''', then block, and then unleash a reprisal followed by a short combo. Repeating this is a good way to deal damage and build up the Situation Command gauge with physical attacks while avoiding getting caught by its Double Hand Scratch attack, which will likely result in a fatal amount of damage on higher difficulties. If it uses '''Dark Breath''', try dodging the orbs rather than blocking them, as blocks will still result in Sora's vision being darkened. Using Shotlocks frequently is a good idea in this fight, as Wolf Heads drop focus orbs upon death. | |||
Upon depleting 20% of its HP, Sköll will begin summoning Wolf Heads. A good way to deal with the Wolf Heads is to use links or magic that damage a large area, such as King's Flare, [[Thunder]], or [[Aero]]. Be sure to pick up their focus orbs, as doing so can easily fill the Focus Gauge back up to full to continue using Shotlocks which are a major source of damage in this fight. | |||
After depleting 40% of its HP, prepare to deal with Sköll's '''Dark Sun''' attack, in which having MP is extremely important, as links and magic are by far the best way of quickly dealing with the Wolf Heads and obtaining the '''Subzero Impact''' Situation Command within the 40 seconds given. Like before, King's Flare, Thunder, and Aero are all good choices here, but if Sora does not have MP and Ethers, try and use Shotlocks or get a good Formchange for crowd control such as Second Form. If neither option is available, try using Flowmotion attacks, but do not stay on one target for long, as staying in one spot will likely cause Sora to be overwhelmed by Wolf Heads. | |||
Its '''Flame Spin''' attack also appears after Sköll loses 40% of its HP, which can easily be dodged by either performing evasive maneuvers in the opposite direction, or using block when it starts to land on Sora. | |||
When it reaches its last bar of HP, a good Shotlock will finish it off. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Sköll (Art).png|Concept art of the Sköll. | File:Sköll (Art).png|Concept art of the Sköll. | ||
</gallery> | </gallery> | ||
==Video== | |||
{|class="video" | |||
|style="border-radius:10px"|'''Sköll – ''Kingdom Hearts III''''' | |||
|- | |||
|style="border-radius:10px"|{{#widget:YouTube|id=5OH4G2EpqYo|width=320|height=240}} | |||
|} | |||
{{HeartlessBossDirectory}} | {{HeartlessBossDirectory}} | ||
[[Category:Arendelle]] | [[Category:Arendelle]] |