Editing Situation Command

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{{cleanup|replace with official descriptions for techniques where possible -- mark unofficial descriptions using comments}}
{{cleanup|replace with official descriptions for techniques where possible -- mark unofficial descriptions using comments}}
[[File:Kingdom of Corona Keyblade (Trailer) KHIII.png|thumb|250px|Situation Commands seen on the left side are unlocked through battle performance.]]
[[File:Kingdom of Corona Keyblade (Trailer) KHIII.png|thumb|250px|Situation Commands seen on the left side are unlocked through battle performance.]]
'''Situation Commands''' are a gameplay element in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'', replacing [[Reaction Command]]s from previous games. They allow different unique actions to be performed by pressing {{button|t}} in certain contexts. Multiple Situation commands can appear at once, and they can be cycled through with either the D-pad or with {{button|r2}}
'''Situation Commands''' are a gameplay element in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'', replacing [[Reaction Command]]s from previous games. They allow different unique actions to be performed by pressing {{button|t}} in certain contexts. Multiple Situation commands can appear at once, and they can be cycled through with either the the D-pad or with {{button|r2}}


The Situation Commands that appear during combat are based on the player's battle style, and can vary among [[Grand Magic]], [[Formchange]]s, [[Style Change]]s, [[Attractions]], and [[Team Attack]]s. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession.
The Situation Commands that appear during combat are based on the player's battle style, and can vary among [[Grand Magic]], [[Formchange]]s, [[Style Change]]s, [[Attractions]], and [[Team Attack]]s. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession.


==Mechanics==
==Mechanics==
Situation Commands can appear in two locations: immediately above the Attack command and above the Command Menu. Non-combat commands, the Finish commands of Formchanges, Links, Team Attacks, and Attractions, and certain context-specific commands appear above the Attack command. Only one of these Situation Commands can appear at a time. The majority of combat-oriented Situation Commands appear above the Command Menu. Up to six of these Situation Commands can appear at once; if a seventh Situation Command becomes available, the oldest one disappears. During the final fight against the [[Demon Tide]] in the [[Keyblade Graveyard]] in ''Kingdom Hearts III'', up to 17 Situation Commands can appear at once.
Situation Commands can appear in two locations: immediately above the Attack command and above the Command Menu. Non-combat commands, the Finish commands of Formchanges, Links, Team Attacks, and Attractions, and certain context-specific commands appear above the Attack command. Only one of these Situation Commands can appear at a time. The majority of combat-oriented Situation Commands appear above the Command Menu. Up to six of these Situation Commands can appear at once; if a seventh Situation Command becomes available, the oldest one disappears. During the fight against the [[Demon Tide]] in the [[Keyblade Graveyard]] in ''Kingdom Hearts III'', up to 17 Situation Commands can appear at once.


Combat-based Situation Commands are unlocked through battle performance. Like [[Command Style]]s and {{c|Finish command|bbs}}s from ''[[Kingdom Hearts Birth by Sleep]]'', engaging in combat has arrow-shaped markers appear above the Command Menu. These arrows represent a hidden number called the {{nihongo|'''form value'''|フォーム値|fōmu-chi}}, with each arrow corresponding to 25 form value. When the form value reaches 100, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears.
Combat-based Situation Commands are unlocked through battle performance. Like [[Command Style]]s and {{c|Finish command|bbs}}s from ''[[Kingdom Hearts Birth by Sleep]]'', engaging in combat has arrow-shaped markers appear above the Command Menu. These arrows represent a hidden number called the {{nihongo|'''form value'''|フォーム値|fōmu-chi}}, with each arrow corresponding to 25 form value. When the form value reaches 100, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears.


Hitting enemies increases the form value by a certain amount, determined by the attack used. This increase is 20% greater if [[Situation Boost]] is equipped. Attacks that hit multiple enemies will add to the form value for each enemy; if multiple enemies are hit in unison, the second enemy will contribute half of the form value as the first, the third enemy half the form value of the second, etc. The form value can also be increased by healing when [[Cure Converter]] is equipped. If the form value does not increase for 20 seconds, it will decrease by 5 every second.
Hitting enemies increases the form value by a certain amount. This increase is 20% greater if [[Situation Boost]] is equipped. Attacks that hit multiple enemies will add to the form value for each enemy; if multiple enemies are hit in unison, the second enemy will contribute half of the form value as the first, the third enemy half the form value of the second, etc. The form value can also be increased by healing when [[Cure Converter]] is equipped. If the form value does not increase for 20 seconds, it will decrease by 5 every second.


The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. The timers can be refreshed by re-initiating the Situation Command's trigger. [[Overtime]] can also extend the timers of Situation Commands. Certain special Situation Commands, like [[Trinity Sled]], do not disappear over time. The [[Time Break]] status effect further depletes the current duration of any available Situation Command.
The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. The timers can be refreshed by re-initiating the Situation Command's trigger. [[Overtime]] can also extend the timers of Situation Commands. Certain special Situation Commands, like [[Trinity Sled]], do not disappear over time.


{|border="1" cellspacing="0" cellpadding="2" style="width:45%"
{|border="1" cellspacing="0" cellpadding="2" style="width:45%"
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|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
!rowspan="2" style="width:31%"|Distance from the enemy
!rowspan="2" style="width:31%"|Distance from the enemy
!colspan="3" style="width:69%"|Increase by distance from Sora
!colspan="3" style="width:69%"|Distance from Sora
|-style="{{style|kh3|b}}"
|-style="{{style|kh3|b}}"
!style="width:23%"|Within 5m
!style="width:23%"|Within 5m
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|-
|-
|Within 10m
|Within 10m
|10-20
|1-20
|8-16
|8-16
|4-12
|4-12
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|}
|}


The party member's cooperation value will not increase if they are grabbed by an enemy, incapacitated, or afflicted with the freeze, stun, burn, cloud, or sneeze [[status effect]]s. Additionally, the cooperation value will not increase if Sora is riding a [[Gigas]] or the party member's Team Attack Situation Command is already available.
The party member's cooperation value will not increase if they are grabbed by an enemy, incapacitated, or afflicted with the the freeze, stun, burn, cloud, or sneeze [[status effect]]s. Additionally, the cooperation value will not increase if Sora is riding a [[Gigas]] or the party member's Team Attack Situation Command is already available.


Once a party member's cooperation value reaches the threshold determined at the start of the battle, their Team Attack Situation Command will be displayed, and all party members' cooperation values will return to 0. If multiple party members reach the threshold simultaneously, a random Team Attack is chosen. The threshold for activating another Team Attack Situation Command will be redetermined using the same rules as the start of the encounter.
Once a party member's cooperation value reaches the threshold determined at the start of the battle, their Team Attack Situation Command will be displayed, and all party members' cooperation values will return to 0. If multiple party members reach the threshold simultaneously, a random Team Attack is chosen. The threshold for activating another Team Attack Situation Command will be redetermined using the same rules as the start of the encounter.
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|Ally with Mickey.
|Ally with Mickey.
|-
|-
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}
|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}}
|Perform a devastating attack that ends a Style Change.
|Perform a devastating attack that ends a Style Change.
|Fill the meter with physical combos during a Style Change.<ref name="Finish">Immediately available upon activating Style Changes in the PC version.</ref>
|Fill the meter with physical combos during a Style Change.<ref name="Finish">Immediately available upon activating Style Changes in the PC version.</ref>
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|Deal sufficient damage to the Demon Tide.
|Deal sufficient damage to the Demon Tide.
|-
|-
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}
|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}}
|Deliver a powerful surge of light to the Demon Tide.
|Deliver a powerful surge of light to the Demon Tide.
|Fill the meter with Wayfinder active during the Demon Tide fight.<ref name="Finish" />
|Fill the meter with Wayfinder active during the Demon Tide fight.<ref name="Finish" />
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|{{nihongo|[[File:FC Sprite Second Form Kingdom Key 1 KHIII.png|200px|link=Second Form]]<br>|2ndフォーム|<br>2nd Fōmu|lit. "2nd Form"}}
|{{nihongo|[[File:FC Sprite Second Form Kingdom Key 1 KHIII.png|200px|link=Second Form]]<br>|2ndフォーム|<br>2nd Fōmu|lit. "2nd Form"}}
|Activate the Second Form Formchange.
|Activate the Second Form Formchange.
|Fill the meter with physical combos with the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], [[Advent Red]], or [[Dead of Night]] Keyblades.
|Fill the meter with physical combos with the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], or [[Advent Red]] Keyblades.
|-
|-
|{{nihongo|'''Stun Impact'''|スタンインパクト|<br>Sutan Inpakuto}}
|{{nihongo|'''Stun Impact'''|スタンインパクト|<br>Sutan Inpakuto}}
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|{{nihongo|'''Riskcharge'''|リスクチャージ|<br>Risukuchāji}}
|{{nihongo|'''Riskcharge'''|リスクチャージ|<br>Risukuchāji}}
|Sacrifice a large chunk of your HP to power up your strength and Finish command, up to three times.
|Sacrifice a large chunk of your HP to power up your strength and Finish command, up to three times.
|Press {{button|t}} / {{button|xboxy}} while Rage Form is active.
|Press {{button|t}} / {{button|dsy}} while Rage Form is active.
|-
|-
|{{nihongo|[[File:FC Sprite Spellweaver KHIII.png|200px|link=Spellweaver]]<br>|マジックウィッシュ|<br>Majikku Wisshu|lit. "Magic Wish"}}
|{{nihongo|[[File:FC Sprite Spellweaver KHIII.png|200px|link=Spellweaver]]<br>|マジックウィッシュ|<br>Majikku Wisshu|lit. "Magic Wish"}}
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|Fill the meter with physical combos while either Light Form or Dark Form are active.
|Fill the meter with physical combos while either Light Form or Dark Form are active.
|-
|-
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}
|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}}
|Execute a Formchange's ultimate attack.
|Execute a Formchange's ultimate attack.
|Press {{button|t}} / {{button|xboxy}} while the Finish command prompt is available.
|Press {{button|t}} / {{button|dsy}} while the Finish command prompt is available.
|}
|}


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