Editing Second Form
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{{game|KH3| | {{game|KH3}} | ||
{{cleanup|add strategy, fix images}} | |||
{{DriveForm | {{DriveForm | ||
|name=Second Form | |name=Second Form | ||
|kana=2ndフォーム | |kana=2ndフォーム | ||
|romaji=2nd Fōmu | |romaji=2nd Fōmu | ||
|keyblades=[[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]] | |keyblades=[[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]] | ||
}} | }} | ||
'''Second Form''' is a | '''Second Form''' is a Form in ''[[Kingdom Hearts III]]''. It grants Sora clothing based on his outfit from ''[[Kingdom Hearts II]]'' and gives him access to familiar abilities. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], and [[Dawn Till Dusk]]. | ||
Although each of these Keyblades has a nominally different [[Formchange]] determined by the Keyblade—"Second Form", "Second Form S", "Second Form M", "Second Form P", and "Second Form D", respectively—only Second Form S actually differs from the others. | |||
== | ==Appearance== | ||
{{main|Form:Sora}} | {{main|Form:Sora}} | ||
Second Form changes Sora's clothes into the same colors and style of | Second Form changes Sora's clothes into the same colors and style of the clothes he wore in ''[[Kingdom Hearts II]]''. While wearing his original outfit during the [[Olympus]] episode, Sora's clothes do not change. In addition, when using the max-level [[Shotlock]], Sora's clothes will also briefly change to his ''Kingdom Hearts II'' style, even when not in Second Form. | ||
{{section-stub}} | |||
<!--Appearance in other worlds: | |||
Toy Box: Sora blocks and patterns will look similar to his Kingdom Hearts II attire | |||
Monsterpolis : His Jacket turn will change same as second form but his fur will become golden yellow with blue stripes | |||
The | The Caribbean: Sora bandana, cuff links and coattail turns gray also his jacket is both gray with blue line | ||
Use correct format--> | |||
==Mechanics== | ==Mechanics== | ||
[[File:FC Sprite Second Form Kingdom Key 1 KHIII.png|left|200px]] | [[File:FC Sprite Second Form Kingdom Key 1 KHIII.png|left|200px]] | ||
Second Form grants Sora several of his abilities from ''[[Kingdom Hearts]]'' and ''[[Kingdom Hearts II]]'' that are otherwise unusable outside of the Formchange. At any time, Sora can use a situation command finisher that will also terminate the formchange. Each time he fills the Situation Gauge, this finisher is replaced with a more powerful finisher—first [[Stun Impact]], then [[Sonic Blade]], and finally [[Ars Arcanum]]. Second Form S replaces Ars Arcanum with [[Ancient Light]]. | |||
{{-}} | {{-}} | ||
===Abilities=== | ===Abilities=== | ||
{{frm-atk-o|o=*}} | {{frm-atk-o|#DC143C|o=*|ba=*}} | ||
{{frm-atk|{{nihongo|'''Formchange Performance Attack'''|フォームチエンジ演出中の攻撃|<br>Fōmuchenji | {{frm-atk|{{nihongo|'''[[Formchange Performance Attack]]'''|フォームチエンジ演出中の攻撃|<br>Fōmuchenji Enshū-naka no Kougeki}}|att|Neutral|0.5|0|1|0|O|—|—|Short-range shockwave generated by the Formchange.}} | ||
{{frm-atk|{{nihongo|'''Ground Downswing'''|地上振り下ろし|<br> | {{frm-atk|{{nihongo|'''Ground Downswing'''|地上振り下ろし|<br>Chijou Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel">Attack will not be repelled from second stage of the combo on.<!--コンボの2段目以降は「ー」(攻撃を弾き返されなくなる)--></ref>|—|First overhead strike of a ground combo.}} | ||
{{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br> | {{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijou Tsuki}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second thrust of a ground combo.}} | ||
{{frm-atk|{{nihongo|'''Ground | {{frm-atk|{{nihongo|'''Ground Rightward Swing'''|地上右振り|<br>Chijou Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of a ground combo.}} | ||
{{frm-atk|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel"/>|—|First overhead strike of an aerial combo.}} | {{frm-atk|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel"/>|—|First overhead strike of an aerial combo.}} | ||
{{frm-atk|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second upward strike of an aerial combo.}} | {{frm-atk|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second upward strike of an aerial combo.}} | ||
{{frm-atk|{{nihongo|'''Aerial | {{frm-atk|{{nihongo|'''Aerial Rightward Swing'''|空中右振り|<br>Kūchū Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of an aerial combo.}} | ||
{{frm-atk|{{nihongo|'''Aerial Upper | {{frm-atk|{{nihongo|'''Aerial Upper Rightward Swing'''|空中右上振り|<br>Kūchū Migiue-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Diagonal strike used in an aerial combo when target is mid-long distance from Sora.}} | ||
{{frm-atk|{{nihongo|'''Aerial | {{frm-atk|{{nihongo|'''Aerial Rotating Downswing'''|空中回転振り下ろし|<br>Kūchū Kaiten Furioroshi}}|att|Physical|1.0|8|0|1|X|1<ref name="repel"/>|—|Spinning strike used in an aerial combo when target is below Sora.}} | ||
{{frm-abi-o|#DC143C}} | |||
{{frm-abi|High Jump|Leap high into the air. The longer you hold {{button|c}}, the higher the jump.}} | |||
{{frm-abi|Combo Master|Continues combos even if your swings miss the enemy.}} | |||
{{frm-abi|Lucky Strike|Increase how often enemies drop items. Stack the ability to increase the effect.}} | |||
{{frm-abi|Master Treasure Magnet|Automatically draw in and collect nearby prizes, no matter how far away they are.}} | |||
{{frm-abi|MP Haste|Recharge MP 10% faster when you run out. Stack the ability to increase the effect.}} | |||
{{frm-abi|Hidden Potential|Gain additional Strength and Magic when battling powerful foes.}} | |||
{{frm-atk-o|#DC143C}} | |||
{{frm-atk|c=*|Explosion|mag|Neutral|0.4(x3) + 0.8|4(x3) + 10|1(x4)|0.15(x3) + 0.25|O|—|—|Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.}} | {{frm-atk|c=*|Explosion|mag|Neutral|0.4(x3) + 0.8|4(x3) + 10|1(x4)|0.15(x3) + 0.25|O|—|—|Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.}} | ||
{{frm-atk|l=*|Lunge 'n' Launch|att|Physical|1.0 + 1.0|12 + 12|1 + 1|0.25 + 0.25|O|—|—|Lunge at foes with a devastating strike and launch them skyward.}} | {{frm-atk|l=*|Lunge 'n' Launch|att|Physical|1.0 + 1.0|12 + 12|1 + 1|0.25 + 0.25|O|—|—|Lunge at foes with a devastating strike and launch them skyward.}} | ||
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{{frm-atk-m|l=*|Magnet Burst|(attract)|mag|Neutral|0.2|2|1|0.05|X|—|—|Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.|(shock wave)|mag|Neutral|2.4|12|1|0.25|O|—|—}} | {{frm-atk-m|l=*|Magnet Burst|(attract)|mag|Neutral|0.2|2|1|0.05|X|—|—|Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.|(shock wave)|mag|Neutral|2.4|12|1|0.25|O|—|—}} | ||
{{frm-atk|l=*|Stun Impact|mag|Neutral|2.0|0|5|0|O|—|Stun (100%/8s)|Project a shock wave that stuns enemies. Your Magic stat determines damage.}} | {{frm-atk|l=*|Stun Impact|mag|Neutral|2.0|0|5|0|O|—|Stun (100%/8s)|Project a shock wave that stuns enemies. Your Magic stat determines damage.}} | ||
{{frm-atk-m|l=*|Sonic Blade|Sonic Blade|att|Physical|1.2|0|1|0|O|—|—|Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Rave|att|Physical|1.2|0|1|0|O|—|—| | {{frm-atk-m|l=*|Sonic Blade|Sonic Blade|att|Physical|1.2|0|1|0|O|—|—|Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Rave|att|Physical|1.2|0|1|0|O|—|—|Finish|att|Physical|1.5|0|5|0|O|—|—}} | ||
{{frm-atk-m|l=*|Ars Arcanum|Ars Arcanum|att|Physical|0.8(x6) + 1.2|0|1(x7)|0|O|—|—|Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Bash|att|Physical|0.8|0|1|0|O|—|—|Finish|att|Physical|0.1(x6) + 1.5|0|1(x6) + 5|0|O|—|—}} | {{frm-atk-m|l=*|Ars Arcanum|Ars Arcanum|att|Physical|0.8(x6) + 1.2|0|1(x7)|0|O|—|—|Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Bash|att|Physical|0.8|0|1|0|O|—|—|Finish|att|Physical|0.1(x6) + 1.5|0|1(x6) + 5|0|O|—|—}} | ||
{{frm-atk|l=*|Ancient Light|mag|Neutral|0.2 + 0.2 + 0.25 + 0.1(x10) + 6.0|0|1 + 1 + 0 + 1(x10) + 5|0|O|—|—|Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.}} | {{frm-atk|l=*|Ancient Light|mag|Neutral|0.2 + 0.2 + 0.25 + 0.1(x10) + 6.0|0|1 + 1 + 0 + 1(x10) + 5|0|O|—|—|Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.}} | ||
{{frm-c}} | {{frm-c}} | ||
==Strategy== | ==Strategy== | ||
Second Form is best suited for single target | Second Form is best suited for single target encounters or battles that give Sora breathing room to focus on one enemy at a time. When used for battling hordes, the player should focus on airborne enemies as this allows Sora to use Magnet Burst to drag in more enemies around him to no only do more damage, but to also fill up the situation bar faster. This tactic is especially useful for Second Form S because its third-level finisher, [[Ancient Light]], allows Sora to annihilate groups of enemies faster. | ||
{{section-stub}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:FC Sprite Second Form Kingdom Key 2 KHIII.png|Second Form | File:FC Sprite Second Form Kingdom Key 2 KHIII.png|Kingdom Key's Second Form Finish Icon | ||
File:FC Sprite Second Form KHIII.png|Second Form | File:FC Sprite Second Form KHIII.png|Second Form Icon | ||
File:FC Sprite Second Form 2 KHIII.png|Second Form | File:FC Sprite Second Form 2 KHIII.png|Second Form Finish Icon | ||
</gallery> | </gallery> | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{Form}} | {{Form}} | ||
[[Category:Formchanges]] | [[Category:Formchanges]] |