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| {{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|DR|MOM}} | | {{Game|KH1|FM1|COM|REC|KHC}} |
| {{suite}}
| | {{Enemy |
| {{youmay|the Heartless|[[Red Nocturne (Gummi Ship)|the Gummi Ship Blueprint]]}}
| |
| {{Character | |
| |name=Red Nocturne | | |name=Red Nocturne |
| |katakana=レッドノクターン | | |katakana=レッドノクターン |
Line 8: |
Line 6: |
| |fr=Nocturne Rouge | | |fr=Nocturne Rouge |
| |de=Pyrozipfler | | |de=Pyrozipfler |
| |image=[[File:Red Nocturne KH.png|150px]] | | |image=[[Image:Red Nocturne.jpg|150px]] |
| |tab2=KHCOM
| |
| |image2=[[File:Red Nocturne KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
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| |tab3=KHX
| |
| |image3=[[File:Red Nocturne KHX.png|150px]]
| |
| |game1=Kingdom Hearts | | |game1=Kingdom Hearts |
| |game2=Kingdom Hearts Chain of Memories | | |game2=Kingdom Hearts: Chain of Memories |
| |game3=Kingdom Hearts coded | | |game3=Kingdom Hearts coded |
| |game4=Kingdom Hearts χ
| |
| |game5=Kingdom Hearts Dark Road
| |
| |game6=Kingdom Hearts Melody of Memory
| |
| |type=Emblem Heartless | | |type=Emblem Heartless |
| |spec=Heartless | | |spec=Heartless |
| | |s1=Blue Rhapsody |
| | |s2=Yellow Opera |
| | |s3=Green Requiem |
| | |s4=Black Ballade |
| | |s5=Silver Rock |
| | |s6=Emerald Blues |
| | |s7=Crimson Jazz |
| | |s8=Spring Metal |
| | |s9=Scarlet Tango |
| | |s10=Grey Caprice |
| | |s11=Striped Aria |
| | |s12=Sapphire Elegy |
| | |s13=Pink Concerto |
| | |s14=Turquoise March |
| | |s15=Emerald Serenade |
| |journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. | | |journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. |
| |journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. | | |journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. |
| |journalCOD=Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP.
| |
| |journalUX=A support-type enemy that boosts the strength of its allies. Defeat it before it has the chance!
| |
| |KHHP1=24 | | |KHHP1=24 |
| |KHJPHP2=90
| |
| |KHHP2=60 | | |KHHP2=60 |
| |KHATK1=9 | | |KHATK1=9 |
| |KHJPATK2=31
| |
| |KHATK2=35 | | |KHATK2=35 |
| |KHDEF1=9 | | |KHDEF1=9 |
| |KHJPDEF2=20
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| |KHDEF2=27 | | |KHDEF2=27 |
| |KHMP1=6 | | |KHMP1=6 |
| |KHJPMP2=48
| |
| |KHMP2=43 | | |KHMP2=43 |
| |KHEXP1=1 | | |KHEXP1=1 |
| |KHJPEXP2=90
| |
| |KHEXP2=60 | | |KHEXP2=60 |
| |KHweapon=x1.0 | | |KHweapon=x1.0 |
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Line 43: |
| |KHbliz=x1.0 | | |KHbliz=x1.0 |
| |KHthun=x0.5 | | |KHthun=x0.5 |
| |KHJPgrav=x1.0
| | |KHgrav=x1.0 |
| |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | | |KHstop=x1.0 |
| |KHJPstop=x1.0
| |
| |KHstop=x1.0<ref>x0.6 after rescue.</ref> | |
| |KHko=x1.0 | | |KHko=x1.0 |
| |KHother=x1.0 | | |KHother=x1.0 |
| |KHJPreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (4%), Blaze Shard (8%), Fira Ring (1%)
| | |KHreward=(2) MP Ball x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%) |
| |KHreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%) | | |KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion |
| |KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World | |
| |JPtab=*
| |
| |FMtab=*
| |
| |KHcup1=Phil Cup | | |KHcup1=Phil Cup |
| |KHseed11=8 | | |KHseed11=8 |
Line 81: |
Line 75: |
| |KHteam26=The Requiem | | |KHteam26=The Requiem |
| |KHnum26=2 | | |KHnum26=2 |
| |COM1=s
| |
| |COMHP1=35 | | |COMHP1=35 |
| |COMAP1=3 | | |COMAP1=3 |
| |COMEXP1=3 | | |COMEXP1=3 |
| |COMHP2=38 | | |COMHP2=39 |
| |COMAP2=4 | | |COMAP2=4 |
| |COMEXP2=7 | | |COMEXP2=8 |
| |COMHP3=41 | | |COMHP3=42 |
| |COMAP3=5 | | |COMAP3=5 |
| |COMEXP3=12 | | |COMEXP3=12 |
| |COMHP4=45 | | |COMHP4=46 |
| |COMAP4=6 | | |COMAP4=7 |
| |COMEXP4=16 | | |COMEXP4=17 |
| |COMHP5=48 | | |COMHP5=49 |
| |COMAP5=7 | | |COMAP5=8 |
| |COMEXP5=21 | | |COMEXP5=21 |
| |COMHP6=52 | | |COMHP6=53 |
| |COMAP6=8 | | |COMAP6=9 |
| |COMEXP6=25 | | |COMEXP6=26 |
| |COM7=r
| | |COMHP13=119 |
| |COMHP7=55
| | |COMAP13=14 |
| |COMAP7=10
| | |COMEXP13=93 |
| |COMEXP7=30
| |
| |COM8=r
| |
| |COMHP8=58
| |
| |COMAP8=11
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| |COMEXP8=32
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| |COM9=r
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| |COMHP9=62
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| |COMAP9=12
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| |COMEXP9=36
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| |COM12=r
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| |COMHP12=111
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| |COMAP12=12
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| |COMEXP12=80
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| |COMHP13=118 | |
| |COMAP13=13 | |
| |COMEXP13=91 | |
| |COMphys=x1.0 | | |COMphys=x1.0 |
| | |COMneut=x1.0 |
| | |COMspec=x1.0 |
| | |COMother=x1.0 |
| |COMfire=Absorb | | |COMfire=Absorb |
| |COMbliz=Stun | | |COMbliz=x2.0 |
| |COMthun=x0.5 | | |COMthun=x0.5 |
| |COMneut=x1.0 | | |COMaero=x1.0 |
| |COMgrav=O
| |
| |COMstun=O
| |
| |COMstop=O
| |
| |COMwarp=O
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| |COMbind=O
| |
| |COMconf=O
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| |COMterr=O
| |
| |ReCOM1=s
| |
| |ReCOMHP1=30
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| |ReCOMAP1=3
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| |ReCOMEXP1=3
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| |ReCOMHP2=33
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| |ReCOMAP2=4
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| |ReCOMEXP2=8
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| |ReCOMHP3=36
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| |ReCOMAP3=5
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| |ReCOMEXP3=12
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| |ReCOMHP4=40
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| |ReCOMAP4=6
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| |ReCOMEXP4=17
| |
| |ReCOMHP5=43
| |
| |ReCOMAP5=7
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| |ReCOMEXP5=21
| |
| |ReCOMHP6=47
| |
| |ReCOMAP6=8
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| |ReCOMEXP6=26
| |
| |ReCOM7=r
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| |ReCOMHP7=50
| |
| |ReCOMAP7=10
| |
| |ReCOMEXP7=30
| |
| |ReCOM8=r
| |
| |ReCOMHP8=53
| |
| |ReCOMAP8=11
| |
| |ReCOMEXP8=35
| |
| |ReCOM9=r
| |
| |ReCOMHP9=57
| |
| |ReCOMAP9=12
| |
| |ReCOMEXP9=36
| |
| |ReCOM12=r
| |
| |ReCOMHP12=104
| |
| |ReCOMAP12=13
| |
| |ReCOMEXP12=80
| |
| |ReCOMHP13=111
| |
| |ReCOMAP13=14
| |
| |ReCOMEXP13=91
| |
| |ReCOMmagn=O
| |
| |ReCOMfree=O
| |
| |ability=Fire Boost | | |ability=Fire Boost |
| |desc=Increase the strength of Fire abilities. | | |desc=Increase the strength of Fire abilities. |
| |duration=1 reload | | |duration=1 reload |
| |CP=20 | | |CP=20 |
| |COMMP=8
| |
| |ReCOMMP=12
| |
| |COMrate=3%
| |
| |duel=3
| |
| |time=4
| |
| |COMworld=Traverse Town, Wonderland, Castle Oblivion | | |COMworld=Traverse Town, Wonderland, Castle Oblivion |
| |CODHP=0.31
| |
| |CODSSHP=0.51
| |
| |CODDEF=0.31
| |
| |CODEXP=1.25
| |
| |CODloc1=Traverse Town
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| |CODLVL1=5
| |
| |CODloc2=Traverse Town
| |
| |CODenc2=Questploration
| |
| |CODLVL2=23
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| |CODloc3=Wonderland
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| |CODenc3=Questploration
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| |CODLVL3=23
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| |CODloc4=Agrabah
| |
| |CODLVL4=35
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| |CODloc5=Castle Oblivion
| |
| |CODLVL5=60
| |
| |CODSSloc1=Wonderland
| |
| |CODSSsec1=C
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| |CODSSLVL1=14
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| |CODSSloc2=Wonderland
| |
| |CODSSsec2=D
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| |CODSSLVL2=20
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| |CODSSloc3=Agrabah
| |
| |CODSSsec3=B
| |
| |CODSSLVL3=35
| |
| |CODSSloc4=Agrabah
| |
| |CODSSsec4=E
| |
| |CODSSLVL4=70
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| |CODSSloc5=Hollow Bastion Part I
| |
| |CODSSsec5=B
| |
| |CODSSLVL5=78
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| |COD2Dloc1=Traverse Town
| |
| |COD2DLVL1=8
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| |COD3Dloc1=Wonderland
| |
| |COD3DHP1=22
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| |COD3DSTR1=45
| |
| |COD3DDEF1=5
| |
| |COD3DEXP1=12
| |
| |COD3Dloc2=Wonderland
| |
| |COD3Denc2=Giant
| |
| |COD3DHP2=141
| |
| |COD3DSTR2=45
| |
| |COD3DDEF2=50
| |
| |COD3DEXP2=50
| |
| |COD3Dloc3=Hollow Bastion Part II
| |
| |COD3DHP3=46
| |
| |COD3DSTR3=93
| |
| |COD3DDEF3=11
| |
| |COD3DEXP3=139
| |
| |COD3Dloc4=Hollow Bastion Part II
| |
| |COD3Denc4=Giant
| |
| |COD3DHP4=307
| |
| |COD3DSTR4=98
| |
| |COD3DDEF4=110
| |
| |COD3DEXP4=670
| |
| |COD3Dreward=HP prize x1-2, Munny x12<br>HP prize x20-40, Munny x40 (Giant)
| |
| |CODlabHP=0.19
| |
| |CODlabDEF=0.31
| |
| |CODlabEXP=0.94
| |
| |CODlabloc1=Layers 2-4
| |
| |CODlabLVL1=20
| |
| |CODlabloc2=Layers 6-10
| |
| |CODlabLVL2=25
| |
| |CODlabloc3=Layers 11-13
| |
| |CODlabLVL3=27
| |
| |CODlabloc4=Layers 16-17
| |
| |CODlabLVL4=35
| |
| |CODlabloc5=Layers 21-22
| |
| |CODlabLVL5=37
| |
| |CODlabloc6=Layer 24
| |
| |CODlabLVL6=37
| |
| |CODlabloc7=Layer 27
| |
| |CODlabLVL7=40
| |
| |CODlabreward=HP prize x1-3
| |
| |CODfire=x0.00
| |
| |CODbliz=x1.40
| |
| |CODthun=x1.00
| |
| |CODaero=x1.00
| |
| |CODigni=X
| |
| |CODfree=O
| |
| |CODjolt=O
| |
| |CODtoss=O
| |
| |CODslow=O
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| |CODstop=O
| |
| |CODconf=O
| |
| |CODstun=O
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| |CODmagn=O
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| |CODreward=HP prize x1-4, Munny x10
| |
| |CODreward1=Fire (1.00%)
| |
| |CODreward2=Fire Blast (1.00%)
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| |CODreward3=Fire Edge (1.00%)
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| |CODreward4=Fira (0.05%)
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| |CODworld=Traverse Town, Wonderland, Agrabah, Castle Oblivion
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| |CODSSworld=Wonderland, Agrabah, Hollow Bastion Part I
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| |DRep1=Episode 1
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| |DRep1r=1
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| |DRslv1=3|DRsbp1=4
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| |DRep2=Episode 2
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| |DRep2r=2
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| |DRslv2=13|DRsbp2=28
| |
| |DRslv3=33|DRsbp3=112
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| |DRep4=Episode 3|DRep4r=3
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| |DRslv4=27|DRsbp4=75
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| |DRslv5=33|DRsbp5=112
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| |DRslv6=37|DRsbp6=129
| |
| |DRw1=Agrabah|DRw1r=4
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| |DRwrank1=★|DRwlv1=3|DRwbp1=4
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| |DRwrank2=★★|DRwlv2=13|DRwbp2=28
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| |DRwrank3=★★★|DRwlv3=27<ref name="LVL">33 prior to August 12, 2020.</ref>|DRwbp3=75<ref name="BP">112 prior to August 12, 2020.</ref>
| |
| |DRwrank4=★★★★|DRwlv4=37|DRwbp4=129
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| |DRw5=Wonderland|DRw5r=4
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| |DRwrank5=★|DRwlv5=3|DRwbp5=4
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| |DRwrank6=★★|DRwlv6=13|DRwbp6=28
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| |DRwrank7=★★★|DRwlv7=27<ref name="LVL" />|DRwbp7=75<ref name="BP" />
| |
| |DRwrank8=★★★★|DRwlv8=37|DRwbp8=129
| |
| |DRe1=Winning Streak
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| |DRelv1=2|DRebp1=3
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| |DRe2=Daily Challenge
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| |DRelv2=3|DRebp2=4
| |
| |DRt1=1-9
| |
| |DRtper1=1, 2, 3, 4, 5
| |
| |DRtlv1=3|DRtbp1=4
| |
| |DRt2=11-19
| |
| |DRtper2=1, 2, 3, 4, 5
| |
| |DRtlv2=13|DRtbp2=28
| |
| |DRt3=21-29
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| |DRtper3=1, 2, 3, 4, 5
| |
| |DRtlv3=27|DRtbp3=75
| |
| |DRt4=31-49
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| |DRtper4=1, 2, 3, 4, 5
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| |DRtlv4=37|DRtbp4=129
| |
| |DRphys=Weak
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| |DRfire=Resist
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| |DRwind=Weak
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| |DRattack=Magic
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| |DRpass1=HP +1
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| |DRpass2=Magic Resist +1
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| |DRpass3=HP +1
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| |DRpass4=Magic +1
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| |MOMattack=Weak
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| |MOMair1=Standard
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| |MOMair2=Ranged Attack
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| |MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Olympus Coliseum}}, {{ns|Game|Go for It!}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|End of the World (track)|End of the World}}, {{ns|Game|Fragments of Sorrow}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|Guardando nel buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One‑Winged Angel (from FINAL FANTASY VII)}}, {{ns|Game|The 13th Struggle}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A Whole New World}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}}
| |
| }} | | }} |
| The '''Red Nocturne''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | | The '''Red Nocturne''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts coded]]''. |
|
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| ==Design== | | ==Design== |
| The Red Nocturne has a smooth, conical, red body with a [[Heartless]] emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.
| | A Red Nocturne has a smooth, conical, red body with a Heartless emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes. |
|
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| Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night. | | Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night. |
|
| |
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| ==Strategy== | | ==Strategy== |
| ===''Kingdom Hearts''===
| |
| Red Nocturnes utilize [[Fire]] [[magic]] to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn [[Tech Points]]. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.
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|
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| [[Sora]] earns Tech Points every time he blocks a Red Nocturne's attacks.<ref>In ''Kingdom Hearts'', before [[Kairi]]'s rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in ''[[Kingdom Hearts Final Mix]]''.</ref><ref>Before Kairi's rescue, Sora earns two Tech Points every time he casts [[Blizzard]] or [[Gravity]] on a Red Nocturne.</ref><ref>After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.</ref>
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| {{atk-o|kh1}}
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| {{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|x0.2{{KH}}<br>x0.3{{FM}}|0|Returnable<br>(Recoil: 0)|Shoots a fireball that chases the opponent while flying.}}
| |
| {{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|x0.2{{KH}}<br>x0.4{{FM}}|2|Returnable<br>(Recoil: 0)|Stops and shoots a fireball that chases the opponent.}}
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| {{atk-c|kh1}}
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|
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| ===''Kingdom Hearts Chain of Memories''===
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| ;Deck
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| {{CoMDeck
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| |card1=Red Nocturne
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| |v11=O|v12=O|v14=O
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| |card2=Red Nocturne
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| |v21=O|v22=O|v24=O
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| |enemy=*
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| }}
| |
| ;Attacks | | ;Attacks |
| {{atk-o|com}}
| | *Fire Missiles |
| {{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|—|x2.0{{KHCoM}}<br>x2.5{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. Surprisingly powerful.}}
| | *Flames with cannons |
| {{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|—|x2.5{{KHCoM}}<br>x3.0{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. The explosion upon hitting an opponent is larger than that of Fire.}}
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| {{atk-c|com}}
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| | |
| ===''Kingdom Hearts Re:coded''===
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| {{atk-o|rec}}
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| {{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|{{AT|mag}} Fire|Ignite (medium)|1.00<ref>0.88 during the 3D Shooting segment (0.88 x3 for giant Red Nocturne).</ref> [1.16]|△|Gathers flames overhead, then shoots a fireball straight ahead.}}
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| {{atk-c|rec}}
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| | |
| ;Coliseum
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| {{atk-o|lab}}
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| {{atk-lab|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Far (Single)|Fire|0.8|90%|0%|Early|Shoots a fireball straight ahead.}}
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| {{atk-c|lab}}
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|
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|
| ==Notes and references==
| | Red Nocturnes utilize [[Fire]] magic, although they treat it very much like [[Blizzard]] magic in that they shoot it. And, in compensation, they are weak to Blizzard magic. Because they are Fire-like enemies, they absorb any kind of Fire spell cast upon them by any party member. Red Nocturnes, like their relatives, can be found most commonly in [[Wonderland]] after the [[Hollow Bastion]] keyhole is revealed. |
| {{reflist}}
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|
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| {{HeartlessDirectory}} | | {{HeartlessDirectory}} |
| | [[Category:Magic Heartless]] |