Editing Rumble Racing

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|colspan="2" style="text-align:center"|Finish three laps in 3 minutes.<ref name="jp"/><br>Finish five laps in 5 minutes.
|colspan="2" style="text-align:center"|Finish three laps in 3 minutes.<ref name="jp"/><br>Finish five laps in 5 minutes.
|}
|}
{{nihongo|'''Disney Drive'''|ディズニーサーキット|Dizunī Sākitto|lit. "Disney Circuit"}} is the second course in Rumble Racing. In the original Japanese version, it can be unlocked by achieving a top 3 finish on Country Chase. In the other versions, it is available at the start.
{{nihongo|'''Disney Drive'''|ディズニーサーキット|Dizunī Sākitto|lit. "Disney Circuit"}} is the second course in Rumble Racing. In the original Japanese version, it can be unlocked by finishing in the top 3 on the Country Chase circuit. In the other versions, it is available at the start.


Disney Drive starts in the same area as Country Chase, including the shortcut. However, this time the longer path features a shield. When the paths merge, the path goes through a short tunnel and into the town. Going up the jump ramp allows you to go through a flying dash ring. Shortly after, a tornado blocks the narrow path. If you picked up the shield earlier, it can't harm you. Otherwise, try to stay as much to the right as possible.
Disney Drive starts in the same area as Country Chase, including the shortcut. However, this time the longer path features a shield. When the paths merge, the path goes through a short tunnel and into the town. Going up the jump ramp allows you to go through a flying dash ring. Shortly after, a tornado blocks the narrow path. If you picked up the shield earlier, it can't harm you. Otherwise, try to stay as much to the right as possible.
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|colspan="2" style="text-align:center"|Finish five laps in 5 minutes.<br>Finish nine laps in 9 minutes.<ref name="jp"/>
|colspan="2" style="text-align:center"|Finish five laps in 5 minutes.<br>Finish nine laps in 9 minutes.<ref name="jp"/>
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{{nihongo|'''Grand Spree'''|グランドサーキット|Gurando Sākitto|lit. "Grand Circuit"}} is the third course in Rumble Racing. In the original Japanese version, it is the final course, and can be unlocked by achieving a 1st place on Disney Drive. In other versions, it is unlocked by achieving a top 3 finish on both Country Chase and Disney Drive.
{{nihongo|'''Grand Spree'''|グランドサーキット|Gurando Sākitto|lit. "Grand Circuit"}} is the third course in Rumble Racing. In the original Japanese version, it is the final course, and can be unlocked by finishing 1st on Disney Drive. In other versions, it is unlocked by finishing in the top 3 on both Country Chase and Disney Drive.


Grand Spree's circuit is mostly the same as Disney Drive, except driven in the other direction. It starts on a dirt road, which leads to a tunnel. Afer a long straight, you end up in the town where a couple of sharp turns lead you to a jump ramp. Take the jump ramp to land on a ledge with a shield on it. Following the ledge are more jump ramps and a tornado.
Grand Spree's circuit is mostly the same as Disney Drive, except driven in the other direction. It starts on a dirt road, which leads to a tunnel. Afer a long straight, you end up in the town where a couple of sharp turns lead you to a jump ramp. Take the jump ramp to land on a ledge with a shield on it. Following the ledge are more jump ramps and a tornado.
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|colspan="2" style="text-align:center"|Finish 5 laps in 5 minutes 30 seconds.
|colspan="2" style="text-align:center"|Finish 5 laps in 5 minutes 30 seconds.
|}
|}
{{nihongo|'''Castle Circuit'''|キャッスルサーキット|Kyassuru Sākitto}} is the fourth and final course in Rumble Racing. It it not available in the original Japanese version. It is unlocked by achieving a 1st place in Grand Spree. Unlike the other courses, this course takes place in [[Disney Castle]].
{{nihongo|'''Castle Circuit'''|キャッスルサーキット|Kyassuru Sākitto}} is the fourth and final course in Rumble Racing. It it not available in the original Japanese version. It is unlocked by finishing 1st in Grand Spree. Unlike the other courses, this course takes place in [[Disney Castle]].


The course starts inside the castle, where a left turn brings you to a ramp leading to the Courtyard. From here, three different paths can be chosen. The shortest path is taken by turning left, then taking the jump ramp to land in the fenced-in hole. Failing to end in the hole causes you to take the long way, ending in a sharp u-turn that leads to a seemingly dead end. The safest path is heading straight after getting to the Courtyard, leading over a bridge and ending at the same dead end. When reaching this dead end, the floor opens, dropping you down in the underground area.
The course starts inside the castle, where a left turn brings you to a ramp leading to the Courtyard. From here, three different paths can be chosen. The shortest path is taken by turning left, then taking the jump ramp to land in the fenced-in hole. Failing to end in the hole causes you to take the long way, ending in a sharp u-turn that leads to a seemingly dead end. The safest path is heading straight after getting to the Courtyard, leading over a bridge and ending at the same dead end. When reaching this dead end, the floor opens, dropping you down in the underground area.

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