Editing Reality Shift
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When an enemy or a certain object in the field is marked by a pink, oval-shaped reticule, the player can press {{button|dsa}} and {{button|dsx}} simultaneously, press ZL<ref>Requires a Circle Pad Pro accessory or a New 3DS system.</ref> or swipe downwards on the touchscreen to activate the Reality Shift, which requires players to complete an action on the Nintendo 3DS's touchscreen. When the Reality Shift is activated, [[Sora]] or [[Riku]] dives into the bottom screen, and the action on the top screen is paused until the action is completed; furthermore, the character does not take damage until the Reality Shift is completed. | When an enemy or a certain object in the field is marked by a pink, oval-shaped reticule, the player can press {{button|dsa}} and {{button|dsx}} simultaneously, press ZL<ref>Requires a Circle Pad Pro accessory or a New 3DS system.</ref> or swipe downwards on the touchscreen to activate the Reality Shift, which requires players to complete an action on the Nintendo 3DS's touchscreen. When the Reality Shift is activated, [[Sora]] or [[Riku]] dives into the bottom screen, and the action on the top screen is paused until the action is completed; furthermore, the character does not take damage until the Reality Shift is completed. | ||
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', Reality Shifts are activated by pressing {{button|t}} and {{button|c}} simultaneously. Instead of diving into the bottom screen, Sora and Riku raise their Keyblades followed by a flash of light. Actions that required the touchscreen are reworked to use normal button inputs | In ''[[Kingdom Hearts Dream Drop Distance HD]]'', Reality Shifts are activated by pressing {{button|t}} and {{button|c}} simultaneously. Instead of diving into the bottom screen, Sora and Riku raise their Keyblades followed by a flash of light. Actions that required the touchscreen are reworked to use normal button inputs. | ||
{{-}} | {{-}} | ||
==Mechanics== | ==Mechanics== | ||
Every enemy has a hidden value called | Every enemy has a hidden value called Reality Durability. The value decreases when the player lands a hit on the enemy, and when it reaches 0, the pink marker will appear and a Reality Shift can be activated. Ordinary enemies have a Reality Durability equal to 1.11x their maximum [[HP]], while the value varies for bosses, typically 0.33x or 0.44x their maximum HP. | ||
When an attack hits an enemy, their Reality | When an attack hits an enemy, their Reality Durability is reduced by the same amount of damage the attack deals to their HP, with the exception of critical hits. For critical hits, the Reality Durability is lowered by the amount that the damage would have been if no critical hit occurred. Instead, attacks have fixed probability of becoming a reality critical, determined by the Reality Shift rate of the equipped [[Keyblade]]. Reality critical hits reduce the Reality Durability by 5 times the normal damage. The probability of a reality critical hit being caused by a {{c|magic command|ddd}} is 1% for every Keyblade. | ||
If an enemy with a current Reality | If an enemy with a current Reality Durability of 1 or greater is unharmed for at least 10 seconds (or 8 seconds for some bosses), their Reality Durability will fully recover. If an enemy with a current Reality Durability of 0 is unharmed for at least 5 seconds, the pink marker will disappear and they will no longer be a target for Reality Shifts. | ||
During the boss fights against the [[Commantis]], [[Pete]] and the [[Beagle Boys]], {{ns|Game|Xemnas}}, and {{ns|Game|Young Xehanort}}, Reality Shifts can only be activated if certain requirements are met, typically depleting a fixed amount of HP. During the boss fights against [[Phantom Ursula]], [[Wargoyle]] (as Sora), [[Chill Clawbster]], [[Holey Moley]], [[Anti Black Coat]], [[Armored Ventus Nightmare]], and [[Julius]], Reality Shifts are disabled entirely. | |||
==List of Reality Shifts== | ==List of Reality Shifts== |