Editing Shadow
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{{suite}} | {{suite}} | ||
{{cleanup| missing BBSFM stats}} | {{cleanup| missing BBSFM stats}} | ||
{{Character | {{Character | ||
|name=Shadow | |name=Shadow | ||
|katakana=シャドウ | |katakana=シャドウ | ||
|romaji= | |romaji=Shadō | ||
|fr=Ombre | |fr=Ombre | ||
|de=Schattenlurch | |de=Schattenlurch | ||
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|tab3=KHUX | |tab3=KHUX | ||
|image3=[[File:Shadow KHX.png|100px]] | |image3=[[File:Shadow KHX.png|100px]] | ||
|tab4=Purple | |||
|image4=[[File:Shadow (Purple) KHD.png|200px]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts II | |game3=Kingdom Hearts II | ||
|game4=Kingdom Hearts 358/2 Days | |game4=Kingdom Hearts 358/2 Days | ||
|game5=Kingdom Hearts | |game5=Kingdom Hearts Birth by Sleep Final Mix | ||
|game6=Kingdom Hearts | |game6=Kingdom Hearts coded | ||
|game7=Kingdom Hearts χ | |game7=Kingdom Hearts χ | ||
|game8=Kingdom Hearts III | |game8=Kingdom Hearts III | ||
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|type=Pureblood Heartless | |type=Pureblood Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Mega-Shadow | |||
|s2=Gigas Shadow | |||
|s3=Flower Rider | |||
|s4=Gift Shadow | |||
|s5=Lion Dancer | |||
|s6=Rodeo Rider | |||
|s7=Candy Apple | |||
|s8=Poison Apple | |||
|s9=Shadow Witch | |||
|s10=Shadow Magician | |||
|s11=Flappy Rider | |||
|journalKH=Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end. | |journalKH=Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end. | ||
|journalSS=A Heartless that pops up in all kinds of places.<br>The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness. | |journalSS=A Heartless that pops up in all kinds of places.<br>The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness. | ||
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|journalUX='''Enemy'''<br>This Heartless often travels in a group. Finish off a swarm quickly with an all-encompassing attack or special attack!<br><br>'''Medal'''<br>KINGDOM HEARTS (2002)<br>A common Heartless that sneaks up to its enemies and strikes them with sharp claws. | |journalUX='''Enemy'''<br>This Heartless often travels in a group. Finish off a swarm quickly with an all-encompassing attack or special attack!<br><br>'''Medal'''<br>KINGDOM HEARTS (2002)<br>A common Heartless that sneaks up to its enemies and strikes them with sharp claws. | ||
|journalKH3=These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip.<br><br>They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry! | |journalKH3=These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip.<br><br>They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry! | ||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
|KHseed11=4 | |KHseed11=4 | ||
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|COMHP2=36 | |COMHP2=36 | ||
|COMAP2=2 | |COMAP2=2 | ||
|COMEXP2=7 | |COMEXP2=7 | ||
|COMHP3=39 | |COMHP3=39 | ||
|COMAP3=3 | |COMAP3=3 | ||
|COMEXP3=12 | |COMEXP3=12 | ||
|COMHP4=42 | |COMHP4=42 | ||
|COMAP4=4 | |COMAP4=4 | ||
|COMEXP4=16 | |COMEXP4=16 | ||
|COMHP5=45 | |COMHP5=45 | ||
|COMAP5=5 | |COMAP5=5 | ||
|COMEXP5=21 | |COMEXP5=21 | ||
|COMHP6=49 | |COMHP6=49 | ||
|COMAP6=5 | |COMAP6=5 | ||
|COMEXP6=25 | |COMEXP6=25 | ||
|COMHP7=52 | |COMHP7=52 | ||
|COMAP7=6 | |COMAP7=6 | ||
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|COMHP10=62 | |COMHP10=62 | ||
|COMAP10=9 | |COMAP10=9 | ||
|COMEXP10=41 | |COMEXP10=41 | ||
|COMHP11=98 | |COMHP11=98 | ||
|COMAP11=7 | |COMAP11=7 | ||
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|COMHP12=105 | |COMHP12=105 | ||
|COMAP12=8 | |COMAP12=8 | ||
|COMEXP12=80 | |COMEXP12=80 | ||
|COMHP13=111 | |COMHP13=111 | ||
|COMAP13=9 | |COMAP13=9 | ||
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|ReCOMAP1=3 | |ReCOMAP1=3 | ||
|ReCOMEXP1=3 | |ReCOMEXP1=3 | ||
|ReCOMHP2=36 | |ReCOMHP2=36{{note|32 in Halloween Town}} | ||
|ReCOMAP2=3 | |ReCOMAP2=3 | ||
|ReCOMEXP2=7{{note| | |ReCOMEXP2=7{{note|3 during Monstro's Belly Brawl}} | ||
|ReCOMHP3=39 | |ReCOMHP3=39{{note|35 in Halloween Town}} | ||
|ReCOMAP3=4 | |ReCOMAP3=4 | ||
|ReCOMEXP3=12{{note| | |ReCOMEXP3=12{{note|3 during Monstro's Belly Brawl}} | ||
|ReCOMHP4=42 | |ReCOMHP4=42{{note|38 in Halloween Town}} | ||
|ReCOMAP4=5 | |ReCOMAP4=5 | ||
|ReCOMEXP4=16{{note| | |ReCOMEXP4=16{{note|3 during Monstro's Belly Brawl}} | ||
|ReCOMHP5=45 | |ReCOMHP5=45{{note|41 in Halloween Town}} | ||
|ReCOMAP5=5 | |ReCOMAP5=5 | ||
|ReCOMEXP5=21{{note| | |ReCOMEXP5=21{{note|3 during Monstro's Belly Brawl}} | ||
|ReCOMHP6=49 | |ReCOMHP6=49{{note|44 in Halloween Town}} | ||
|ReCOMAP6=6 | |ReCOMAP6=6 | ||
|ReCOMEXP6=25{{note| | |ReCOMEXP6=25{{note|3 during Monstro's Belly Brawl}} | ||
|ReCOMHP7=52 | |ReCOMHP7=52{{note|47 in Halloween Town}} | ||
|ReCOMAP7=7 | |ReCOMAP7=7 | ||
|ReCOMEXP7=30 | |ReCOMEXP7=30 | ||
|ReCOMHP8=55 | |ReCOMHP8=55{{note|50 in Halloween Town}} | ||
|ReCOMAP8=8 | |ReCOMAP8=8 | ||
|ReCOMEXP8=32 | |ReCOMEXP8=32 | ||
|ReCOMHP9=58 | |ReCOMHP9=58{{note|52 in Halloween Town}} | ||
|ReCOMAP9=9 | |ReCOMAP9=9 | ||
|ReCOMEXP9=36 | |ReCOMEXP9=36 | ||
|ReCOMHP10=62 | |ReCOMHP10=62 | ||
|ReCOMAP10=10 | |ReCOMAP10=10 | ||
|ReCOMEXP10=41{{note|0 during Darkside fight | |ReCOMEXP10=41{{note|0 during Darkside fight}} | ||
|ReCOMHP11=98 | |ReCOMHP11=98 | ||
|ReCOMAP11=9 | |ReCOMAP11=9 | ||
|ReCOMEXP11=75 | |ReCOMEXP11=75 | ||
|ReCOMHP12=105 | |ReCOMHP12=105{{note|20 during Darkside fight}} | ||
|ReCOMAP12=10{{note|9 during Darkside fight | |ReCOMAP12=10{{note|9 during Darkside fight}} | ||
|ReCOMEXP12=80{{note|0 during Darkside fight | |ReCOMEXP12=80{{note|0 during Darkside fight}} | ||
|ReCOMHP13=111 | |ReCOMHP13=111 | ||
|ReCOMAP13=11 | |ReCOMAP13=11 | ||
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|duration=2 reloads | |duration=2 reloads | ||
|CP=25 | |CP=25 | ||
| | |value=1 | ||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah | |COMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Halloween Town, Monstro, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion, Bottomless Darkness | ||
|KH2HP=0.5 | |KH2HP=0.5 | ||
|KH2EXP=0.2 | |KH2EXP=0.2 | ||
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|KH2num32=4 | |KH2num32=4 | ||
|CFM2tab=* | |CFM2tab=* | ||
|358heart=— | |||
|358munny=5 | |358munny=5 | ||
|358HP=0.32 | |||
|358HP=0. | |||
|358EXP=1.00 | |358EXP=1.00 | ||
| | |358DEF=1.02 | ||
| | |358STUN=O | ||
|358M1=00 | |358M1=00 | ||
|358LVL1=1 | |358LVL1=1 | ||
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|358LVL15=8 | |358LVL15=8 | ||
|358M16=35 | |358M16=35 | ||
|358LVL16=12 | |358LVL16=12 | ||
|358M17=42 | |358M17=42 | ||
|358LVL17=12 | |358LVL17=12 | ||
|358M18=43 | |358M18=43 | ||
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|358LVL19=25 | |358LVL19=25 | ||
|358M20=61 | |358M20=61 | ||
|358LVL20=25 | |358LVL20=25 | ||
|358M21=74 | |358M21=74 | ||
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|358world=Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland | |358world=Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland | ||
|358match11=1 | |358match11=1 | ||
|358num11=3 | |358num11=3 | ||
|CKHDLVL1=25 | |CKHDLVL1=25 | ||
|CKHDM1=61 | |||
|BBSHP=0.5 | |BBSHP=0.5 | ||
|BBSEXP=1.0 | |BBSEXP=1.0 | ||
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|CODloc6=Agrabah | |CODloc6=Agrabah | ||
|CODLVL6=35 | |CODLVL6=35 | ||
|CODloc7=Hollow Bastion | |CODloc7=Hollow Bastion | ||
|CODLVL7=37 | |CODLVL7=37 | ||
|CODloc8=Castle Oblivion | |CODloc8=Castle Oblivion | ||
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|CODSSsec13=E | |CODSSsec13=E | ||
|CODSSLVL13=69 | |CODSSLVL13=69 | ||
|CODSSloc14=Hollow Bastion | |CODSSloc14=Hollow Bastion | ||
|CODSSsec14=A | |CODSSsec14=A | ||
|CODSSLVL14=37 | |CODSSLVL14=37 | ||
|CODSSloc15=Hollow Bastion | |CODSSloc15=Hollow Bastion | ||
|CODSSsec15=B | |CODSSsec15=B | ||
|CODSSrow15=2 | |CODSSrow15=2 | ||
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|CODSSLVL15b=5 | |CODSSLVL15b=5 | ||
|CODSScol15b=bug | |CODSScol15b=bug | ||
|CODSSloc16=Hollow Bastion | |CODSSloc16=Hollow Bastion II | ||
|CODSSsec16=A | |CODSSsec16=A | ||
|CODSSLVL16=10 | |CODSSLVL16=10 | ||
|CODSSloc17=Hollow Bastion | |CODSSloc17=Hollow Bastion II | ||
|CODSSsec17=B | |CODSSsec17=B | ||
|CODSSLVL17=21 | |CODSSLVL17=21 | ||
|CODSSloc18=Hollow Bastion | |CODSSloc18=Hollow Bastion II | ||
|CODSSsec18=C | |CODSSsec18=C | ||
|CODSSLVL18=32 | |CODSSLVL18=32 | ||
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|CODreward4=Potion (1.00%) | |CODreward4=Potion (1.00%) | ||
|CODworld=Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion | |CODworld=Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion | ||
|CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion | |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II | ||
|CODSSBworld=Destiny Islands, Traverse Town, Hollow Bastion | |CODSSBworld=Destiny Islands, Traverse Town, Hollow Bastion | ||
|CODSSGworld=Traverse Town | |CODSSGworld=Traverse Town | ||
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|DRslv3=11|DRsbp3=14 | |DRslv3=11|DRsbp3=14 | ||
|DRslv4=31|DRsbp4=56 | |DRslv4=31|DRsbp4=56 | ||
|DRw1=Agrabah|DRw1r=4 | |DRw1=Agrabah|DRw1r=4 | ||
|DRwrank1=★|DRwlv1=1|DRwbp1=2 | |DRwrank1=★|DRwlv1=1|DRwbp1=2 | ||
|DRwrank2=★★|DRwlv2=11|DRwbp2=14 | |DRwrank2=★★|DRwlv2=11|DRwbp2=14 | ||
|DRwrank3=★★★|DRwlv3=26 | |DRwrank3=★★★|DRwlv3=26|DRwbp3=45 | ||
|DRwrank4=★★★★|DRwlv4=36|DRwbp4=67 | |DRwrank4=★★★★|DRwlv4=36|DRwbp4=67 | ||
|DRw5=Wonderland|DRw5r=4 | |DRw5=Wonderland|DRw5r=4 | ||
|DRwrank5=★|DRwlv5=1|DRwbp5=2 | |DRwrank5=★|DRwlv5=1|DRwbp5=2 | ||
|DRwrank6=★★|DRwlv6=11|DRwbp6=14 | |DRwrank6=★★|DRwlv6=11|DRwbp6=14 | ||
|DRwrank7=★★★|DRwlv7=26 | |DRwrank7=★★★|DRwlv7=26|DRwbp7=45 | ||
|DRwrank8=★★★★|DRwlv8=36|DRwbp8=67 | |DRwrank8=★★★★|DRwlv8=36|DRwbp8=67 | ||
|DRe1=Premium Quest Key - BP Bonus Chance! | |DRe1=Premium Quest Key - BP Bonus Chance! | ||
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|DRe2=Daily Challenge | |DRe2=Daily Challenge | ||
|DRelv2=1|DRebp2=2 | |DRelv2=1|DRebp2=2 | ||
|DRmag=Weak | |DRmag=Weak | ||
|DRfire=Weak | |DRfire=Weak | ||
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|DRpass3=HP +1 | |DRpass3=HP +1 | ||
|DRpass4=Defense +1 | |DRpass4=Defense +1 | ||
}} | }} | ||
The '''Shadow''' is a [[Pureblood Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. Although the Shadow is one of the weaker, more common types of Heartless, it is still a threat to those without the [[Keyblade]]. It is found in each world in every game, excluding the worlds of ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''; [[Atlantica]] in ''Kingdom Hearts'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''; [[The World That Never Was]] in ''[[Kingdom Hearts 358/2 Days]]''; and [[Arendelle]] and [[The Caribbean]] in ''[[Kingdom Hearts III]]''. In ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', this Heartless appeared only in the [[Realm of Darkness]] during the [[Secret Episode]] of the game. Certain Heartless, such as the [[Darkside]], the [[Dark Follower]], or [[Ansem, Seeker of Darkness]], can also summon Shadows. | |||
The '''Shadow''' is a [[Pureblood Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | |||
Certain Heartless, such as the [[Darkside]], the [[Dark Follower]], or [[Ansem, Seeker of Darkness]], can summon | |||
==Design== | ==Design== | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
Shadows emerge from the ground to attack with a simple but powerful scratch attack. These Heartless are easy to defeat on their own, but their habit of attacking in large swarms can be quite overwhelming. When facing swarms of Shadows, the [[Thunder]] spell is an effective means of finishing off these foes quickly. The Keyblade is sufficient enough to take down a Shadow when it challenges Sora on its own, however. | *{{nihongo|'''Scratch Attack'''|引っかき攻撃|Hikkaki Kōgeki}} | ||
*{{nihongo|'''Thrust Attack'''|突き攻撃|Tsuki Kōgeki}} | |||
*{{nihongo|'''Jump Attack'''|ジャンプ攻撃|Janpu Kōgeki}} | |||
Shadows emerge from the ground to attack with a simple but powerful scratch attack. These Heartless are easy to defeat on their own, but their habit of attacking in large swarms can be quite overwhelming. When facing swarms of Shadows in ''Kingdom Hearts'', the [[Thunder]] spell is an effective means of finishing off these foes quickly. The Keyblade is sufficient enough to take down a Shadow when it challenges Sora on its own, however. | |||
Sora can block Shadows' scratch attacks with [[Guard]], but he does not gain any [[Tech Points]] for doing so successfully. | |||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
Shadows tend to be the weakest of any enemy group, and if things prove too crowded can be defeated first. Their cards generally have a low value, making them easy to defeat, or to farm card breaks for Riku's [[Dark Mode]] | Shadows tend to be the weakest of any enemy group, and if things prove too crowded can be defeated first. Their cards generally have a low value, making them easy to defeat, or to farm card breaks for Riku's [[Dark Mode]]. | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck | ||
Line 759: | Line 707: | ||
|v11=O | |v11=O | ||
|card2=Shadow | |card2=Shadow | ||
|v21=O|v23={{note| | |v21=O|v23={{note|Only during Monstro's Belly Brawl}} | ||
|enemy=* | |enemy=* | ||
}} | }} | ||
;Attacks | ;Attacks | ||
{{atk-o|com}} | {{atk-o|com}} | ||
{{atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}{{KHCoM}}|Physical | {{atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}{{KHCoM}}|Physical|—|x1.5|{{sleight|Shadow|com=*}}|Kicks while sliding along the ground. Unlikely to hit an aerial target.}} | ||
|—|x1.5|{{sleight|Shadow|com=*}}|Kicks while sliding along the ground. Unlikely to hit an aerial target.}} | {{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical|—|x1.5|{{sleight|Shadow}}}} | ||
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical | {{atk|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|Physical|—|x2.0|{{sleight|Shadow|com=*}}{{sleight|Shadow}}|Jumps forward and swings its claws down. Quick execution.}} | ||
|—|x1.5|{{sleight|Shadow}}}} | {{atk-c}} | ||
{{atk|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|Physical | |||
|—|x2.0|{{sleight|Shadow|com=*}}{{sleight|Shadow}}|Jumps forward and swings its claws down. Quick execution.}} | |||
{{atk-c | |||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
Shadows function much the same as they do in ''Kingdom Hearts'', and can easily be defeated with basic ground combos. Their attacks are slow and predictable with easily noticeable movements that give time to guard or dodge. They can be picked off to regain small amounts of HP while fighting other stronger enemies. | Shadows function much the same as they do in ''Kingdom Hearts'', and can easily be defeated with basic ground combos. Their attacks are slow and predictable with easily noticeable movements that give time to guard or dodge. They can be picked off to regain small amounts of HP while fighting other stronger enemies. | ||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{ | {{Atk|{{nihongo|'''Left Claw'''|左引っかき|<br>Hidari Hikkaki|lit. "Left Scratch"}}|Physical|—|x0.65|O|Scratches with left hand.}} | ||
|x0.65|O|Scratches with left hand.}} | {{Atk|{{nihongo|'''Right Claw'''|右引っかき|<br>Migi Hikkaki|lit. "Right Scratch"}}|Physical|—|x0.65|O|Scratches with right hand.}} | ||
{{ | {{Atk|{{nihongo|'''Pounce Claw'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|Physical|—|x0.65|O|Jumps and scratches.}} | ||
|x0.65|O|Scratches with right hand.}} | |||
{{ | |||
|x0.65|O|Jumps and scratches.}} | |||
{{Atk-c}} | {{Atk-c}} | ||
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While Shadows are weak and pose little threat, they are best ignored as they are rarely required for the completion of a mission and drop no [[Heart Points]]. However, if they need to be fought then there should be little problem confronting them with a simple ground combo or two, or a cast of magic such as [[Thunder]] for dealing with groups. Watch for when they twitch, as that signals their attack where they will lunge forward with their claws. | While Shadows are weak and pose little threat, they are best ignored as they are rarely required for the completion of a mission and drop no [[Heart Points]]. However, if they need to be fought then there should be little problem confronting them with a simple ground combo or two, or a cast of magic such as [[Thunder]] for dealing with groups. Watch for when they twitch, as that signals their attack where they will lunge forward with their claws. | ||
{{Atk-o|358}} | {{Atk-o|358}} | ||
{{ | {{Atk|{{nihongo|'''Scratch Attack'''|ひっがき攻撃|Higgaki Kōgeki}}<br>''Attack'' | ||
| | |— | ||
|— | |— | ||
|0.40 | |0.40 | ||
Line 793: | Line 735: | ||
|Scratches at the target. | |Scratches at the target. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Jumping Scratch Attack'''|とびつきひっか攻撃|Tobitsuki Hikka Kōgeki}}<br>''Attack'' | ||
| | |— | ||
|— | |— | ||
|1.17 | |1.17 | ||
Line 801: | Line 743: | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
In ''[[Kingdom Hearts III]]'', Shadows function much the same as their previous incarnations, however here they can be forced out of the ground with the usage of [[Water]] magic | In ''[[Kingdom Hearts III]]'', Shadows function much the same as their previous incarnations, however here they can be forced out of the ground with the usage of [[Water]] magic. They can be easily defeated within a single combo, making them useful for building up the situation gauge and recovering the HP they drop, especially in the [[Demon Tower]] fight where the cast-offs will drop extra HP when defeated. | ||
A Shadow with a pink aura and especially high health is fought in [[Scala ad Caelum]], and defeating it is necessary to advance. After portions of its health are depleted, it will teleport around the area to distract Sora with other enemies. Defeating this Shadow will grant Sora a fragment of Kairi's heart and move him onto the next area, regardless of how many other enemies remain. | A Shadow with a pink aura and especially high health is fought in [[Scala ad Caelum]], and defeating it is necessary to advance. After portions of its health are depleted, it will teleport around the area to distract Sora with other enemies. Defeating this Shadow will grant Sora a fragment of Kairi's heart and move him onto the next area, regardless of how many other enemies remain. | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Thrust'''|突き|<br>Tsuki|}} | ||
|Physical | |Physical | ||
|1.0 | |1.0 | ||
|◯ | |◯ | ||
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|Lunges with its left hand. | |Lunges with its left hand. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}} | ||
|Physical | |Physical | ||
|1.0 | |1.0 | ||
|◯ | |◯ | ||
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|Scratches with right hand while advancing forward. | |Scratches with right hand while advancing forward. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Jump Scratch'''|ジャンプ引っかき|<br>Janpu Hikkaki|}} | ||
|Physical | |Physical | ||
|1.0 | |1.0 | ||
|◯ | |◯ | ||
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{{BBSFM}} | {{BBSFM}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]] | [[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]] | ||
[[Category:Kingdom Hearts Melody of Memory enemies]] |