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| {{game|BBS|FMB}} | | {{game|BBS|FMB|HD2}} |
| {{InfoCommandBoard | | {{expand|create=Bonus List}} |
| |name=Royal Board | | The {{nihongo|'''Royal Board'''|ロイヤルボード|Roiyaru Bōdo}} is a [[Command Board]] in ''[[Kingdom Hearts Birth by Sleep]]''. It is unlocked after completing [[Castle of Dreams]]. Unlike the other boards, only one character appears to challenge you: [[Cinderella]]. She appears in her rags for Ventus's and Aqua's stories, but in her ballgown for Terra's. |
| |image=Royal Board Map | |
| |desc=The perfect fit, if you're looking to play against Cinderella.
| |
| |katakana=ロイヤルボード | |
| |romaji=Roiyaru Bōdo | |
| |world=Castle of Dreams
| |
| |opponent1=[[Cinderella]] (Casual Wear)<ref>Only available in Ventus and Aqua's scenarios.</ref>
| |
| |opponent2=[[Cinderella]] (Dress)<ref>Only available in Terra's scenario.</ref>
| |
| |unlocked=Complete Castle of Dreams.
| |
| |goal1=6000
| |
| |goal2=14000
| |
| |goal3=22000
| |
| |start=1000
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| |checkpanel=350
| |
| |initrate=2%
| |
| |increase=4%
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| |maxrate=10%
| |
| }} | |
| The '''Royal Board''' is a [[Command Board]] in ''[[Kingdom Hearts Birth by Sleep]]''. It is shaped like a glass slipper.
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|
| ==Special Panel== | | ==Players== |
| The Royal Board's Special Panel is {{nihongo|'''Bibbidi-Bobbidi-Boo'''|ビビディ・バビディ・ブゥ!|Bibidi Babidi Buu!}}. When activated, the [[Fairy Godmother]] appears, recites the incantation "Bibbidi-Bobbidi-Boo" and imbues a dice with magic. The player then rolls the die and collects an amount of GP, equal to the number on the die multiplied by 200.
| | <gallery> |
| | File:Cinderella (Ballgown) KHBBS.png|[[Cinderella]] (Ballgown) |
| | File:Cinderella (Rags) KHBBS.png|[[Cinderella]] (Rags) |
| | </gallery> |
|
| |
|
| After [[Disney Town]] has been visited, Captain Justice and Captain Dark can also be triggered on the Special Panels at random.
| | ==Bonuses== |
| | ===Normal play=== |
| | *[[Meteor Shower]] (Becomes Fire Dash after obtaining Meteor Shower) |
| | *[[Focus Block]] (Terra and Ventus) |
| | *[[Focus Barrier]] (Aqua) |
| | *[[Fire Dash]] |
| | *[[Stun Edge]] (Terra and Ventus) |
| | *[[Wishing Edge]] (Aqua) |
| | *[[Blackout]] |
| | *[[Stop]] |
| | *[[Bind]] |
| | *[[Fire]] |
| | *[[Thunder]] |
| | {{section-stub}} |
|
| |
|
| ==Layout== | | ===Mirage Arena=== |
| {|border="1" cellspacing="0" cellpadding="2" style="text-align:center; width:60%"
| | *None |
| !colspan="4"|[[File:Royal Board Full Map KHBBS.png|700px]]
| |
| |-style="{{style|bbs|a}}"
| |
| !style="width:7%"|Key
| |
| !style="width:31%"|Normal reward
| |
| !style="width:31%"|Limited reward
| |
| !style="width:31%"|Mirage Arena reward
| |
| |-
| |
| |1
| |
| |[[Stun Edge]]
| |
| |[[Wishing Edge]] (Aqua only)
| |
| |—
| |
| |-
| |
| |2
| |
| |[[Focus Barrier]] (Aqua only)
| |
| |[[Focus Block]] (Terra and Ventus only)
| |
| |—
| |
| |-
| |
| |3
| |
| |[[Fire Dash]]
| |
| |[[Meteor Shower]]
| |
| |—
| |
| |-
| |
| |4
| |
| |[[Fire]] (60%) / [[Thunder]] (40%)
| |
| |—
| |
| |—
| |
| |-
| |
| |5
| |
| |[[Bind]] (40%) / [[Stop]] (40%) / [[Blackout]] (20%)
| |
| |—
| |
| |—
| |
| |}
| |
| | |
| ==Opponent command cards== | |
| {{tab|o-center}}
| |
| {{tab|Cinderella (Casual Wear)}}
| |
| {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:500px"
| |
| |-style="{{style|bbs|a}}"
| |
| !style="width:100px"|Type
| |
| !Command
| |
| !Lv
| |
| !Quantity
| |
| |-
| |
| !rowspan="6"|Attack
| |
| |[[Barrier Surge]]<ref name="V">In Ventus' scenario, this command is only used when playing in the Mirage Arena.</ref>
| |
| |1
| |
| |4
| |
| |-
| |
| |rowspan="2"|[[Wishing Edge]]<ref name="V"/>
| |
| |1
| |
| |3
| |
| |-
| |
| |2
| |
| |1
| |
| |-
| |
| |rowspan="2"|[[Stun Edge]]
| |
| |1
| |
| |2
| |
| |-
| |
| |2
| |
| |2
| |
| |-
| |
| |[[Confusion Strike]]
| |
| |1
| |
| |4
| |
| |-
| |
| !rowspan="12"|Magic
| |
| |[[Blizzard]]
| |
| |1
| |
| |4
| |
| |-
| |
| |rowspan="2"|[[Thunder]]
| |
| |1
| |
| |3
| |
| |-
| |
| |2
| |
| |1
| |
| |-
| |
| |[[Zero Gravity]]
| |
| |1
| |
| |4
| |
| |-
| |
| |rowspan="2"|[[Magnet]]
| |
| |1
| |
| |2
| |
| |-
| |
| |2
| |
| |2
| |
| |-
| |
| |rowspan="2"|[[Aero]]
| |
| |1
| |
| |2
| |
| |-
| |
| |2
| |
| |2
| |
| |-
| |
| |rowspan="2"|[[Bind]]
| |
| |1
| |
| |2
| |
| |-
| |
| |2
| |
| |2
| |
| |-
| |
| |rowspan="2"|[[Stop]]
| |
| |1
| |
| |3
| |
| |-
| |
| |2
| |
| |1
| |
| |-
| |
| !rowspan="4"|Other
| |
| |rowspan="2"|[[Focus Block]]<ref name="A">In Aqua's scenario, this command is only used when playing in the Mirage Arena.</ref>
| |
| |1
| |
| |3
| |
| |-
| |
| |2
| |
| |1
| |
| |-
| |
| |rowspan="2"|[[Focus Barrier]]<ref name="V"/>
| |
| |1
| |
| |2
| |
| |-
| |
| |2
| |
| |2
| |
| |}
| |
| {{tab|c}}{{tab|Cinderella (Dress)}}
| |
| {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:500px"
| |
| |-style="{{style|bbs|a}}"
| |
| !style="width:100px"|Type
| |
| !Command
| |
| !Lv
| |
| !Quantity
| |
| |-
| |
| !rowspan="6"|Attack
| |
| |[[Barrier Surge]]<ref name="T">This command is only used when playing in the Mirage Arena.</ref>
| |
| |1
| |
| |4
| |
| |-
| |
| |rowspan="2"|[[Wishing Edge]]<ref name="T"/>
| |
| |1
| |
| |3
| |
| |-
| |
| |2
| |
| |1
| |
| |-
| |
| |rowspan="2"|[[Stun Edge]]
| |
| |1
| |
| |2
| |
| |-
| |
| |2
| |
| |2
| |
| |-
| |
| |[[Confusion Strike]]
| |
| |1
| |
| |4
| |
| |-
| |
| !rowspan="12"|Magic
| |
| |[[Blizzard]]
| |
| |1
| |
| |4
| |
| |-
| |
| |rowspan="2"|[[Thunder]]
| |
| |1
| |
| |3
| |
| |-
| |
| |2
| |
| |1
| |
| |-
| |
| |rowspan="2"|[[Zero Gravity]]
| |
| |1
| |
| |3
| |
| |-
| |
| |2
| |
| |1
| |
| |-
| |
| |[[Magnet]]
| |
| |1
| |
| |2
| |
| |-
| |
| |rowspan="2"|[[Aero]]
| |
| |1
| |
| |2
| |
| |-
| |
| |2
| |
| |2
| |
| |-
| |
| |rowspan="2"|[[Bind]]
| |
| |1
| |
| |3
| |
| |-
| |
| |2
| |
| |1
| |
| |-
| |
| |rowspan="2"|[[Stop]]
| |
| |1
| |
| |3
| |
| |-
| |
| |2
| |
| |1
| |
| |-
| |
| !rowspan="4"|Other
| |
| |rowspan="2"|[[Focus Block]]
| |
| |1
| |
| |3
| |
| |-
| |
| |2
| |
| |1
| |
| |-
| |
| |rowspan="2"|[[Focus Barrier]]<ref name="T"/>
| |
| |1
| |
| |3
| |
| |-
| |
| |2
| |
| |1
| |
| |}
| |
| {{tab|c}}{{tab|c}}
| |
|
| |
|
| ==Strategy== | | ==Strategy== |
| There are two optional routes, that are recommended, to choose from on this board: | | There are two optional routes, that are recommended, to choose from on this board: |
|
| |
|
| With the first, the player may choose to head right and ride the Prize Cube to the red Check Panel. Following that, they should head straight up and pass the blue Check Panel. Depending on the number they roll from that point, they may either take the shortest route to the yellow Check Panel, or land on the Special Panel. After passing the yellow Check Panel, they must head downwards to the green Check Panel, and to the starting point immediately afterwards.
| | ;Option 1 |
| | The player may choose to head right and ride the Prize Cube to the red Check Panel. Following that, he should head straight up and pass the blue Check Panel. Depending on the number he rolls from that point, he may either take the shortest route to the yellow Check Panel, or land on the Special Panel. After passing the yellow Check Panel, he must head downwards to the green Check Panel, and to the starting point immediately afterwards. |
|
| |
|
| The other option is the player chooses to head left and pass the green Check Panel. Following that, they must head upwards and pass the yellow Check Panel. Depending on the number they roll from that point, the player may either take the shortest route to the blue Check Panel, or land on the Special Panel. After passing the yellow Check Panel, the player must head downwards to the red Check Panel, and to the starting point immediately afterwards. If the player is not confident in passing through the Damage Panels after the red Check Panel, the Two Dice hand may prove useful. | | ;Option 2 |
| | The player may choose to head left and pass the green Check Panel. Following that, he must head upwards and pass the yellow Check Panel. Depending on the number he rolls from that point, the player may either take the shortest route to the blue Check Panel, or land on the Special Panel. After passing the yellow Check Panel, the player must head downwards to the red Check Panel, and to the starting point immediately afterwards. If the player is not confident in passing through the Damage Panels after the red Check Panel, the Two Dice hand may prove useful. |
|
| |
|
| Deciding which route to take depends on the number the player rolls, as well as whether the Prize Cubes have been used.
| | Taking either route would depend on the number the player rolls, as well as whether the Prize Cubes have been used. |
|
| |
|
| Bear in mind that Cinderella will use Joker's Fortune when she has the opportunity. | | Bear in mind that Cinderella will use Joker's Fortune when she has the opportunity. |
| | |
| | ==Special Panel== |
| | The special panel for this board is '''Bibbidi-Bobbidi-Boo'''. When activated, the [[Fairy Godmother]] appears, recites the incantation "Bibbidi-Bobbidi-Boo" and imbues a die with magic. The player then rolls the die, and the amount of GP he collects from it is 200 multiplied by the number on the die. |
| | |
| | Captain Justice and Captain Dark may also be triggered on the Special Panels at random. |
|
| |
|
| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| File:CoD Board Prize Cube.png|The Royal Board's Prize Cube panel. | | File:CoD Board Prize Cube.png|The Royal Board's unique Prize Cube |
| File:CoD Board Dice Cube.png|The Royal Board's dice. | | File:CoD Board Dice Cube.png|The Royal Board Dice |
| | File:RB Board Map.png|Map of the Royal Board |
| </gallery> | | </gallery> |
|
| |
| ==Notes and references==
| |
| {{reflist}}
| |
|
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| {{Minigames}}
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| [[Category:Kingdom Hearts Birth by Sleep Command Boards]] | | [[Category:Kingdom Hearts Birth by Sleep Command Boards]] |