Editing Red Nocturne
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{{game|KH1|FM1|COM|REC|KHC|RCO | {{expand|create=Attack descriptions}} | ||
{{game|KH1|FM1|COM|REC|KHC|RCO}} | |||
{{suite}} | {{suite}} | ||
{{ | {{Enemy | ||
|name=Red Nocturne | |name=Red Nocturne | ||
|katakana=レッドノクターン | |katakana=レッドノクターン | ||
Line 9: | Line 9: | ||
|de=Pyrozipfler | |de=Pyrozipfler | ||
|image=[[File:Red Nocturne KH.png|150px]] | |image=[[File:Red Nocturne KH.png|150px]] | ||
| | |sprite1=[[File:Red Nocturne KHCOM.png|Field sprite in Kingdom Hearts: Chain of Memories]] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts: Chain of Memories | ||
|game3=Kingdom Hearts coded | |game3=Kingdom Hearts coded | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Blue Rhapsody | |||
|s2=Yellow Opera | |||
|s3=Green Requiem | |||
|s4=Black Ballade | |||
|s5=Silver Rock | |||
|s6=Emerald Blues | |||
|s7=Crimson Jazz | |||
|s8=Spring Metal | |||
|s9=Scarlet Tango | |||
|s10=Grey Caprice | |||
|s11=Striped Aria | |||
|s12=Sapphire Elegy | |||
|s13=Pink Concerto | |||
|s14=Turquoise March | |||
|s15=Emerald Serenade | |||
|journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. | |journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. | ||
|journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. | |journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. | ||
|journalCOD=Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP. | |journalCOD=Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP. | ||
|KHHP1=24 | |KHHP1=24 | ||
|KHHP2=60 | |KHHP2=60 | ||
|KHATK1=9 | |KHATK1=9 | ||
|KHATK2=35 | |KHATK2=35 | ||
|KHDEF1=9 | |KHDEF1=9 | ||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1=6 | |KHMP1=6 | ||
|KHMP2=43 | |KHMP2=43 | ||
|KHEXP1=1 | |KHEXP1=1 | ||
|KHEXP2=60 | |KHEXP2=60 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 44: | Line 47: | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x0.5 | |KHthun=x0.5 | ||
|KHgrav=x1.0 | |||
|KHgrav | |KHstop=x1.0 | ||
|KHstop=x1.0 | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(2) MP Ball x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%) | |||
|KHreward=(2) MP | |KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion | ||
|KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion | |||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
|KHseed11=8 | |KHseed11=8 | ||
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|COMAP1=3 | |COMAP1=3 | ||
|COMEXP1=3 | |COMEXP1=3 | ||
|COMHP2= | |COMHP2=39 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2= | |COMEXP2=8 | ||
|COMHP3= | |COMHP3=42 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=12 | |COMEXP3=12 | ||
|COMHP4= | |COMHP4=46 | ||
|COMAP4= | |COMAP4=7 | ||
|COMEXP4= | |COMEXP4=17 | ||
|COMHP5= | |COMHP5=49 | ||
|COMAP5= | |COMAP5=8 | ||
|COMEXP5=21 | |COMEXP5=21 | ||
|COMHP6= | |COMHP6=53 | ||
|COMAP6= | |COMAP6=9 | ||
|COMEXP6= | |COMEXP6=26 | ||
|COM7=r | |COM7=r | ||
|COMHP7= | |COMHP7=56 | ||
|COMAP7=10 | |COMAP7=10 | ||
|COMEXP7=30 | |COMEXP7=30 | ||
|COM8=r | |COM8=r | ||
|COMHP8= | |COMHP8=60 | ||
|COMAP8=11 | |COMAP8=11 | ||
|COMEXP8= | |COMEXP8=35 | ||
|COM9=r | |COM9=r | ||
|COMHP9= | |COMHP9=63 | ||
|COMAP9= | |COMAP9=13 | ||
|COMEXP9= | |COMEXP9=39 | ||
|COM12=r | |COM12=r | ||
|COMHP12= | |COMHP12=112 | ||
|COMAP12= | |COMAP12=13 | ||
|COMEXP12= | |COMEXP12=86 | ||
|COMHP13= | |COMHP13=119 | ||
|COMAP13= | |COMAP13=14 | ||
|COMEXP13= | |COMEXP13=93 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=Absorb | |COMfire=Absorb | ||
Line 124: | Line 122: | ||
|COMthun=x0.5 | |COMthun=x0.5 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x1.0 | ||
| | |COMfree=x1.0 | ||
|ability=Fire Boost | |ability=Fire Boost | ||
|desc=Increase the strength of Fire abilities. | |desc=Increase the strength of Fire abilities. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=20 | |CP=20 | ||
| | |value=1, 2, 4 | ||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Traverse Town, Wonderland, Castle Oblivion | |COMworld=Traverse Town, Wonderland, Castle Oblivion | ||
}} | }} | ||
The '''Red Nocturne''' is an [[Emblem Heartless]] | The '''Red Nocturne''' is an [[Emblem Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts coded]]''. | ||
==Design== | ==Design== | ||
A Red Nocturne has a smooth, conical, red body with a Heartless emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes. | |||
Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night. | Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night. | ||
==Strategy== | ==Strategy== | ||
==='' | ===Attacks=== | ||
*'''Fire Missiles''': | |||
*'''Flames with cannons''': | |||
[[ | Red Nocturnes utilize [[Fire]] magic, although they treat it very much like [[Blizzard]] magic in that they shoot it. In compensation, Red Nocturnes are weak to Blizzard magic, which deals a large amount of damage, as well as awarding Sora [[Tech Points]]. Because they are Fire-like enemies, Red Nocturnes absorb any kind of Fire spell cast upon them by any party member. | ||
If timed correctly, Sora can earn Tech Points for blocking attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Fire Missile <!--it's the basic fireball attack--> in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively. An additional 2 Tech Points can be earned if the Fire Missile attack is deflected back at the Red Nocturne in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Blizzard and [[Gravity]], 2 Tech Points can be earned in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 12 Tech Points can be earned for blocking the Fire Missile attack in ''Kingdom Hearts''</ref><ref>After Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting Blizzard, 9 Tech Points can be earned in ''Kingdom Hearts''.</ref> | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|1}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |