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===Unused animations=== | ===Unused animations=== | ||
Within the game files there's an idle animation along with a jumping animation for the [[Fat Bandit]] Heartless which are absent from the game. | Within the game files there's an idle animation along with a jumping animation for the [[Fat Bandit]] Heartless which are absent from the game. | ||
===Gallery=== | ===Gallery=== | ||
<center><gallery> | <center><gallery> | ||
File:Disney Castle Trailer KH.png|Disney Castle, as it appears in ''Kingdom Hearts'''s beta trailer. | File:Disney Castle Trailer KH.png|Disney Castle, as it appears in ''Kingdom Hearts'''s beta trailer. | ||
File:MP Cost Display Trailer KH.png|A screenshot of the ''Kingdom Hearts'' beta trailer showing MP cost in the Commands menu. | File:MP Cost Display Trailer KH.png|A screenshot of the ''Kingdom Hearts'' beta trailer showing MP cost in the Commands menu. | ||
File:Toy Story Concept.png|An image of the ''Toy Story'' World's concept, alongside early versions of Disney Castle and Destiny Islands. | File:Toy Story Concept.png|An image of the ''Toy Story'' World's concept, alongside early versions of Disney Castle and Destiny Islands. | ||
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File:To Our Surprise (Unused) 01 KH.ogg|Unused "To Our Surprise" variant. | File:To Our Surprise (Unused) 01 KH.ogg|Unused "To Our Surprise" variant. | ||
File:To Our Surprise (Unused) 02 KH.ogg|Unused "To Our Surprise" variant. | File:To Our Surprise (Unused) 02 KH.ogg|Unused "To Our Surprise" variant. | ||
</gallery></center> | </gallery></center> | ||
{| class="video" | {| class="video" | ||
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===Coliseum Fights=== | ===Coliseum Fights=== | ||
For ''Kingdom Hearts II'', Tetsuya Nomura intended to allow players to fight all of the Organization XIII members again at the Coliseum. This idea, however, was dropped due to time constraints. Instead, the characters were included in ''Kingdom Hearts II Final Mix'', along with the rest of the members as data-based versions in separate optional boss fights and in a new location.< | For ''Kingdom Hearts II'', Tetsuya Nomura intended to allow players to fight all of the Organization XIII members again at the Coliseum. This idea, however, was dropped due to time constraints. Instead, the characters were included in ''Kingdom Hearts II Final Mix'', along with the rest of the members as data-based versions in separate optional boss fights and in a new location.{{fact}}<!--cites MUST BE TO PRIMARY SOURCES [http://web.archive.org/web/20070710094227/http://www.kh2.co.uk/?page=NI/KH2U]--> | ||
===Deleted Scenes=== | ===Deleted Scenes=== | ||
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File:Windmaker (Removed) KHD.png|Pre-release screenshot of ''Kingdom Hearts 358/2 Days'' showing the Keyblade's Wind Maker form. | File:Windmaker (Removed) KHD.png|Pre-release screenshot of ''Kingdom Hearts 358/2 Days'' showing the Keyblade's Wind Maker form. | ||
File:Stop_KHD.gif|Stop magic. | File:Stop_KHD.gif|Stop magic. | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
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===[[Flowmotion]] effects and abilities=== | ===[[Flowmotion]] effects and abilities=== | ||
In the second trailer for the game (and first gameplay trailer), Sora had a yellow Flowmotion glow while Riku had a white-blue glow - the final game gave Flowmotion a pink glow for both characters. Additionally, players could slide along the rooftops in [[Traverse Town]]. In the final game, players could only slide and grind along specially marked rails and lines. | In the second trailer for the game (and first gameplay trailer), Sora had a yellow Flowmotion glow while Riku had a white-blue glow - the final game gave Flowmotion a pink glow for both characters. Additionally, players could slide along the rooftops in [[Traverse Town]]. In the final game, players could only slide and grind along specially marked rails and lines. | ||
===Early Drop gauge=== | ===Early Drop gauge=== | ||
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===Training Toys=== | ===Training Toys=== | ||
The {{nihongo|'''Whirligig'''|ウィンドミル|Windomiru|lit. "Windmill"}} training toy | The {{nihongo|'''Whirligig'''|ウィンドミル|Windomiru|lit. "Windmill"}} training toy is depicted in the Ultimania, which claims it is a special gift for Streetpassing. A second unused training toy called '''Fireworks''' also has a sprite present within the game data. | ||
===Unused music=== | ===Unused music=== | ||
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File:Fireworks KH3D.png|The Fireworks training toy. | File:Fireworks KH3D.png|The Fireworks training toy. | ||
File:Nintendo World 2011 Trailer 02 KH3D.png|The Twilight Thorn seen in early screenshots. | File:Nintendo World 2011 Trailer 02 KH3D.png|The Twilight Thorn seen in early screenshots. | ||
</gallery></center> | </gallery> | ||
</center> | |||
==''[[Kingdom Hearts χ]][chi]''== | ==''[[Kingdom Hearts χ]][chi]''== | ||
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The [[Bronze Necklace]], [[Silver Necklace]], and [[Master's Necklace]] were originally supposed to have multiple variants, similar to the [[Junior Medal]], [[Master Medal]], and [[Star Medal]].{{?}}<!--https://www.youtube.com/watch?v=fLHkRa1l1Rc--> | The [[Bronze Necklace]], [[Silver Necklace]], and [[Master's Necklace]] were originally supposed to have multiple variants, similar to the [[Junior Medal]], [[Master Medal]], and [[Star Medal]].{{?}}<!--https://www.youtube.com/watch?v=fLHkRa1l1Rc--> | ||
The Bronze Necklace was originally intended to have thirteen different variants. In addition to the version in the final game, variants which switch out the +1 Strength and +1 Magic for [[Defender]], [[Extra | The Bronze Necklace was originally intended to have thirteen different variants. In addition to the version in the final game, variants which switch out the +1 Strength and +1 Magic for [[Defender]], [[Extra Cost]], [[Full MP Blast]], [[Lucky Strike]], [[HP Converter]], [[MP Converter]], [[Munny Converter]], [[Burn Protection]], [[Cloud Protection]], [[Sneeze Protection]], [[Freeze Protection]], or [[Electric Protection]] exist in the game's code. | ||
The Silver Necklace was originally intended to have twelve different variants. In addition to the version in the final game, variants which switch out the +2 Strength and +2 Magic for [[Blizzard Boost]], [[Water Boost]], [[Magic Treasure Magnet]], [[Second Chance]], [[Stun Protection]], [[Item Boost]], [[Fire Syphon]], [[Blizzard Syphon]], [[Thunder Syphon]], [[Water Syphon]], or [[Aero Syphon]] exist in the game's code. | The Silver Necklace was originally intended to have twelve different variants. In addition to the version in the final game, variants which switch out the +2 Strength and +2 Magic for [[Blizzard Boost]], [[Water Boost]], [[Magic Treasure Magnet]], [[Second Chance]], [[Stun Protection]], [[Item Boost]], [[Fire Syphon]], [[Blizzard Syphon]], [[Thunder Syphon]], [[Water Syphon]], or [[Aero Syphon]] exist in the game's code. | ||
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===Terra as a party member=== | ===Terra as a party member=== | ||
Terra was planned at one point to be a party member, but in the final game, he only appears in cutscenes and during the Guardians of Light fight as one of the playable characters. When spawned as a party member, Terra's model spawns in a T-pose and has no animations or HUD portraits (if spawned after another party member, he will reuse theirs). Unlike other temporary party members like Aqua and Ventus, Terra does appear in the menu; however, his model does not appear nor does he have any stats or abilities associated with him.<ref>[https://www.youtube.com/watch?v=NH9roACoH7k Kingdom Hearts 3 (PC) Mod - BBS Trio vs Lump of Horror]</ref> | Terra was planned at one point to be a party member, but in the final game, he only appears in cutscenes and during the Guardians of Light fight as one of the playable characters. When spawned as a party member, Terra's model spawns in a T-pose and has no animations or HUD portraits (if spawned after another party member, he will reuse theirs). Unlike other temporary party members like Aqua and Ventus, Terra does appear in the menu; however, his model does not appear nor does he have any stats or abilities associated with him.<ref>[https://www.youtube.com/watch?v=NH9roACoH7k Kingdom Hearts 3 (PC) Mod - BBS Trio vs Lump of Horror]</ref> | ||
===Cutscenes and altered maps=== | ===Cutscenes and altered maps=== | ||
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===Gallery=== | ===Gallery=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
File:Announcement Trailer 01 KHIII.png|Sora battles a swarm of Shadows near the bottom of the Tram Commons. | File:Announcement Trailer 01 KHIII.png|Sora battles a swarm of Shadows near the bottom of the Tram Commons. | ||
File:Riku (Long Hair) Sprite KHIII.png|Unused idle sprite of Riku not in combat with his first hair style. | File:Riku (Long Hair) Sprite KHIII.png|Unused idle sprite of Riku not in combat with his first hair style. | ||
File:Riku Sprite KHIII.png|Unused idle sprite of Riku not in combat with his second hair style when playable, later used in the [[ | File:Riku Sprite KHIII.png|Unused idle sprite of Riku not in combat with his second hair style when playable, later used in the Limit Cut episode of ''[[Kingdom Hearts III Re Mind]]''. | ||
File:Riku (Party) Sprite KHIII.png|Unused idle sprite of Riku not in combat as a party member. | File:Riku (Party) Sprite KHIII.png|Unused idle sprite of Riku not in combat as a party member. | ||
File:Mickey Mouse Sprite KHIII.png|Unused idle sprite of Mickey not in combat. | File:Mickey Mouse Sprite KHIII.png|Unused idle sprite of Mickey not in combat. | ||
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File:Ventus Sprite KHIII.png|Unused idle sprite of Ventus not in combat. | File:Ventus Sprite KHIII.png|Unused idle sprite of Ventus not in combat. | ||
File:Kairi Sprite KHIII.png|Unused idle sprite of Kairi not in combat as a party member. | File:Kairi Sprite KHIII.png|Unused idle sprite of Kairi not in combat as a party member. | ||
File:Kairi Sprite KHIIIRM.png|Unused idle sprite of Kairi not in combat when playable in ''Re Mind''. | |||
File:Lea Sprite KHIII.png|Unused idle sprite of Lea not in combat. | File:Lea Sprite KHIII.png|Unused idle sprite of Lea not in combat. | ||
File:Roxas (Party) Sprite KHIII.png|Unused idle sprite of Roxas not in combat as a party member. | File:Roxas (Party) Sprite KHIII.png|Unused idle sprite of Roxas not in combat as a party member. | ||
File:Roxas (Fainted) Sprite KHIII.png|Unused idle sprite of Roxas downed. | File:Roxas (Fainted) Sprite KHIII.png|Unused idle sprite of Roxas downed. | ||
File:Roxas Sprite KHIII.png|Unused idle sprite of Roxas not in combat when playable in ''Re Mind''. | |||
File:Xion Sprite KHIII.png|Unused idle sprite of Xion not in combat. | File:Xion Sprite KHIII.png|Unused idle sprite of Xion not in combat. | ||
File:Sora (Party) Sprite KHIIIRM.png|Unused idle sprite of Sora not in combat as a party member in ''Re Mind''. | File:Sora (Party) Sprite KHIIIRM.png|Unused idle sprite of Sora not in combat as a party member in ''Re Mind''. | ||
File:Teaser 01 KHIII.png |Sora, in his ''Kingdom Hearts II'' attire with the Master's Defender. | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
==''Kingdom Hearts Magical Puzzle Clash''== | ==''Kingdom Hearts Magical Puzzle Clash''== |