Editing Scorching Sphere
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
|358heart=46 | |358heart=46 | ||
|358munny=32 | |358munny=32 | ||
| | |358HP=3.60 | ||
|358EXP=5.63 | |358EXP=5.63 | ||
| | |358DEF=2.90 | ||
|358STUN=— | |||
|358M1=84 | |358M1=84 | ||
|358LVL1=52 | |358LVL1=52 | ||
|358fire=x-0.10 | |358fire=x-0.10 | ||
|358bliz=x0.73 | |358bliz=x0.73 | ||
Line 34: | Line 32: | ||
|358reward6=Gear Component D (100%) | |358reward6=Gear Component D (100%) | ||
|358world=Olympus Coliseum | |358world=Olympus Coliseum | ||
}} | }} | ||
The '''Scorching Sphere''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''. It is one of the bosses in [[Olympus Coliseum]]. | The '''Scorching Sphere''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''. It is one of the bosses in [[Olympus Coliseum]]. | ||
Line 47: | Line 43: | ||
Use Block up to three times, wait for the Scorching Sphere to hit an obstacle, or cast Blizzard in order to stop the Heartless from spinning, making it vulnerable again. Attacks deal little damage, and it is best that Roxas keep a straight Dodge Roll in use, or fall victim to a burn when the Heartless jumps, causing a fire-based shockwave to erupt. A Limit Break or two can be attempted, but it is very likely most, if not all, portions of the attack will miss. So long as a hit-and-run technique is used, the Scorching Sphere should fall with relative ease. | Use Block up to three times, wait for the Scorching Sphere to hit an obstacle, or cast Blizzard in order to stop the Heartless from spinning, making it vulnerable again. Attacks deal little damage, and it is best that Roxas keep a straight Dodge Roll in use, or fall victim to a burn when the Heartless jumps, causing a fire-based shockwave to erupt. A Limit Break or two can be attempted, but it is very likely most, if not all, portions of the attack will miss. So long as a hit-and-run technique is used, the Scorching Sphere should fall with relative ease. | ||
{{Atk-o|358}} | {{Atk-o|358}} | ||
{{Atk|{{nihongo|''' | {{Atk|{{nihongo|'''Thorn Rotation'''|トゲ回転|Toge Kaiten}}<br>''Attack'' | ||
| | |Fire | ||
|Ignite (10%) | |Ignite (10%) | ||
|0.40 | |0.40 | ||
Line 54: | Line 50: | ||
|Spins around with its defenses up. | |Spins around with its defenses up. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック| | {{Atk|{{nihongo|'''Body Attack'''|ボディアタック|Bodi Atakku}}<br>''Attack'' | ||
| | |Illusion | ||
|Flip-foot (20%) | |Flip-foot (20%) | ||
|2.02 | |2.02 | ||
Line 62: | Line 58: | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |