Editing Shadow

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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|FMB|KHC|RCO|KHX|UCX|AFP|KH3|3RM|DR|MOM|FA}}
{{Game|KH1|FM1|COM|REC|KH2|FM2|358|FMB|KHC|RCO|KHX|UCX|AFP|KH3|3RM|FA}}
{{suite}}
{{suite}}
{{cleanup| missing BBSFM stats}}
{{cleanup| missing BBSFM stats}}
{{tab|o-char|385px}}{{tab|Shadow}}
{{Character
{{Character
  |name=Shadow
  |name=Shadow
  |katakana=シャドウ
  |katakana=シャドウ
  |romaji=Shadou
  |romaji=Shadō
  |fr=Ombre
  |fr=Ombre
  |de=Schattenlurch
  |de=Schattenlurch
Line 13: Line 12:
  |tab2=KHCOM
  |tab2=KHCOM
  |image2=[[File:Shadow KHCOM.png]]
  |image2=[[File:Shadow KHCOM.png]]
  |tab3=KHUX
  |tab3=(Purple)
  |image3=[[File:Shadow KHX.png|100px]]
|image3=[[File:Shadow (Purple) KHD.png|200px]]
|tab4=KHREC
|image4=[[File:Shadow KHREC.png|x303px]]
|tab5=KHUX
  |image5=[[File:Shadow KHX.png|100px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts II
  |game3=Kingdom Hearts II
  |game4=Kingdom Hearts 358/2 Days
  |game4=Kingdom Hearts 358/2 Days
  |game5=Kingdom Hearts coded
  |game5=Kingdom Hearts Birth by Sleep Final Mix
  |game6=Kingdom Hearts Birth by Sleep Final Mix
  |game6=Kingdom Hearts coded
  |game7=Kingdom Hearts χ
  |game7=Kingdom Hearts χ
  |game8=Kingdom Hearts III
  |game8=Kingdom Hearts III
|game9=Kingdom Hearts Dark Road
|game10=Kingdom Hearts Melody of Memory
  |type=Pureblood Heartless
  |type=Pureblood Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Mega-Shadow
|s2=Gigas Shadow
|s3=Flower Rider
|s4=Gift Shadow
|s5=Lion Dancer
|s6=Rodeo Rider
|s7=Candy Apple
|s8=Poison Apple
|s9=Shadow Witch
|s10=Shadow Magician
  |journalKH=Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end.
  |journalKH=Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end.
  |journalSS=A Heartless that pops up in all kinds of places.<br>The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness.
  |journalSS=A Heartless that pops up in all kinds of places.<br>The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness.
Line 35: Line 46:
  |journalUX='''Enemy'''<br>This Heartless often travels in a group. Finish off a swarm quickly with an all-encompassing attack or special attack!<br><br>'''Medal'''<br>KINGDOM HEARTS (2002)<br>A common Heartless that sneaks up to its enemies and strikes them with sharp claws.
  |journalUX='''Enemy'''<br>This Heartless often travels in a group. Finish off a swarm quickly with an all-encompassing attack or special attack!<br><br>'''Medal'''<br>KINGDOM HEARTS (2002)<br>A common Heartless that sneaks up to its enemies and strikes them with sharp claws.
  |journalKH3=These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip.<br><br>They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry!
  |journalKH3=These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip.<br><br>They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry!
|KHshadow=*
  |KHcup1=Phil Cup
  |KHcup1=Phil Cup
  |KHseed11=4
  |KHseed11=4
Line 68: Line 78:
  |KHnum46=?
  |KHnum46=?
  |COMHP1=33
  |COMHP1=33
  |COMAP1=2
  |COMAP1=3
  |COMEXP1=3
  |COMEXP1=3
  |COMHP2=36
  |COMHP2=36
  |COMAP2=2
  |COMAP2=3
  |COMEXP2=7{{note|0 during Monstro's Belly Brawl.}}
  |COMEXP2=7
  |COMHP3=39
  |COMHP3=39
  |COMAP3=3
  |COMAP3=4
  |COMEXP3=12{{note|0 during Monstro's Belly Brawl.}}
  |COMEXP3=12
  |COMHP4=42
  |COMHP4=42
  |COMAP4=4
  |COMAP4=5
  |COMEXP4=16{{note|0 during Monstro's Belly Brawl.}}
  |COMEXP4=16
  |COMHP5=45
  |COMHP5=45
  |COMAP5=5
  |COMAP5=5
  |COMEXP5=21{{note|0 during Monstro's Belly Brawl.}}
  |COMEXP5=21
  |COMHP6=49
  |COMHP6=49
  |COMAP6=5
  |COMAP6=6
  |COMEXP6=25{{note|0 during Monstro's Belly Brawl.}}
  |COMEXP6=25
  |COMHP7=52
  |COMHP7=52
  |COMAP7=6
  |COMAP7=7
  |COMEXP7=30
  |COMEXP7=30
  |COMHP8=55
  |COMHP8=55
  |COMAP8=7
  |COMAP8=8
  |COMEXP8=32
  |COMEXP8=32
  |COMHP9=58
  |COMHP9=58
  |COMAP9=8
  |COMAP9=9
  |COMEXP9=36
  |COMEXP9=36
  |COMHP10=62
  |COMHP10=62
  |COMAP10=9
  |COMAP10=10
  |COMEXP10=41{{note|0 during Darkside fight.}}
  |COMEXP10=41
  |COMHP11=98
  |COMHP11=98
  |COMAP11=7
  |COMAP11=9
  |COMEXP11=75
  |COMEXP11=75
  |COMHP12=105
  |COMHP12=105
  |COMAP12=8
  |COMAP12=10
  |COMEXP12=80{{note|0 during Darkside fight.}}
  |COMEXP12=80
  |COMHP13=111
  |COMHP13=111
  |COMAP13=9
  |COMAP13=11
  |COMEXP13=91
  |COMEXP13=91
  |COMphys=x1.0
  |COMphys=x1.0
Line 111: Line 121:
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=O
  |COMgrav=x1.0
  |COMstun=O
  |COMstun=x1.0
  |COMstop=O
  |COMstop=x1.0
  |COMwarp=O
  |COMwarp=x1.0
  |COMbind=O
  |COMbind=x1.0
  |COMconf=O
  |COMconf=x1.0
  |COMterr=O
  |COMterr=x1.0
|ReCOMHP1=33
  |COMmagn=x1.0
|ReCOMAP1=3
  |COMfree=x1.0
|ReCOMEXP1=3
|ReCOMHP2=36
|ReCOMAP2=3
|ReCOMEXP2=7{{note|12 during Monstro's Belly Brawl.}}
  |ReCOMHP3=39
|ReCOMAP3=4
|ReCOMEXP3=12{{note|16 during Monstro's Belly Brawl.}}
|ReCOMHP4=42
|ReCOMAP4=5
|ReCOMEXP4=16{{note|21 during Monstro's Belly Brawl.}}
|ReCOMHP5=45
|ReCOMAP5=5
|ReCOMEXP5=21{{note|25 during Monstro's Belly Brawl.}}
|ReCOMHP6=49
|ReCOMAP6=6
|ReCOMEXP6=25{{note|30 during Monstro's Belly Brawl.}}
|ReCOMHP7=52
|ReCOMAP7=7
|ReCOMEXP7=30
|ReCOMHP8=55
|ReCOMAP8=8
|ReCOMEXP8=32
|ReCOMHP9=58
|ReCOMAP9=9
|ReCOMEXP9=36
|ReCOMHP10=62
|ReCOMAP10=10
|ReCOMEXP10=41{{note|0 during Darkside fight.}}
|ReCOMHP11=98
|ReCOMAP11=9
  |ReCOMEXP11=75
|ReCOMHP12=105
|ReCOMAP12=10{{note|9 during Darkside fight.}}
|ReCOMEXP12=80{{note|0 during Darkside fight.}}
|ReCOMHP13=111
|ReCOMAP13=11
|ReCOMEXP13=91
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Incrementor
  |ability=Incrementor
  |desc=Increase the value of all cards by 1.
  |desc=Increase the value of all cards by 1.
  |duration=2 reloads
  |duration=2 reloads
  |CP=25
  |CP=25
  |COMMP=10
  |value=1
|ReCOMMP=16
|COMrate=4%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion
  |COMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Halloween Town, Monstro, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion, Bottomless Darkness
|ReCOMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Atlantica<ref>Only appears in Bottomless Darkness rooms.</ref>, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion
|COMriku=Traverse Town
|KH2HP=0.5
|KH2EXP=0.2
|FM2EXP=0.15
  |KH2loc1=Twilight Town
  |KH2loc1=Twilight Town
  |KH2enc1=Episode 0 (Mysterious Tower)
  |KH2LVL1=7
  |KH2LV1=7
  |KH2HP1=15
  |KH2loc2=Radiant Garden
  |KH2EXP1=2
  |KH2enc2=Episode 1
  |KH2STR1=10
  |KH2LV2=8
  |KH2DEF1=5
  |KH2loc3=Radiant Garden
  |KH2loc2=Hollow Bastion
  |KH2enc3=Post-episode 1, pre-episode 2
  |KH2LVL2=8
  |KH2LV3=15
  |KH2HP2=16
  |KH2loc4=Radiant Garden
  |KH2EXP2=3
  |KH2enc4=Episode 2 (pre-Space Paranoids)
  |KH2STR2=11
  |KH2LV4=28
  |KH2DEF2=5
  |KH2loc5=Radiant Garden
  |KH2loc3=The Land of Dragons
  |KH2enc5=Episode 2 (post-Space Paranoids)
  |KH2LVL3=10
  |KH2LV5=30
  |KH2HP3=17
  |KH2loc6=The Land of Dragons
  |KH2EXP3=4
  |KH2enc6=Episode 1
  |KH2STR3=12
  |KH2LV6=10
  |KH2DEF3=6
  |KH2loc7=Beast's Castle
  |KH2loc4=Beast's Castle
  |KH2enc7=Episode 1
  |KH2LVL4=13
  |KH2LV7=13
|KH2HP4=20
  |KH2loc8=Olympus Coliseum
|KH2EXP4=5
  |KH2enc8=Episode 1
|KH2STR4=15
  |KH2LV8=16
|KH2DEF4=8
  |KH2loc9=Disney Castle
|KH2loc5=Hollow Bastion
  |KH2enc9=Episode 1
|KH2LVL5=15
  |KH2LV9=18
|KH2HP5=22
  |KH2loc10=Timeless River
|KH2EXP5=6
  |KH2enc10=Episode 1
|KH2STR5=17
  |KH2LV10=19
  |KH2DEF5=9
  |KH2loc11=Timeless River
  |KH2loc6=Olympus Coliseum
  |KH2enc11=Post-1000 Heartless
  |KH2LVL6=16
  |KH2LV11=34
|KH2HP6=22
  |KH2loc12=Port Royal
|KH2EXP6=7
  |KH2enc12=Episode 1
|KH2STR6=17
  |KH2LV12=20
  |KH2DEF6=9
  |KH2loc13=Agrabah
  |KH2loc7=Disney Castle
  |KH2enc13=Episode 1 (pre-1000 Heartless)
  |KH2LVL7=18
  |KH2LV13=22
|KH2HP7=24
  |KH2loc14=Agrabah
|KH2EXP7=9
  |KH2enc14=Episode 1 (post-1000 Heartless)
|KH2STR7=19
  |KH2LV14=38
  |KH2DEF7=10
  |KH2loc15=Halloween Town
  |KH2loc8=Timeless River
  |KH2enc15=Episode 1 (pre-1000 Heartless)
  |KH2LVL8=19
  |KH2LV15=24
  |KH2HP8=25
  |KH2loc16=Halloween Town
  |KH2EXP8=9
  |KH2enc16=Episode 1 (post-1000 Heartless)
  |KH2STR8=20
  |KH2LV16=39
  |KH2DEF8=11
  |KH2loc17=Pride Lands
  |KH2loc9=Port Royal
  |KH2enc17=Episode 1 (pre-1000 Heartless)
  |KH2LVL9=20
  |KH2LV17=26
|KH2HP9=26
  |KH2loc18=Pride Lands
|KH2EXP9=10
  |KH2enc18=Episode 1 (post-1000 Heartless)
|KH2STR9=21
  |KH2LV18=41
  |KH2DEF9=11
  |KH2loc19=Space Paranoids
  |KH2loc10=Agrabah
  |KH2enc19=Episode 1
  |KH2LVL10=22
  |KH2LV19=28
  |KH2HP10=27
  |KH2loc20=Space Paranoids
  |KH2EXP10=13
  |KH2enc20=Post-episode 1, pre-episode 2
  |KH2STR10=22
  |KH2LV20=34
  |KH2DEF10=12
  |KH2loc21=The World That Never Was
  |KH2loc11=Halloween Town
  |KH2LV21=50
  |KH2LVL11=24
  |KH2phys=×1.0
  |KH2HP11=29
  |KH2fire=×1.0
  |KH2EXP11=15
  |KH2bliz=×1.0
  |KH2STR11=24
  |KH2thun=×1.0
  |KH2DEF11=13
  |KH2dark=×1.0
  |KH2loc12=Pride Lands
  |KH2neut=×1.0
  |KH2LVL12=26
  |KH2reward=HP prize (1) ×1, Munny (1) ×1<br>Dark Shard (4%)
|KH2HP12=31
  |KH2world=Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids, The World That Never Was
|KH2EXP12=18
|FM2tab=*
  |KH2STR12=26
|CKH2HP=0.5
  |KH2DEF12=14
|CKH2LV1=20
|KH2loc13=Hollow Bastion
|CFM2LV1=25
|KH2LVL13=28
|KH2HP13=32
|KH2EXP13=21
  |KH2STR13=27
  |KH2DEF13=15
  |KH2loc14=Space Paranoids
  |KH2LVL14=28
|KH2HP14=32
|KH2EXP14=21
|KH2STR14=27
|KH2DEF14=15
|KH2loc15=Hollow Bastion
|KH2LVL15=30
|KH2HP15=34
|KH2EXP15=24
|KH2STR15=29
  |KH2DEF15=16
  |KH2loc16=Space Paranoids
  |KH2LVL16=34
|KH2HP16=38
|KH2EXP16=32
|KH2STR16=32
  |KH2DEF16=18
  |KH2loc17=The World That Never Was
  |KH2LVL17=50
  |KH2HP17=50
|KH2EXP17=80
|KH2STR17=45
|KH2DEF17=26
|KH2weapon=x1.0
  |KH2fire=x1.0
  |KH2bliz=x1.0
  |KH2thun=x1.0
  |KH2dark=x1.0
  |KH2other=x1.0
  |KH2reward=(1) HP Ball x1<br>(1) Munny x1<br>Dark Shard (4%)
  |KH2world=Twilight Town, Hollow Bastion, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids, The World That Never Was
  |KH2cup1=Pain and Panic Cup
  |KH2cup1=Pain and Panic Cup
  |KH2match11=1
  |KH2match11=1
Line 253: Line 253:
  |KH2match12=4
  |KH2match12=4
  |KH2num12=4
  |KH2num12=4
  |CKH2LV2=60
  |CKH2LVL1=20
|CKH2HP1=26
|CKH2EXP1=—
|CKH2STR1=21
|CKH2DEF1=11
  |KH2cup2=Pain and Panic Paradox Cup
  |KH2cup2=Pain and Panic Paradox Cup
  |KH2match21=1
  |KH2match21=1
Line 259: Line 263:
  |KH2match22=4
  |KH2match22=4
  |KH2num22=4
  |KH2num22=4
  |CKH2LV3=99
  |CKH2LVL2=60
  |CFM2LV3=99FM
  |CKH2HP2=59
|CKH2EXP2=—
|CKH2STR2=54
|CKH2DEF2=31
  |KH2cup3=Hades Paradox Cup
  |KH2cup3=Hades Paradox Cup
  |KH2match31=1
  |KH2match31=1
Line 266: Line 273:
  |KH2match32=7
  |KH2match32=7
  |KH2num32=4
  |KH2num32=4
  |CFM2tab=*
  |CKH2LVL3=99
|CKH2HP3=91
|CKH2EXP3=—
|CKH2STR3=87
|CKH2DEF3=51
|358heart=—
  |358munny=5
  |358munny=5
|358HPs=2
  |358HP=0.32
  |358HP=0.40
  |358EXP=1.00
  |358EXP=1.00
  |358partdef1=1.02
  |358DEF=1.02
  |358flinch=
  |358STUN=O
|358bloom=◯
  |358M1=00
  |358M1=00
  |358LVL1=1
  |358LVL1=1
Line 306: Line 316:
  |358LVL15=8
  |358LVL15=8
  |358M16=35
  |358M16=35
|358M16nomm=*
  |358LVL16=12
  |358LVL16=12
  |358M17=42
  |358M17=42
|358M17nomm=*
  |358LVL17=12
  |358LVL17=12
  |358M18=43
  |358M18=43
Line 316: Line 324:
  |358LVL19=25
  |358LVL19=25
  |358M20=61
  |358M20=61
|358M20nomm=*
  |358LVL20=25
  |358LVL20=25
  |358M21=74
  |358M21=74
Line 340: Line 347:
  |358reward6=Blazing Gem (7%)
  |358reward6=Blazing Gem (7%)
  |358world=Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland
  |358world=Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland
|358match11=1
|358match1nomm=*
|358num11=3
|CKHDLVL1=25
  |BBSHP=0.5
  |BBSHP=0.5
  |BBSEXP=1.0
  |BBSEXP=1.0
Line 390: Line 393:
  |CODloc6=Agrabah
  |CODloc6=Agrabah
  |CODLVL6=35
  |CODLVL6=35
  |CODloc7=Hollow Bastion Part I
  |CODloc7=Hollow Bastion
  |CODLVL7=37
  |CODLVL7=37
  |CODloc8=Castle Oblivion
  |CODloc8=Castle Oblivion
Line 452: Line 455:
|CODSSsec13=E
|CODSSsec13=E
|CODSSLVL13=69
|CODSSLVL13=69
|CODSSloc14=Hollow Bastion Part I
|CODSSloc14=Hollow Bastion
|CODSSsec14=A
|CODSSsec14=A
|CODSSLVL14=37
|CODSSLVL14=37
|CODSSloc15=Hollow Bastion Part I
|CODSSloc15=Hollow Bastion
|CODSSsec15=B
|CODSSsec15=B
|CODSSrow15=2
|CODSSrow15=2
Line 463: Line 466:
|CODSSLVL15b=5
|CODSSLVL15b=5
|CODSScol15b=bug
|CODSScol15b=bug
|CODSSloc16=Hollow Bastion Part II
|CODSSloc16=Hollow Bastion II
|CODSSsec16=A
|CODSSsec16=A
|CODSSLVL16=10
|CODSSLVL16=10
|CODSSloc17=Hollow Bastion Part II
|CODSSloc17=Hollow Bastion II
|CODSSsec17=B
|CODSSsec17=B
|CODSSLVL17=21
|CODSSLVL17=21
|CODSSloc18=Hollow Bastion Part II
|CODSSloc18=Hollow Bastion II
|CODSSsec18=C
|CODSSsec18=C
|CODSSLVL18=32
|CODSSLVL18=32
Line 514: Line 517:
  |CODreward4=Potion (1.00%)
  |CODreward4=Potion (1.00%)
  |CODworld=Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion
  |CODworld=Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II
  |CODSSBworld=Destiny Islands, Traverse Town, Hollow Bastion
  |CODSSBworld=Destiny Islands, Traverse Town, Hollow Bastion
  |CODSSGworld=Traverse Town
  |CODSSGworld=Traverse Town
Line 586: Line 589:
  |KH3loc23=The Final World
  |KH3loc23=The Final World
  |KH3LV23=42
  |KH3LV23=42
|KH3loc24=Scala ad Caelum
|KH3LV24=50
|KH3loc25=Scala ad Caelum
|KH3enc25=Kairi's heart fragment
|KH3LV25=50
|KH3HP25*=1400
|KH3EXP25=0
  |KH3phys=×1.0
  |KH3phys=×1.0
  |KH3fire=×1.0
  |KH3fire=×1.0
Line 611: Line 607:
  |KH3dam=—
  |KH3dam=—
  |KH3reward=HP prize (1) ×2, Munny (1) ×1<ref>Shadows drop Munny (1) ×3 when defeated in a Battlegate.</ref><br>Writhing Shard (8%), Writhing Stone (4%)<br><br>'''Demon Tower cast-offs:'''<br>HP prize (5) ×2
  |KH3reward=HP prize (1) ×2, Munny (1) ×1<ref>Shadows drop Munny (1) ×3 when defeated in a Battlegate.</ref><br>Writhing Shard (8%), Writhing Stone (4%)<br><br>'''Demon Tower cast-offs:'''<br>HP prize (5) ×2
  |KH3world=Dive to the Heart, Olympus, Dark World, Twilight Town, Toy Box, Kingdom of Corona, Monstropolis, San Fransokyo, Keyblade Graveyard, The Final World, Scala ad Caelum
  |KH3world=Dive to the Heart, Olympus, Dark World, Twilight Town, Toy Box, Kingdom of Corona, Monstropolis, San Fransokyo, Keyblade Graveyard, The Final World
|DRep1=Episode 1
|DRep1r=2
|DRslv1=1|DRsbp1=2
|DRslv2=11|DRsbp2=14
|DRep3=Episode 2
|DRep3r=2
|DRslv3=11|DRsbp3=14
|DRslv4=31|DRsbp4=56
|DRep5=Episode 3|DRep5r=3
|DRslv5=26|DRsbp5=45
|DRslv6=31|DRsbp6=56
|DRslv7=36|DRsbp7=67
|DRep8=Episode 4
|DRslv8=36|DRsbp8=67
|DRep9=Episode 5
|DRslv9=36|DRsbp9=67
|DRw1=Agrabah|DRw1r=4
|DRwrank1=★|DRwlv1=1|DRwbp1=2
|DRwrank2=★★|DRwlv2=11|DRwbp2=14
|DRwrank3=★★★|DRwlv3=26<ref name="LVL">31 prior to August 12, 2020.</ref>|DRwbp3=45<ref name="BP">56 prior to August 12, 2020.</ref>
|DRwrank4=★★★★|DRwlv4=36|DRwbp4=67
|DRw5=Wonderland|DRw5r=4
|DRwrank5=★|DRwlv5=1|DRwbp5=2
|DRwrank6=★★|DRwlv6=11|DRwbp6=14
|DRwrank7=★★★|DRwlv7=26<ref name="LVL" />|DRwbp7=45<ref name="BP" />
|DRwrank8=★★★★|DRwlv8=36|DRwbp8=67
|DRe1=Premium Quest Key - BP Bonus Chance!
|DRelv1=1|DRebp1=2
|DRe2=Daily Challenge
|DRelv2=1|DRebp2=2
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=1|DRtbp1=2
|DRt2=11-19
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=11|DRtbp2=14
|DRt3=21-29
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=26|DRtbp3=45
|DRt4=31-49
|DRtper4=1, 2, 3, 4, 5
|DRtlv4=36|DRtbp4=67
|DRmag=Weak
|DRfire=Weak
|DRlight=Weak
|DRpoison=Weak
|DRsleep=Weak
|DRpara=Weak
|DRblind=Weak
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=HP +1
|DRpass3=HP +1
|DRpass4=Defense +1
|MOMattack=Weak
|MOMground1=Standard
|MOMground2=Moving
|MOMground3=Pop-Up
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Olympus&nbsp;Coliseum}}, {{ns|Game|Go&nbsp;for&nbsp;It!}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|A&nbsp;Very&nbsp;Small&nbsp;Wish}}, {{ns|Game|Monstrous&nbsp;Monstro}}, {{ns|Game|Under&nbsp;the&nbsp;Sea}}, {{ns|Game|An&nbsp;Adventure&nbsp;in&nbsp;Atlantica}}, {{ns|Game|This&nbsp;is&nbsp;Halloween}}, {{ns|Game|Spooks&nbsp;of&nbsp;Halloween&nbsp;Town}}, {{ns|Game|Captain&nbsp;Hook's&nbsp;Pirate&nbsp;Ship}}, {{ns|Game|Pirate's&nbsp;Gigue}}, {{ns|Game|Hollow Bastion (track)|Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KH)}}, {{ns|Game|End of the World (track)|End&nbsp;of&nbsp;the&nbsp;World}}, {{ns|Game|Fragments&nbsp;of&nbsp;Sorrow}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Squirming&nbsp;Evil}}, {{ns|Game|Guardando&nbsp;nel&nbsp;buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|Castle&nbsp;Oblivion}}, {{ns|Game|Forgotten&nbsp;Challenge}}, {{ns|Game|The&nbsp;Force&nbsp;in&nbsp;You}}, {{ns|Game|Lord&nbsp;of&nbsp;the&nbsp;Castle}}, {{ns|Game|Sanctuary&nbsp;~opening&nbsp;version~}}, {{ns|Game|Magical&nbsp;Mystery}}, {{ns|Game|Reviving&nbsp;Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KHII)}}, {{ns|Game|Waltz&nbsp;of&nbsp;the&nbsp;Damned}}, {{ns|Game|Dance&nbsp;of&nbsp;the&nbsp;Daring}}, {{ns|Game|The&nbsp;Home&nbsp;of&nbsp;Dragons}}, {{ns|Game|Fields&nbsp;of&nbsp;Honor}}, {{ns|Game|The Underworld (track)|The&nbsp;Underworld}}, {{ns|Game|What&nbsp;Lies&nbsp;Beneath}}, {{ns|Game|Monochrome&nbsp;Dreams}}, {{ns|Game|Old&nbsp;Friends,&nbsp;Old&nbsp;Rivals}}, {{ns|Game|Adventures&nbsp;in&nbsp;the&nbsp;Savannah}}, {{ns|Game|Savannah&nbsp;Pride}}, {{ns|Game|Space Paranoids (track)|Space&nbsp;Paranoids}}, {{ns|Game|Byte&nbsp;Bashing}}, {{ns|Game|The&nbsp;13th&nbsp;Struggle}}, {{ns|Game|Desire&nbsp;for&nbsp;All&nbsp;That&nbsp;Is&nbsp;Lost}}, {{ns|Game|Vim&nbsp;and&nbsp;Vigor}}, {{ns|Game|Rowdy&nbsp;Rumble}}, {{ns|Game|Sinister&nbsp;Shadows}}, {{ns|Game|What&nbsp;A&nbsp;Surprise?!}}, {{ns|Game|Happy&nbsp;Holidays!}}, {{ns|Game|Rage&nbsp;Awakened}}, {{ns|Game|Secret&nbsp;of&nbsp;Neverland}}, {{ns|Game|Crossing&nbsp;to&nbsp;Neverland}}, {{ns|Game|Fight&nbsp;and&nbsp;Away}}, {{ns|Game|Vector&nbsp;to&nbsp;the&nbsp;Heavens}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Wave&nbsp;of&nbsp;Darkness&nbsp;I}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Graveyard&nbsp;Labyrinth}}, {{ns|Game|Rise&nbsp;of&nbsp;the&nbsp;Union}}, {{ns|Game|Dark&nbsp;Domination}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Sora (track)|Sora&nbsp;&#8209;&nbsp;Allegro&nbsp;con&nbsp;brio}}, {{ns|Game|Medley&nbsp;of&nbsp;Conflict}}, {{ns|Game|Destati}}, {{ns|Game|Beauty&nbsp;and&nbsp;the&nbsp;Beast}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}, {{ns|Game|Circle Of Life (track)|Circle&nbsp;Of&nbsp;Life}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}{{tab|c}}{{tab|Dark Follower Shadow}}
{{Character
|name=Shadow
|katakana=シャドウ
|romaji=Shadou
|fr=Ombre
|de=Schattenlurch
|image=[[File:Shadow (Purple) KHD.png|200px]]
|game1=Kingdom Hearts 358/2 Days
|type=Pureblood Heartless
|spec=Heartless
|358HPs=2
|358HP=0.40
|358EXP=0
|358partdef1=1.02
|358flinch=◯
|358M1=43
|358LVL1=21
|358fire=x2.20
|358bliz=x1.60
|358thun=x0.60
|358aero=x1.70
|358igni=x1.00
|358free=x1.00
|358jolt=x1.00
|358toss=x1.00
|358world=Beast's Castle
}}
}}
{{tab|c}}{{tab|c}}
The '''Shadow''' is a [[Pureblood Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. Although the Shadow is one of the weaker, more common types of Heartless, it is still a threat to those without the [[Keyblade]]. It is found in each world in every game, excluding the worlds of ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''; [[Atlantica]] in ''Kingdom Hearts'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''; and [[The World That Never Was]] in ''[[Kingdom Hearts 358/2 Days]]''. In ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', this Heartless appeared only in the [[Realm of Darkness]] during the [[Secret Episode]] of the game. Certain Heartless, such as the [[Darkside]], the [[Dark Follower]], or [[Ansem, Seeker of Darkness]], can also summon Shadows.
The '''Shadow''' is a [[Pureblood Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. Shadows are one of the weakest and most common varieties of Heartless, although they can still pose a threat to those without a [[Keyblade]].
 
Certain Heartless, such as the [[Darkside]], the [[Dark Follower]], or [[Ansem, Seeker of Darkness]], can summon Shadows. The [[Demon Tower]] and [[Demon Tide]] consist of a swarm of Shadows.


==Design==
==Design==
Line 735: Line 642:


After [[Ansem the Wise]] fires the [[Kingdom Hearts Encoder]] at [[Xemnas]]'s artificial [[Kingdom Hearts]], the shower of hearts that results attracts a gigantic swarm of Shadows, who attack the castle. [[Maleficent]] and [[Pete]] offer to hold off the Shadows so that Sora and his friends can defeat Xemnas, in exchange for the castle itself. The castle and the artificial world it was built on are destroyed in Xemnas's final assault, taking the Shadows with them.
After [[Ansem the Wise]] fires the [[Kingdom Hearts Encoder]] at [[Xemnas]]'s artificial [[Kingdom Hearts]], the shower of hearts that results attracts a gigantic swarm of Shadows, who attack the castle. [[Maleficent]] and [[Pete]] offer to hold off the Shadows so that Sora and his friends can defeat Xemnas, in exchange for the castle itself. The castle and the artificial world it was built on are destroyed in Xemnas's final assault, taking the Shadows with them.
===''Kingdom Hearts III''===
In the [[Keyblade Graveyard]], the [[Real Organization XIII]] summons a swarm of Shadows along with other enemies to attack the [[Guardians of Light]] when they first arrive in the Graveyard, and later a massive swarm of Shadows encircles the Guardians before being repelled by [[Yen Sid]].
===''Kingdom Hearts III Re Mind''===
While Sora is searching for the fragments of Kairi's heart in [[Scala ad Caelum]], a Shadow with a pink aura appears guarding one of the fragments.
{{-}}
{{-}}


==Strategy==
==Battle==
===''Kingdom Hearts''===
===Attacks===
Shadows emerge from the ground to attack with a simple but powerful scratch attack. These Heartless are easy to defeat on their own, but their habit of attacking in large swarms can be quite overwhelming. When facing swarms of Shadows, the [[Thunder]] spell is an effective means of finishing off these foes quickly. The Keyblade is sufficient enough to take down a Shadow when it challenges Sora on its own, however.
====''Kingdom Hearts''====
{{atk-o|kh1}}
*Claw Attack
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}|None|x0|0|Repellable<br>(Recoil: 40)|Scratches with right hand.}}
{{atk|{{nihongo|'''Thrust Attack'''|突き攻撃|<br>Tsuki Kōgeki}}|None|x0|0|Repellable<br>(Recoil: 40)|Thrusts with left hand.}}
{{atk|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|None|x0|2|Repellable<br>(Recoil: 40)|Jumps and scratches.}}
{{atk-c|kh1}}


===''Kingdom Hearts Chain of Memories''===
====''Kingdom Hearts Chain of Memories''====
Shadows tend to be the weakest of any enemy group, and if things prove too crowded can be defeated first. Their cards generally have a low value, making them easy to defeat, or to farm card breaks for Riku's [[Dark Mode]]. In order to guarantee one's attack to land on a Shadow and prevent them from melting into the ground, one shoud perform a CardBreak to leave them vulnerable.
*Claw Attack
;Deck
*Slide Kick
{{CoMDeck
|card1=Shadow
|v11=O
|card2=Shadow
|v21=O|v23={{note|O only during Monstro's Belly Brawl}}
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}{{KHCoM}}|Physical
|—|x1.5|{{sleight|Shadow|com=*}}|Kicks while sliding along the ground. Unlikely to hit an aerial target.}}
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical
|—|x1.5|{{sleight|Shadow}}}}
{{atk|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|Physical
|—|x2.0|{{sleight|Shadow|com=*}}{{sleight|Shadow}}|Jumps forward and swings its claws down. Quick execution.}}
{{atk-c|com}}


===''Kingdom Hearts II''===
====''Kingdom Hearts II''====
Shadows function much the same as they do in ''Kingdom Hearts'', and can easily be defeated with basic ground combos. Their attacks are slow and predictable with easily noticeable movements that give time to guard or dodge. They can be picked off to regain small amounts of HP while fighting other stronger enemies.
*{{nihongo|'''Left Scratch'''|左引っかき|Hidari Hikkaki}}
{{Atk-o|KH2}}
*{{nihongo|'''Right Scratch'''|右引っかき|Migi Hikkaki}}
{{atk|col=3|{{nihongo|'''Left Claw'''|左引っかき|<br>Hidari Hikkaki|lit. "Left Scratch"}}|Physical
*{{nihongo|'''Jump Scratch'''|跳び引っかき|Tobi Hikkaki}}
|x0.65|O|Scratches with left hand.}}
{{atk|col=3|{{nihongo|'''Right Claw'''|右引っかき|<br>Migi Hikkaki|lit. "Right Scratch"}}|Physical
|x0.65|O|Scratches with right hand.}}
{{atk|col=3|{{nihongo|'''Pounce Claw'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|Physical
|x0.65|O|Jumps and scratches.}}
{{Atk-c}}


===''Kingdom Hearts 358/2 Days''===
====''Kingdom Hearts III''====
While Shadows are weak and pose little threat, they are best ignored as they are rarely required for the completion of a mission and drop no [[Heart Points]]. However, if they need to be fought then there should be little problem confronting them with a simple ground combo or two, or a cast of magic such as [[Thunder]] for dealing with groups. Watch for when they twitch, as that signals their attack where they will lunge forward with their claws.
*{{nihongo|'''Thrust'''|突き|Tsuki}}
{{Atk-o|358}}
*{{nihongo|'''Scratch'''|引っかき|Hikkaki}}
{{atk|{{nihongo|'''Scratch Attack'''|ひっがき攻撃|Higgaki Kōgeki}}
*{{nihongo|'''Jump Scratch'''|ジャンプ引っかき|Janpu Hikkaki}}
|{{AT|att}} —
|
|0.40
|△
|Scratches at the target.
}}
{{atk|{{nihongo|'''Jumping Scratch Attack'''|とびつきひっか攻撃|Tobitsuki Hikka Kōgeki}}
|{{AT|att}} —
|—
|1.17
|△
|Jumps at the target while scratching.
}}
{{Atk-c}}


===''Kingdom Hearts Re:coded''===
===Strategy===
{{atk-o|rec}}
Shadows emerge from the ground to attack with a simple but powerful scratch attack. These Heartless are easy to defeat on their own, but their habit of attacking in large swarms can be quite overwhelming. When facing swarms of Shadows in ''Kingdom Hearts'', the [[Thunder]] spell is an effective means of finishing off these foes quickly. The Keyblade is sufficient enough to take down a Shadow when it challenges Sora on its own, however.
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|{{AT|att}} —|—|1.00 [1.16]|◯|Scratches with its left claw.}}
{{atk|{{nihongo|'''Claw Lunge'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|{{AT|att}} —|—|1.00 [1.16]|◯|Jumps up and scratches with its right claw.}}
{{atk-c|rec}}


;Coliseum
Sora can block Shadows' scratch attacks with [[Guard]], but he does not gain any [[Tech Points]] for doing so successfully.
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Claw Lunge'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|Near (Single)|—|0.8|90%|4%|Early|Jumps up and scratches with its right claw.}}
{{atk-c|lab}}


===''Kingdom Hearts III''===
In ''[[Kingdom Hearts III]]'', Water Magic can be used to get the Shadows out of the ground.
In ''[[Kingdom Hearts III]]'', Shadows function much the same as their previous incarnations, however here they can be forced out of the ground with the usage of [[Water]] magic, and they topple to the ground if ran into. They can be easily defeated within a single combo, making them useful for building up the situation gauge and recovering the HP they drop, especially in the [[Demon Tower]] fight where the cast-offs will drop extra HP when defeated.
 
A Shadow with a pink aura and especially high health is fought in [[Scala ad Caelum]], and defeating it is necessary to advance. After portions of its health are depleted, it will teleport around the area to distract Sora with other enemies. Defeating this Shadow will grant Sora a fragment of Kairi's heart and move him onto the next area, regardless of how many other enemies remain.
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Lunge'''|突き|<br>Tsuki|}}
|Physical
|—
|1.0
|◯
|2
|Lunges with its left hand.
}}
{{atk|col=5|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}}
|Physical
|—
|1.0
|◯
|2
|Scratches with right hand while advancing forward.
}}
{{atk|col=5|{{nihongo|'''Jump Scratch'''|ジャンプ引っかき|<br>Janpu Hikkaki|}}
|Physical
|—
|1.0
|◯
|2
|Leaps lightly and scratches with both hands.
}}
{{Atk-c}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{BBSFM}}
{{BBSFM}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
[[Category:Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- characters]]
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]]
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]]

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