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| ==Mechanics== | | ==Mechanics== |
| Random Flush is an [[enemy card]] effect that costs 40 CP to add to the deck. In ''Kingdom Hearts Chain of Memories'', when used, the Card Ability will begin rapidly cycling through different abilities until Sora plays his next card, which stops the cycling on whatever ability was displayed. In ''Kingdom Hearts Re:Chain of Memories'', the random ability is selected as soon as the card is used. The card takes the appearance of the card it imitates on top of copying its ability. Though the card's description states that it lasts for one reload, the duration becomes that of the card that is imitated. | | Random Flush is an [[enemy card]] effect that costs 40 CP to add to the deck. When used, the Card Ability will begin rapidly cycling through different abilities until Sora plays his next card, which stops the cycling on whatever ability was displayed. Though the card's description states that it lasts for one reload, in reality it replaces the duration condition with that belonging to whichever enemy card is selected. The card takes the appearance of the card it imitates on top of its ability. |
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| Random Flush can activate any enemy card ability, whether the card is obtained or not, excluding [[Mimic]] in both games, and [[Duel Trigger]] in ''Kingdom Hearts Re:Chain of Memories''. Random Flush cannot activate [[Special Card]] abilities such as [[Invincible]] or [[Premium Guard]].
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| ==Learning Random Flush== | | ==Learning Random Flush== |