Editing Satyr
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A Satyr is a humanoid, muscular Heartless with grey skin, yellow eyes, and a lightning-shaped beard. It wears black armor with blue highlights and the Heartless insignia on its chestplate, alongside a short skirt and twin gauntlets. Its shoulders have twin pauldrons with yellow spikes and white wings, and its feet are shaped like goat hooves. Its helm has twin horns jutting out of it. | A Satyr is a humanoid, muscular Heartless with grey skin, yellow eyes, and a lightning-shaped beard. It wears black armor with blue highlights and the Heartless insignia on its chestplate, alongside a short skirt and twin gauntlets. Its shoulders have twin pauldrons with yellow spikes and white wings, and its feet are shaped like goat hooves. Its helm has twin horns jutting out of it. | ||
{{w|Satyr}}s are nature spirits in Greek mythology that are half-man, half-goat. Its Japanese name, "Satyros," is its namesake's original Greek name. | |||
==Strategy== | ==Strategy== | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk|{{nihongo|'''Hook'''|フック|<br>Fukku|}} | ||
|Physical | |Physical | ||
|1 | |||
|1 | |◯ | ||
|◯ | |||
|3 | |3 | ||
|Strikes with right hand. | |Strikes with right hand. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Raging Upper'''|ライジングアッパー|<br>Raijingu Appā|}} | ||
|Physical | |Physical | ||
|1.5 | |1.5 | ||
|△ | |△ | ||
|3 | |3 | ||
|Jumps and strikes the target. | |Jumps and strikes the target. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}} | ||
|Physical | |Physical | ||
|1.5 | |1.5 | ||
|◯ | |◯ | ||
|3 | |3 | ||
|Lowers its visor and performs a ramming attack. | |Lowers its visor and performs a ramming attack. | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Charge'''|突進|<br>Tosshin|}} | ||
|Physical | |Physical | ||
|1.5 | |1.5 | ||
|◯ | |◯ | ||
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{{Atk-c}} | {{Atk-c}} | ||
When first encountered in the [[Realm of the Gods]], Satyrs will appear in a 5x5 formation, causing them to act in unison and gain 50 HP of armor which is shared with all Satyrs in the formation. While in formation, Satyrs are immune to [[status effect]]s, and will all flinch if one Satyr in the formation flinches. The formation will break when the armor's HP is reduced to 0, upon which all remaining Satyrs will act independently. During this first encounter, [[Trinity Guard]] has a 100% chance to appear as a [[Team Attack]]. | |||
Satyr | |||
The Satyr's Hook, Raging Upper, and Tackle attacks will trigger [[Risk Dodge]] when blocked. | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |