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The following list covers much of this removed content. It is not comprehensive, and focuses on the more prominent elements. | The following list covers much of this removed content. It is not comprehensive, and focuses on the more prominent elements. | ||
==''{{c|Kingdom Hearts|game}}''== | ==Prominently removed content== | ||
===Bahamut summon=== | ===''{{c|Kingdom Hearts|game}}''=== | ||
{{ff|Bahamut}} was originally planned to appear as a summon in ''Kingdom Hearts'', but was removed before the game was released. | ====Bahamut summon==== | ||
{{ff|Bahamut}} was originally planned to appear as a summon in ''Kingdom Hearts'', but was removed before the game was released. Through cheat codes, a "Bahamut" option can appear in the Summons menu and can be selected. However, since there is nothing on the game disc to execute, the game will crash when chosen. | |||
===[[Disney Castle]]=== | ====[[Disney Castle]]==== | ||
As seen in the game's beta trailer, Disney Castle was originally set to appear as a playable World in ''Kingdom Hearts''. Removed for currently unknown reasons, the world can still be accessed via cheat codes, as areas of the world exist from the game's opening cutscenes. Despite its removal as a playable world, it still appears on the gummi ship map. | As seen in the game's beta trailer, Disney Castle was originally set to appear as a playable World in ''Kingdom Hearts''. Removed for currently unknown reasons, the world can still be accessed via cheat codes, as areas of the world exist from the game's opening cutscenes. Despite its removal as a playable world, it still appears on the gummi ship map. | ||
===''Toy Story'' World=== | ====''Toy Story'' World==== | ||
The proposal folder shown to Buena Vista included plans for a world based on ''Toy Story''.{{fact}}<!--This is shown in the ''Hidden Treasures: A Kingdom Hearts Design Documents'' https://www.khinsider.com/news/Hidden-Treasure-The-Kingdom-Hearts-Design-Document-5697--><!--wait until KH3 comes out to mention the toy story world -- this page is traditionally for stuff removed from *released* games, and this will be more informative if we have the world's name. if you'd like to contest this, please bring it up on the talk page.--><!--Nomura: I've been wanting to add Toy Story in from since KH2, so even for me, I'm welled up with emotion finally seeing it implemented. For KH3, a Toy Story world was absolutely necessary. With these thoughts, and after many discussions, here we are.--> | The proposal folder shown to Buena Vista included plans for a world based on ''Toy Story''.{{fact}}<!--This is shown in the ''Hidden Treasures: A Kingdom Hearts Design Documents'' https://www.khinsider.com/news/Hidden-Treasure-The-Kingdom-Hearts-Design-Document-5697--><!--wait until KH3 comes out to mention the toy story world -- this page is traditionally for stuff removed from *released* games, and this will be more informative if we have the world's name. if you'd like to contest this, please bring it up on the talk page.--><!--Nomura: I've been wanting to add Toy Story in from since KH2, so even for me, I'm welled up with emotion finally seeing it implemented. For KH3, a Toy Story world was absolutely necessary. With these thoughts, and after many discussions, here we are.--> | ||
===[[Dive to the Heart]]=== | ====[[Dive to the Heart]]==== | ||
The proposal folder shown to Buena Vista included a Station representing [[Alice]], although this was later omitted in favor of | The proposal folder shown to Buena Vista included a Station representing [[Alice]], although this was later omitted in favor of | ||
the generic pink [[Princesses of Heart]] Station. | the generic pink [[Princesses of Heart]] Station. | ||
===Unused Agrabah NPC=== | ====Unused Agrabah NPC==== | ||
Within the game files a model for a fourth Agrabah NPC can be found that is not used in the game. | Within the game files a model for a fourth Agrabah NPC can be found that is not used in the game. | ||
===Crumbling Island=== | ====Crumbling Island==== | ||
An area known as the Crumbling Island was meant to appear in the [[End of the World]] as the setting for the final battle between [[Sora]] and [[Riku]] before [[Game:Ansem, Seeker of Darkness|the climactic battle with Ansem]]. It appears as a remnant of [[Destiny Islands]], consumed by the darkness. The area itself is reminiscent of the Secret Place, where Ansem is introduced for the very first time. | An area known as the Crumbling Island was meant to appear in the [[End of the World]] as the setting for the final battle between [[Sora]] and [[Riku]] before [[Game:Ansem, Seeker of Darkness|the climactic battle with Ansem]]. It appears as a remnant of [[Destiny Islands]], consumed by the darkness. The area itself is reminiscent of the Secret Place, where Ansem is introduced for the very first time. | ||
===MP-Cost display=== | ====MP-Cost display==== | ||
In earlier builds of the game, the combat menu would display the MP cost of associated spells. | In earlier builds of the game, the combat menu would display the MP cost of associated spells.{{fact}}<!--add screenshot--> | ||
===Alternate logo=== | ====Alternate logo==== | ||
At the end of the beta trailer, an '''alternate ''Kingdom Hearts'' logo''' is shown, the word "Kingdom" in standard golden text on top, the crown just above it, while "Hearts" is displayed in a toned down version of the standard logo's spiked font below. The trademark heart is absent. | At the end of the beta trailer, an '''alternate ''Kingdom Hearts'' logo''' is shown, the word "Kingdom" in standard golden text on top, the crown just above it, while "Hearts" is displayed in a toned down version of the standard logo's spiked font below. The trademark heart is absent. | ||
===Deleted scenes=== | ====Deleted scenes==== | ||
In the E3 2001 trailer, the scene where Destiny Islands is destroyed plays out slightly differently from the final game. At the end of the trailer, Sora also manually inserts the Keyblade into Destiny Islands's Keyhole in the Secret Place; in the final version of the game, the Keyblade would shoot a beam to lock or unlock objects. | In the E3 2001 trailer, the scene where Destiny Islands is destroyed plays out slightly differently from the final game. At the end of the trailer, Sora also manually inserts the Keyblade into Destiny Islands's Keyhole in the Secret Place; in the final version of the game, the Keyblade would shoot a beam to lock or unlock objects. There are also several cutscenes with Riku that do not appear in the final game, one of which being when Riku is atop the Big Ben, seen staring out in a crouched position. The other being a moment at the destruction of Destiny Islands where Riku is seen standing in an open armed position staring up and saying something to particularly anger Sora enough to attack him. Donald and Goofy also have different attires all through the game, and the cutscene after the defeat of the Guard Armor is set closer to the world door of Traverse Town then in the final game. And there is a scene where Sora is seen running down an alleyway in Traverse Town from something almost falling over before turning around to look behind him. | ||
====Unused "To Our Surprise" variants==== | |||
===Unused "To Our Surprise" variants=== | |||
There exist two alternate music files for "[[To Our Surprise]]" in the game's code. One is nothing but the brass accompaniment, while the other is the entire song with different instrumentation and balance. | There exist two alternate music files for "[[To Our Surprise]]" in the game's code. One is nothing but the brass accompaniment, while the other is the entire song with different instrumentation and balance. | ||
===Unused animations=== | ====Unused animations==== | ||
Within the game files there's an idle animation along with a jumping animation for the [[Fat Bandit]] Heartless which are absent from the game. | Within the game files there's an idle animation along with a jumping animation for the [[Fat Bandit]] Heartless which are absent from the game. | ||
=== | ====Gallery==== | ||
== | |||
<center><gallery> | <center><gallery> | ||
File:Disney Castle Trailer KH.png|Disney Castle, as it appears in ''Kingdom Hearts'''s beta trailer. | File:Disney Castle Trailer KH.png|Disney Castle, as it appears in ''Kingdom Hearts'''s beta trailer. | ||
File:Toy Story Concept.png|An image of the ''Toy Story'' World's concept, alongside early versions of Disney Castle and Destiny Islands. | File:Toy Story Concept.png|An image of the ''Toy Story'' World's concept, alongside early versions of Disney Castle and Destiny Islands. | ||
File:Station Alice (Unused) KH.png|Alice's removed station. | File:Station Alice (Unused) KH.png|Alice's removed station. | ||
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File:To Our Surprise (Unused) 01 KH.ogg|Unused "To Our Surprise" variant. | File:To Our Surprise (Unused) 01 KH.ogg|Unused "To Our Surprise" variant. | ||
File:To Our Surprise (Unused) 02 KH.ogg|Unused "To Our Surprise" variant. | File:To Our Surprise (Unused) 02 KH.ogg|Unused "To Our Surprise" variant. | ||
</gallery></center> | </gallery></center> | ||
{| class="video" | {| class="video" | ||
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|} | |} | ||
==''[[Kingdom Hearts Chain of Memories]]''== | ===''[[Kingdom Hearts Chain of Memories]]''=== | ||
===Dive to the Heart=== | ====Dive to the Heart==== | ||
A screenshot from an early magazine scan shows the Dive to the Heart was set to appear in ''Kingdom Hearts Chain of Memories'', likely as a memory-fabricated floor in [[Castle Oblivion]], but was discarded. | A screenshot from an early magazine scan shows the Dive to the Heart was set to appear in ''Kingdom Hearts Chain of Memories'', likely as a memory-fabricated floor in [[Castle Oblivion]], but was discarded. | ||
===[[Deep Jungle]] and [[Jungle King]]=== | ====[[Deep Jungle]] and [[Jungle King]]==== | ||
'''Deep Jungle''' was set to appear in the game—as an early screenshot of the game testifies—as was its Keyblade, Jungle King, as a {{c|Card|com}}, but was removed for unknown reasons. | '''Deep Jungle''' was set to appear in the game—as an early screenshot of the game testifies—as was its Keyblade, Jungle King, as a {{c|Card|com}}, but was removed for unknown reasons. | ||
===Unused Map Cards=== | ====Unused Map Cards==== | ||
Three [[Map Cards]] were present in an early build of the game, but were removed in the final release: One bearing the image of a grassy field, one being a desert, and one showing what appears to be the platforms in [[Dive to the Heart]]. All three were Status Map Cards with unknown effects. | Three [[Map Cards]] were present in an early build of the game, but were removed in the final release: One bearing the image of a grassy field, one being a desert, and one showing what appears to be the platforms in [[Dive to the Heart]]. All three were Status Map Cards with unknown effects. | ||
===Gallery=== | ====Gallery==== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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</center> | </center> | ||
==''[[Kingdom Hearts Re:Chain of Memories]]''== | ===''[[Kingdom Hearts Re:Chain of Memories]]''=== | ||
===Extreme Mode=== | ====Extreme Mode==== | ||
A mode called Extreme Mode can be found within the files of ''Kingdom Hearts Re:Chain of Memories''. The mode can be activated through an editing program but no noticeable changes can be found compared to the other modes. A description can be found in the pause menu which states that both Sora and the enemies are meant to be at their strongest from the start in this mode. | A mode called Extreme Mode can be found within the files of ''Kingdom Hearts Re:Chain of Memories''. The mode can be activated through an editing program but no noticeable changes can be found compared to the other modes. A description can be found in the pause menu which states that both Sora and the enemies are meant to be at their strongest from the start in this mode. | ||
==''[[Kingdom Hearts II]]''== | ===''[[Kingdom Hearts II]]''=== | ||
===[[Ultima Weapon|Edge of Ultima and Detection Saber]]=== | ====[[Ultima Weapon|Edge of Ultima and Detection Saber]]==== | ||
Through the use of a cheating device, two palette swaps of the '''Ultima Weapon''' can be obtained in ''Kingdom Hearts II''. These are the "Edge of Ultima", a version of the original Ultima Weapon with a non-textured appearance, and the "Detection Saber", a palette swap of the original as well, except slightly larger. When these Keychains are accessed in Sora's Items menu, no picture of the Keyblades are shown, only map icons; additionally, they use the effects of the [[Oblivion]] Keychain. Using the same method, Donald and Goofy can achieve similar weapons called "Staff of Detection" and "Detection Shield" respectively. These weapons were most likely used as collision models to check if battles or cutscenes could glitch. {{fact}} | Through the use of a cheating device, two palette swaps of the '''Ultima Weapon''' can be obtained in ''Kingdom Hearts II''. These are the "Edge of Ultima", a version of the original Ultima Weapon with a non-textured appearance, and the "Detection Saber", a palette swap of the original as well, except slightly larger. When these Keychains are accessed in Sora's Items menu, no picture of the Keyblades are shown, only map icons; additionally, they use the effects of the [[Oblivion]] Keychain. Using the same method, Donald and Goofy can achieve similar weapons called "Staff of Detection" and "Detection Shield" respectively. These weapons were most likely used as collision models to check if battles or cutscenes could glitch. {{fact}} | ||
===Woody and Buzz Lightyear summons=== | ====Woody and Buzz Lightyear summons==== | ||
'''[[Woody]]''' and '''[[Buzz Lightyear]]''', characters from {{w|Pixar}}'s ''{{w|Toy Story}}'' series, were at one point planned to appear as new summons in ''Kingdom Hearts II''. Their models appear within the game coding, albeit without textures. | '''[[Woody]]''' and '''[[Buzz Lightyear]]''', characters from {{w|Pixar}}'s ''{{w|Toy Story}}'' series, were at one point planned to appear as new summons in ''Kingdom Hearts II''. Their models appear within the game coding, albeit without textures. | ||
===Alternate [[Game:Xemnas|Xemnas]] forms=== | ====Alternate [[Game:Xemnas|Xemnas]] forms==== | ||
{{redirect|King|King (disambiguation)|other uses of King}} | {{redirect|King|King (disambiguation)|other uses of King}} | ||
In his final battle, [[Xemnas]] was originally intended to use two "super-gigantic Nobodies" other than his dragon; {{nihongo|'''King'''|キング|Kingu}}, which is humanoid and fittingly has a crown adorned with [[Nobody]] sigils, and {{nihongo|'''{{w|Centaur|Kentauros}}'''|ケンタロウス|Kentarousu}}, a humanoid upper body fused with a quadrupedal lower body. Both of them appear to be created from [[Dark City]], similar to the [[Game:Xemnas|Dragon Form]]. | In his final battle, [[Xemnas]] was originally intended to use two "super-gigantic Nobodies" other than his dragon; {{nihongo|'''King'''|キング|Kingu}}, which is humanoid and fittingly has a crown adorned with [[Nobody]] sigils, and {{nihongo|'''{{w|Centaur|Kentauros}}'''|ケンタロウス|Kentarousu}}, a humanoid upper body fused with a quadrupedal lower body. Both of them appear to be created from [[Dark City]], similar to the [[Game:Xemnas|Dragon Form]]. | ||
===Coliseum Fights=== | ====Coliseum Fights==== | ||
For ''Kingdom Hearts II'', Tetsuya Nomura intended to allow players to fight all of the Organization XIII members again at the Coliseum. This idea, however, was dropped due to time constraints. Instead, the characters were included in ''Kingdom Hearts II Final Mix'', along with the rest of the members as data-based versions in separate optional boss fights and in a new location.< | For ''Kingdom Hearts II'', Tetsuya Nomura intended to allow players to fight all of the Organization XIII members again at the Coliseum. This idea, however, was dropped due to time constraints. Instead, the characters were included in ''Kingdom Hearts II Final Mix'', along with the rest of the members as data-based versions in separate optional boss fights and in a new location.{{fact}}<!--cites MUST BE TO PRIMARY SOURCES [http://web.archive.org/web/20070710094227/http://www.kh2.co.uk/?page=NI/KH2U]--> | ||
===Deleted Scenes=== | ====Deleted Scenes==== | ||
The E3 2004 and the TGS 2003 trailers for ''Kingdom Hearts II'' shows scenes that were ultimately removed from the final release of the game: | The E3 2004 and the TGS 2003 trailers for ''Kingdom Hearts II'' shows scenes that were ultimately removed from the final release of the game: | ||
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*Sora was shown on the Dark Margin and holding his Keyblade up to something like he was getting ready to seal a Keyhole. (TGS 2003-only) | *Sora was shown on the Dark Margin and holding his Keyblade up to something like he was getting ready to seal a Keyhole. (TGS 2003-only) | ||
===[[Hi-Ether]]=== | ====[[Hi-Ether]]==== | ||
The Hi-Ether was planned for ''Kingdom Hearts II'' at some point but was never implemented, only the sprite remained in the game files. | The Hi-Ether was planned for ''Kingdom Hearts II'' at some point but was never implemented, only the sprite remained in the game files. | ||
===Unused music=== | ====Unused music==== | ||
Several unused music tracks can be found in the game data: | Several unused music tracks can be found in the game data: | ||
*A version of "[[Guardando nel buio]]" that differs slightly from its appearance in ''Kingdom Hearts'' | *A version of "[[Guardando nel buio]]" that differs slightly from its appearance in ''Kingdom Hearts'' | ||
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*An unnamed, not instrumentalized song that has many similarities to the ''Final Fantasy IX'' theme "Daughter of Madain Sari" | *An unnamed, not instrumentalized song that has many similarities to the ''Final Fantasy IX'' theme "Daughter of Madain Sari" | ||
In addition, the ''Winnie the Pooh'' song "Whoop-de-Dooper Bounce" | In addition, the ''Winnie the Pooh'' song "Whoop-de-Dooper Bounce" by the {{w|Sherman Brothers}} is listed in all versions of the ''Kingdom Hearts II'' credits, but does not appear in any form in the game. | ||
===Munny=== | ====Munny==== | ||
The [[:File:Munny KH.png|old Munny sprite]] was used in earlier trailers, but was removed in favor of a [[:File:Munny KHII.png|new sprite]]. | The [[:File:Munny KH.png|old Munny sprite]] was used in earlier trailers, but was removed in favor of a [[:File:Munny KHII.png|new sprite]]. | ||
===Behemoth and Wyvern=== | ====Behemoth and Wyvern==== | ||
The promotional trailers for ''Kingdom Hearts II'' depicted Sora, Donald, and Goofy running towards the horde of Heartless, which included a new kind of [[Behemoth]] and several ''Final Mix''-design [[Wyvern]]. The Behemoths and Wyverns were excluded from the final game, although this version of the cutscene appears in the opening of ''[[Kingdom Hearts Re:coded]]''. | The promotional trailers for ''Kingdom Hearts II'' depicted Sora, Donald, and Goofy running towards the horde of Heartless, which included a new kind of [[Behemoth]] and several ''Final Mix''-design [[Wyvern]]. The Behemoths and Wyverns were excluded from the final game, although this version of the cutscene appears in the opening of ''[[Kingdom Hearts Re:coded]]''. | ||
===Gallery=== | ====Gallery==== | ||
<center><gallery> | <center><gallery> | ||
File:Edge of Ultima KHII.png|The Edge of Ultima, a palette swap of the original Ultima Weapon. | File:Edge of Ultima KHII.png|The Edge of Ultima, a palette swap of the original Ultima Weapon. | ||
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|} | |} | ||
==''[[Kingdom Hearts 358/2 Days]]''== | ===''[[Kingdom Hearts 358/2 Days]]''=== | ||
===Pinocchio's World=== | ====Pinocchio's World==== | ||
'''Pinocchio's World''' was originally set to appear in ''Kingdom Hearts 358/2 Days'', but was eventually removed due to space restrictions. Tetsuya Nomura explained that the planned plot for the world was, | '''Pinocchio's World''' was originally set to appear in ''Kingdom Hearts 358/2 Days'', but was eventually removed due to space restrictions. Tetsuya Nomura explained that the planned plot for the world was, | ||
<blockquote>''Set in a circus and playing off the story of Pinocchio, a puppet with a heart, and the Nobodies who possess no heart, we planned for a sad episode with Roxas and Xion looking for hope for themselves.''<ref>[http://member.square-enix.com/na/features/khdays/01/part2.php ''Kingdom Hearts 358/2 Days'' Fan Powered Q&A]</ref></blockquote> The world was eventually recycled for ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' as "[[Prankster's Paradise]]". | <blockquote>''Set in a circus and playing off the story of Pinocchio, a puppet with a heart, and the Nobodies who possess no heart, we planned for a sad episode with Roxas and Xion looking for hope for themselves.''<ref>[http://member.square-enix.com/na/features/khdays/01/part2.php ''Kingdom Hearts 358/2 Days'' Fan Powered Q&A]</ref></blockquote> The world was eventually recycled for ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' as "[[Prankster's Paradise]]". | ||
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under the name {{nihongo|'''Prankster's Paradise'''|プランクスターズ・パラダイス|Purankusutāzu Paradaisu}}.<ref>[http://i42.tinypic.com/wjbb88.jpg Famitsu scan of Pinocchio]</ref>--> | under the name {{nihongo|'''Prankster's Paradise'''|プランクスターズ・パラダイス|Purankusutāzu Paradaisu}}.<ref>[http://i42.tinypic.com/wjbb88.jpg Famitsu scan of Pinocchio]</ref>--> | ||
===Crooked Chariot=== | ====Crooked Chariot==== | ||
The {{nihongo|'''Crooked Chariot'''|ローディチャリオット|Rōdi Chariotto}} is a [[Heartless]] that, judging by its pegasus-like appearance, was set to appear in Olympus Coliseum but was ultimately cut from the game. It would have used lightning as its weapon. | The {{nihongo|'''Crooked Chariot'''|ローディチャリオット|Rōdi Chariotto}} is a [[Heartless]] that, judging by its pegasus-like appearance, was set to appear in Olympus Coliseum but was ultimately cut from the game. It would have used lightning as its weapon. | ||
===Profile sprites=== | ====Profile sprites==== | ||
Pinocchio's World would have included [[Pinocchio]] (as a human) and [[Geppetto]], as well as the villains, '''Honest John''' and '''Gideon''' from the original film. The profile sprites for the characters still appear within the final game's code. | Pinocchio's World would have included [[Pinocchio]] (as a human) and [[Geppetto]], as well as the villains, '''Honest John''' and '''Gideon''' from the original film. The profile sprites for the characters still appear within the final game's code. | ||
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Early screenshots shows early versions of the character icon in battle. Unused version of the character sprites also appear within the final game's code. Xion's unused sprite shows her with bluer hair than with black hair. | Early screenshots shows early versions of the character icon in battle. Unused version of the character sprites also appear within the final game's code. Xion's unused sprite shows her with bluer hair than with black hair. | ||
===Weapon palette swaps=== | ====Weapon palette swaps==== | ||
Palette swaps of [[Midnight Roar]] and {{c|Twilight|Claymore}} exist in ''Kingdom Hearts 358/2 Days'''s game data, but do not appear as formal weapons. | Palette swaps of [[Midnight Roar]] and {{c|Twilight|Claymore}} exist in ''Kingdom Hearts 358/2 Days'''s game data, but do not appear as formal weapons. | ||
===Altered enemy=== | ====Altered enemy==== | ||
A [[Darkside]] was set to appear in [[Beast's Castle]] instead of a [[Dark Follower]]. | A [[Darkside]] was set to appear in [[Beast's Castle]] instead of a [[Dark Follower]]. | ||
===Wing Gear and Wind Maker=== | ====Wing Gear and Wind Maker==== | ||
The {{nihongo|'''Wind Maker'''|ウィンドメイカー|Windo Meikā}} was to be an aerial attack Keyblade when the {{nihongo|'''Wing Gear'''|ウィングギア|Wingu Gia}} was equipped. However, both the Keyblade and Gear were ultimately cut and the Wind Maker's appearance given to [[Leviathan]]. | The {{nihongo|'''Wind Maker'''|ウィンドメイカー|Windo Meikā}} was to be an aerial attack Keyblade when the {{nihongo|'''Wing Gear'''|ウィングギア|Wingu Gia}} was equipped. However, both the Keyblade and Gear were ultimately cut and the Wind Maker's appearance given to [[Leviathan]]. | ||
===MP and LM Gauges=== | ====MP and LM Gauges==== | ||
The 2006-2007 beta build of the game featured an MP gauge to execute magic spells, and an LM gauge to trigger Limit Breaks.{{fact}} | The 2006-2007 beta build of the game featured an MP gauge to execute magic spells, and an LM gauge to trigger Limit Breaks.{{fact}} | ||
===Idle animations=== | ====Idle animations==== | ||
Originally, it was planned for Roxas and the members of Organization XIII to feature unique animations when they stood idle for extended periods of time.{{fact}} | Originally, it was planned for Roxas and the members of Organization XIII to feature unique animations when they stood idle for extended periods of time.{{fact}} | ||
===Magic=== | ====Magic==== | ||
Stop magic was planned for the game at some point, but was ultimately scrapped. It can still be accessed via modifying the games files but crashes the game when used in most cases. | Stop magic was planned for the game at some point, but was ultimately scrapped. It can still be accessed via modifying the games files but crashes the game when used in most cases. | ||
===Gallery=== | ====Gallery==== | ||
<center> | <center> | ||
<gallery perrow="6"> | <gallery perrow="6"> | ||
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File:Hades (Talk sprite) 1 KHD.png|Hades's profile sprite. | File:Hades (Talk sprite) 1 KHD.png|Hades's profile sprite. | ||
File:Tinker Bell (Talk sprite) 1 KHD.png|Tinker Bell's profile sprite. | File:Tinker Bell (Talk sprite) 1 KHD.png|Tinker Bell's profile sprite. | ||
File:Roxas | File:Sprite Roxas (removed) 1 KHD.png|Roxas's battle sprite with him facing at a different angle. | ||
File:Roxas | File:Sprite Roxas (removed) 2 KHD.png|Roxas's battle sprite that shows him with darker shade of his hair. | ||
File:Axel Sprite (Removed) KHD.png|Axel's battle sprite that shows him with darker shade of his hair. | File:Axel Sprite (Removed) KHD.png|Axel's battle sprite that shows him with darker shade of his hair. | ||
File:Marluxia Sprite (Removed) KHD.png|Marluxia's battle sprite that shows him with darker shade of his hair. | File:Marluxia Sprite (Removed) KHD.png|Marluxia's battle sprite that shows him with darker shade of his hair. | ||
File:Axel Sprite (Removed) 2 KHD.png|Axel's ally sprite. | File:Axel Sprite (Removed) 2 KHD.png|Axel's ally sprite. | ||
File:Xion | File:Sprite Xion (removed) KHD.png|Xion's ally sprite that shows her with lighter shade of her hair. | ||
File:Roxas (Hooded) | File:Sprite Roxas (Hooded) (removed) KHD.png|Hooded Roxas's ally sprite. | ||
File:HUD (removed) KHD.png|Beta HUD. | File:HUD (removed) KHD.png|Beta HUD. | ||
File:Crooked Chariot KHD.png|Crooked Chariot. | File:Crooked Chariot KHD.png|Crooked Chariot. | ||
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File:Darkside (Removed) KHD.png|A Darkside in Beast's Castle. | File:Darkside (Removed) KHD.png|A Darkside in Beast's Castle. | ||
File:Windmaker (Removed) KHD.png|Pre-release screenshot of ''Kingdom Hearts 358/2 Days'' showing the Keyblade's Wind Maker form. | File:Windmaker (Removed) KHD.png|Pre-release screenshot of ''Kingdom Hearts 358/2 Days'' showing the Keyblade's Wind Maker form. | ||
File:Stop_KHD. | File:Stop_KHD.png|Stop magic. | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
= | ===''[[Kingdom Hearts Birth by Sleep]]''=== | ||
====[[Kingdom Key D|Lightseeker]]==== | |||
==''[[Kingdom Hearts Birth by Sleep]]''== | |||
===[[Kingdom Key D|Lightseeker]]=== | |||
A version of the Kingdom Key D, the {{nihongo|'''Lightseeker'''|ライトシーカー|Raitoshīkā}}, was set to be an equipable Keyblade for [[Ventus]]. It can still be equipped through the use of a cheat device on the Japanese version. | A version of the Kingdom Key D, the {{nihongo|'''Lightseeker'''|ライトシーカー|Raitoshīkā}}, was set to be an equipable Keyblade for [[Ventus]]. It can still be equipped through the use of a cheat device on the Japanese version. | ||
===The Jungle Book World=== | ====The Jungle Book World==== | ||
'''{{w|The Jungle Book (1967 film)|The Jungle Book}}''' was originally set to appear as a playable world in the game, but was removed. The world can still be accessed by the use of cheat codes. A number of areas are accessible, including Louie's Throne Room. | '''{{w|The Jungle Book (1967 film)|The Jungle Book}}''' was originally set to appear as a playable world in the game, but was removed. The world can still be accessed by the use of cheat codes. A number of areas are accessible, including Louie's Throne Room. | ||
===Pleakley=== | ====Pleakley==== | ||
'''{{w|List of Lilo & Stitch characters#Pleakley|Pleakley}}''' from the original ''{{w|Lilo & Stitch}}'' movie was set to make an appearance in Deep Space, but removed for unknown reasons. His model is still in the game's coding, albeit without textures. | '''{{w|List of Lilo & Stitch characters#Pleakley|Pleakley}}''' from the original ''{{w|Lilo & Stitch}}'' movie was set to make an appearance in Deep Space, but removed for unknown reasons. His model is still in the game's coding, albeit without textures. | ||
===Cutscenes and altered maps=== | ====Cutscenes and altered maps==== | ||
Certain cutscenes which appeared in early trailers - shown at events such as the Tokyo Game Show and Jump Festa - were later altered for the game's final release. For example, the scene in which [[Master Xehanort]] reveals his plan to forge the [[χ-blade]] to Ventus was originally meant to appear in [[Olympus Coliseum]], rather than the [[Keyblade Graveyard]]. A scant few scenes were also omitted, including one where [[Terra]] watches a young Sora and Riku partake in a sword fight, as well as individual lines, such as Terra telling Aqua that searching for [[Princesses of Heart|the light]] Master Xehanort is after will lead them to him or Ventus at Destiny Island telling Aqua to erase him. | Certain cutscenes which appeared in early trailers - shown at events such as the Tokyo Game Show and Jump Festa - were later altered for the game's final release. For example, the scene in which [[Master Xehanort]] reveals his plan to forge the [[χ-blade]] to Ventus was originally meant to appear in [[Olympus Coliseum]], rather than the [[Keyblade Graveyard]]. A scant few scenes were also omitted, including one where [[Terra]] watches a young Sora and Riku partake in a sword fight, as well as individual lines, such as Terra telling Aqua that searching for [[Princesses of Heart|the light]] Master Xehanort is after will lead them to him or Ventus at Destiny Island telling Aqua to erase him. | ||
Some worlds had areas that are inaccessible to some of the characters in the game's final version. Examples include Ventus in the Palace Courtyard at [[Castle of Dreams]] and Terra at the cottage at [[Dwarf Woodlands]]. | Some worlds had areas that are inaccessible to some of the characters in the game's final version. Examples include Ventus in the Palace Courtyard at [[Castle of Dreams]] and Terra at the cottage at [[Dwarf Woodlands]]. | ||
===Aqua's Design=== | ====Aqua's Design==== | ||
Until mid-2009, the design for the rear of Aqua's outfit left her back exposed, but by the time the game was released, Nomura edited the outfit to cover her lower back. These earlier designs also gave Aqua's hair and eyes a dark shade of blue, and lacked the sheen her final model has. | Until mid-2009, the design for the rear of Aqua's outfit left her back exposed, but by the time the game was released, Nomura edited the outfit to cover her lower back. These earlier designs also gave Aqua's hair and eyes a dark shade of blue, and lacked the sheen her final model has. | ||
==={{ff|Laguna Loire}}=== | ===={{ff|Laguna Loire}}==== | ||
Originally, the [[Mirage Arena]] was meant to have a slight element of story to it, rather than be completely distant from any auxiliary characters. The developers planned for Laguna Loire from ''{{ff|Final Fantasy VIII}}'' to appear in the Mirage Arena as the head of the arena. However, the team was also planning ''{{ff|Dissidia 012 Final Fantasy}}'' at the same time, and decided that if Laguna appeared in ''Kingdom Hearts Birth by Sleep'', he could not appear in ''Dissidia 012 Final Fantasy''. The team eventually decided they would rather have Laguna appear in the latter, and so Laguna was ultimately left out of the final product.<ref>[https://web.archive.org/web/20110221102932/http://www.andriasang.com/e/blog/2010/12/21/nomura_takahashi_dissidia/ Nomura and Takahashi on ''Dissidia 012 Final Fantasy''], '''Anoop Gantayat:''' "The FFVIII hero was actually supposed to have appeared in ''Kingdom Hearts Birth by Sleep'', Nomura revealed. They'd even partially prepared a scenario where Laguna appears as the head of Mirage Arena. In the end, they decided that if they were to have a new character from FFVIII in ''Duodecim'' it would end up being Laguna, so they left him out of BbS."</ref> As of yet, no data has been found in game of his planned appearance. | Originally, the [[Mirage Arena]] was meant to have a slight element of story to it, rather than be completely distant from any auxiliary characters. The developers planned for Laguna Loire from ''{{ff|Final Fantasy VIII}}'' to appear in the Mirage Arena as the head of the arena. However, the team was also planning ''{{ff|Dissidia 012 Final Fantasy}}'' at the same time, and decided that if Laguna appeared in ''Kingdom Hearts Birth by Sleep'', he could not appear in ''Dissidia 012 Final Fantasy''. The team eventually decided they would rather have Laguna appear in the latter, and so Laguna was ultimately left out of the final product.<ref>[https://web.archive.org/web/20110221102932/http://www.andriasang.com/e/blog/2010/12/21/nomura_takahashi_dissidia/ Nomura and Takahashi on ''Dissidia 012 Final Fantasy''], '''Anoop Gantayat:''' "The FFVIII hero was actually supposed to have appeared in ''Kingdom Hearts Birth by Sleep'', Nomura revealed. They'd even partially prepared a scenario where Laguna appears as the head of Mirage Arena. In the end, they decided that if they were to have a new character from FFVIII in ''Duodecim'' it would end up being Laguna, so they left him out of BbS."</ref> As of yet, no data has been found in game of his planned appearance. | ||
===Large Land of Departure chest=== | ====Large Land of Departure chest==== | ||
A texture for a large [[Treasure Chest]] for the Land of Departure appears in the game files, but does not appear in-game. | A texture for a large [[Treasure Chest]] for the Land of Departure appears in the game files, but does not appear in-game. | ||
=== | ====Gallery==== | ||
== | |||
<center><gallery> | <center><gallery> | ||
File:Light Seeker KHBBS.png|The Light Seeker. | File:Light Seeker KHBBS.png|The Light Seeker. | ||
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Aqua (Unused) 01 KHBBS.png|Aqua in the pre-2009 trailers. Notice the darker hair and eyes. | Aqua (Unused) 01 KHBBS.png|Aqua in the pre-2009 trailers. Notice the darker hair and eyes. | ||
File:LOD Large Chest.png|A large Land of Departure chest. | File:LOD Large Chest.png|A large Land of Departure chest. | ||
</gallery></center> | </gallery></center> | ||
{| class="video" | {| class="video" | ||
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|} | |} | ||
==''[[Kingdom Hearts Birth by Sleep Final Mix]]''== | ===''[[Kingdom Hearts Birth by Sleep Final Mix]]''=== | ||
===''Kingdom Hearts 3D Demo'' renders=== | ====''Kingdom Hearts 3D Demo'' renders==== | ||
The renders for the demo version of ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' were left within the game data of ''Kingdom Hearts Birth by Sleep Final Mix'', including Ansem, Seeker of Darkness, Xemnas, Sora, Riku, Kairi, and the Twilight Thorn along with various elements of the demo's logo. | The renders for the demo version of ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' were left within the game data of ''Kingdom Hearts Birth by Sleep Final Mix'', including Ansem, Seeker of Darkness, Xemnas, Sora, Riku, Kairi, and the Twilight Thorn along with various elements of the demo's logo. | ||
<center> | <center> | ||
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</center> | </center> | ||
===Airstrike Command Style=== | ====Airstrike Command Style==== | ||
Unfinished textures of an unused [[Command Style]] are present in ''[[Kingdom Hearts HD 2.5 ReMIX]]'''s game files. | Unfinished textures of an unused [[Command Style]] are present in ''[[Kingdom Hearts HD 2.5 ReMIX]]'''s game files. | ||
<center> | <center> | ||
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</center> | </center> | ||
==''[[Kingdom Hearts 3D: Dream Drop Distance]]''== | ===''[[Kingdom Hearts coded]]''=== | ||
===Removed cutscenes=== | ====Removed Cutscenes==== | ||
Early footage show a scene of [[Data-Sora]] materializing on [[Destiny Islands]]. This scene has been removed from the finished product. | |||
====[[Shadow Sora]]==== | |||
An early screenshot reveals that '''Shadow Sora''' was originally set to appear in [[Traverse Town]], but was removed for unknown reasons. | |||
====Gallery==== | |||
<center> | |||
<gallery> | |||
File:Kingdom Hearts coded cutscene (Removed) 02 KHC.png|A removed cutscene of Data-Sora on Destiny Islands. | |||
File:Debug Mode High-Speed Stage (Removed) KHC.png|Early screenshot showing Shadow Sora. | |||
</gallery> | |||
</center> | |||
===''[[Kingdom Hearts Re:coded]]''=== | |||
====''Kingdom Hearts 358/2 Days''-style talk sprites==== | |||
''Kingdom Hearts Re:coded'' was to use talk sprites in the same fashion as ''Kingdom Hearts 358/2 Days''. The idea was scrapped in the final release, but the talk sprites are still available within the game's coding. These talk sprites are unique from the ones used in the original ''Kingdom Hearts coded'', which were taken directly from ''Kingdom Hearts Chain of Memories''. | |||
<center> | |||
<gallery> | |||
File:Removed talk sprites KHREC.png|The removed talk sprites found in the game's coding. | |||
</gallery> | |||
</center> | |||
===''[[Kingdom Hearts 3D: Dream Drop Distance]]''=== | |||
====Removed cutscenes==== | |||
In the first two trailers for the game, the Heartless were the primary enemies Sora and Riku would do battle against - specifically [[Shadow]]s. This was eventually changed into [[Dream Eaters]], with common Heartless scrapped entirely. | In the first two trailers for the game, the Heartless were the primary enemies Sora and Riku would do battle against - specifically [[Shadow]]s. This was eventually changed into [[Dream Eaters]], with common Heartless scrapped entirely. | ||
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https://www.youtube.com/playlist?list=PLELh2zK1GHgt0vdJloWJ6_xuDsHA4-b8F--> | https://www.youtube.com/playlist?list=PLELh2zK1GHgt0vdJloWJ6_xuDsHA4-b8F--> | ||
===[[Flowmotion]] effects and abilities=== | ====[[Flowmotion]] effects and abilities==== | ||
In the second trailer for the game (and first gameplay trailer), Sora had a yellow Flowmotion glow while Riku had a white-blue glow - the final game gave Flowmotion a pink glow for both characters. Additionally, players could slide along the rooftops in [[Traverse Town]]. In the final game, players could only slide and grind along specially marked rails and lines. | In the second trailer for the game (and first gameplay trailer), Sora had a yellow Flowmotion glow while Riku had a white-blue glow - the final game gave Flowmotion a pink glow for both characters. Additionally, players could slide along the rooftops in [[Traverse Town]]. In the final game, players could only slide and grind along specially marked rails and lines. | ||
= | ====Early Drop gauge==== | ||
===Early Drop gauge=== | |||
In the first trailer for ''Kingdom Hearts 3D'', the Drop gauge originally had a gradient from violet to magenta to cream. It was also much longer in length. | In the first trailer for ''Kingdom Hearts 3D'', the Drop gauge originally had a gradient from violet to magenta to cream. It was also much longer in length. | ||
===Alternate Dual Link icon=== | ====Alternate Dual Link icon==== | ||
In early screenshots for ''Kingdom Hearts 3D'', the icon on the touchscreen for activating Dual Link was represented as a purple rounded rectangle with "Dual Link" in orange text. This icon was later replaced with a white circle containing the Spirit sigil. | In early screenshots for ''Kingdom Hearts 3D'', the icon on the touchscreen for activating Dual Link was represented as a purple rounded rectangle with "Dual Link" in orange text. This icon was later replaced with a white circle containing the Spirit sigil. | ||
===[[Queen Buzzerfly]] as a common enemy=== | ====[[Queen Buzzerfly]] as a common enemy==== | ||
The Queen Buzzerfly was originally created as a much smaller common Dream Eater before being reintroduced as a Dive Mode boss. During battle, the Queen Buzzerfly would have sat in the eye of a needle and spun like a top.<ref>'''''[[Kingdom Hearts 3D: Dream Drop Distance Ultimania]]''''', '''Mamoru Ohashi''': "Of course, halfway through development, many Dream Eaters were cut, to my extreme sadness. Among them was Queen Buzzerfly, which began designed as a normal small-fry enemy and cut, but made a miraculous recovery as a Dive Mode boss, which is rare to have happen. By the way, when it was small-fry it attacked by sitting in the eye of a needle and spinning like a top." [https://www.khinsider.com/news/KH3D-Ultimania-Staff-Interviews-2947 Translation via Goldpanner]</ref> | The Queen Buzzerfly was originally created as a much smaller common Dream Eater before being reintroduced as a Dive Mode boss. During battle, the Queen Buzzerfly would have sat in the eye of a needle and spun like a top.<ref>'''''[[Kingdom Hearts 3D: Dream Drop Distance Ultimania]]''''', '''Mamoru Ohashi''': "Of course, halfway through development, many Dream Eaters were cut, to my extreme sadness. Among them was Queen Buzzerfly, which began designed as a normal small-fry enemy and cut, but made a miraculous recovery as a Dive Mode boss, which is rare to have happen. By the way, when it was small-fry it attacked by sitting in the eye of a needle and spinning like a top." [https://www.khinsider.com/news/KH3D-Ultimania-Staff-Interviews-2947 Translation via Goldpanner]</ref> | ||
===Cut World Scenarios=== | ====Cut World Scenarios==== | ||
Originally, [[Space Paranoids]] was set to return as a [[Sleeping World]] for [[Sora]]'s scenario of [[The Grid]], as well as having ''Fantasia 2000'' elements/worlds appearing in [[Riku]]'s scenario of [[Symphony of Sorcery]]. Tetsuya Nomura found that they "had a lot to work with in the original Fantasia", so the latter was dropped.<ref>[http://www.siliconera.com/2012/07/18/how-fantasia-and-the-hunchback-of-notre-dame-got-into-kingdom-hearts-3d/ How Fantasia And The Hunchback of Notre Dame Got Into Kingdom Hearts 3D]</ref> The former was likely dropped due to timing constraints.<ref>[http://hokanko-alt.ldblog.jp/archives/67376379.html Space Paranoids replaced by The Grid in ''KH3D'']</ref> Had the original plans gone through, according to Masaru Oka, scenario and cutscene director for ''Kingdom Hearts 3D: Dream Drop Distance'', Rinzler was originally intended to be a boss for [[Riku]]'s side of the story<ref>'''''[[Kingdom Hearts 3D: Dream Drop Distance Ultimania]]''''', '''Interviewer:''' "Were there any rejected cutscenes?" / '''Masaru Oka:''' "Not rejected as such, but in the beginning, we planned the battle with Rinzler in The Grid to be Side: Riku. Before the start of that battle they announce the 'thirteen combatants', and though we didn't consciously choose the number '13', changing it to Side: Sora gave it an unexpected deep meaning." [https://www.khinsider.com/news/KH3D-Ultimania-Staff-Interviews-2947 Translation via Goldpanner].</ref> | Originally, [[Space Paranoids]] was set to return as a [[Sleeping World]] for [[Sora]]'s scenario of [[The Grid]], as well as having ''Fantasia 2000'' elements/worlds appearing in [[Riku]]'s scenario of [[Symphony of Sorcery]]. Tetsuya Nomura found that they "had a lot to work with in the original Fantasia", so the latter was dropped.<ref>[http://www.siliconera.com/2012/07/18/how-fantasia-and-the-hunchback-of-notre-dame-got-into-kingdom-hearts-3d/ How Fantasia And The Hunchback of Notre Dame Got Into Kingdom Hearts 3D]</ref> The former was likely dropped due to timing constraints.<ref>[http://hokanko-alt.ldblog.jp/archives/67376379.html Space Paranoids replaced by The Grid in ''KH3D'']</ref> Had the original plans gone through, according to Masaru Oka, scenario and cutscene director for ''Kingdom Hearts 3D: Dream Drop Distance'', Rinzler was originally intended to be a boss for [[Riku]]'s side of the story<ref>'''''[[Kingdom Hearts 3D: Dream Drop Distance Ultimania]]''''', '''Interviewer:''' "Were there any rejected cutscenes?" / '''Masaru Oka:''' "Not rejected as such, but in the beginning, we planned the battle with Rinzler in The Grid to be Side: Riku. Before the start of that battle they announce the 'thirteen combatants', and though we didn't consciously choose the number '13', changing it to Side: Sora gave it an unexpected deep meaning." [https://www.khinsider.com/news/KH3D-Ultimania-Staff-Interviews-2947 Translation via Goldpanner].</ref> | ||
===Kingdom Key D=== | ====Kingdom Key D==== | ||
The [[Kingdom Key D]] is still listed as one of [[Riku]]'s [[Keyblade]]s in the game files. Like every other equipable Keyblade in the game it changes its appearance when visiting [[The Grid]]. | The [[Kingdom Key D]] is still listed as one of [[Riku]]'s [[Keyblade]]s in the game files. Like every other equipable Keyblade in the game it changes its appearance when visiting [[The Grid]]. | ||
===Rabbit-type Dream Eater=== | ====Rabbit-type Dream Eater==== | ||
A lapine Dream Eater concept was planned for inclusion at one point, and is depicted in the [[Ultimania]]. It would have fought using carrots plucked from the ground. | A lapine Dream Eater concept was planned for inclusion at one point, and is depicted in the [[Ultimania]]. It would have fought using carrots plucked from the ground. | ||
===Training Toys=== | ====Training Toys==== | ||
The {{nihongo|'''Whirligig'''|ウィンドミル|Windomiru|lit. "Windmill"}} training toy | The {{nihongo|'''Whirligig'''|ウィンドミル|Windomiru|lit. "Windmill"}} training toy is depicted in the Ultimania, which claims it is a special gift for Streetpassing. A second unused training toy called '''Fireworks''' also has a sprite present within the game data. | ||
=== | ====Gallery==== | ||
== | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
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File:Fireworks KH3D.png|The Fireworks training toy. | File:Fireworks KH3D.png|The Fireworks training toy. | ||
File:Nintendo World 2011 Trailer 02 KH3D.png|The Twilight Thorn seen in early screenshots. | File:Nintendo World 2011 Trailer 02 KH3D.png|The Twilight Thorn seen in early screenshots. | ||
</gallery></center> | </gallery> | ||
</center> | |||
==''[[Kingdom Hearts χ]][chi]''== | ===''[[Kingdom Hearts χ]][chi]''=== | ||
===[[Fairy Stars]] Keyblade=== | ====[[Fairy Stars]] Keyblade==== | ||
While the [[Enchanted Dominion]] world became fully playable in ''[[Kingdom Hearts Union χ]]'', along with the Fairy Stars Keyblade, there were plans to include it in the browser version of the game at some point. The first and third Keyblade upgrade can still be found in the game files, although they are omitted in the mobile versions of the game. The Keychains for these Keyblades, however, were implemented into other versions of the mobile game's Keyblades. | While the [[Enchanted Dominion]] world became fully playable in ''[[Kingdom Hearts Union χ]]'', along with the Fairy Stars Keyblade, there were plans to include it in the browser version of the game at some point. The first and third Keyblade upgrade can still be found in the game files, although they are omitted in the mobile versions of the game. The Keychains for these Keyblades, however, were implemented into other versions of the mobile game's Keyblades. | ||
===[[Orichalcum]]=== | ====[[Orichalcum]]==== | ||
In the closed beta of the game, there were three additional Orichalcum materials besides the normal one that is used to upgrade the Keyblades to their next form. While the stone and shard materials are not seen in other games, the highest tier that looks like [[Orichalcum+]] from ''Kingdom Hearts II'' was most likely later replaced by the [[Adamantite Ore]]. | In the closed beta of the game, there were three additional Orichalcum materials besides the normal one that is used to upgrade the Keyblades to their next form. While the stone and shard materials are not seen in other games, the highest tier that looks like [[Orichalcum+]] from ''Kingdom Hearts II'' was most likely later replaced by the [[Adamantite Ore]]. | ||
===Gallery=== | ====Gallery==== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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</center> | </center> | ||
==''[[Kingdom Hearts Union χ]][Cross]''== | ===''[[Kingdom Hearts Union χ]][Cross]''=== | ||
===Pink Dragon Spirit=== | ====Pink Dragon Spirit==== | ||
When the [[Pet]] system was first revealed, several Spirit parts depicting a pink dragon Spirit were among the promotional images. However, the Dragon Spirit was never introduced in-game. | When the [[Pet]] system was first revealed, several Spirit parts depicting a pink dragon Spirit were among the promotional images. However, the Dragon Spirit was never introduced in-game. | ||
<center> | <center> | ||
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</center> | </center> | ||
===Unreleased Pets=== | ====Unreleased Pets==== | ||
Most Pets come in three color variants while some of them weren't released before the online service for the game ended. They still can be found in the game files along with the | Most Pets come in three color variants while some of them weren't released before the online service for the game ended. They still can be found in the game files along with the most likely named "Goatstar" which was skipped entirely. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
File:White Foxstar (Spirit) KHUX.png | File:White Foxstar (Spirit) KHUX.png | ||
File:Green Coonstar (Spirit) KHUX.png | File:Green Coonstar (Spirit) KHUX.png | ||
File:Brown Coonstar (Spirit) KHUX.png | File:Brown Coonstar (Spirit) KHUX.png | ||
File:Grey Lionstar (Spirit) KHUX.png | File:Grey Lionstar (Spirit) KHUX.png | ||
File:Orange Bunmoon (Spirit) KHUX.png | File:Orange Bunmoon (Spirit) KHUX.png | ||
File:Grey Bunmoon (Spirit) KHUX.png | File:Grey Bunmoon (Spirit) KHUX.png | ||
File:Black Wolfstar (Spirit) KHUX.png | File:Black Wolfstar (Spirit) KHUX.png | ||
File:Grey | File:Grey Goatstar (Spirit) KHUX.png | ||
File:Brown | File:Brown Goatstar (Spirit) KHUX.png | ||
File:White | File:White Goatstar (Spirit) KHUX.png | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
===Unused Music=== | ====Unused Music==== | ||
The song "[[La Pace]]" from ''Kingdom Hearts Re:Chain of Memories'' appears in the files of ''Kingdom Hearts Union χ'', but it is unused in the final game.<!--File 501003010.mp3 as found in ShardofTruth's rip (https://drive.google.com/drive/folders/0BwvuHBVnHukRTXNsMzIwRlFIeG8?resourcekey=0-QOJUaWVmJnIi_1dNuZ2itw), corroborated by https://roboloid.github.io/khux/music --> | The song "[[La Pace]]" from ''Kingdom Hearts Re:Chain of Memories'' appears in the files of ''Kingdom Hearts Union χ'', but it is unused in the final game.<!--File 501003010.mp3 as found in ShardofTruth's rip (https://drive.google.com/drive/folders/0BwvuHBVnHukRTXNsMzIwRlFIeG8?resourcekey=0-QOJUaWVmJnIi_1dNuZ2itw), corroborated by https://roboloid.github.io/khux/music --> | ||
==''[[Kingdom Hearts III]]''== | ===''[[Kingdom Hearts III]]''=== | ||
===Animated battle sprites=== | ====Animated battle sprites==== | ||
In the [[Video:Kingdom Hearts III#D23 Expo Japan 2013 Trailer|D23 Expo Japan 2013 Trailer]], Sora and friends' battle sprites are animated. This is not the case in later trailers or the final version of ''Kingdom Hearts III''. | In the [[Video:Kingdom Hearts III#D23 Expo Japan 2013 Trailer|D23 Expo Japan 2013 Trailer]], Sora and friends' battle sprites are animated. This is not the case in later trailers or the final version of ''Kingdom Hearts III''. | ||
===Tram Common=== | ====Tram Common==== | ||
In the D23 Expo Japan 2013, [[Video:Kingdom Hearts III#E3 2015 Trailer|E3 2015]], and [[Video:Kingdom Hearts III#Jump Festa 2016 Trailer|Jump Festa 2016 Trailer]]s, Sora and friends battle a group of Heartless in the Tram Common, near the Woods. This is changed to the lower portion of Tram Common in the final release. | In the D23 Expo Japan 2013, [[Video:Kingdom Hearts III#E3 2015 Trailer|E3 2015]], and [[Video:Kingdom Hearts III#Jump Festa 2016 Trailer|Jump Festa 2016 Trailer]]s, Sora and friends battle a group of Heartless in the Tram Common, near the Woods. This is changed to the lower portion of Tram Common in the final release. | ||
===Playable Mysterious Tower=== | ====Playable Mysterious Tower==== | ||
In the [[Video:Kingdom Hearts III#Jump Festa 2016 Trailer|Jump Festa 2016 Trailer]], Sora and company battle a group of Heartless outside the Mysterious Tower. While the world itself appears in ''Kingdom Hearts III'''s final version, it is not explorable in any capacity and only shows up in cutscenes. | In the [[Video:Kingdom Hearts III#Jump Festa 2016 Trailer|Jump Festa 2016 Trailer]], Sora and company battle a group of Heartless outside the Mysterious Tower. While the world itself appears in ''Kingdom Hearts III'''s final version, it is not explorable in any capacity and only shows up in cutscenes. | ||
===Difficulty Level=== | ====Difficulty Level==== | ||
The game's data includes an unused Critical difficulty level.<ref>[https://twitter.com/Keytotruth/status/1097431373546250240 '''@keytotruth''']</ref> A fully developed Critical Mode was later added in the 1.04 update. | The game's data includes an unused Critical difficulty level.<ref>[https://twitter.com/Keytotruth/status/1097431373546250240 '''@keytotruth''']</ref> A fully developed Critical Mode was later added in the 1.04 update. | ||
===Unused idle faces and animations=== | ====Unused idle faces and animations==== | ||
The game's data includes unused idle faces for Aqua and Riku when playable, different ones as party members, and ones for Mickey, Ventus, Lea, Kairi, Roxas and Xion. Riku and Mickey also have movement animations while in idle. These do not appear in regular gameplay due to Aqua and Riku only being playable during boss fights and the rest only being present as a party members when boss fights occur.<ref> [https://twitter.com/Keytotruth/status/1097477623813423110 '''@keytotruth''']</ref> | The game's data includes unused idle faces for Aqua and Riku when playable, different ones as party members, and ones for Mickey, Ventus, Lea, Kairi, Roxas and Xion. Riku and Mickey also have movement animations while in idle. These do not appear in regular gameplay due to Aqua and Riku only being playable during boss fights and the rest only being present as a party members when boss fights occur.<ref> [https://twitter.com/Keytotruth/status/1097477623813423110 '''@keytotruth''']</ref> | ||
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During ''Re Mind'', there are three additional unused idle sprites, one for playable Kairi, one for playable Roxas and one for Sora as a party member. | During ''Re Mind'', there are three additional unused idle sprites, one for playable Kairi, one for playable Roxas and one for Sora as a party member. | ||
===Necklaces and Medals=== | ====Necklaces and Medals==== | ||
The [[Bronze Necklace]], [[Silver Necklace]], and [[Master's Necklace]] were originally supposed to have multiple variants, similar to the [[Junior Medal]], [[Master Medal]], and [[Star Medal]].{{?}}<!--https://www.youtube.com/watch?v=fLHkRa1l1Rc--> | The [[Bronze Necklace]], [[Silver Necklace]], and [[Master's Necklace]] were originally supposed to have multiple variants, similar to the [[Junior Medal]], [[Master Medal]], and [[Star Medal]].{{?}}<!--https://www.youtube.com/watch?v=fLHkRa1l1Rc--> | ||
The Bronze Necklace was originally intended to have thirteen different variants. In addition to the version in the final game, variants which switch out the +1 Strength and +1 Magic for [[Defender]], [[Extra | The Bronze Necklace was originally intended to have thirteen different variants. In addition to the version in the final game, variants which switch out the +1 Strength and +1 Magic for [[Defender]], [[Extra Cost]], [[Full MP Blast]], [[Lucky Strike]], [[HP Converter]], [[MP Converter]], [[Munny Converter]], [[Burn Protection]], [[Cloud Protection]], [[Sneeze Protection]], [[Freeze Protection]], or [[Electric Protection]] exist in the game's code. | ||
The Silver Necklace was originally intended to have twelve different variants. In addition to the version in the final game, variants which switch out the +2 Strength and +2 Magic for [[Blizzard Boost]], [[Water Boost]], [[Magic Treasure Magnet]], [[Second Chance]], [[Stun Protection]], [[Item Boost]], [[Fire Syphon]], [[Blizzard Syphon]], [[Thunder Syphon]], [[Water Syphon]], or [[Aero Syphon]] exist in the game's code. | The Silver Necklace was originally intended to have twelve different variants. In addition to the version in the final game, variants which switch out the +2 Strength and +2 Magic for [[Blizzard Boost]], [[Water Boost]], [[Magic Treasure Magnet]], [[Second Chance]], [[Stun Protection]], [[Item Boost]], [[Fire Syphon]], [[Blizzard Syphon]], [[Thunder Syphon]], [[Water Syphon]], or [[Aero Syphon]] exist in the game's code. | ||
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The Star Medal was originally intended to have two additional variants. In addition to those in the final game, variants with +1 Strength, +1 Magic, +9 AP, and [[MP Thrift]] or +1 Strength, +1 Magic, +9 AP, and [[Berserk Charge]] exist in the game's code.<!--cite to youtube video on removed content page--> | The Star Medal was originally intended to have two additional variants. In addition to those in the final game, variants with +1 Strength, +1 Magic, +9 AP, and [[MP Thrift]] or +1 Strength, +1 Magic, +9 AP, and [[Berserk Charge]] exist in the game's code.<!--cite to youtube video on removed content page--> | ||
===Wayfinder=== | ====Wayfinder==== | ||
The {{c|Wayfinder|Style Change}} [[Situation Command]] from ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' is still within the games coding. Should Aqua be hacked into a fight with Mickey as a party member, Wayfinder has a chance of appearing as a Situation Command. Although it works exactly as it did in ''0.2'', the Finish command, graphic, and the Situation bar doesn't work and is missing.<ref>[https://www.youtube.com/watch?v=ynGMcjviKec&feature=youtu.be&t=744 ||KH3 Mod|| Aqua Vs Xemnas, Ansem, and Young Xehanort]</ref> | The {{c|Wayfinder|Style Change}} [[Situation Command]] from ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' is still within the games coding. Should Aqua be hacked into a fight with Mickey as a party member, Wayfinder has a chance of appearing as a Situation Command. Although it works exactly as it did in ''0.2'', the Finish command, graphic, and the Situation bar doesn't work and is missing.<ref>[https://www.youtube.com/watch?v=ynGMcjviKec&feature=youtu.be&t=744 ||KH3 Mod|| Aqua Vs Xemnas, Ansem, and Young Xehanort]</ref> | ||
===Terra as a party member=== | ====Terra as a party member==== | ||
Terra was planned at one point to be a party member, but in the final game, he only appears in cutscenes and during the Guardians of Light fight as one of the playable characters. When spawned as a party member, Terra's model spawns in a T-pose and has no animations or HUD portraits (if spawned after another party member, he will reuse theirs). Unlike other temporary party members like Aqua and Ventus, Terra does appear in the menu; however, his model does not appear nor does he have any stats or abilities associated with him.<ref>[https://www.youtube.com/watch?v=NH9roACoH7k Kingdom Hearts 3 (PC) Mod - BBS Trio vs Lump of Horror]</ref> | Terra was planned at one point to be a party member, but in the final game, he only appears in cutscenes and during the Guardians of Light fight as one of the playable characters. When spawned as a party member, Terra's model spawns in a T-pose and has no animations or HUD portraits (if spawned after another party member, he will reuse theirs). Unlike other temporary party members like Aqua and Ventus, Terra does appear in the menu; however, his model does not appear nor does he have any stats or abilities associated with him.<ref>[https://www.youtube.com/watch?v=NH9roACoH7k Kingdom Hearts 3 (PC) Mod - BBS Trio vs Lump of Horror]</ref> | ||
====Cutscenes and altered maps==== | |||
=====Kingdom of Corona===== | |||
===Cutscenes and altered maps=== | |||
====Kingdom of Corona==== | |||
In the E3 2015 and Jump Festa 2016 Trailers, Sora walks from the cave in the Hills to the Tower before encountering a group of [[Chief Puff]] and [[Puffball]] Heartless. In the final release, Sora runs out of cave in the Hills and doesn't encounter any Heartless. | In the E3 2015 and Jump Festa 2016 Trailers, Sora walks from the cave in the Hills to the Tower before encountering a group of [[Chief Puff]] and [[Puffball]] Heartless. In the final release, Sora runs out of cave in the Hills and doesn't encounter any Heartless. | ||
In the Jump Festa 2016 Trailer, Sora and company battle a group of [[Reaper]]s Nobodies near the waterfall near Rapunzel's Tower. In the final release, they do not appear here. | In the Jump Festa 2016 Trailer, Sora and company battle a group of [[Reaper]]s Nobodies near the waterfall near Rapunzel's Tower. In the final release, they do not appear here. | ||
====Toy Box==== | =====Toy Box===== | ||
In the May Premiere Event 2018 demo build, Rex confuses Donald and Goofy for [[Yozora]]'s sidekicks, Magia and Aegis.<ref>[https://youtu.be/1lLr9H4n9W0?t=226 Kingdom Hearts 3 Toy Story World Cutscenes]</ref> | In the May Premiere Event 2018 demo build, Rex confuses Donald and Goofy for [[Yozora]]'s sidekicks, Magia and Aegis.<ref>[https://youtu.be/1lLr9H4n9W0?t=226 Kingdom Hearts 3 Toy Story World Cutscenes]</ref> | ||
====Destiny Islands==== | =====Destiny Islands===== | ||
In the [[Video:Kingdom Hearts III#E3 2013 Sony Conference Announcement Trailer|E3 2013 Sony Conference Announcement Trailer]], Sora, in his ''Kingdom Hearts II'' attire, finds the [[Master's Defender]] on the beach of Destiny Islands, before examining it. In the final release, Sora appears in his ''Kingdom Hearts III'' attire instead. | In the [[Video:Kingdom Hearts III#E3 2013 Sony Conference Announcement Trailer|E3 2013 Sony Conference Announcement Trailer]], Sora, in his ''Kingdom Hearts II'' attire, finds the [[Master's Defender]] on the beach of Destiny Islands, before examining it. In the final release, Sora appears in his ''Kingdom Hearts III'' attire instead. | ||
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{{sec-stub}} | {{sec-stub}} | ||
===Music=== | ====Music==== | ||
In the files for ''Kingdom Hearts III'', there are several tracks whose code remains present in the game, despite not playing in the final game. Based on the location of the files, | In the files for ''Kingdom Hearts III'', there are several tracks whose code remains present in the game, despite not playing in the final game. Based on the location of the files, we can tell where in the tracks were meant to play in the game.<ref>[https://docs.google.com/spreadsheets/d/144mDChXZ1HxbnYTfgZs2kgb2V4J4gcDSqc4gnT_WlAs/edit?usp=sharing Spreadsheet][https://twitter.com/Deewhydeeecks by AlphaKretin]</ref> The cutscenes where the tracks were meant to play are silent instead. | ||
*"{{c|Riku|track}}" from ''Kingdom Hearts HD 2.5 ReMIX'' was meant to play during the cutscene where Riku Replica first makes contact with Riku. | *"{{c|Riku|track}}" from ''Kingdom Hearts HD 2.5 ReMIX'' was meant to play during the cutscene where Riku Replica first makes contact with Riku. | ||
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{{-}} | {{-}} | ||
===Gallery | ====Gallery==== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
File:Announcement Trailer 01 KHIII.png|Sora battles a swarm of Shadows near the bottom of the Tram Commons. | File:Announcement Trailer 01 KHIII.png|Sora battles a swarm of Shadows near the bottom of the Tram Commons. | ||
File:Riku (Long Hair) Sprite KHIII.png|Unused idle sprite of Riku not in combat with his first hair style. | File:Riku (Long Hair) Sprite KHIII.png|Unused idle sprite of Riku not in combat with his first hair style. | ||
File:Riku Sprite KHIII.png|Unused idle sprite of Riku not in combat with his second hair style when playable, later used in the [[ | File:Riku Sprite KHIII.png|Unused idle sprite of Riku not in combat with his second hair style when playable, later used in the Limit Cut episode of ''[[Kingdom Hearts III Re Mind]]''. | ||
File:Riku (Party) Sprite KHIII.png|Unused idle sprite of Riku not in combat as a party member. | File:Riku (Party) Sprite KHIII.png|Unused idle sprite of Riku not in combat as a party member. | ||
File:Mickey | File:Sprite Mickey 1 KHIII.png|Unused idle sprite of Mickey not in combat. | ||
File:Aqua Sprite KHIII.png|Unused idle sprite of Aqua not in combat when playable. | File:Aqua Sprite KHIII.png|Unused idle sprite of Aqua not in combat when playable. | ||
File:Aqua (Party) Sprite KHIII.png|Unused idle sprite of Aqua not in combat as a party member. | File:Aqua (Party) Sprite KHIII.png|Unused idle sprite of Aqua not in combat as a party member. | ||
File:Ventus Sprite KHIII.png|Unused idle sprite of Ventus not in combat. | File:Ventus Sprite KHIII.png|Unused idle sprite of Ventus not in combat. | ||
File:Kairi Sprite KHIII.png|Unused idle sprite of Kairi not in combat as a party member. | File:Kairi Sprite KHIII.png|Unused idle sprite of Kairi not in combat as a party member. | ||
File:Kairi Sprite KHIIIRM.png|Unused idle sprite of Kairi not in combat when playable in ''Re Mind''. | |||
File:Lea Sprite KHIII.png|Unused idle sprite of Lea not in combat. | File:Lea Sprite KHIII.png|Unused idle sprite of Lea not in combat. | ||
File:Roxas (Party) | File:Sprite Roxas (Party) 1 KHIII.png|Unused idle sprite of Roxas not in combat as a party member. | ||
File:Roxas ( | File:Sprite Roxas (Party) 5 KHIII.png|Unused idle sprite of Roxas downed. | ||
File:Sprite Roxas 1 KHIII.png|Unused idle sprite of Roxas not in combat when playable in ''Re Mind''. | |||
File:Xion Sprite KHIII.png|Unused idle sprite of Xion not in combat. | File:Xion Sprite KHIII.png|Unused idle sprite of Xion not in combat. | ||
File:Sora (Party) Sprite KHIIIRM.png|Unused idle sprite of Sora not in combat as a party member in ''Re Mind''. | File:Sora (Party) Sprite KHIIIRM.png|Unused idle sprite of Sora not in combat as a party member in ''Re Mind''. | ||
File:Teaser 01 KHIII.png |Sora, in his ''Kingdom Hearts II'' attire with the Master's Defender. | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
= | ===''Kingdom Hearts Magical Puzzle Clash''=== | ||
====Unused dialogue==== | |||
==''Kingdom Hearts Magical Puzzle Clash''== | |||
===Unused dialogue=== | |||
In the game's files, there are multiple sets of unused dialogue left over from ''Wizards of Waverly Place: Magic Duel'', a similar Disney puzzle game. The first set is copied from the introductory cutscene, except the name "Max" is replaced with "Axel". There are also two incomplete sets of "AI Spell Dialogue", which would have played when either the player or enemy casted a spell. (In the finished product, the game loads the dialogue and sends it to a function meant to display it, but the function was left blank and no display visual was ever made.)<!--"addAISpellDialog" on line 253 of com.disney.minigames.king_spl_puz_3582daysspecialspuzzlegame._game_--> | In the game's files, there are multiple sets of unused dialogue left over from ''Wizards of Waverly Place: Magic Duel'', a similar Disney puzzle game. The first set is copied from the introductory cutscene, except the name "Max" is replaced with "Axel". There are also two incomplete sets of "AI Spell Dialogue", which would have played when either the player or enemy casted a spell. (In the finished product, the game loads the dialogue and sends it to a function meant to display it, but the function was left blank and no display visual was ever made.)<!--"addAISpellDialog" on line 253 of com.disney.minigames.king_spl_puz_3582daysspecialspuzzlegame._game_--> | ||
;Introduction | ;Introduction | ||
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:"''This will make it tricky!''"<br>— <small>Enemy casts Confusion</small> | :"''This will make it tricky!''"<br>— <small>Enemy casts Confusion</small> | ||
===Duel mode=== | ====Duel mode==== | ||
Each level has specific parameters for how an AI-controlled Roxas, Xion, and Axel would act. In the final game, it is impossible to have any of these three characters as an opponent, | Each level has specific parameters for how an AI-controlled Roxas, Xion, and Axel would act. In the final game, it is impossible to have any of these three characters as an opponent, | ||
leaving this duel mode unused. This is likely another result of code reuse from ''Wizards of Waverly Place: Magic Duel'', which did implement battles against playable characters. | leaving this duel mode unused. This is likely another result of code reuse from ''Wizards of Waverly Place: Magic Duel'', which did implement battles against playable characters. | ||
==''Kingdom Hearts VR Experience''== | ===''Kingdom Hearts VR Experience''=== | ||
===End of the World=== | ====End of the World==== | ||
There exists in the game's files data for an unused level based on the [[End of the World]] from ''{{c|Kingdom Hearts|game}}''. The cutscene at the end of the level would have shown a collection of [[Ansem, Seeker of Darkness]]'s | There exists in the game's files data for an unused level based on the [[End of the World]] from ''{{c|Kingdom Hearts|game}}''. The cutscene at the end of the level would have shown a collection of [[Ansem, Seeker of Darkness]]'s deafeat from ''Kingdom Hearts'', Ansem's second defeat in [[Reverse/Rebirth]] mode from ''[[Kingdom Hearts Re:Chain of Memories]]'', [[Xemnas]]'s defeat from ''[[Kingdom Hearts II]]'', and [[Master Xehanort]]'s defeat from ''[[Kingdom Hearts Birth by Sleep]]''.<ref>[https://youtu.be/4aNu6SLBB5M KINGDOM HEARTS VR Experience - End of the World [Unused Video<nowiki>]</nowiki>[Deleted Level<nowiki>]</nowiki>]</ref> | ||
== | ==Trivia== | ||
*During a ''{{w|Gargoyles (TV series)|Gargoyles}}'' panel at 2015 {{w|MomoCon}}, {{w|Greg Weisman}} revealed that a world based on ''Gargoyles'' was initially proposed for the ''Kingdom Hearts'' franchise at some point in time, but the idea was eventually scrapped.<ref>[https://youtu.be/SkPfFQojuOY?t=55m13s ''Gargoyles'': A Retrospective at MomoCon 2015]</ref> | *During a ''{{w|Gargoyles (TV series)|Gargoyles}}'' panel at 2015 {{w|MomoCon}}, {{w|Greg Weisman}} revealed that a world based on ''Gargoyles'' was initially proposed for the ''Kingdom Hearts'' franchise at some point in time, but the idea was eventually scrapped.<ref>[https://youtu.be/SkPfFQojuOY?t=55m13s ''Gargoyles'': A Retrospective at MomoCon 2015]</ref> | ||