Editing Satyr
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Latest revision | Your text | ||
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|KH3neutral=×1.0 | |KH3neutral=×1.0 | ||
|KH3rapid=×1.0 | |KH3rapid=×1.0 | ||
|KH3free=◯ | |KH3free=◯ | ||
|KH3elec=◯ | |KH3elec=◯ | ||
|KH3stun=◯ | |KH3stun=◯ | ||
|KH3hunny=◯ | |KH3hunny=◯ | ||
|KH3reac=3 | |KH3reac=3 | ||
|KH3rev=— | |KH3rev=— | ||
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==Strategy== | ==Strategy== | ||
When first encountered in the [[Realm of the Gods]], Satyrs will appear in a 5x5 formation in [[ | When first encountered in the [[Realm of the Gods]], Satyrs will appear in a 5x5 formation, causing them to act in unison and gain 50 [[HP]] of armor which is shared with all Satyrs in the formation. While in formation, Satyrs are immune to [[status effect]]s, and will all flinch if one Satyr in the formation flinches. The formation will break when the armor's HP is reduced to 0, upon which all remaining Satyrs will act independently. During this first encounter, [[Trinity Guard]] has a 100% chance to appear as a [[Team Attack]]. | ||
The Satyr's Hook, Raging Upper, and Tackle attacks will trigger [[Risk Dodge]] when blocked. | |||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Hook'''|フック|<br>Fukku|}} | ||
|Physical | |Physical | ||
|1.0 | |1.0 | ||
|◯ (Risk Dodge) | |◯ (Risk Dodge) | ||
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|Strikes with right hand. | |Strikes with right hand. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Raging Upper'''|ライジングアッパー|<br>Raijingu Appā|}} | ||
|Physical | |Physical | ||
|1.5 | |1.5 | ||
|△ (Risk Dodge) | |△ (Risk Dodge) | ||
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|Jumps and strikes the target. | |Jumps and strikes the target. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}} | ||
|Physical | |Physical | ||
|1.5 | |1.5 | ||
|◯ (Risk Dodge) | |◯ (Risk Dodge) | ||
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|Lowers its visor and performs a ramming attack. | |Lowers its visor and performs a ramming attack. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin|}} | ||
|Physical | |Physical | ||
|1.5 | |1.5 | ||
|◯ | |◯ | ||
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}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |