Editing Red Nocturne

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{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|DR|MOM}}
{{Heartless
{{suite}}
|name=Red Nocturne
{{youmay|the Heartless|[[Red Nocturne (Gummi Ship)|the Gummi Ship Blueprint]]}}
|image=[[Image:Red Nocturne2.jpg|100px]]
{{Character
|game=Kingdom Hearts, Kingdom Hearts: Chain of Memories
|name=Red Nocturne
|HP=24-60
|katakana=レッドノクターン
|experience=1-60
|romaji=Reddo Nokutān
|items=Potion, Lucid Shard
|fr=Nocturne Rouge
|type=Emblem Heartless
|de=Pyrozipfler
|reaction=N/A
|image=[[File:Red Nocturne KH.png|150px]]
|tab2=KHCOM
|image2=[[File:Red Nocturne KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
|tab3=KHX
|image3=[[File:Red Nocturne KHX.png|150px]]
|game1=Kingdom Hearts
|game2=Kingdom Hearts Chain of Memories
|game3=Kingdom Hearts coded
|game4=Kingdom Hearts χ
|game5=Kingdom Hearts Dark Road
|game6=Kingdom Hearts Melody of Memory
|type=Emblem Heartless
|spec=Heartless
|journalKH=Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.
|journalSS=A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit.<br>The Red Nocturne attacks with Fire from a distance, and absorbs fire damage.
|journalCOD=Spell-slinging Heartless that float on the breeze, but that doesn't mean they're a breeze to take down. Keep your distance and they'll try to toast you with Fire magic; get too close and they'll run away. Good thing they don't have much HP.
|journalUX=A support-type enemy that boosts the strength of its allies. Defeat it before it has the chance!
|KHHP1=24
|KHJPHP2=90
|KHHP2=60
|KHATK1=9
|KHJPATK2=31
|KHATK2=35
|KHDEF1=9
|KHJPDEF2=20
|KHDEF2=27
|KHMP1=6
|KHJPMP2=48
|KHMP2=43
|KHEXP1=1
|KHJPEXP2=90
|KHEXP2=60
|KHweapon=x1.0
|KHfire=Absorb
|KHbliz=x1.0
|KHthun=x0.5
|KHJPgrav=x1.0
|KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KHJPstop=x1.0
|KHstop=x1.0<ref>x0.6 after rescue.</ref>
|KHko=x1.0
|KHother=x1.0
|KHJPreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (4%), Blaze Shard (8%), Fira Ring (1%)
|KHreward=(2) MP prize x 4<br>(1) Munny x 1<br>Ether (1%), Blaze Shard (6%), Fira Ring (0.5%)
|KHworld=Traverse Town, Wonderland, Agrabah, Hollow Bastion, Monstro, End of the World
|JPtab=*
|FMtab=*
|KHcup1=Phil Cup
|KHseed11=8
|KHteam11=Monkey & Magic
|KHnum11=2
|KHseed12=6
|KHteam12=Magic Alert
|KHnum12=5
|KHcup2=Hades Cup
|KHseed21=39
|KHteam21=Red Legion
|KHnum21=8
|KHseed22=37
|KHteam22=Sorcerous Armor
|KHnum22=2
|KHseed23=35
|KHteam23=Spiders & Magic
|KHnum23=3
|KHseed24=33
|KHteam24=Magic Force
|KHnum24=2
|KHseed25=18
|KHteam25=Blaze Bandits
|KHnum25=4
|KHseed26=8
|KHteam26=The Requiem
|KHnum26=2
|COM1=s
|COMHP1=35
|COMAP1=3
|COMEXP1=3
|COMHP2=38
|COMAP2=4
|COMEXP2=7
|COMHP3=41
|COMAP3=5
|COMEXP3=12
|COMHP4=45
|COMAP4=6
|COMEXP4=16
|COMHP5=48
|COMAP5=7
|COMEXP5=21
|COMHP6=52
|COMAP6=8
|COMEXP6=25
|COM7=r
|COMHP7=55
|COMAP7=10
|COMEXP7=30
|COM8=r
|COMHP8=58
|COMAP8=11
|COMEXP8=32
|COM9=r
|COMHP9=62
|COMAP9=12
|COMEXP9=36
|COM12=r
|COMHP12=111
|COMAP12=12
|COMEXP12=80
|COMHP13=118
|COMAP13=13
|COMEXP13=91
|COMphys=x1.0
|COMfire=Absorb
|COMbliz=Stun
|COMthun=x0.5
|COMneut=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOM1=s
|ReCOMHP1=30
|ReCOMAP1=3
|ReCOMEXP1=3
|ReCOMHP2=33
|ReCOMAP2=4
|ReCOMEXP2=8
|ReCOMHP3=36
|ReCOMAP3=5
|ReCOMEXP3=12
|ReCOMHP4=40
|ReCOMAP4=6
|ReCOMEXP4=17
|ReCOMHP5=43
|ReCOMAP5=7
|ReCOMEXP5=21
|ReCOMHP6=47
|ReCOMAP6=8
|ReCOMEXP6=26
|ReCOM7=r
|ReCOMHP7=50
|ReCOMAP7=10
|ReCOMEXP7=30
|ReCOM8=r
|ReCOMHP8=53
|ReCOMAP8=11
|ReCOMEXP8=35
|ReCOM9=r
|ReCOMHP9=57
|ReCOMAP9=12
|ReCOMEXP9=36
|ReCOM12=r
|ReCOMHP12=104
|ReCOMAP12=13
|ReCOMEXP12=80
|ReCOMHP13=111
|ReCOMAP13=14
|ReCOMEXP13=91
|ReCOMmagn=O
|ReCOMfree=O
|ability=Fire Boost
|desc=Increase the strength of Fire abilities.
|duration=1 reload
|CP=20
|COMMP=8
|ReCOMMP=12
|COMrate=3%
|duel=3
|time=4
|COMworld=Traverse Town, Wonderland, Castle Oblivion
|CODHP=0.31
|CODSSHP=0.51
|CODDEF=0.31
|CODEXP=1.25
|CODloc1=Traverse Town
|CODLVL1=5
|CODloc2=Traverse Town
|CODenc2=Questploration
|CODLVL2=23
|CODloc3=Wonderland
|CODenc3=Questploration
|CODLVL3=23
|CODloc4=Agrabah
|CODLVL4=35
|CODloc5=Castle Oblivion
|CODLVL5=60
|CODSSloc1=Wonderland
|CODSSsec1=C
|CODSSLVL1=14
|CODSSloc2=Wonderland
|CODSSsec2=D
|CODSSLVL2=20
|CODSSloc3=Agrabah
|CODSSsec3=B
|CODSSLVL3=35
|CODSSloc4=Agrabah
|CODSSsec4=E
|CODSSLVL4=70
|CODSSloc5=Hollow Bastion Part I
|CODSSsec5=B
|CODSSLVL5=78
|COD2Dloc1=Traverse Town
|COD2DLVL1=8
|COD3Dloc1=Wonderland
|COD3DHP1=22
|COD3DSTR1=45
|COD3DDEF1=5
|COD3DEXP1=12
|COD3Dloc2=Wonderland
|COD3Denc2=Giant
|COD3DHP2=141
|COD3DSTR2=45
|COD3DDEF2=50
|COD3DEXP2=50
|COD3Dloc3=Hollow Bastion Part II
|COD3DHP3=46
|COD3DSTR3=93
|COD3DDEF3=11
|COD3DEXP3=139
|COD3Dloc4=Hollow Bastion Part II
|COD3Denc4=Giant
|COD3DHP4=307
|COD3DSTR4=98
|COD3DDEF4=110
|COD3DEXP4=670
|COD3Dreward=HP prize x1-2, Munny x12<br>HP prize x20-40, Munny x40 (Giant)
|CODlabHP=0.19
|CODlabDEF=0.31
|CODlabEXP=0.94
|CODlabloc1=Layers 2-4
|CODlabLVL1=20
|CODlabloc2=Layers 6-10
|CODlabLVL2=25
|CODlabloc3=Layers 11-13
|CODlabLVL3=27
|CODlabloc4=Layers 16-17
|CODlabLVL4=35
|CODlabloc5=Layers 21-22
|CODlabLVL5=37
|CODlabloc6=Layer 24
|CODlabLVL6=37
|CODlabloc7=Layer 27
|CODlabLVL7=40
|CODlabreward=HP prize x1-3
|CODfire=x0.00
|CODbliz=x1.40
|CODthun=x1.00
|CODaero=x1.00
|CODigni=X
|CODfree=O
|CODjolt=O
|CODtoss=O
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=O
|CODreward=HP prize x1-4, Munny x10
|CODreward1=Fire (1.00%)
|CODreward2=Fire Blast (1.00%)
|CODreward3=Fire Edge (1.00%)
|CODreward4=Fira (0.05%)
|CODworld=Traverse Town, Wonderland, Agrabah, Castle Oblivion
|CODSSworld=Wonderland, Agrabah, Hollow Bastion Part I
|DRep1=Episode 1
|DRep1r=1
|DRslv1=3|DRsbp1=4
|DRep2=Episode 2
|DRep2r=2
|DRslv2=13|DRsbp2=28
|DRslv3=33|DRsbp3=112
|DRep4=Episode 3|DRep4r=3
|DRslv4=27|DRsbp4=75
|DRslv5=33|DRsbp5=112
|DRslv6=37|DRsbp6=129
|DRw1=Agrabah|DRw1r=4
|DRwrank1=★|DRwlv1=3|DRwbp1=4
|DRwrank2=★★|DRwlv2=13|DRwbp2=28
|DRwrank3=★★★|DRwlv3=27<ref name="LVL">33 prior to August 12, 2020.</ref>|DRwbp3=75<ref name="BP">112 prior to August 12, 2020.</ref>
|DRwrank4=★★★★|DRwlv4=37|DRwbp4=129
|DRw5=Wonderland|DRw5r=4
|DRwrank5=★|DRwlv5=3|DRwbp5=4
|DRwrank6=★★|DRwlv6=13|DRwbp6=28
|DRwrank7=★★★|DRwlv7=27<ref name="LVL" />|DRwbp7=75<ref name="BP" />
|DRwrank8=★★★★|DRwlv8=37|DRwbp8=129
|DRe1=Winning Streak
|DRelv1=2|DRebp1=3
|DRe2=Daily Challenge
|DRelv2=3|DRebp2=4
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=3|DRtbp1=4
|DRt2=11-19
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=13|DRtbp2=28
|DRt3=21-29
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=27|DRtbp3=75
|DRt4=31-49
|DRtper4=1, 2, 3, 4, 5
|DRtlv4=37|DRtbp4=129
|DRphys=Weak
|DRfire=Resist
|DRwind=Weak
|DRattack=Magic
|DRpass1=HP +1
|DRpass2=Magic Resist +1
|DRpass3=HP +1
|DRpass4=Magic +1
|MOMattack=Weak
|MOMair1=Standard
|MOMair2=Ranged Attack
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Olympus&nbsp;Coliseum}}, {{ns|Game|Go&nbsp;for&nbsp;It!}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|End of the World (track)|End&nbsp;of&nbsp;the&nbsp;World}}, {{ns|Game|Fragments&nbsp;of&nbsp;Sorrow}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Guardando&nbsp;nel&nbsp;buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|The&nbsp;13th&nbsp;Struggle}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Red Nocturne''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.


==Design==
'''Red Nocturne''' are enemies from ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]''.
The Red Nocturne has a smooth, conical, red body with a [[Heartless]] emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.


Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.
Red Nocturne are members of a strange family of artificial [[Heartless]].  Almost every Heartless in the family (with the exception of [[Wizard|Wizards]] and [[Bookmaster|Bookmasters]]) shares a common trait:  They look very much like [[Vivi]], and all have names referring to their color and a form of music.  A ''nocturne'' is usually a musical composition that is inspired by, or evocative of, the night.


==Strategy==
Red Nocturnes utilize [[Fire]] magic, although they treat it very much like [[Blizzard]] magic in that they shoot it.  And, in compensation, they are weak to Blizzard magic. Because they are Fire-like enemies, they absorb any kind of Fire spell cast upon them by any party member.  Red Nocturnes, like their relatives, can be found most commonly in [[Wonderland]] after the [[Hollow Bastion]] keyhole is revealed.
 
In Kingdom Hearts, Red Nocturnes have 24 HP, their Attack Power is 9, and their Defense Power is 9. Sora also recovers 6 MP for hitting one, and gets 1 experience point for defeating it. However, after the events at [[Hollow Bastion]], the HP becomes 60, the Attack Power becomes 35, and the Defense Power becomes 27. Sora then recovers 43 MP for hitting one, and gets 60 expierience points for defeating it.
 
An interesting paradox, the plural form for ''Red Nocturne'' can be either "Red Nocturne" or "Red Nocturnes."
 
==Journal Entry==
===''Kingdom Hearts''===
''Spellcasting Heartless.  While hovering about, they attack by casting Fire.  Having low HP, they keep their distance from their opponents, making them difficult to attack.  They absorb fire attacks.''
 
===''Kingdom Hearts: Chain of Memories''===
''A magic-wielding Heartless that drifts through the air.  It's flighty and hard to hit.''
 
''The Red Nocturne attacks with Fire from a distance, and absorbs Fire damage.''
 
==Appearances==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
Red Nocturnes utilize [[Fire]] [[magic]] to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn [[Tech Points]]. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.
* [[Wonderland]]
* [[Olympus Coliseum]]


[[Sora]] earns Tech Points every time he blocks a Red Nocturne's attacks.<ref>In ''Kingdom Hearts'', before [[Kairi]]'s rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in ''[[Kingdom Hearts Final Mix]]''.</ref><ref>Before Kairi's rescue, Sora earns two Tech Points every time he casts [[Blizzard]] or [[Gravity]] on a Red Nocturne.</ref><ref>After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.</ref>
===''Kingdom Hearts: Chain of Memories''===
{{atk-o|kh1}}
* [[Wonderland]]
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|x0.2{{KH}}<br>x0.3{{FM}}|0|Returnable<br>(Recoil: 0)|Shoots a fireball that chases the opponent while flying.}}
* [[Castle Oblivion]]
{{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|x0.2{{KH}}<br>x0.4{{FM}}|2|Returnable<br>(Recoil: 0)|Stops and shoots a fireball that chases the opponent.}}
{{atk-c|kh1}}


===''Kingdom Hearts Chain of Memories''===
==Abilities==
;Deck
 
{{CoMDeck
==Card==
|card1=Red Nocturne
[[Image:RedNocture-Card.png]]
|v11=O|v12=O|v14=O
 
|card2=Red Nocturne
'''Effect''': Fire Boost<br />
|v21=O|v22=O|v24=O
'''Description''': Increase the strength of Fire abilities.<br />  
|enemy=*
'''Duration''': 1 reload.
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|—|x2.0{{KHCoM}}<br>x2.5{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. Surprisingly powerful.}}
{{atk|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}|Fire|—|x2.5{{KHCoM}}<br>x3.0{{ReCoM}}|{{sleight|Red Nocturne|com=*}}{{sleight|Red Nocturne}}|A fireball is shot forward in a parabolic arc. The explosion upon hitting an opponent is larger than that of Fire.}}
{{atk-c|com}}


===''Kingdom Hearts Re:coded''===
==Trivia==
{{atk-o|rec}}
*Despite being more closely related to the larger members of the family such as [[Emerald Blues]], the [[Crimson Jazz]] is almost identical to a Red Nocturne. The biggest difference is the obvious difference in size (Crimson Jazz are quite large, while Red Nocturnes are smaller than [[Donald]]).
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|{{AT|mag}} Fire|Ignite (medium)|1.00<ref>0.88 during the 3D Shooting segment (0.88 x3 for giant Red Nocturne).</ref> [1.16]|△|Gathers flames overhead, then shoots a fireball straight ahead.}}
{{atk-c|rec}}


;Coliseum
==See Also==
{{atk-o|lab}}
*[[Blue Rhapsody]]
{{atk-lab|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Far (Single)|Fire|0.8|90%|0%|Early|Shoots a fireball straight ahead.}}
*[[Yellow Opera]]
{{atk-c|lab}}
*[[Green Requiem]]
*[[Crimson Jazz]]


==Notes and references==
{{reflist}}


{{HeartlessDirectory}}
[[Category: Emblem Heartless]]
[[Category: Magic Heartless]]

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