Editing Reality Shift

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
When an enemy or a certain object in the field is marked by a pink, oval-shaped reticule, the player can press {{button|dsa}} and {{button|dsx}} simultaneously, press ZL<ref>Requires a Circle Pad Pro accessory or a New 3DS system.</ref> or swipe downwards on the touchscreen to activate the Reality Shift, which requires players to complete an action on the Nintendo 3DS's touchscreen. When the Reality Shift is activated, [[Sora]] or [[Riku]] dives into the bottom screen, and the action on the top screen is paused until the action is completed; furthermore, the character does not take damage until the Reality Shift is completed.
When an enemy or a certain object in the field is marked by a pink, oval-shaped reticule, the player can press {{button|dsa}} and {{button|dsx}} simultaneously, press ZL<ref>Requires a Circle Pad Pro accessory or a New 3DS system.</ref> or swipe downwards on the touchscreen to activate the Reality Shift, which requires players to complete an action on the Nintendo 3DS's touchscreen. When the Reality Shift is activated, [[Sora]] or [[Riku]] dives into the bottom screen, and the action on the top screen is paused until the action is completed; furthermore, the character does not take damage until the Reality Shift is completed.


In ''[[Kingdom Hearts Dream Drop Distance HD]]'', Reality Shifts are activated by pressing {{button|t}} and {{button|c}} simultaneously. Instead of diving into the bottom screen, Sora and Riku raise their Keyblades followed by a flash of light. Actions that required the touchscreen are reworked to use normal button inputs. In the international releases of the game, due to {{button|c}} being mapped to jump instead of attacking, activating a Reality Shift causes the character to simultaneously use the currently selected command, which goes to cooldown if not already.
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', Reality Shifts are activated by pressing {{button|t}} and {{button|c}} simultaneously. Instead of diving into the bottom screen, Sora and Riku raise their Keyblades followed by a flash of light. Actions that required the touchscreen are reworked to use normal button inputs.
{{-}}
{{-}}


==Mechanics==
==Mechanics==
Every enemy has a hidden value called {{nihongo|'''{{a|Reality Endurance}}'''|リアリティ耐久値|Riariti Taikyū-chi}}. The value decreases when the player lands a hit on the enemy, and when it reaches 0, the pink marker will appear and a Reality Shift can be activated. Ordinary enemies have a Reality Endurance equal to 1.11x their maximum [[HP]], while the value varies for bosses, typically 0.33x or 0.44x their maximum HP.
Every enemy has a hidden value called Reality Durability. The value decreases when the player lands a hit on the enemy, and when it reaches 0, the pink marker will appear and a Reality Shift can be activated. Ordinary enemies have a Reality Durability equal to 1.11x their maximum [[HP]], while the value varies for bosses, typically 0.33x or 0.44x their maximum HP.


When an attack hits an enemy, their Reality Endurance is reduced by the same amount of damage the attack deals to their HP, with the exception of critical hits. For critical hits, the Reality Endurance is lowered by the amount that the damage would have been if no critical hit occurred. Instead, attacks have fixed probability of becoming a reality critical, determined by the Reality Shift rate of the equipped [[Keyblade]]. Reality critical hits reduce the Reality Endurance by 5 times the normal damage. The probability of a reality critical hit being caused by a {{c|magic command|ddd}} is 1% for every Keyblade.
When an attack hits an enemy, their Reality Durability is reduced by the same amount of damage the attack deals to their HP, with the exception of critical hits. For critical hits, the Reality Durability is lowered by the amount that the damage would have been if no critical hit occurred. Instead, attacks have fixed probability of becoming a reality critical, determined by the Reality Shift rate of the equipped [[Keyblade]]. Reality critical hits reduce the Reality Durability by 5 times the normal damage. The probability of a reality critical hit being caused by a {{c|magic command|ddd}} is 1% for every Keyblade.


If an enemy with a current Reality Endurance of 1 or greater is unharmed for at least 10 seconds (or 8 seconds for some bosses), their Reality Endurance will fully recover. If an enemy with a current Reality Endurance of 0 is unharmed for at least 5 seconds, the pink marker will disappear and they will no longer be a target for Reality Shifts.
If an enemy with a current Reality Durability of 1 or greater is unharmed for at least 10 seconds (or 8 seconds for some bosses), their Reality Durability will fully recover. If an enemy with a current Reality Durability of 0 is unharmed for at least 5 seconds, the pink marker will disappear and they will no longer be a target for Reality Shifts.


Reality Shift can be activated on [[Commantis]], [[Pete]] and the [[Beagle Boys]], and {{ns|Game|Young Xehanort}} only if certain requirements are met, with various effects such as countering an enemy's move, giving a way to move on during the fight, or to give an advantageous situation to the player character. Reality Shift cannot be activated on [[Phantom Ursula]], [[Wargoyle]] (as Sora), [[Chill Clawbster]], [[Holey Moley]], {{ns|Game|Xemnas}}, [[Anti Black Coat]], [[Armored Ventus Nightmare]], and [[Julius]]. However, during the boss fights against [[Chill Clawbster]] and Xemnas, the Monstro that is trapped in ice and a white-striped building sent at the end of the Building Throw attack can respectively be a Reality Shift target. Additionally, {{ns|Game|Ansem, Seeker of Darkness}}'s second form cannot be target for Reality Shifts when pulling enemies away during Dark Matter, and during the entirety of Dark Galaxy.
During the boss fights against the [[Commantis]], [[Pete]] and the [[Beagle Boys]], {{ns|Game|Xemnas}}, and {{ns|Game|Young Xehanort}}, Reality Shifts can only be activated if certain requirements are met, typically depleting a fixed amount of HP. During the boss fights against [[Phantom Ursula]], [[Wargoyle]] (as Sora), [[Chill Clawbster]], [[Holey Moley]], [[Anti Black Coat]], [[Armored Ventus Nightmare]], and [[Julius]], Reality Shifts are disabled entirely.


==List of Reality Shifts==
==List of Reality Shifts==

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)