Editing Sea Neon

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{{game|KH1|FM1|COM|REC|MOM}}
{{game|KH1|FM1|COM|REC}}
{{suite}}
  {{Character
  {{Character
  |name=Sea Neon
  |name=Sea Neon
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  |fr=Néon Marin
  |fr=Néon Marin
  |de=Haubenqualle
  |de=Haubenqualle
  |image=[[File:Sea Neon KH.png|150px]]
  |image=[[File:Sheltering Zone KH.png|150px]]
  |FMimage=[[File:Sea Neon KHFM.png|140px]]
  |FMimage=[[File:Sea Neon KHFM.png|140px]]
|tab2=KHCOM
|image2=[[File:Sea Neon KHCOM.png]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
|game3=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
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  |journalKH=Heartless resembling jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents.
  |journalKH=Heartless resembling jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents.
  |journalSS=A jellyfish-like Heartless.<br>It might look laid back, but the Sea Neon's long tentacles can propel it towards enemies for a ferocious attack.
  |journalSS=A jellyfish-like Heartless.<br>It might look laid back, but the Sea Neon's long tentacles can propel it towards enemies for a ferocious attack.
  |KHJPHP1=24
  |KHHP1=24
  |KHHP1=30
  |FMHP1=30
  |KHJPHP2=90
  |KHHP2=90
  |KHHP2=60
  |FMHP2=60
  |KHJPATK1=20
  |KHATK1=20
  |KHATK1=22
  |FMATK1=22
  |KHJPATK2=31
  |KHATK2=31
  |KHATK2=35
  |FMATK2=35
  |KHJPDEF1=18
  |KHDEF1=18
  |KHDEF1=19
  |FMDEF1=19
  |KHJPDEF2=20
  |KHDEF2=20
  |KHDEF2=27
  |FMDEF2=27
  |KHMP1=29
  |KHMP1=29
  |KHJPMP2=48
  |KHMP2=48
  |KHMP2=45
  |FMMP2=45
  |KHJPEXP1=10
  |KHEXP1=10
  |KHEXP1=8
  |FMEXP1=8
  |KHJPEXP2=75
  |KHEXP2=75
  |KHEXP2=60
  |FMEXP2=60
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x1.0
  |KHfire=x1.0
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
  |KHJPgrav=x1.0
  |KHgrav=x1.0
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
  |FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref>
  |KHJPstop=x1.0
  |KHstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHJPreward=(2) MP prize x1, (15) MP prize x2<br>(5) Munny x1<br>Ether (1%), Frost Gem (6%), Blizzaga Ring (0.5%)
  |KHreward=(2) MP Ball x1, (15) MP Ball x2<br>(5) Munny x1<br>Ether (1%), Frost Gem (6%), Blizzaga Ring (0.5%)
|KHreward=(2) MP prize x1, (15) MP prize x2<br>(5) Munny x1<br>Ether (1%), Frost Gem (4%), Blizzaga Ring (0.2%)
  |FMreward=(2) MP Ball x1, (15) MP Ball x2<br>(5) Munny x1<br>Ether (0.5%), Frost Gem (2%), Blizzaga Ring (0.1%)
  |FMreward=(2) MP prize x1, (15) MP prize x2<br>(5) Munny x1<br>Ether (0.5%), Frost Gem (2%), Blizzaga Ring (0.1%)
  |KHworld=Atlantica
  |KHworld=Atlantica, End of the World
|JPtab=*
  |FMtab=*
  |FMtab=*
  |COM6=r
  |COM6=r  
  |COMHP6=74
  |COMHP6=75
  |COMAP6=11
  |COMAP6=12
  |COMEXP6=32
  |COMEXP6=34
  |COMHP7=79
  |COMHP7=80
  |COMAP7=13
  |COMAP7=14
  |COMEXP7=40
  |COMEXP7=40
  |COMHP8=84
  |COMHP8=85
  |COMAP8=15
  |COMAP8=15
  |COMEXP8=45
  |COMEXP8=46
  |COMHP9=89
  |COMHP9=90
  |COMAP9=16
  |COMAP9=17
  |COMEXP9=50
  |COMEXP9=52
  |COM10=s
  |COM10=s
  |COMHP10=93
  |COMHP10=95
  |COMAP10=18
  |COMAP10=18
  |COMEXP10=50
  |COMEXP10=58
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
Line 76: Line 70:
  |COMthun=Stun
  |COMthun=Stun
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=O
  |COMgrav=x1.0
  |COMstun=O
  |COMstun=x1.0
  |COMstop=O
  |COMstop=x1.0
  |COMwarp=O
  |COMwarp=x1.0
  |COMbind=O
  |COMbind=x1.0
  |COMconf=O
  |COMconf=x1.0
  |COMterr=O
  |COMterr=x1.0
  |ReCOM6=r
  |COMmagn=x1.0
  |ReCOMHP6=64
  |COMfree=x1.0
|ReCOMAP6=12
|ReCOMEXP6=32
|ReCOMHP7=69
|ReCOMAP7=14
|ReCOMEXP7=40
|ReCOMHP8=74
|ReCOMAP8=16
|ReCOMEXP8=45
|ReCOMHP9=79
|ReCOMAP9=17
|ReCOMEXP9=50
|ReCOM10=s
|ReCOMHP10=83
|ReCOMAP10=19
|ReCOMEXP10=50
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Random Values
  |ability=Random Values
  |desc=Randomize the values of cards you use.
  |desc=Randomize the values of cards you use.
  |duration=1 reload
  |duration=1 reload
  |CP=20
  |CP=20
  |COMMP=8
  |value=2
|ReCOMMP=12
|COMrate=4%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Atlantica
  |COMworld=Atlantica
|COMriku=Atlantica
|MOMattack=Normal
|MOMground1=Standard
|MOMstage={{ns|Game|Under&nbsp;the&nbsp;Sea}}, {{ns|Game|An&nbsp;Adventure&nbsp;in&nbsp;Atlantica}}
}}
}}
The '''Sea Neon''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The {{nihongo|'''Sea Neon'''|シーネオン|Shī Neon}} is an [[Emblem Heartless]] found in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts Chain of Memories]]''.


Sea Neons are small [[Heartless]] enemies resembling jellyfish that appear exclusively in [[Atlantica]] and its corresponding location in [[End of the World]].  
Sea Neons are small [[Heartless]] enemies resembling jellyfish that appear exclusively in [[Atlantica]] and its corresponding location in [[End of the World]]. They are essentially Atlantica's version of the [[Shadow]] Heartless; they are the weakest Heartless there, and come in numbers.
 
A Sea Neon may come in a group, usually with at least one [[Sheltering Zone]] nearby.


==Design==
==Design==
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The Sea Neon's name references the glowing, fluorescent appearance of some jellyfish.
The Sea Neon's name references the glowing, fluorescent appearance of some jellyfish.


==Strategy==
==Abilities==
===''Kingdom Hearts''===
Sea Neons have limited abilities, and are basically restricted to weak melee attacks using their tentacles. In their home world of Atlantica (not in the End of the World), they have no elemental resistance. A Sea Neon's most helpful ability is its relative agility in Atlantica, where Sora has a harder time moving around, combined with its ability to be spawned from a destroyed Sheltering Zone.
Sea Neons have limited abilities, and are basically restricted to weak melee attacks using their tentacles. They are essentially Atlantica's version of the [[Shadow]] Heartless; they are the weakest Heartless there, and come in numbers. A Sea Neon's most helpful ability is its relative agility in Atlantica, where Sora has a harder time moving around, combined with its ability to be spawned from a destroyed Sheltering Zone. A Sea Neon may come in a group, usually with at least one [[Sheltering Zone]] nearby.
{{atk-o|kh1}}
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|None|x0|2|Repellable<br>(Recoil: 100)|Moves forward while spinning like a top.}}
{{atk|{{nihongo|'''Body Blow'''|体当たり|<br>Taiatari}}|None|x0.1{{KH}}<br>x0.5{{FM}}|0|Repellable<br>(Recoil: 60)|Swims and crashes headfirst into something.}}
{{atk-c|kh1}}
 
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Sea Neon
|v11=O
|card2=Sea Neon
|v22=O
|enemy=*
}}


;Attacks
==Trivia==
{{atk-o|com}}
*Within Atlantica in ''Kingdom Hearts Chain of Memories'', the Sea Neon replaces the Shadow as the small Heartless battle icon.
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|Physical|—|x1.5|{{sleight|Sea Neon|com=*}}{{sleight|Sea Neon}}|Spins like a top and lunges at the opponent. Quick attack.}}
{{atk|{{nihongo|'''Body Blow'''|体当たり|<br>Taiatari}}|Physical|—|x1.5|{{sleight|Sea Neon|com=*}}{{sleight|Sea Neon}}|Turns sideways and contracts its body, then attacks the opponent with its head.}}
{{atk-c|com}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

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